2016-04-02 |
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473)
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ocornut
committed
on 2 Apr 2016
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2016-03-29 |
Examples: Links
ocornut
committed
on 29 Mar 2016
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2016-03-26 |
Trim trailing spaces
ocornut
committed
on 26 Mar 2016
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2016-03-25 |
Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one
ocornut
committed
on 25 Mar 2016
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Examples: SDL: Minor fixes to follow syntax of other examples (#495)
ocornut
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on 25 Mar 2016
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Applying same fix to OpenGL 3 example. Fixing spaces/tabs.
Nick Gravelyn
authored
on 20 Jan 2016
ocornut
committed
on 25 Mar 2016
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Automatically updating DisplayFrameBufferScale by reading the OpenGL drawable size and comparing with the window size. This fixed dear imgui which was rendering only to 1/4 of my window.
Nick Gravelyn
authored
on 20 Jan 2016
ocornut
committed
on 25 Mar 2016
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2016-03-24 |
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
ocornut
committed
on 24 Mar 2016
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2016-03-10 |
Vulkan Example: Some code layout changes.
Håvard Mathisen
committed
on 10 Mar 2016
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Vulkan Example: Fix synchronization.
Håvard Mathisen
committed
on 10 Mar 2016
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2016-03-09 |
Vulkan Example: Fix windows build.
Håvard Mathisen
committed
on 9 Mar 2016
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Vulkan example.
Håvard Mathisen
committed
on 9 Mar 2016
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2016-03-06 |
Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547)
ocornut
committed
on 6 Mar 2016
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2016-02-16 |
Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486)
ocornut
committed
on 16 Feb 2016
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2016-02-15 |
Examples: SDL/OpenGL: Tabs to spaces
ocornut
committed
on 15 Feb 2016
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Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527)
ocornut
committed
on 15 Feb 2016
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2016-02-08 |
Examples: DirectX9: Wastefully use a RGBA8 texture for the font texture to make compability more evident with user's textures (#521)
ocornut
committed
on 8 Feb 2016
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2016-01-21 |
Examples: OpenGL2/3 Makefile; Added -lGL to Linux build
ocornut
committed
on 21 Jan 2016
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Commented Clang warning that's not compatible with all versions. Comments.
ocornut
committed
on 21 Jan 2016
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Examples: Added extra comments
ocornut
committed
on 21 Jan 2016
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2016-01-11 |
Examples: DirectX10 fixed ImGui_ImplDX10_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
ocornut
committed
on 11 Jan 2016
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Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
ocornut
committed
on 11 Jan 2016
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2016-01-05 |
Examples: SDL2+OpenGL3: Fix context creation options (#468, #463)
ocornut
committed
on 5 Jan 2016
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2015-12-30 |
Examples: SDL/OpenGL3: Fixed linking documentation for MacOSX (#463)
ocornut
committed
on 30 Dec 2015
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2015-12-19 |
Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens (#441)
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ocornut
committed
on 19 Dec 2015
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2015-12-07 |
Examples: Fixed msvc batch files from warning.
ocornut
committed
on 7 Dec 2015
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2015-12-03 |
Examples: DirectX10: Minor tweaks, updated to latest example changes (#424)
ocornut
committed
on 3 Dec 2015
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Examples: DirectX10: Fix warning, disable debug device, add ignore list (#424)
ocornut
committed
on 3 Dec 2015
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Removed d3d11 references
Julian Bosch
committed
on 3 Dec 2015
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Ported d3d11 renderer to d3d10
Julian Bosch
committed
on 3 Dec 2015
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