History for imgui / docs
2019-02-20
@omar
Examples: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN even if the OpenGL headers/loader happens to define the value. (#2366, #2186)
omar committed on 20 Feb 2019
2019-02-19
@omar
InputText: Renamed some local variables to clarify code. Should be a no-op functionality wise. TODO items.
omar committed on 19 Feb 2019
@omar
InputInt, InputFloat, InputScalar: Fix to keep the label of the +/- buttons centered when style.FramePadding.x is abnormally larger than style.FramePadding.y. Since the buttons are meant to be square (to align with e.g. color button) we always use FramePadding.y. (#2367)
omar committed on 19 Feb 2019
@omar
Version 1.69 WIP
omar committed on 19 Feb 2019
@omar
Updated binaries (now auto-generated by a script! next step would be to slowly transition all this stuff into a public repo)
omar committed on 19 Feb 2019
@omar
Version 1.68
omar committed on 19 Feb 2019
2019-02-18
@omar
Font: Fixed assert when specifying duplicate/overlapping ranges within a same font. (#2353, #2233)
omar committed on 18 Feb 2019
2019-02-16
@omar
Examples: Vulkan: Support draw_data->FramebufferScale correctly matching a79785c for on Metal/GL2/GL3. (#2306, #1676)
omar committed on 16 Feb 2019
2019-02-14
@omar
Selectable: Tweaks for #2347 (demo, changelog, member position)
omar committed on 14 Feb 2019
@omar
Made it illegal/assert when io.DisplayTime == 0.0f (with an exception for the first frame). ...
omar committed on 14 Feb 2019
@omar
Demo: Added Auto-Scroll option in Log/Console. Comments. Removed some ImColor() uses.
omar committed on 14 Feb 2019
@omar
Scrollbar: Fade out and disable interaction when too small, in order to facilitate using the resize grab on very small window, as well as reducing visual noise/overlap. (+1 squashed commits) ...
omar committed on 14 Feb 2019
2019-02-13
@omar
Changelog: Added changelog from 1.40 to 1.47 (pasted from the Releases section) + some wrapping.
omar committed on 13 Feb 2019
@Elias Daler
Update README.md - change imgui-sfml link (#2345) ...
Elias Daler authored on 13 Feb 2019 omar committed on 13 Feb 2019
2019-02-12
@omar
Font: Fixed high-level ImGui::CalcTextSize() used by most widgets from erroneously subtracting 1.0f*scale to calculated text width. Among noticeable side-effects, it would make sequences of repeated Text/SameLine calls not align the same as a single call, and create mismatch between high-level size calculation and those performed with the lower-level ImDrawList api. (#792)
omar committed on 12 Feb 2019
2019-02-11
@omar
Examples: OpenGL2: Added #define GL_SILENCE_DEPRECATION to cope with newer XCode warnings.
omar committed on 11 Feb 2019
@omar
Examples: SDL: Using the SDL_WINDOW_ALLOW_HIGHDPI flag. (#2306, #1676) [@rasky]
omar committed on 11 Feb 2019
@omar
ImDrawData: Added FramebufferScale field (currently a copy of the value from io.DisplayFramebufferScale). ...
omar committed on 11 Feb 2019
2019-02-08
@omar
Window: Fixed initial width of collapsed windows not taking account of contents width (broken in 1.67). (#2336, #176)
omar committed on 8 Feb 2019
2019-02-07
@omar
Tabs: Fixed border (when enabled) so it is aligned correctly mid-pixel and appears as bright as other borders.
omar committed on 7 Feb 2019
2019-02-06
@omar
ListBox/InputTextMultiline: Better optimized when clipped / non-visible.
omar committed on 6 Feb 2019
@omar
Menus: Tweaked horizontal overlap between parent and child menu (to help convey relative depth) from using style.ItemSpacing.x to style.ItemInnerSpacing.x, the later being expected to be smaller. (#1086)
omar committed on 6 Feb 2019
@omar
Added IsItemActivated() as an extension to the IsItemDeactivated/IsItemDeactivatedAfterEdit functions which are useful to implement variety of undo patterns. (#820, #956, #1875)
omar committed on 6 Feb 2019
2019-02-05
@omar
InputText: Fixed redo buffer exhaustion handling (rare) which could corrupt the undo character buffer. (#2333)
omar committed on 5 Feb 2019
@omar
Merge branch 'master' of https://github.com/ocornut/imgui
omar committed on 5 Feb 2019
@omar
Tabs: Non-docking tab bars are storing names to allow tab list button + whole style scaling. Added ImGuiTabBarFlags_TabListPopupButton flag to show a popup button on manual tab bars. Locking FramePadding for the scope of a tab-bar to avoid sheering/clipping of tab item. Made scaling of tab ellipsis less awkward. (#261, #351)
omar committed on 5 Feb 2019
@omar
Update README.md
omar authored on 5 Feb 2019 GitHub committed on 5 Feb 2019
2019-02-04
@omar
RadioButton: Fixed label horizontal alignment to precisely match Checkbox(). + Internals: Checkbox, RadioButton: Single call to ItemSize() for flow layout purpose.
omar committed on 4 Feb 2019
2019-02-01
@omar
Removed io.DisplayVisibleMin/DisplayVisibleMax (which were marked obsolete and removed from viewport/docking branch already).
omar committed on 1 Feb 2019
@omar
Examples: OpenGL3: Using GLSL 4.10 shaders for any GLSL version over 410 (e.g. 430, 450). (#2329) [@BrutPitt]
omar committed on 1 Feb 2019