| 2018-02-21 | 
                Merge branch 'master' into examples_refactor
                
                 
                  
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                Examples: SDL: Using %SDL2_DIR% in the .vcproj instead of %SDL_DIR%, the earlier is more standard.
                
                 
                  
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                Examples: Using SDL2_DIR instead of SDL_DIR (more standard).
                
                 
                  
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                Examples: Added SDL+Vulkan example, the abstraction worked here :) (ref #1367)
                
                 
                  
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                Examples: Vulkan: Formatting and tweaks (to match SDL's main).
                
                 
                  
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                Drag and Drop: BeginDragDropSource(): temporarily removed the optional mouse_button=0 parameter because it is really usable in typical conditions at the moment. (#143, #1637)
                
                 
                  
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                Update issue_template.md
                
                 
                  
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| 2018-02-20 | 
                Merge branch 'master' into examples_refactor
                
                 
                  
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                Examples: OpenGL: Cast call to glPolygonMode(). (#1628).
                
                 
                  
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                Update .travis.yml
                
                 
                  
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                Update .travis.yml
                
                 
                  
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                Trying to download and build GLFW since APT repository are unreliable
                
                 
                  
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                Update .travis.yml PPA source for glfw in the end of getting a newer version of GLFW
                
                 
                  
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                Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495)
                
                 
                  
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                Examples: GLFW: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
                
                 
                  
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                Examples: GLFW*: Renamed GLFW callbacks exposed in .h to not include GL2/GL3/Vulkan in their name.
                
                 
                  
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                Examples: DirectX 9,10,11: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
                
                 
                  
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                Update Breaking Change section with moved misc/fonts/ (#1631)
                
                 
                  
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                FAQ about backslashes in string literal since the one in main.cpp isn't being noticed enough. (#1397)
                
                 
                  
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| 2018-02-19 | 
                Examples: GLFW: Added mouse cursors support (#1495)
                
                 
                  
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| 2018-02-18 | 
                Initialization happens during CreateContext(), which makes it easier for platform layers to interact with the context during their initialization.
                
                 
                  
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                Examples: WIn32: Prefixing every Win32 function calls with :: to denote global namespace in a consistent manner.
                
                 
                  
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                Examples: Vulkan: Added support for io.DisplayPos.
                
                 
                  
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                Examples: Vulkan: Fixed GLFW calls.
                
                 
                  
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                Examples: DirectX10, DirectX11, OpenGL2, OpenGL3: Added support for io.DisplayPos.
                
                 
                  
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                Added dummy io.DisplayPos field.
                
                 
                  
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                Examples: Allegro5, Marmalade: Moved bindings to parent folder. Renamed Allegro stuff from *A5_ to *Allegro5_
                
                 
                  
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                Examples: Added SDL, Vulkan examples to .sln file.
                
                 
                  
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                Examples: DirectX9: Reusing imgui_impl_win32, removed that code from imgui_impl_dx9
                
                 
                  
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                Examples: DirectX10: Reusing imgui_impl_win32, removed that code from imgui_impl_dx10
                
                 
                  
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