History for imgui / examples
2015-11-30
@Joshua Boyce
Allow DX11 renderer to be used with devices with lower feature levels.
Joshua Boyce committed on 30 Nov 2015
2015-11-22
@ocornut
Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp (#399)
ocornut committed on 22 Nov 2015
@ocornut
Examples: OpenGL3: Fixed gl3w.c for Linux when compiled with C++ compiler (#411)
ocornut committed on 22 Nov 2015
@ocornut
Examples: SDL/OpenGL3: Added -ldl to Linux command-line (#411)
ocornut committed on 22 Nov 2015
2015-11-16
@ocornut
Examples: Updated README
ocornut committed on 16 Nov 2015
@ocornut
Examples: SDL+OpenGL3: Fixed readme (#356)
ocornut committed on 16 Nov 2015
@ocornut
Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356)
ocornut committed on 16 Nov 2015
@ocornut
Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356)
ocornut committed on 16 Nov 2015
@ocornut
Tweak build batch files and readmes
ocornut committed on 16 Nov 2015
@ocornut
Merge branch 'SDL_OpenGL3_Implementation' of https://github.com/zach2good/imgui into zach2good-SDL_OpenGL3_Implementation
ocornut committed on 16 Nov 2015
2015-11-13
@ocornut
Moving stdlib.h include outside of imgui.h (#405)
ocornut committed on 13 Nov 2015
2015-11-11
@ocornut
Examples: Added /Zi (output debug information) in build_win32.bat files
ocornut committed on 11 Nov 2015
2015-11-08
@ocornut
Examples: OpenGL3: Implement ImGui_ImplGlfwGL3_InvalidateDeviceObjects() like other examples.
ocornut committed on 8 Nov 2015
@ocornut
Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16
ocornut committed on 8 Nov 2015
2015-10-30
@ocornut
Tabs to spaces
ocornut committed on 30 Oct 2015
@ocornut
Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. (fix #392)
ocornut committed on 30 Oct 2015
@ocornut
Examples: update all examples with same comment (#389)
ocornut committed on 30 Oct 2015
2015-10-25
@Doug Binks
Font merge demo and documentation minor additions. ...
Doug Binks committed on 25 Oct 2015
2015-10-18
@Gargaj
NULL out font texture on invalidate ...
Gargaj committed on 18 Oct 2015
2015-10-15
@ocornut
Example: Marmalade: shallow tweaks and cleanups to match ImGui coding style (#375)
ocornut committed on 15 Oct 2015
2015-10-14
@gzito
no message
gzito committed on 14 Oct 2015
@gzito
no message
gzito committed on 14 Oct 2015
@gzito
Merge branch 'master' of https://github.com/ocornut/imgui
gzito committed on 14 Oct 2015
2015-10-13
@ocornut
Examples: Possibly clarified the intent of imgui_impl_* files.
ocornut committed on 13 Oct 2015
2015-10-11
@Nicolas Guillemot
fix POSITION format (ImDrawVert::pos is 2D, not 4D) ...
Nicolas Guillemot committed on 11 Oct 2015
2015-10-08
@gzito
Added example for the Marmalade platform
gzito committed on 8 Oct 2015
@ocornut
Examples: OpenGL2: Add msys2/mingw64 target (#361)
ocornut committed on 8 Oct 2015
2015-10-04
@radius
add msys2/mingw64 target
radius committed on 4 Oct 2015
2015-09-30
@Zach Toogood
Previous SDL implementation didn't work with my OpenGL 3.3 project, spliced the GLFW OpenGL examples on top of the SDL example to create an option that works for me. Could be useful for others.
Zach Toogood committed on 30 Sep 2015
2015-09-27
@ocornut
Examples: OpenGL3: saving more of blend state (#347)
ocornut committed on 27 Sep 2015