2018-01-25 |
Nav: Examples: DirectX11, Glfw+GL3: Basic code to map keyboard inputs when io.NavFlags & ImGuiNavFlags_EnableKeyboard is set. (will iterate/tweak before spreading to other examples). (#787)
omar
committed
on 25 Jan 2018
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2018-01-20 |
Examples: Allegro, Apple, DirectX9/10/11, Glfw+Vulkan :Added support for horizontal mouse wheel. (#1463)
omar
committed
on 20 Jan 2018
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2018-01-08 |
Added ImGuiKey_Insert for future use. Setup in all example bindings. (#1541)
omar
committed
on 8 Jan 2018
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2018-01-05 |
Examples: DirectX9/10/11: Comments about CS_DBLCLKS + formatting tweaks. (#1538)
omar
committed
on 5 Jan 2018
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CS_DBLCLKS support for DirectX 11
Nick Dandoulakis
authored
on 5 Jan 2018
GitHub
committed
on 5 Jan 2018
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2017-12-23 |
Examples: DirectX: Using IM_ARRAYSIZE()
omar
committed
on 23 Dec 2017
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2017-11-01 |
Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard (#1262, #1237, #1219, #635, #1058, #1051, #912, #533, #703, #446, #459, #364, #213, #52, and more)
omar
committed
on 1 Nov 2017
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2017-10-24 |
Examples: DirectX9/10/11: Tweak usage of SetCapture/ReleaseCapture. (#1375)
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omar
committed
on 24 Oct 2017
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2017-10-23 |
Examples: DirectX9/10/11: Added WM_SYSKEYDOWN / WM_SYSKEYUP handlers so e.g. VK_MENU can be read.
omar
committed
on 23 Oct 2017
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Examples: DirectX9/10/11: Renamed WndProc handler to use a generic Win32 name + returning 0 to all messages is more correct.
omar
committed
on 23 Oct 2017
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Examples: DirectX10, DirectX11: Using SetCapture/ReleaseCapture to get correct behavior (#1375)
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omar
committed
on 23 Oct 2017
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2017-09-18 |
Nav/Examples: honoring the io.WantMoveMouse flag in most common examples (#323)
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ocornut
authored
on 30 Jul 2016
omar
committed
on 18 Sep 2017
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2017-06-02 |
Examples: DirectX9/10/11: Comments
omar
committed
on 2 Jun 2017
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2016-11-12 |
Examples: DirectX9-10-11: Only call Windows' SetCursor(NULL) when io.MouseDrawCursor is set (#585, #909)
ocornut
committed
on 12 Nov 2016
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2016-09-11 |
Fixing minor english typos (#827)
ocornut
committed
on 11 Sep 2016
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2016-09-03 |
Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810)
ocornut
committed
on 3 Sep 2016
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2016-05-08 |
Examples; DirectX10/11: Added comments about removing dependency on d3dcompiler DLL (#638)
ocornut
committed
on 8 May 2016
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2016-05-07 |
Examples: DirectX11: Fixed uninitialized fields. Disabling depth-write (#640, #636)
ocornut
committed
on 7 May 2016
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Examples: DirectX11: Fixed handle leak + minor coding style fix for #640
ocornut
committed
on 7 May 2016
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DX11 example depth test
josiahmanson
committed
on 7 May 2016
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2016-04-03 |
Examples: DirectX10,DirectX11 : Minor renaming
ocornut
committed
on 3 Apr 2016
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Examples: DirectX11: Shallow massaging to make the code more consistent/readable (following #570)
ocornut
committed
on 3 Apr 2016
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Examples: DX11: Cleanup state backup/restore code (#570)
ocornut
committed
on 3 Apr 2016
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2016-04-02 |
capture and restore all state
Nicolas Guillemot
committed
on 2 Apr 2016
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IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473)
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ocornut
committed
on 2 Apr 2016
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2016-03-26 |
Trim trailing spaces
ocornut
committed
on 26 Mar 2016
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2016-03-24 |
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
ocornut
committed
on 24 Mar 2016
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2016-01-11 |
Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
ocornut
committed
on 11 Jan 2016
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2015-12-03 |
Examples: DirectX10: Minor tweaks, updated to latest example changes (#424)
ocornut
committed
on 3 Dec 2015
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2015-11-30 |
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