2018-03-20 |
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IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. (#787, #1495, #1202)
omar
committed
on 20 Mar 2018
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Added ImGuiBackendFlags for backend to expose its capabilities. Added ImGuiBackendFlags_HasGamepad. (#787, #1542)
omar
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on 20 Mar 2018
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IO: Renamed io.WantMoveMouse to io.WantSetMousePos (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch) + internal renaming (#787)
omar
committed
on 20 Mar 2018
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Examples: Renamed applications to emphasis on use of GLFW as a platform framework + minor local tweaks
omar
committed
on 20 Mar 2018
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2018-03-19 |
Viewport, Platform: Added void* to render/swap buffer functions. Comments. (#1542, #1042)
omar
committed
on 19 Mar 2018
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2018-03-18 |
Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. (#1542, #1042)
omar
committed
on 18 Mar 2018
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2018-03-15 |
Examples Refactor: GLFW: Explicit functions to init GLFW with OpenGL or Vulkan since we cannot read the api hints from glfw.
omar
committed
on 15 Mar 2018
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2018-03-12 |
Examples: Renamed glfw error callback for clarity.
omar
committed
on 12 Mar 2018
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2018-03-08 |
Viewport: Coupling non-main viewport to one window. Viewport name derived from the window. Added ImGuiConfigFlags_PlatformNoTaskBar, off by default (aka re-established task-bars by default for now). (#1542)
omar
committed
on 8 Mar 2018
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2018-03-07 |
Viewport: Reorganized viewport enable flags. Both user + platform + renderer need to enable a flag. (#1542)
omar
committed
on 7 Mar 2018
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Examples: Updated Makefile and batch files to work with new examples. Using lowercase "gl.h" as it seems this is what Linux wants.
omar
committed
on 7 Mar 2018
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2018-03-06 |
Examples: OpenGL3: Added a way to override the glsl version number through the Init call. (#1667, #1466)
omar
committed
on 6 Mar 2018
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2018-03-03 |
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Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
omar
committed
on 3 Mar 2018
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2018-03-02 |
Viewport: Replaced UpdatePlatformWindows/RenderPlatformWindows by RenderAdditionalViewports(). The update is always called in EndFrame(). (#1542)
omar
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on 2 Mar 2018
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Examples: Renamed glfw error callback so it's more clear what it is.
omar
committed
on 2 Mar 2018
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2018-03-01 |
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Do not store compiled objects outside the project tree.
Sam Hocevar
authored
on 22 Oct 2016
omar
committed
on 1 Mar 2018
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Define SOURCES instead of OBJS in Makefiles.
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Sam Hocevar
authored
on 22 Oct 2016
omar
committed
on 1 Mar 2018
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Use make variables $@ and $^ where appropriate.
Sam Hocevar
authored
on 22 Oct 2016
omar
committed
on 1 Mar 2018
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Ensure `make clean` is idempotent.
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Sam Hocevar
authored
on 22 Oct 2016
omar
committed
on 1 Mar 2018
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2018-02-28 |
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
omar
committed
on 28 Feb 2018
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Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
omar
committed
on 28 Feb 2018
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Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
omar
committed
on 28 Feb 2018
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2018-02-27 |
Examples: GLFW + OpenGL3: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542)
omar
committed
on 27 Feb 2018
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2018-02-23 |
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Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. (#1217)
omar
committed
on 23 Feb 2018
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2018-02-20 |
Examples: OpenGL: Cast call to glPolygonMode(). (#1628).
omar
committed
on 20 Feb 2018
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