2016-03-24 |
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
ocornut
committed
on 24 Mar 2016
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2016-03-06 |
Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547)
ocornut
committed
on 6 Mar 2016
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2016-02-16 |
Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486)
ocornut
committed
on 16 Feb 2016
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2016-02-15 |
Examples: SDL/OpenGL: Tabs to spaces
ocornut
committed
on 15 Feb 2016
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Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527)
ocornut
committed
on 15 Feb 2016
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2015-12-19 |
Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens (#441)
...
ocornut
committed
on 19 Dec 2015
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2015-11-29 |
Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
...
ocornut
committed
on 29 Nov 2015
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Examples: Header comments.
ocornut
committed
on 29 Nov 2015
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2015-11-27 |
fixed text referencing GLFW library in SDL examples
zryan3
committed
on 27 Nov 2015
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2015-11-16 |
Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356)
ocornut
committed
on 16 Nov 2015
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Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356)
ocornut
committed
on 16 Nov 2015
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