2018-03-08
@omar
Font: Fixed MergeMode adding duplicate glyphs data instead of reusing existing (broken by 072d6d8)
omar committed on 8 Mar 2018
@omar
Fonts: Fixed debug name not being zero-terminated if longer than storage buffer + made buffer slightly longer as well.
omar committed on 8 Mar 2018
@omar
Comments, Changelog
omar committed on 8 Mar 2018
@omar
Drag and Drop: Increased payload data type to 32 characters. (#143)
omar committed on 8 Mar 2018
2018-03-07
@omar
Examples: Added Makefile for SDL+OpenGL2 example. (#1668)
omar committed on 7 Mar 2018
@omar
Update README.md
omar authored on 7 Mar 2018 GitHub committed on 7 Mar 2018
2018-03-06
@omar
Examples: OpenGL3: Added a way to override the glsl version number through the Init call. (#1667, #1466)
omar committed on 6 Mar 2018
2018-03-05
@omar
Render: Removed the code that disable render if style.Alpha is 0.0f, it is both incorrect (as style Alpha can be modified mid-frame), not really necessary (just tested that full Alpha = 0 will lead to empty draw lists!) and misleading (bulk of the work was already done).
omar committed on 5 Mar 2018
@omar
Removed redundant semi colons. (#1653)
omar committed on 5 Mar 2018
@omar
Fixed type cast warning.
omar committed on 5 Mar 2018
@omar
Comments, FAQ update.
omar committed on 5 Mar 2018
2018-03-04
@omar
Columns: Fixed destructive small resize. (#1656). The OffsetNorm clamp introduced by #913 was ok as it didn't write back into the storage, which #1499 started doing making it destructive. Right now I don't think the clamp is needed at all. It had uses (eg: hide the issue fixed by bf7481e).
omar committed on 4 Mar 2018
@omar
Columns: Extent stop at the right-most clipped pixel. The right-most column might appear a little wider but it's usable space matches the others. (#125). +9 Internal: Store InnerClipRect.
omar committed on 4 Mar 2018
@omar
Columns: Clamping MaxX above MinX. This shouldn't have much of a benefit / affect, but the internal values are more sane this way. (#125)
omar committed on 4 Mar 2018
@omar
Columns: Adding per-window display in Metrics. Tidying up, removing old code/comments. (#125, #1499, #1656)
omar committed on 4 Mar 2018
2018-03-03
@omar
Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
omar committed on 3 Mar 2018
@omar
Added ArrowButton(). Exposed ImGuiDir.
omar committed on 3 Mar 2018
@omar
BeginCombo(): Added ImGuiComboFlags_NoArrowButton and ImGuiComboFlags_NoPreview flags + hover color matches drag and sliders.
omar committed on 3 Mar 2018
@omar
Merge branch 'patch-1' of https://github.com/stfx/imgui into stfx-patch-1
omar committed on 3 Mar 2018
@omar
Combo: Arrow button isn't displayed over frame color, so color is consistent with other button + the button doesn't have inner rounding.
omar committed on 3 Mar 2018
@omar
Internal: renamed RenderTriangle() to RenderArrow().
omar committed on 3 Mar 2018
2018-03-01
@omar
Allow user to override ImTextureId. (#1641)
omar committed on 1 Mar 2018
@omar
Makefile: updated sdl_opengl3_example with all changes from #885.
omar committed on 1 Mar 2018
@Sam Hocevar
Do not store compiled objects outside the project tree.
Sam Hocevar authored on 22 Oct 2016 omar committed on 1 Mar 2018
@Sam Hocevar
Define SOURCES instead of OBJS in Makefiles. ...
Sam Hocevar authored on 22 Oct 2016 omar committed on 1 Mar 2018
@Sam Hocevar
Use make variables $@ and $^ where appropriate.
Sam Hocevar authored on 22 Oct 2016 omar committed on 1 Mar 2018
@Sam Hocevar
Ensure `make clean` is idempotent. ...
Sam Hocevar authored on 22 Oct 2016 omar committed on 1 Mar 2018
@omar
Nav: Added links to PNG/PSD files for PS4 and Switch. Fixed suggested Joy-con mapping as per typical Nintendo-style mapping. (#787)
omar committed on 1 Mar 2018
2018-02-28
@omar
Internal: Moved IM_NEWLINE helper to imgui_internal.h
omar committed on 28 Feb 2018
@omar
Added ImGuiConfigFlags_IsSRGB, ImGuiConfigFlags_IsTouchScreen (strictly for user storage)
omar committed on 28 Feb 2018