| 2018-04-10 | 
                Viewports, DPI: Renamed config flags. (#1542)
                
                 
                  
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                Viewport: Popups, Tooltips can individually request no task bar icons to the platform layer. (#1542)
                
                 
                  
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| 2018-04-09 |  | 
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                Examples: Added missing calls for ::DestroyWindow, glfwDestroyWindow() + fix old comments.
                
                 
                  
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                Fixed erroneous call to io.Fonts->ClearInputData() + ClearTexData() that was left in DX10 example but removed in 1.47 (Nov 2015) in every other back-ends. (fixes  6cee2fc)  (#1733, ~#1731) + assert
                  
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      on 9 Apr 2018
    
  
                  
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| 2018-04-06 | 
                Renamed ImGuiConfigFlags_NoSetMouseCursor to ImGuiConfigFlags_NoMouseCursorChange. Followup to  75c3793two weeks ago. (#787, #1495, #1202) + comments
                  
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      on 6 Apr 2018
    
  
                  
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| 2018-04-05 | 
                Viewport: Renamed RenderPlatformWindows() to RenderPlatformWindowsDefault(), tweaked examples and emphasis optional Viewport code path. (#1542)
                
                 
                  
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      on 5 Apr 2018
    
  
                  
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| 2018-04-02 | 
                Examples: Tweak comments. (#1704, #1708).
                
                 
                  
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      on 2 Apr 2018
    
  
                  
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| 2018-03-28 | 
                Examples: Win32: Fixes for MingW which doesn't support a 2007 define? I have no idea why people still use MingW (#1704, #1463)
                
                 
                  
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      on 28 Mar 2018
    
  
                  
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| 2018-03-20 |  | 
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                IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. (#787, #1495, #1202)
                
                 
                  
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                IO: Renamed io.WantMoveMouse to io.WantSetMousePos (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch) + internal renaming (#787)
                
                 
                  
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      on 20 Mar 2018
    
  
                  
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| 2018-03-19 | 
                Viewport, Platform: Added void* to render/swap buffer functions. Comments. (#1542, #1042)
                
                 
                  
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      on 19 Mar 2018
    
  
                  
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| 2018-03-18 | 
                Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. (#1542, #1042)
                
                 
                  
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      on 18 Mar 2018
    
  
                  
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| 2018-03-12 | 
                Examples: DPI: Portable DPI related helpers in the _Win32 examples. Using one in examples's main.cpp, the GetDpiScale functions are not wired anywhere for now. (#1542, #1676)
                
                 
                  
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      on 12 Mar 2018
    
  
                  
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| 2018-03-08 | 
                Viewport: Coupling non-main viewport to one window. Viewport name derived from the window. Added ImGuiConfigFlags_PlatformNoTaskBar, off by default (aka re-established task-bars by default for now).  (#1542)
                
                 
                  
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      on 8 Mar 2018
    
  
                  
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| 2018-03-07 | 
                Viewport: Reorganized viewport enable flags. Both user + platform + renderer need to enable a flag. (#1542)
                
                 
                  
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      on 7 Mar 2018
    
  
                  
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                Examples: Updated Makefile and batch files to work with new examples. Using lowercase "gl.h" as it seems this is what Linux wants.
                
                 
                  
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      on 7 Mar 2018
    
  
                  
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| 2018-03-03 | 
                Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
                
                 
                  
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      on 3 Mar 2018
    
  
                  
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| 2018-03-02 | 
                Viewport: Replaced UpdatePlatformWindows/RenderPlatformWindows by RenderAdditionalViewports(). The update is always called in EndFrame(). (#1542)
                
                 
                  
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      on 2 Mar 2018
    
  
                  
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| 2018-02-28 | 
                Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
                
                 
                  
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      on 28 Feb 2018
    
  
                  
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                Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
                
                 
                  
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      on 28 Feb 2018
    
  
                  
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                Examples: DX10: Multi viewport/platform support (based on DX11 version).  (#1542)
                
                 
                  
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      on 28 Feb 2018
    
  
                  
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| 2018-02-23 | 
                Merge branch 'master' into examples_refactor
                
                 
                  
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      on 23 Feb 2018
    
  
                  
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| 2018-02-22 | 
                Examples: DirectX10, DirectX11: Simplified main example code.
                
                 
                  
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      on 22 Feb 2018
    
  
                  
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| 2018-02-20 | 
                Merge branch 'master' into examples_refactor
                
                 
                  
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      on 20 Feb 2018
    
  
                  
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                Examples: DirectX 9,10,11: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
                
                 
                  
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      on 20 Feb 2018
    
  
                  
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| 2018-02-18 | 
                Examples: DirectX10: Reusing imgui_impl_win32, removed that code from imgui_impl_dx10
                
                 
                  
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      on 18 Feb 2018
    
  
                  
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| 2018-02-16 | 
                Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
                
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                  omar
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      on 16 Feb 2018
    
  
                  
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                Examples: Added Changelog to make updates easier.
                
                 
                  
                  omar
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      on 16 Feb 2018
    
  
                  
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