History for imgui / examples
2019-04-04
@omar
Examples: Vulkan: Updated Changelog, removed debug code, tweaked code, made GLFW/SDL match each others. Initialize FrameDataForRender fields. Added Assertion. Clearing fields on DestroyFrameData(). (#2071)
omar committed on 4 Apr 2019
@omar
Examples: Vulkan: Fixed tabs->space, removed extraneous braces and empty lines. (#2071)
omar committed on 4 Apr 2019
@MindSpunk
Examples: Vulkan: Added calls to supports runtime changing back buffer count. (#2071)
MindSpunk authored on 8 Sep 2018 omar committed on 4 Apr 2019
@omar
Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
omar committed on 4 Apr 2019
2019-04-03
@omar
Tabs to Spaces, comments.
omar committed on 3 Apr 2019
@omar
Renamed freeglut vcxproj files + Comments, Changelog (#2465)
omar committed on 3 Apr 2019
@Andrew Willmott
freeglut -> glut rename
Andrew Willmott authored on 3 Apr 2019 omar committed on 3 Apr 2019
@Andrew Willmott
ifdef freeglut extensions properly
Andrew Willmott authored on 2 Apr 2019 omar committed on 3 Apr 2019
@Andrew Willmott
Fixups for OSX
Andrew Willmott authored on 2 Apr 2019 omar committed on 3 Apr 2019
@Andrew Willmott
Add makefile for freeglut
Andrew Willmott authored on 2 Apr 2019 omar committed on 3 Apr 2019
@omar
Examples: Vulkan: Added shader sources/references in the .cpp source.
omar committed on 3 Apr 2019
@omar
InputText, Examples/SDL: Emulate \t input if back-end doesn't provide it. (#1336, #2467) ...
omar committed on 3 Apr 2019
2019-04-02
@omar
Examples: Vulkan: Using IM_ARRAYSIZE() where possible.
omar committed on 2 Apr 2019
@omar
Examples: Vulkan: Added missing support for 32-bit indices (#define ImDrawIdx unsigned int). + demo typo
omar committed on 2 Apr 2019
2019-03-29
@omar
Examples: DirectX9: Fixed erroneous assert in ImGui_ImplDX9_InvalidateDeviceObjects(). FreeType: Fixed suggested code to not require an initial build call.. (#2454)
omar committed on 29 Mar 2019
@omar
Examples: DirectX12: Various tidying up.
omar committed on 29 Mar 2019
@omar
Examples: OpenGL3: Minor tweaks, clarifications + not calling glBindBuffer more than necessary in the render loop.
omar committed on 29 Mar 2019
2019-03-26
@omar
Comments (#2441) + Freeglut fixes (#2430)
omar committed on 26 Mar 2019
2019-03-16
@omar
Comments, todo list, remove trailing spaces.
omar committed on 16 Mar 2019
2019-03-15
@omar
Examples: OpenGL: Added a dummy GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized GL function loaders early, and help users understand what they are missing. (#2421)
omar committed on 15 Mar 2019
@omar
Version 1.70 WIP
omar committed on 15 Mar 2019
2019-03-13
@omar
Version 1.69, comments, typos
omar committed on 13 Mar 2019
2019-03-12
@omar
Internals: Fixed Navigation from reaching ImGuiItemFlags_Disabled items (#211) + Examples comments
omar committed on 12 Mar 2019
@omar
Examples: GLFW, SDL: Preserve DisplayFramebufferScale when main viewport is minimized. (This is particularly useful for the viewport branch because we are not supporting per-viewport frame-buffer scale. It fixes windows not refreshing when main viewport is minimized.) (#2416)
omar committed on 12 Mar 2019
2019-03-11
@omar
Examples: Win32+DirectX: moved helper functions below main.
omar committed on 11 Mar 2019
2019-03-09
@Bruce Mitchener
Fix typos. (#2413)
Bruce Mitchener authored on 9 Mar 2019 omar committed on 9 Mar 2019
2019-03-06
@omar
Examples: DirectX9: Minor changes to match the other DirectX examples more closely. (#2394)
omar committed on 6 Mar 2019
2019-03-03
@omar
Examples: OpenGL: Fix to be able to run on ES 2.0 / WebGL 1.0. [@rmitton, @gabrielcuvillier]
omar committed on 3 Mar 2019
@omar
Examples: OpenGL: Comments about versions and loaders. (#2393, #2351)
omar committed on 3 Mar 2019
2019-02-27
@omar
Merge branch 'allegro-touch' of https://github.com/dos1/imgui into dos1-allegro-touch ...
omar committed on 27 Feb 2019