2018-06-07 |
Examples, Platform: Removed the call to ImGui::NewFrame() from the platform _NewFrame() function e.g. ImGui_ImplWin32_NewFrame(), ImGui_ImplSDL2_NewFrame(), ImGui_ImplGlfw_NewFrame(), etc. Moved to main.cpp for consistency. (#1542)
omar
committed
on 7 Jun 2018
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Examples: Added .. folder in include path to remove the awkward #include "../imgui_impl_xxx.h" statements.
omar
committed
on 7 Jun 2018
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2018-05-07 |
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2018-04-25 |
Added IMGUI_CHECKVERSION() macro to compare version string and data structure sizes in order to catch issues with mismatching compilation unit settings. (#1695, #1769)
omar
committed
on 25 Apr 2018
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2018-04-10 |
Viewports, DPI: Renamed config flags. (#1542)
omar
committed
on 10 Apr 2018
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Viewport: Popups, Tooltips can individually request no task bar icons to the platform layer. (#1542)
omar
committed
on 10 Apr 2018
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2018-04-09 |
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Examples: Added missing calls for ::DestroyWindow, glfwDestroyWindow() + fix old comments.
omar
committed
on 9 Apr 2018
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2018-04-05 |
Viewport: Renamed RenderPlatformWindows() to RenderPlatformWindowsDefault(), tweaked examples and emphasis optional Viewport code path. (#1542)
omar
committed
on 5 Apr 2018
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2018-03-20 |
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Examples: Renamed applications to emphasis on use of GLFW as a platform framework + minor local tweaks
omar
committed
on 20 Mar 2018
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2018-03-19 |
Examples: Vulkan: Fix missing subpass dependency
...
Christian Forfang
authored
on 19 Mar 2018
omar
committed
on 19 Mar 2018
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Examples: Vulkan: Using VK_PRESENT_MODE_MAILBOX_KHR. Disable IMGUI_UNLIMITED_FRAME_RATE by default. Fixed warnings. (#1042)
omar
committed
on 19 Mar 2018
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Viewport, Platform: Added void* to render/swap buffer functions. Comments. (#1542, #1042)
omar
committed
on 19 Mar 2018
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2018-03-18 |
Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. (#1542, #1042)
omar
committed
on 18 Mar 2018
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2018-03-13 |
Examples: SDL,GLFW,Vulkan: The Platform<>Renderer link is handled by SDL/GLFW platforms, both can compile without Vulkan headers, SDL+Vulkan is now on part with GLFW+Vulkan (aka broken the same way!). (#1542)
omar
committed
on 13 Mar 2018
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2018-03-12 |
Examples, Viewport: Vulkan: Experiment (broken) multi-viewport support, merging code from ParticlePeter branches. (#1542, #1042)
omar
committed
on 12 Mar 2018
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Merge branch 'master' into viewport (inc Vulkan resize fix merge #1042)
omar
committed
on 12 Mar 2018
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Examples: Vulkan: Passing Queue, QueueFamily to binding. Fixed scissor (fixed in master). ImGui_ImplVulkanH_DestroyWindowData() waits for device to be idle. (#1042)
omar
committed
on 12 Mar 2018
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Examples: Vulkan: Only resize swap chain and framebuffer once. (#1042)
omar
committed
on 12 Mar 2018
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Examples: Renamed glfw error callback for clarity.
omar
committed
on 12 Mar 2018
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Fixed resize window validation errors with removing frame prerender once and present last but one frame functionality. Frame rate is still similar.
Peter Particle
authored
on 10 Mar 2018
omar
committed
on 12 Mar 2018
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2018-03-08 |
Viewport: Coupling non-main viewport to one window. Viewport name derived from the window. Added ImGuiConfigFlags_PlatformNoTaskBar, off by default (aka re-established task-bars by default for now). (#1542)
omar
committed
on 8 Mar 2018
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2018-03-07 |
Viewport: Disable extra viewports from hosting other windows. (#1542)
omar
committed
on 7 Mar 2018
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Viewport: Reorganized viewport enable flags. Both user + platform + renderer need to enable a flag. (#1542)
omar
committed
on 7 Mar 2018
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2018-03-03 |
Examples: Vulkan: Further refactor.
omar
committed
on 3 Mar 2018
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2018-03-02 |
Examples: Vulkan: Moved CreateOrResizeWindowData func to imgui_impl_vulkan.h
omar
committed
on 2 Mar 2018
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Examples: Vulkan: Moved main.cpp data structures to imgui_impl_vulkan.h as shared helpers for the benefit of both the example and the platform/viewport renderer interface.
omar
committed
on 2 Mar 2018
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Viewport: Replaced UpdatePlatformWindows/RenderPlatformWindows by RenderAdditionalViewports(). The update is always called in EndFrame(). (#1542)
omar
committed
on 2 Mar 2018
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