History for imgui / examples / sdl_opengl3_example / imgui_impl_sdl_gl3.cpp
2016-07-29
@ocornut
Examples: SDL+OpenGL: explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it (#752)
ocornut committed on 29 Jul 2016
2016-05-04
@ocornut
Examples: SDL: Fixed unused variable warning on non-Windows platforms (#626)
ocornut committed on 4 May 2016
2016-04-30
@ocornut
Examples: OpenGL3: Saving/restoring glActiveTexture() state (#602)
ocornut committed on 30 Apr 2016
2016-04-02
@ocornut
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473) ...
ocornut committed on 2 Apr 2016
2016-03-25
@ocornut
Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one
ocornut committed on 25 Mar 2016
@ocornut
Examples: SDL: Minor fixes to follow syntax of other examples (#495)
ocornut committed on 25 Mar 2016
@Nick Gravelyn
Applying same fix to OpenGL 3 example. Fixing spaces/tabs.
Nick Gravelyn authored on 20 Jan 2016 ocornut committed on 25 Mar 2016
2016-03-24
@ocornut
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
ocornut committed on 24 Mar 2016
2016-03-06
@ocornut
Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547)
ocornut committed on 6 Mar 2016
2016-02-16
@ocornut
Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486)
ocornut committed on 16 Feb 2016
2016-02-15
@ocornut
Examples: SDL/OpenGL: Tabs to spaces
ocornut committed on 15 Feb 2016
@ocornut
Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527)
ocornut committed on 15 Feb 2016
2015-12-19
@ocornut
Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens (#441) ...
ocornut committed on 19 Dec 2015
2015-11-29
@ocornut
Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples. ...
ocornut committed on 29 Nov 2015
@ocornut
Examples: Header comments.
ocornut committed on 29 Nov 2015
2015-11-27
@zryan3
fixed text referencing GLFW library in SDL examples
zryan3 committed on 27 Nov 2015
2015-11-16
@ocornut
Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356)
ocornut committed on 16 Nov 2015
@ocornut
Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356)
ocornut committed on 16 Nov 2015