History for imgui / examples / sdl_opengl3_example
2017-09-01
@omar
Examples: Main: Removed call to SetNextWindowSize()
omar committed on 1 Sep 2017
@omar
Examples: GL3: Comments, tweaks (#1145)
omar committed on 1 Sep 2017
@omar
Merge branch 'master' of https://github.com/nlguillemot/imgui into nlguillemot-master
omar committed on 1 Sep 2017
@unknown
Backup polygon mode, draw with filled polygons, restore state, for clients running opengl with glPolygonMode. closes #798
unknown committed on 1 Sep 2017
2017-08-25
@omar
IO: io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we'll now accept negative mouse coordinates.
omar committed on 25 Aug 2017
2017-08-11
@omar
Examples: OpenGL3+SDL: Fix types to uses GlEnum (#1147)
omar committed on 11 Aug 2017
2017-08-10
@omar
Renamed ImGuiSetCond_XXX type and enums to ImGuiCond_XXX, kept old enums under #ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
omar committed on 10 Aug 2017
2017-07-15
@omar
Examples: SDL+GL3: Fixed old comments (#1229)
omar committed on 15 Jul 2017
2017-07-14
@omar
Travis: Blind fix for SDL+GL3 project on the Travis build setup. ...
omar committed on 14 Jul 2017
@omar
Travis: Adding the SDL+GL3 project on the Travis build setup (for both Linux and OSX). ...
omar committed on 14 Jul 2017
@omar
Examples: SDL+GL3: Makefile fix for Linux (#1229, #1209)
omar committed on 14 Jul 2017
2017-07-02
@radius
add SDL GL3 makefile
radius committed on 2 Jul 2017
2017-06-24
@omar
Comments about ImGuiStyleVar enum (#1198)
omar committed on 24 Jun 2017
2017-05-16
@Nicolas Guillemot
save and restore sampler in GL 3 examples
Nicolas Guillemot committed on 16 May 2017
2017-05-01
@omar
Examples: SDL2: Tweaked batch files for Win32.
omar committed on 1 May 2017
@omar
Examples: SDL2: Added build .bat files for win32.
omar committed on 1 May 2017
@omar
Examples: SDL2+GL3: Fix blend func state save/restore (#1120)
omar committed on 1 May 2017
2017-04-26
@omar
Examples: GLFW+GL3, SDL+GL3: Fixed modifying bound Texture0 (#1087, #1088, #1116)
omar committed on 26 Apr 2017
2016-11-12
@ocornut
Examples: GL3: Comments about gl3w (#880)
ocornut committed on 12 Nov 2016
2016-10-15
@ocornut
Added a void* user_data parameter to Clipboard function handlers. (#875)
ocornut committed on 15 Oct 2016
2016-10-01
@ocornut
Merge branch 'master' of https://github.com/madeso/imgui into madeso-master
ocornut committed on 1 Oct 2016
2016-09-05
@ocornut
Examples: OpenGL*: Savnig/restoring existing scissor rectangle for completeness (#807)
ocornut committed on 5 Sep 2016
2016-09-03
@ocornut
Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810)
ocornut committed on 3 Sep 2016
2016-08-29
@Gustav
fixed space issues
Gustav committed on 29 Aug 2016
2016-08-26
@Gustav
Fixed OpenGL error when calling Shutdown without calling NewFrame
Gustav committed on 26 Aug 2016
2016-07-30
@Jamie Seward
Fix compile warnings in SDL examples
Jamie Seward committed on 30 Jul 2016
2016-07-29
@ocornut
Examples: SDL+OpenGL: explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it (#752)
ocornut committed on 29 Jul 2016
2016-05-04
@ocornut
Examples: SDL: Fixed unused variable warning on non-Windows platforms (#626)
ocornut committed on 4 May 2016
2016-04-30
@ocornut
Examples: OpenGL3: Saving/restoring glActiveTexture() state (#602)
ocornut committed on 30 Apr 2016
2016-04-12
@ocornut
Examples: SDL: Initialize video+timer subsystem only.
ocornut committed on 12 Apr 2016