History for imgui / examples
2016-04-02
@ocornut
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473) ...
ocornut committed on 2 Apr 2016
2016-03-29
@ocornut
Examples: Links
ocornut committed on 29 Mar 2016
2016-03-26
@ocornut
Trim trailing spaces
ocornut committed on 26 Mar 2016
2016-03-25
@ocornut
Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one
ocornut committed on 25 Mar 2016
@ocornut
Examples: SDL: Minor fixes to follow syntax of other examples (#495)
ocornut committed on 25 Mar 2016
@Nick Gravelyn
Applying same fix to OpenGL 3 example. Fixing spaces/tabs.
Nick Gravelyn authored on 20 Jan 2016 ocornut committed on 25 Mar 2016
@Nick Gravelyn
Automatically updating DisplayFrameBufferScale by reading the OpenGL drawable size and comparing with the window size. This fixed dear imgui which was rendering only to 1/4 of my window.
Nick Gravelyn authored on 20 Jan 2016 ocornut committed on 25 Mar 2016
2016-03-24
@ocornut
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
ocornut committed on 24 Mar 2016
2016-03-10
@Håvard Mathisen
Vulkan Example: Some code layout changes.
Håvard Mathisen committed on 10 Mar 2016
@Håvard Mathisen
Vulkan Example: Fix synchronization.
Håvard Mathisen committed on 10 Mar 2016
2016-03-09
@Håvard Mathisen
Vulkan Example: Fix windows build.
Håvard Mathisen committed on 9 Mar 2016
@Håvard Mathisen
Vulkan example.
Håvard Mathisen committed on 9 Mar 2016
2016-03-06
@ocornut
Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547)
ocornut committed on 6 Mar 2016
2016-02-16
@ocornut
Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486)
ocornut committed on 16 Feb 2016
2016-02-15
@ocornut
Examples: SDL/OpenGL: Tabs to spaces
ocornut committed on 15 Feb 2016
@ocornut
Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527)
ocornut committed on 15 Feb 2016
2016-02-08
@ocornut
Examples: DirectX9: Wastefully use a RGBA8 texture for the font texture to make compability more evident with user's textures (#521)
ocornut committed on 8 Feb 2016
2016-01-21
@ocornut
Examples: OpenGL2/3 Makefile; Added -lGL to Linux build
ocornut committed on 21 Jan 2016
@ocornut
Commented Clang warning that's not compatible with all versions. Comments.
ocornut committed on 21 Jan 2016
@ocornut
Examples: Added extra comments
ocornut committed on 21 Jan 2016
2016-01-11
@ocornut
Examples: DirectX10 fixed ImGui_ImplDX10_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
ocornut committed on 11 Jan 2016
@ocornut
Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
ocornut committed on 11 Jan 2016
2016-01-05
@ocornut
Examples: SDL2+OpenGL3: Fix context creation options (#468, #463)
ocornut committed on 5 Jan 2016
2015-12-30
@ocornut
Examples: SDL/OpenGL3: Fixed linking documentation for MacOSX (#463)
ocornut committed on 30 Dec 2015
2015-12-19
@ocornut
Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens (#441) ...
ocornut committed on 19 Dec 2015
2015-12-07
@ocornut
Examples: Fixed msvc batch files from warning.
ocornut committed on 7 Dec 2015
2015-12-03
@ocornut
Examples: DirectX10: Minor tweaks, updated to latest example changes (#424)
ocornut committed on 3 Dec 2015
@ocornut
Examples: DirectX10: Fix warning, disable debug device, add ignore list (#424)
ocornut committed on 3 Dec 2015
@Julian Bosch
Removed d3d11 references
Julian Bosch committed on 3 Dec 2015
@Julian Bosch
Ported d3d11 renderer to d3d10
Julian Bosch committed on 3 Dec 2015