2018-03-07
@omar
Viewport: Various sanity fixes. Popup always inherit viewport from their parent for now. (#1542)
omar committed on 7 Mar 2018
2018-03-06
@omar
Merge branch 'master' into viewport ...
omar committed on 6 Mar 2018
@omar
Examples: OpenGL3: Added a way to override the glsl version number through the Init call. (#1667, #1466)
omar committed on 6 Mar 2018
2018-03-05
@omar
Render: Removed the code that disable render if style.Alpha is 0.0f, it is both incorrect (as style Alpha can be modified mid-frame), not really necessary (just tested that full Alpha = 0 will lead to empty draw lists!) and misleading (bulk of the work was already done).
omar committed on 5 Mar 2018
@omar
Viewport: Tracking current viewport we are appending to + added callback in PlatformInterface for DPI purpose (WIP). (#1542)
omar committed on 5 Mar 2018
@omar
Removed redundant semi colons. (#1653)
omar committed on 5 Mar 2018
@omar
Fixed type cast warning.
omar committed on 5 Mar 2018
@omar
Comments, FAQ update.
omar committed on 5 Mar 2018
2018-03-04
@omar
Columns: Fixed destructive small resize. (#1656). The OffsetNorm clamp introduced by #913 was ok as it didn't write back into the storage, which #1499 started doing making it destructive. Right now I don't think the clamp is needed at all. It had uses (eg: hide the issue fixed by bf7481e).
omar committed on 4 Mar 2018
@omar
Columns: Extent stop at the right-most clipped pixel. The right-most column might appear a little wider but it's usable space matches the others. (#125). +9 Internal: Store InnerClipRect.
omar committed on 4 Mar 2018
@omar
Columns: Clamping MaxX above MinX. This shouldn't have much of a benefit / affect, but the internal values are more sane this way. (#125)
omar committed on 4 Mar 2018
@omar
Columns: Adding per-window display in Metrics. Tidying up, removing old code/comments. (#125, #1499, #1656)
omar committed on 4 Mar 2018
2018-03-03
@omar
Merge branch 'master' into viewport ...
omar committed on 3 Mar 2018
@omar
Viewport: Give a chance to platform and renderer to actually destroy their data. Otherwise the regular ImplXXX_Shutdown + following by DestroyContext() order fails to fullifl this. (#1542)
omar committed on 3 Mar 2018
@omar
Examples: Vulkan: Further refactor.
omar committed on 3 Mar 2018
@omar
Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
omar committed on 3 Mar 2018
@omar
Added ArrowButton(). Exposed ImGuiDir.
omar committed on 3 Mar 2018
@omar
BeginCombo(): Added ImGuiComboFlags_NoArrowButton and ImGuiComboFlags_NoPreview flags + hover color matches drag and sliders.
omar committed on 3 Mar 2018
@omar
Merge branch 'patch-1' of https://github.com/stfx/imgui into stfx-patch-1
omar committed on 3 Mar 2018
@omar
Combo: Arrow button isn't displayed over frame color, so color is consistent with other button + the button doesn't have inner rounding.
omar committed on 3 Mar 2018
@omar
Internal: renamed RenderTriangle() to RenderArrow().
omar committed on 3 Mar 2018
2018-03-02
@omar
Examples: Vulkan: Moved CreateOrResizeWindowData func to imgui_impl_vulkan.h
omar committed on 2 Mar 2018
@omar
Examples: Vulkan: Moved main.cpp data structures to imgui_impl_vulkan.h as shared helpers for the benefit of both the example and the platform/viewport renderer interface.
omar committed on 2 Mar 2018
@omar
Viewport: Replaced UpdatePlatformWindows/RenderPlatformWindows by RenderAdditionalViewports(). The update is always called in EndFrame(). (#1542)
omar committed on 2 Mar 2018
@omar
Viewport: When enabled we assert against using RenderDrawListFn to make user more aware of rendering order. (#1542)
omar committed on 2 Mar 2018
@omar
Examples: Vulkan: Moved variables into per-window data, refactored/tweaks to that the bug functions main.cpp for both SDL and GLFW examples match (they'll probably be moved to imgui_impl_vulkan as helpers).
omar committed on 2 Mar 2018
@omar
Examples: Vulkan: Fix 7b968b0
omar committed on 2 Mar 2018
@omar
Examples: Vulkan: Reduced duplicate code by skipping present on the first frame. Amend 201d589 by @ParticlePeter
omar committed on 2 Mar 2018
@omar
Examples: Vulkan: Various tweak. Misc refactor into per-frame data. Duplicate buffer creation code moved to CreateOrResizeBuffer().
omar committed on 2 Mar 2018
@omar
Examples: GLFW, Vulkan: GLFW binding viewport tweaks to supports Vulkan better (do not call SwapBuffer, share context etc.). Added DUMMY (empty) platform/viewport interface in the viewport code.
omar committed on 2 Mar 2018