2015-11-30 |
Allow DX11 renderer to be used with devices with lower feature levels.
Joshua Boyce
committed
on 30 Nov 2015
|
---|---|
2015-11-22 |
Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp (#399)
ocornut
committed
on 22 Nov 2015
|
Examples: OpenGL3: Fixed gl3w.c for Linux when compiled with C++ compiler (#411)
ocornut
committed
on 22 Nov 2015
|
|
Examples: SDL/OpenGL3: Added -ldl to Linux command-line (#411)
ocornut
committed
on 22 Nov 2015
|
|
2015-11-16 |
Examples: Updated README
ocornut
committed
on 16 Nov 2015
|
Examples: SDL+OpenGL3: Fixed readme (#356)
ocornut
committed
on 16 Nov 2015
|
|
Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356)
ocornut
committed
on 16 Nov 2015
|
|
Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356)
ocornut
committed
on 16 Nov 2015
|
|
Tweak build batch files and readmes
ocornut
committed
on 16 Nov 2015
|
|
Merge branch 'SDL_OpenGL3_Implementation' of https://github.com/zach2good/imgui into zach2good-SDL_OpenGL3_Implementation
ocornut
committed
on 16 Nov 2015
|
|
2015-11-13 |
Moving stdlib.h include outside of imgui.h (#405)
ocornut
committed
on 13 Nov 2015
|
2015-11-11 |
Examples: Added /Zi (output debug information) in build_win32.bat files
ocornut
committed
on 11 Nov 2015
|
2015-11-08 |
Examples: OpenGL3: Implement ImGui_ImplGlfwGL3_InvalidateDeviceObjects() like other examples.
ocornut
committed
on 8 Nov 2015
|
Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16
ocornut
committed
on 8 Nov 2015
|
|
2015-10-30 |
Tabs to spaces
ocornut
committed
on 30 Oct 2015
|
Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. (fix #392)
ocornut
committed
on 30 Oct 2015
|
|
Examples: update all examples with same comment (#389)
ocornut
committed
on 30 Oct 2015
|
|
2015-10-25 |
|
2015-10-18 |
|
2015-10-15 |
Example: Marmalade: shallow tweaks and cleanups to match ImGui coding style (#375)
ocornut
committed
on 15 Oct 2015
|
2015-10-14 |
no message
gzito
committed
on 14 Oct 2015
|
no message
gzito
committed
on 14 Oct 2015
|
|
Merge branch 'master' of https://github.com/ocornut/imgui
gzito
committed
on 14 Oct 2015
|
|
2015-10-13 |
Examples: Possibly clarified the intent of imgui_impl_* files.
ocornut
committed
on 13 Oct 2015
|
2015-10-11 |
|
2015-10-08 |
Added example for the Marmalade platform
gzito
committed
on 8 Oct 2015
|
Examples: OpenGL2: Add msys2/mingw64 target (#361)
ocornut
committed
on 8 Oct 2015
|
|
2015-10-04 |
add msys2/mingw64 target
radius
committed
on 4 Oct 2015
|
2015-09-30 |
Previous SDL implementation didn't work with my OpenGL 3.3 project, spliced the GLFW OpenGL examples on top of the SDL example to create an option that works for me. Could be useful for others.
Zach Toogood
committed
on 30 Sep 2015
|
2015-09-27 |
Examples: OpenGL3: saving more of blend state (#347)
ocornut
committed
on 27 Sep 2015
|