2018-03-20 |
Examples: OpenGL2: Added multi-viewport support in the OpenGL2 back-end. (#1542) + Metrics: Fix undisplayed flag.
omar
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on 20 Mar 2018
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IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. (#787, #1495, #1202)
omar
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on 20 Mar 2018
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Added ImGuiBackendFlags for backend to expose its capabilities. Added ImGuiBackendFlags_HasGamepad. (#787, #1542)
omar
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on 20 Mar 2018
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IO: Renamed io.WantMoveMouse to io.WantSetMousePos (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch) + internal renaming (#787)
omar
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on 20 Mar 2018
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2018-03-19 |
Viewport: Changelog + Internals: Renamed viewport mouse fields for consistency (going to add more). (#1542)
omar
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on 19 Mar 2018
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Fixed enum typo.
omar
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on 19 Mar 2018
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Viewport: Added extra Metrics and debug features.
omar
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on 19 Mar 2018
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Viewport, Platform: Update the contents of GetPlatformData() in EndFrame() so back-end can access it even if UpdatePlatformWindows hasn't been called. (#1542)
omar
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on 19 Mar 2018
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Viewport, Platform: Added void* to render/swap buffer functions. Comments. (#1542, #1042)
omar
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on 19 Mar 2018
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Nav: InputText: Allow editing text input fields with NavActivate (space). Not sure about that, on one hand it feels more consistent but you can't finish the editing with space to double space (activate + input space) could feel inconsistent. (#787)
omar
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on 19 Mar 2018
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Nav: Track nav input source more generally (gamepad vs keyboard) (#787) + update todos and demo tweaks
omar
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on 19 Mar 2018
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2018-03-18 |
Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. (#1542, #1042)
omar
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on 18 Mar 2018
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2018-03-15 |
Viewport, Platform: Internal renaming to use more consistent (OsDesktopPos > PlatformPos). (#1542)
omar
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on 15 Mar 2018
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Viewport: Removed back-end renderer code that implied we need to clear with WindowBg color. Added NoRendererClear flag. (#1542, #1042)
omar
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on 15 Mar 2018
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Viewport, Platform, Examples: Changes to resizing flow + restored support for Platform events affecting the ImGui windows (so Decorated windows are functional). (#1542, #1042) ..
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omar
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on 15 Mar 2018
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2018-03-14 |
Metrics: Displaying all draw lists of a window (if it uses layer 0 and has already been appended to earlier in the frame).
omar
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on 14 Mar 2018
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2018-03-13 |
Viewport: Fixed software mouse cursor from appearing in all multiple lists simultaneously. (#1542)
omar
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on 13 Mar 2018
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Viewport: Obsoleted io.DisplayPos (which was a Viewport branch thing), added ImDrawData::DisplayPos, DisplaySize (#1542) wip
omar
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on 13 Mar 2018
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Viewport: Removed unnecessary function hoop.
omar
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on 13 Mar 2018
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2018-03-12 |
Merge branch 'master' into viewport (inc Vulkan resize fix merge #1042)
omar
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on 12 Mar 2018
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Style: CloseButton() now display a proper cross. Using Button colors for background. Removed ImGuiCol_CloseButton, ImGuiCol_CloseButtonActive, ImGuiCol_CloseButtonHovered as the closing cross uses regular button colors now. (#707)
omar
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on 12 Mar 2018
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Internals: Columns renaming fields
omar
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on 12 Mar 2018
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Viewport, DPI: Some early work on per-viewport DPI support. At the moment the easiest way is to replace fonts during the ChangedViewport callback, but down the line we should aim at handling some of it at ImFont level. (#1542, #1676)
omar
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on 12 Mar 2018
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Examples: DPI: Portable DPI related helpers in the _Win32 examples. Using one in examples's main.cpp, the GetDpiScale functions are not wired anywhere for now. (#1542, #1676)
omar
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on 12 Mar 2018
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Viewport: Fix dropping back viewport not being moved to the front of the window list. (Now that viewport are more tighly coupled to a single root window) (#1542)
omar
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on 12 Mar 2018
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Viewport, DPI: Don't activate current window until a viewport has been selected. At this point we'll have the proper size/scale for the current DPI + fix viewport callback when appending to an existing window more than once a frame. (#1542, #1676)
omar
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on 12 Mar 2018
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Viewport, DPI: Select viewport before locking style sizes and before handling double-click-on-title-bar to collapse. (#1542, #1676)
omar
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on 12 Mar 2018
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2018-03-09 |
Merge branch 'master' into viewport
omar
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on 9 Mar 2018
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