| 2016-03-25 | 
                Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one
                
                 
                  
                  ocornut
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      on 25 Mar 2016
    
  
                  
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                Examples: SDL: Minor fixes to follow syntax of other examples (#495)
                
                 
                  
                  ocornut
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      on 25 Mar 2016
    
  
                  
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                Applying same fix to OpenGL 3 example. Fixing spaces/tabs.
                
                 
                  
                    Nick Gravelyn
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      on 20 Jan 2016
    
  
                    
                  
                  ocornut
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      on 25 Mar 2016
    
  
                  
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                Automatically updating DisplayFrameBufferScale by reading the OpenGL drawable size and comparing with the window size. This fixed dear imgui which was rendering only to 1/4 of my window.
                
                 
                  
                    Nick Gravelyn
                    authored 
  
    
      on 20 Jan 2016
    
  
                    
                  
                  ocornut
                  committed 
  
    
      on 25 Mar 2016
    
  
                  
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| 2016-03-24 | 
                FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
                
                 
                  
                  ocornut
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      on 24 Mar 2016
    
  
                  
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| 2016-03-06 | 
                Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547)
                
                 
                  
                  ocornut
                  committed 
  
    
      on 6 Mar 2016
    
  
                  
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| 2016-02-16 | 
                Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486)
                
                 
                  
                  ocornut
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      on 16 Feb 2016
    
  
                  
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| 2016-02-15 | 
                Examples: SDL/OpenGL: Tabs to spaces
                
                 
                  
                  ocornut
                  committed 
  
    
      on 15 Feb 2016
    
  
                  
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                Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527)
                
                 
                  
                  ocornut
                  committed 
  
    
      on 15 Feb 2016
    
  
                  
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| 2016-02-08 | 
                Examples: DirectX9: Wastefully use a RGBA8 texture for the font texture to make compability more evident with user's textures (#521)
                
                 
                  
                  ocornut
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      on 8 Feb 2016
    
  
                  
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| 2016-01-21 | 
                Examples: OpenGL2/3 Makefile; Added -lGL to Linux build
                
                 
                  
                  ocornut
                  committed 
  
    
      on 21 Jan 2016
    
  
                  
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                Commented Clang warning that's not compatible with all versions. Comments.
                
                 
                  
                  ocornut
                  committed 
  
    
      on 21 Jan 2016
    
  
                  
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                Examples: Added extra comments
                
                 
                  
                  ocornut
                  committed 
  
    
      on 21 Jan 2016
    
  
                  
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| 2016-01-11 | 
                Examples: DirectX10 fixed ImGui_ImplDX10_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
                
                 
                  
                  ocornut
                  committed 
  
    
      on 11 Jan 2016
    
  
                  
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                Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
                
                 
                  
                  ocornut
                  committed 
  
    
      on 11 Jan 2016
    
  
                  
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| 2016-01-05 | 
                Examples: SDL2+OpenGL3: Fix context creation options (#468, #463)
                
                 
                  
                  ocornut
                  committed 
  
    
      on 5 Jan 2016
    
  
                  
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| 2015-12-30 | 
                Examples: SDL/OpenGL3: Fixed linking documentation for MacOSX (#463)
                
                 
                  
                  ocornut
                  committed 
  
    
      on 30 Dec 2015
    
  
                  
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| 2015-12-19 | 
                Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens (#441)
                
                  ...
                
                 
                  
                  ocornut
                  committed 
  
    
      on 19 Dec 2015
    
  
                  
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| 2015-12-07 | 
                Examples: Fixed msvc batch files from warning.
                
                 
                  
                  ocornut
                  committed 
  
    
      on 7 Dec 2015
    
  
                  
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| 2015-12-03 | 
                Examples: DirectX10: Minor tweaks, updated to latest example changes (#424)
                
                 
                  
                  ocornut
                  committed 
  
    
      on 3 Dec 2015
    
  
                  
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                Examples: DirectX10: Fix warning, disable debug device, add ignore list (#424)
                
                 
                  
                  ocornut
                  committed 
  
    
      on 3 Dec 2015
    
  
                  
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                Removed d3d11 references
                
                 
                  
                  Julian Bosch
                  committed 
  
    
      on 3 Dec 2015
    
  
                  
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                Ported d3d11 renderer to d3d10
                
                 
                  
                  Julian Bosch
                  committed 
  
    
      on 3 Dec 2015
    
  
                  
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| 2015-11-30 |  | 
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                Allow DX11 renderer to be used with devices with lower feature levels.
                
                 
                  
                  Joshua Boyce
                  committed 
  
    
      on 30 Nov 2015
    
  
                  
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                Examples: DX11: Remove debug flag (#415)
                
                 
                  
                  ocornut
                  committed 
  
    
      on 30 Nov 2015
    
  
                  
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| 2015-11-29 | 
                Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
                
                  ...
                
                 
                  
                  ocornut
                  committed 
  
    
      on 29 Nov 2015
    
  
                  
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                Examples: Header comments.
                
                 
                  
                  ocornut
                  committed 
  
    
      on 29 Nov 2015
    
  
                  
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                Examples: Header comments.
                
                 
                  
                  ocornut
                  committed 
  
    
      on 29 Nov 2015
    
  
                  
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                Examples: Clarified comments. Removed font merging example from comments.
                
                 
                  
                  ocornut
                  committed 
  
    
      on 29 Nov 2015
    
  
                  
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