History for imgui / examples
2019-02-22
@omar
Merge branch 'master' into docking ...
omar committed on 22 Feb 2019
2019-02-20
@omar
Examples: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN even if the OpenGL headers/loader happens to define the value. (#2366, #2186)
omar committed on 20 Feb 2019
2019-02-19
@omar
Examples: VS: Made project paths independant of SolutionDir so they can be built aside from the solution.
omar committed on 19 Feb 2019
@omar
Comments for Linux/Mac (#2117)
omar committed on 19 Feb 2019
2019-02-18
@omar
Merge branch 'master' into docking
omar committed on 18 Feb 2019
2019-02-16
@omar
Examples: Vulkan: Rewrote scissor processing to match other examples more closely. Removed extraneous +1 of scissor extent height.
omar committed on 16 Feb 2019
@omar
Examples: Vulkan: Support draw_data->FramebufferScale correctly matching a79785c for on Metal/GL2/GL3. (#2306, #1676)
omar committed on 16 Feb 2019
2019-02-15
@omar
ImFont: Minor adjustment to the structure. ...
omar committed on 15 Feb 2019
2019-02-14
@omar
Merge branch 'master' into docking ...
omar committed on 14 Feb 2019
@omar
Examples: Extracted gamepad code into ImGui_ImplGlfw_UpdateGamepads(). Renamed matching Win32 function for consistency. ...
omar committed on 14 Feb 2019
2019-02-13
@omar
Examples: Win32: Removed unused code left-over from merge e9c625a
omar committed on 13 Feb 2019
2019-02-12
@omar
Merge branch 'master' into docking
omar committed on 12 Feb 2019
@omar
Examples: Metal: Compilation fix.
omar committed on 12 Feb 2019
2019-02-11
@omar
Examples: OpenGL2: Added #define GL_SILENCE_DEPRECATION to cope with newer XCode warnings.
omar committed on 11 Feb 2019
@omar
Viewport: SDL: Inherit SDL_WINDOW_ALLOW_HIGHDPI flag from main viewport. (#2306)
omar committed on 11 Feb 2019
@omar
Merge branch 'master' into docking ...
omar committed on 11 Feb 2019
@omar
Examples: SDL: Using the SDL_WINDOW_ALLOW_HIGHDPI flag. (#2306, #1676) [@rasky]
omar committed on 11 Feb 2019
@omar
ImDrawData: Added FramebufferScale field (currently a copy of the value from io.DisplayFramebufferScale). ...
omar committed on 11 Feb 2019
@Omar Cornut
Examples: Metal: Removed unnecessary loop. Fixed OSX Clang warning in imstb_truetype. (#1929, #1873)
Omar Cornut committed on 11 Feb 2019
2019-02-06
@omar
Merge branch 'master' into docking ...
omar committed on 6 Feb 2019
@omar
Minor tweaks to reduce false positive of PVS Studio static analyzer.
omar committed on 6 Feb 2019
2019-02-05
@omar
Examples: SDL: Fix for Emscripten/Android/iOS on Docking branch.
omar committed on 5 Feb 2019
2019-02-03
@omar
Merge branch 'master' into docking ...
omar committed on 3 Feb 2019
2019-02-01
@omar
Examples: Made imgui_impl_win32 drag gdi32.lib for GetDeviceCaps(). (#2327)
omar committed on 1 Feb 2019
@omar
Examples: OpenGL3: Using GLSL 4.10 shaders for any GLSL version over 410 (e.g. 430, 450). (#2329) [@BrutPitt]
omar committed on 1 Feb 2019
2019-01-30
@omar
Viewport: Added ImGuiViewportFlags_NoFocusOnClick + support in imgui_impl_win32. Made windows with no decoration always set the _NoFocus flags. (#1542, #2117) ...
omar committed on 30 Jan 2019
2019-01-27
@omar
Merge branch 'master' into docking ...
omar committed on 27 Jan 2019
2019-01-22
@omar
Examples: DirectX9: Fix Clang warning.
omar committed on 22 Jan 2019
2019-01-21
@omar
Merge branch 'viewport' into docking ...
omar committed on 21 Jan 2019
@omar
Merge branch 'master' into viewport ...
omar committed on 21 Jan 2019