2018-01-25
@Jérôme Pasquier
Fix allegro5_example build instructions
Jérôme Pasquier committed on 25 Jan 2018
@Jérôme Pasquier
Fix sdl_opengl2_example filename in README.md's build instructions
Jérôme Pasquier committed on 25 Jan 2018
@omar
TODO list, added uSynergy README
omar committed on 25 Jan 2018
2018-01-24
@omar
Nav: Comments. (#787)
omar committed on 24 Jan 2018
@omar
Nav: Mouse clicking on a window (to select/move) disables hides nav highlight. (#787) + comments
omar committed on 24 Jan 2018
@omar
Nav: FocusWindow() doesn't reset NavRectRel (which was flickering e.g. when returning to a parent menu). This was added in the initial nav branch commit and I don't see a reason for it. (#787)
omar committed on 24 Jan 2018
@omar
Merge branch 'master' into navigation
omar committed on 24 Jan 2018
@omar
Natvis: Fix ImRect expanded height display being broken and dumb. (#1569)
omar committed on 24 Jan 2018
@omar
Natvis: Made ImGuiWindow display shorter.
omar committed on 24 Jan 2018
@omar
Added imgui.natvis helper for visual studio users. Added to examples projects.
omar committed on 24 Jan 2018
@omar
Examples: Comments
omar committed on 24 Jan 2018
@omar
Demo: Tweaked example menu with colors + menu items, was currently particularly inconvenient for Nav. Will rework later. (#787)
omar committed on 24 Jan 2018
@omar
Nav: Added io.NavFlags to hold various options. Added ImGuiNavFlags_EnableGamepad and ImGuiNavFlags_EnableKeyboard for bindings to use (#787)
omar committed on 24 Jan 2018
@omar
Nav: Internals: Moved some enums and functions to internals, renamed ImGuiNavReadMode to ImGuiInputReadMode as well. (#787)
omar committed on 24 Jan 2018
@omar
Nav: Menus: Fix for using Left direction inside a menu with widgets layed out horizontally. Left to close is now handled as a fallback inside EndMenu(). (#787)
omar committed on 24 Jan 2018
@omar
Nav: Renamed ImGuiNavInput_PadLeft / etc. to ImGuiNavInput_PadLStickLeft. Renamed ImGuiNavInput_PadScrollLeft to ImGuiNavInput_PadRStickLeft, aka removing trying-too-hard semantic from the enums. (#787)
omar committed on 24 Jan 2018
@omar
Nav: Added ImGuiNavInput_KeyLeft/Right/Up/Down set so we can differenciate gamepad/keyboard inputs. (#787)
omar committed on 24 Jan 2018
@ocornut
Merge branch 'master' into navigation
ocornut committed on 24 Jan 2018
@omar
Fixed old Begin() calling SetNextWindowBgAlpha() with negative values. (#1567, #1568)
omar committed on 24 Jan 2018
@omar
Clear BgAlphaCond properly after consuming it. Fixes 9a76fd3 (#1567)
omar committed on 24 Jan 2018
@omar
Nav: Reordered NavInput enums to match directional order of ImGuiDir_ and ImGuiKey_ + comments (#787)
omar committed on 24 Jan 2018
@omar
Nav: Tweak/fixed popup positioning when using nav without the io.NavMovesMouse flag (it was always assuming a mouse cursor and allocating space for it) (#787) ...
omar committed on 24 Jan 2018
@omar
Nav: Update hovered logic, so IsItemHovered and ButtonBehavior are more consistent with each other. The known case this fixes is nav focusing on a color button, tooltip appears, mouse move: previously tooltip would stay up. (#787)
omar committed on 24 Jan 2018
2018-01-23
@omar
Nav: Tweak GetNavInputAmount(). Split debug defines.
omar committed on 23 Jan 2018
@omar
Comments (#1567)
omar committed on 23 Jan 2018
@omar
Merge branch 'master' into navigation ...
omar committed on 23 Jan 2018
@omar
Added SetNextWindowBgAlpha() helper. (#1567) particularly helpul with the marking of the old 5-parameters version of Begin() as obsolete.
omar committed on 23 Jan 2018
@omar
Comments + added legacy renamed GetItemsLineHeightWithSpacing() as stated in the doc, fixes 6190ab0
omar committed on 23 Jan 2018
@omar
Nav: Comments, tweaks
omar committed on 23 Jan 2018
@omar
Internals: Exposed SetCurrentFont() in imgui_internal.h
omar committed on 23 Jan 2018