History for imgui / examples / sdl_opengl2_example
2018-06-07
@omar
Examples, Platform: Removed the call to ImGui::NewFrame() from the platform _NewFrame() function e.g. ImGui_ImplWin32_NewFrame(), ImGui_ImplSDL2_NewFrame(), ImGui_ImplGlfw_NewFrame(), etc. Moved to main.cpp for consistency. (#1542)
omar committed on 7 Jun 2018
@omar
Examples: Added .. folder in include path to remove the awkward #include "../imgui_impl_xxx.h" statements.
omar committed on 7 Jun 2018
2018-05-07
@omar
Merge branch 'master' into viewport ...
omar committed on 7 May 2018
2018-04-25
@omar
Added IMGUI_CHECKVERSION() macro to compare version string and data structure sizes in order to catch issues with mismatching compilation unit settings. (#1695, #1769)
omar committed on 25 Apr 2018
2018-04-14
@daniel-murray
Fix typos KeyDown => KeysDown
daniel-murray authored on 13 Apr 2018 omar committed on 14 Apr 2018
2018-04-06
@omar
Renamed ImGuiConfigFlags_NoSetMouseCursor to ImGuiConfigFlags_NoMouseCursorChange. Followup to 75c3793 two weeks ago. (#787, #1495, #1202) + comments
omar committed on 6 Apr 2018
2018-03-23
@omar
Examples: SDL: Note about SDL breaking the IME under Windows (I can't seem a way SDL2 Windows IME implementation can possibly work, the functions are never called/referenced).
omar committed on 23 Mar 2018
2018-03-20
@omar
IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. (#787, #1495, #1202)
omar committed on 20 Mar 2018
@omar
Merge branch 'master' into viewport ...
omar committed on 20 Mar 2018
@omar
Examples: Renamed applications to emphasis on use of GLFW as a platform framework + minor local tweaks
omar committed on 20 Mar 2018
2018-03-13
@omar
Examples: Using draw_data->DisplaySize, followup to c50198d. Fix Vulkan secondary viewport rendering. SDL+Vulkan: Matched changes. Fix vcprojs. (#1542, #1042)
omar committed on 13 Mar 2018
2018-03-07
@omar
Examples: Updated Makefile and batch files to work with new examples. Using lowercase "gl.h" as it seems this is what Linux wants.
omar committed on 7 Mar 2018
@omar
Examples: Added Makefile for SDL+OpenGL2 example. (#1668)
omar committed on 7 Mar 2018
@omar
Examples: Added Makefile for SDL+OpenGL2 example. (#1668)
omar committed on 7 Mar 2018
2018-03-03
@omar
Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
omar committed on 3 Mar 2018
2018-02-28
@omar
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
omar committed on 28 Feb 2018
@omar
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
omar committed on 28 Feb 2018
2018-02-27
@omar
Examples: SDL: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542) ...
omar committed on 27 Feb 2018
2018-02-21
@omar
Merge branch 'master' into examples_refactor
omar committed on 21 Feb 2018
@omar
Examples: SDL: Using %SDL2_DIR% in the .vcproj instead of %SDL_DIR%, the earlier is more standard.
omar committed on 21 Feb 2018
@omar
Examples: Using SDL2_DIR instead of SDL_DIR (more standard).
omar committed on 21 Feb 2018
2018-02-20
@omar
Examples: OpenGL: Cast call to glPolygonMode(). (#1628).
omar committed on 20 Feb 2018
@omar
Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495)
omar committed on 20 Feb 2018
2018-02-18
@omar
Examples: SDL: Extracted into imgui_impl_sdl.*, reused imgui_impl_opengl* files.
omar committed on 18 Feb 2018
2018-02-16
@omar
Examples: SDL: Added .vcproj files.
omar committed on 16 Feb 2018
@omar
Examples: SDL: Minor stylistic tweaks. Fixed handling of ImGuiMouseCursor_None so it doesn't underflow array. Fixed harmless uninitialized pointer. (#1626)
omar committed on 16 Feb 2018
@omar
Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. (#1626)
omar committed on 16 Feb 2018
@Oliver Faircliff
Use SDL system cursors in SDL examples. (#1626) ...
Oliver Faircliff authored on 16 Feb 2018 omar committed on 16 Feb 2018
@omar
Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599) ...
omar committed on 16 Feb 2018
@omar
Examples: Added Changelog to make updates easier.
omar committed on 16 Feb 2018