| 2018-03-08 | 
                Comments, Changelog
                
                 
                  
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                Drag and Drop: Increased payload data type to 32 characters. (#143)
                
                 
                  
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| 2018-03-07 | 
                Examples: Added Makefile for SDL+OpenGL2 example. (#1668)
                
                 
                  
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      on 7 Mar 2018
    
  
                  
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                Update README.md
                
                 
                  
                    omar
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      on 7 Mar 2018
    
  
                    
                  
                  GitHub
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      on 7 Mar 2018
    
  
                  
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| 2018-03-06 | 
                Examples: OpenGL3: Added a way to override the glsl version number through the Init call. (#1667, #1466)
                
                 
                  
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      on 6 Mar 2018
    
  
                  
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| 2018-03-05 | 
                Render: Removed the code that disable render if style.Alpha is 0.0f, it is both incorrect (as style Alpha can be modified mid-frame), not really necessary (just tested that full Alpha = 0 will lead to empty draw lists!) and misleading (bulk of the work was already done).
                
                 
                  
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                Removed redundant semi colons. (#1653)
                
                 
                  
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                Fixed type cast warning.
                
                 
                  
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                Comments, FAQ update.
                
                 
                  
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| 2018-03-04 | 
                Columns: Fixed destructive small resize. (#1656). The OffsetNorm clamp introduced by #913 was ok as it didn't write back into the storage, which #1499 started doing making it destructive. Right now I don't think the clamp is needed at all. It had uses (eg: hide the issue fixed by  bf7481e).
                  
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                Columns: Extent stop at the right-most clipped pixel. The right-most column might appear a little wider but it's usable space matches the others. (#125). +9 Internal: Store InnerClipRect.
                
                 
                  
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                Columns: Clamping MaxX above MinX. This shouldn't have much of a benefit / affect, but the internal values are more sane this way. (#125)
                
                 
                  
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                Columns: Adding per-window display in Metrics. Tidying up, removing old code/comments. (#125, #1499, #1656)
                
                 
                  
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| 2018-03-03 | 
                Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
                
                 
                  
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                Added ArrowButton(). Exposed ImGuiDir.
                
                 
                  
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                BeginCombo(): Added ImGuiComboFlags_NoArrowButton and ImGuiComboFlags_NoPreview flags + hover color matches drag and sliders.
                
                 
                  
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                Merge branch 'patch-1' of https://github.com/stfx/imgui into stfx-patch-1
                
                 
                  
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      on 3 Mar 2018
    
  
                  
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                Combo: Arrow button isn't displayed over frame color, so color is consistent with other button + the button doesn't have inner rounding.
                
                 
                  
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      on 3 Mar 2018
    
  
                  
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                Internal: renamed RenderTriangle() to RenderArrow().
                
                 
                  
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| 2018-03-01 | 
                Allow user to override ImTextureId. (#1641)
                
                 
                  
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                Makefile: updated sdl_opengl3_example with all changes from #885.
                
                 
                  
                  omar
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      on 1 Mar 2018
    
  
                  
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                Do not store compiled objects outside the project tree.
                
                 
                  
                    Sam Hocevar
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      on 22 Oct 2016
    
  
                    
                  
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      on 1 Mar 2018
    
  
                  
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                Define SOURCES instead of OBJS in Makefiles.
                
                  ...
                
                 
                  
                    Sam Hocevar
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      on 22 Oct 2016
    
  
                    
                  
                  omar
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      on 1 Mar 2018
    
  
                  
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                Use make variables $@ and $^ where appropriate.
                
                 
                  
                    Sam Hocevar
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      on 22 Oct 2016
    
  
                    
                  
                  omar
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      on 1 Mar 2018
    
  
                  
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                Ensure `make clean` is idempotent.
                
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                    Sam Hocevar
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      on 22 Oct 2016
    
  
                    
                  
                  omar
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      on 1 Mar 2018
    
  
                  
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                Nav: Added links to PNG/PSD files for PS4 and Switch. Fixed suggested Joy-con mapping as per typical Nintendo-style mapping. (#787)
                
                 
                  
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| 2018-02-28 | 
                Internal: Moved IM_NEWLINE helper to imgui_internal.h
                
                 
                  
                  omar
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                Added ImGuiConfigFlags_IsSRGB, ImGuiConfigFlags_IsTouchScreen (strictly for user storage)
                
                 
                  
                  omar
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      on 28 Feb 2018
    
  
                  
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                Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
                
                 
                  
                  omar
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      on 28 Feb 2018
    
  
                  
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| 2018-02-26 | 
                README.md typo fix
                
                 
                  
                    Hossam Ayman
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      on 26 Feb 2018
    
  
                    
                  
                  omar
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      on 26 Feb 2018
    
  
                  
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