2018-01-11 |
Begin: Handle manual resize (grip, border, gamepad) before setting up window DrawList main clipping rectangle. Sane (and required for viewport code). (#822, #1542)
omar
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on 11 Jan 2018
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MovingWindow: Proper fix for 651538e attempt, without altering MovingWindow which has side-effects. Clicking on a window with the ImGuiWIndowFlags_NoMove flags takes an ActiveId so we can't hover something else. (ref #1381, #1337)
omar
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on 11 Jan 2018
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Revert "Clicking on a window with the ImGuiWIndowFlags_NoMove flags takes an ActiveId so we can't hover something else. (ref #1381, #1337)"
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omar
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on 11 Jan 2018
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Begin: Shuffling bits of code around.
omar
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on 11 Jan 2018
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Clicking on a window with the ImGuiWIndowFlags_NoMove flags takes an ActiveId so we can't hover something else. (ref #1381, #1337)
omar
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on 11 Jan 2018
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Demo: Using IM_COL32() instead of ImColor() in ImDrawList centric contexts.
omar
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on 11 Jan 2018
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Demo: Tweaks format.
omar
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on 11 Jan 2018
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Made obsolete IsAnyWindowHovered()/IsAnyWindowFocused() static inline. static only tends to trigger warnings. (#1382)
omar
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on 11 Jan 2018
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Added ImGuiHoveredFlags_AnyWindow, ImGuiFocusedFlags_AnyWindow. Obsoleted IsAnyWindowHovered()/IsAnyWindowFocused() in favor of IsWindowHovered(ImGuiHoveredFlags_AnyWindow)/IsWindowFocused(ImGuiFocusedFlags_AnyWindow). Added to demo. (#1382)
omar
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on 11 Jan 2018
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2018-01-10 |
Internals: Begin: Refactor some code into an UpdateManualResize() function.
omar
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on 10 Jan 2018
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Internals: Begin: Moved DrawList setup code below, the viewport system will need to push the outer clipping rectangle as late as possible.
omar
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on 10 Jan 2018
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Begin: Moving some code around for the benefits of the wip viewport branch.
omar
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on 10 Jan 2018
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Internals: Using ImFloor().when appropriate.
omar
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on 10 Jan 2018
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Internals: Rect: Added ClipWillFull helper + comments on variations.
omar
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on 10 Jan 2018
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Internals: ImVec2 versions of ImMin, ImMax inline float version for a faster full-on-debug-no-inline experience.
omar
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on 10 Jan 2018
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2018-01-08 |
InputText: Added alternative clipboard shortcuts: Shift+Delete (cut), Ctrl+Insert (copy), Shift+Insert (paste). (#1541)
omar
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on 8 Jan 2018
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InputText: Moved code for checking clipboard shortcut so we can expand on it. (#1541)
omar
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on 8 Jan 2018
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Added ImGuiKey_Insert for future use. Setup in all example bindings. (#1541)
omar
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on 8 Jan 2018
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2018-01-07 |
Examples: OpenGL3+GLFW: Using 3.2 context + GLSL version 150 (#1466)
omar
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on 7 Jan 2018
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Examples: OpenGL3+SDL: Changed GLSL shader version to 150 (#1466, #1504)
omar
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on 7 Jan 2018
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Popups: Comments, reorganize bits of the header section, renamed parameters.
omar
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on 7 Jan 2018
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BeginPopup: Exposed extra_flags publicly. (#1533)
omar
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on 7 Jan 2018
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OpenPopup(): Always reopen existing popup. Removed OpenPopupEx() bool reopen_existing which is always true. This also makes the public API on par with OpenPopupEx(). (#1497, #1533)
omar
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on 7 Jan 2018
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Popups: Gently handle the user mistakenly calling OpenPopup() every frame. (when reopen_existing is true). (#1497)
omar
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on 7 Jan 2018
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Internals: Popup: Renaming fields.
omar
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on 7 Jan 2018
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Popup, Menus: Tweaks and comments.
omar
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on 7 Jan 2018
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Internals: Popup: Explicitely setting up ImGuiPopupRef reduces confusion.
omar
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on 7 Jan 2018
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Popup: BeginPopupContextItem(), BeginPopupContextWindow(), BeginPopupContextVoid(), OpenPopupOnItemClick() all react on mouse release instead of mouse click. Note that they don't use the full ButtonBehavior() or tracking aabb on both click and release. Applications I've tried seems to behave inconsistently there but on-release-without-tracking is both fairly common and doesn't require extra code for the id tracking. (~#439)
omar
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on 7 Jan 2018
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Internal: ButtonBehavior: Tweak to update g.ActiveIdClickOffset more consistently
omar
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on 7 Jan 2018
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