2018-08-30 |
Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly (#2036)
omar
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on 30 Aug 2018
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2018-08-29 |
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2018-08-28 |
Examples: Vulkan: Minor tweaks.
omar
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on 28 Aug 2018
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Examples: OpenGL: Added support for glew and glad OpenGL loaders out of the box. (#2001, #2002). Changelog, tweaks, applied changes to SDL+OpenGL3 example.
omar
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on 28 Aug 2018
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WIP on configurable OpenGL loader. (#2001, #2002)
Jérémie Dumas
authored
on 4 Aug 2018
omar
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on 28 Aug 2018
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2018-08-25 |
Examples: Vulkan: Viewport: Tweak to improve framerate on multiple-viewport situations, tho it is still halving the unthrottled framerate on nvidia for some reason.. Followup to 4dea032 (#1542)
omar
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on 25 Aug 2018
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Examples: Vulkan: Fixed handling of VkSurfaceCapabilitiesKHR::maxImageCount = 0 case. Tweaked present mode selections.
omar
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on 25 Aug 2018
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Examples: Viewport: Disabling swap intervals / vsync on secondary context to match what the DX11 bindings is doing. (#1542)
omar
committed
on 25 Aug 2018
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2018-08-22 |
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Examples: imgui_impl_vulkan: Comments (re)
omar
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on 22 Aug 2018
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Examples: imgui_impl_vulkan: Comments
omar
committed
on 22 Aug 2018
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2018-08-15 |
Viewport: DestroyPlatformWindows() checks for the bool CreatedPlatformWindow flag correctly. Note that we set CreatedPlatformWindow=true for the main viewport to allow the back-end to store data in the public Viewport structure (for consistency). (#1542)
omar
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on 15 Aug 2018
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2018-08-13 |
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2018-08-09 |
Examples: Cast to ImTextureID instead of void* when assigning to TexId. Applied to all examples. (#2015)
omar
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on 9 Aug 2018
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imgui_impl_dx12: Cast to ImTextureID instead of void* to enable redefinition of ImTextureID (#2015, #301)
Ryan Crandall
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on 9 Aug 2018
omar
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on 9 Aug 2018
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imgui_impl_opengl3: Advertised as a ES2/ES3 renderer. Defaults to ES3 on Android. Default on "#version 300 es" on ES 3. (#2002, #1873)
omar
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on 9 Aug 2018
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imgui_impl_win32: Don't redefine WIN32_LEAN_AND_MEAN if already defined (#2014)
Ryan Crandall
authored
on 9 Aug 2018
omar
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on 9 Aug 2018
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2018-08-08 |
Examples: Fix 'How to build' instructions for SDL2 examples (#2012)
luk1337
authored
on 8 Aug 2018
omar
committed
on 8 Aug 2018
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imgui_impl_opengl3.cpp Using GLES3 on IOS instead of gl3w. (#2002, #1873)
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omar
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on 8 Aug 2018
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2018-08-03 |
Examples: OpenGL2: Disabling/restoring GL_LIGHTING and GL_COLOR_MATERIAL to increase compatibility with legacy OpenGL applications. (#1996)
omar
committed
on 3 Aug 2018
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2018-08-01 |
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Changelog for #1989
omar
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on 1 Aug 2018
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imgui_impl_dx11: Using ID3D11Factory instead of ID3D11Factory1 (#1989)
Matthias Moulin
authored
on 1 Aug 2018
omar
committed
on 1 Aug 2018
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imgui_impl_glfw, imgui_impl_sdl: Workaround for Emscripten which doesn't seem to handle focus related calls. (#1941)
omar
committed
on 1 Aug 2018
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2018-07-31 |
Added Visual Studio 2017+ build cruft to Ignore List (.vs/ folder)
omar
committed
on 31 Jul 2018
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2018-07-30 |
imgui_impl_opengl3: Comments. (#1987)
omar
committed
on 30 Jul 2018
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Examples: imgui_impl_opengl3.cpp Using #ifdef GL_SAMPLER_BINDING instead of if (glBindSampler) (#1985)
Dado
authored
on 30 Jul 2018
omar
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on 30 Jul 2018
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Examples: imgui_impl_osx: Fix for incorrect DeltaTime calculation on mac OS. (#1978)
Marcel Smit
authored
on 30 Jul 2018
omar
committed
on 30 Jul 2018
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