| 2018-01-25 | 
            
             
                Nav: Style: Improved display of windowing highlight (for focus selection via PadMenu or Ctrl+TAB). (#787, #707)
                
                 
            
                  
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                Nav: Examples: Glfw+GL3: Added basic gamepad mapping code when io.NavFlags & ImGuiNavFlags_EnableGamepad is set. (will iterate/tweak before spreading to other examples). (#787)
                
                 
            
                  
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                Nav: Fixed renaming of  
            c09016b  that were incorrect. ImGuiNavInput_PadLeft -> PadDpadLeft, _PadScrollLeft -> PadLStickLeft. (#787)
                
                
                  
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                Nav: Examples: DirectX11, Glfw+GL3: Basic code to map keyboard inputs when io.NavFlags & ImGuiNavFlags_EnableKeyboard is set. (will iterate/tweak before spreading to other examples). (#787)
                
                 
            
                  
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                Fix SetNextWindowContentSize() with 0.0f on Y axis (or SetNextWindowContentWidth()) overwriting the contents size. Broken in  
            eab6333. (#1363)
                
                
                  
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                Internals: ImRect::Contains(ImRect&) include boundaries (whereas Contains(ImVec2) should not).
                
                 
            
                  
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                Merge pull request #1572 from rainbru/build-examples-fix
                
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                    omar
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      on 25 Jan 2018
    
  
                    
                  
                  GitHub
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                Fix allegro5_example build instructions
                
                 
            
                  
                  Jérôme Pasquier
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                Fix sdl_opengl2_example filename in README.md's build instructions
                
                 
            
                  
                  Jérôme Pasquier
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                TODO list, added uSynergy README
                
                 
            
                  
                  omar
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| 2018-01-24 | 
            
             
                Nav: Comments. (#787)
                
                 
            
                  
                  omar
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                Nav: Mouse clicking on a window (to select/move) disables hides nav highlight. (#787) + comments
                
                 
            
                  
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                Nav: FocusWindow() doesn't reset NavRectRel (which was flickering e.g. when returning to a parent menu). This was added in the initial nav branch commit and I don't see a reason for it. (#787)
                
                 
            
                  
                  omar
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                Merge branch 'master' into navigation
                
                 
            
                  
                  omar
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                Merge branch 'master' into context
                
                 
            
                  
                  omar
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                Natvis: Fix ImRect expanded height display being broken and dumb. (#1569)
                
                 
            
                  
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                Natvis: Made ImGuiWindow display shorter.
                
                 
            
                  
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                Added imgui.natvis helper for visual studio users. Added to examples projects.
                
                 
            
                  
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                Examples: Comments
                
                 
            
                  
                  omar
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                Demo: Tweaked example menu with colors + menu items, was currently particularly inconvenient for Nav. Will rework later. (#787)
                
                 
            
                  
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                Nav: Added io.NavFlags to hold various options. Added ImGuiNavFlags_EnableGamepad and ImGuiNavFlags_EnableKeyboard for bindings to use (#787)
                
                 
            
                  
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                Nav: Internals: Moved some enums and functions to internals, renamed ImGuiNavReadMode to ImGuiInputReadMode as well. (#787)
                
                 
            
                  
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                Nav: Menus: Fix for using Left direction inside a menu with widgets layed out horizontally. Left to close is now handled as a fallback inside EndMenu(). (#787)
                
                 
            
                  
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                Nav: Renamed ImGuiNavInput_PadLeft / etc. to ImGuiNavInput_PadLStickLeft. Renamed ImGuiNavInput_PadScrollLeft to ImGuiNavInput_PadRStickLeft, aka removing trying-too-hard semantic from the enums. (#787)
                
                 
            
                  
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                Nav: Added ImGuiNavInput_KeyLeft/Right/Up/Down set so we can differenciate gamepad/keyboard inputs. (#787)
                
                 
            
                  
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      on 24 Jan 2018
    
  
                  
                 
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                Merge branch 'master' into navigation
                
                 
            
                  
                  ocornut
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      on 24 Jan 2018
    
  
                  
                 
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                Fixed old Begin() calling SetNextWindowBgAlpha() with negative values.  (#1567, #1568)
                
                 
            
                  
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                Nav: Reordered NavInput enums to match directional order of ImGuiDir_ and ImGuiKey_ + comments (#787)
                
                 
            
                  
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      on 24 Jan 2018
    
  
                  
                 
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                Nav: Tweak/fixed popup positioning when using nav without the io.NavMovesMouse flag (it was always assuming a mouse cursor and allocating space for it) (#787)
                
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                  omar
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