2016-01-25
@ocornut
Fixed clipping of child windows within parent not taking account of childouter clipping boundaries (including scrollbar, etc.) (#506)
ocornut committed on 25 Jan 2016
2016-01-24
@ocornut
ProgressBar() handling of border size + storing border size in window structure (#503)
ocornut committed on 24 Jan 2016
2016-01-23
@ocornut
Tidying up internal FindBestPopupWindowPos()
ocornut committed on 23 Jan 2016
@ocornut
ColorEdit4: Empty label doesn't add InnerSpacing, like other widgets (ref #346)
ocornut committed on 23 Jan 2016
@ocornut
Cleaned up the top of imgui.h, documenting all types / forward declarations
ocornut committed on 23 Jan 2016
@ocornut
Added IM_COL32 macros (ref #346)
ocornut committed on 23 Jan 2016
@ocornut
Honoring exact width passed to PushItemWidth(), previously it would add extra FramePadding.x*2 over that width. (ref #346) ...
ocornut committed on 23 Jan 2016
@ocornut
InputScalarEx(): removed unnecessary aabb computation.
ocornut committed on 23 Jan 2016
@ocornut
ColorEdit4(): removed unnecessary calls to scanf() when idle in hexadecimal edit mode.
ocornut committed on 23 Jan 2016
2016-01-22
@ocornut
Begin(): made the close button explicitly set the boolean to false instead of toggling it (#499)
ocornut committed on 22 Jan 2016
2016-01-21
@ocornut
Merge branch 'master' of https://github.com/ocornut/imgui
ocornut committed on 21 Jan 2016
@ocornut
Examples: OpenGL2/3 Makefile; Added -lGL to Linux build
ocornut committed on 21 Jan 2016
@omar
Travis CI: test adding osx
omar committed on 21 Jan 2016
@ocornut
Commented Clang warning that's not compatible with all versions. Comments.
ocornut committed on 21 Jan 2016
@ocornut
Examples: Added extra comments
ocornut committed on 21 Jan 2016
2016-01-20
@ocornut
Merge branch 'master' of https://github.com/ocornut/imgui
ocornut committed on 20 Jan 2016
@ocornut
ImFontAtlas: heuristic increase texture width up to 4096 with 4000+ glyphs. Various comments (#491)
ocornut committed on 20 Jan 2016
2016-01-17
@omar
Update README.md
omar committed on 17 Jan 2016
2016-01-16
@ocornut
TreeNode(), CollapsingHeader() fixed not being to use "##" sequence in formatted label. ...
ocornut committed on 16 Jan 2016
@ocornut
CalcTextSize(): adding early out for empty displayed string (#487)
ocornut committed on 16 Jan 2016
@ocornut
Added overlooked test for label_size.x>0 before calling RenderText for label in a few instances (#487)
ocornut committed on 16 Jan 2016
2016-01-11
@ocornut
Examples: DirectX10 fixed ImGui_ImplDX10_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
ocornut committed on 11 Jan 2016
@ocornut
Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
ocornut committed on 11 Jan 2016
2016-01-10
@ocornut
Added ImGuiWindowFlags_ForceVerticalScrollbar, ImGuiWindowFlags_ForceHorizontalScrollbar flags (#476)
ocornut committed on 10 Jan 2016
2016-01-08
@ocornut
ImDrawList: Added PrimQuadUV() helper to ease custom rendering of textured quads
ocornut committed on 8 Jan 2016
2016-01-05
@ocornut
Demo: extra comments and example for PushItemWidth(-1)
ocornut committed on 5 Jan 2016
@ocornut
Examples: SDL2+OpenGL3: Fix context creation options (#468, #463)
ocornut committed on 5 Jan 2016
2016-01-02
@ocornut
Drag*, Slider* clarified that keyboard inputs aren't clamped (#413)
ocornut committed on 2 Jan 2016
2015-12-31
@ocornut
Minor optimization so that mass-calling BeginPopupContext* functions can early out more commonly without hashing ID
ocornut committed on 31 Dec 2015
2015-12-30
@ocornut
Various minor fixes following a pass of cppcheck static analyzer
ocornut committed on 30 Dec 2015