2018-03-08 |
Viewport: Coupling non-main viewport to one window. Viewport name derived from the window. Added ImGuiConfigFlags_PlatformNoTaskBar, off by default (aka re-established task-bars by default for now). (#1542)
omar
committed
on 8 Mar 2018
|
---|---|
2018-03-07 |
Viewport: Reorganized viewport enable flags. Both user + platform + renderer need to enable a flag. (#1542)
omar
committed
on 7 Mar 2018
|
Examples: Updated Makefile and batch files to work with new examples. Using lowercase "gl.h" as it seems this is what Linux wants.
omar
committed
on 7 Mar 2018
|
|
2018-03-03 |
|
Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
omar
committed
on 3 Mar 2018
|
|
2018-03-02 |
Viewport: Replaced UpdatePlatformWindows/RenderPlatformWindows by RenderAdditionalViewports(). The update is always called in EndFrame(). (#1542)
omar
committed
on 2 Mar 2018
|
Examples: Renamed glfw error callback so it's more clear what it is.
omar
committed
on 2 Mar 2018
|
|
2018-03-01 |
|
Do not store compiled objects outside the project tree.
Sam Hocevar
authored
on 22 Oct 2016
omar
committed
on 1 Mar 2018
|
|
Define SOURCES instead of OBJS in Makefiles.
...
Sam Hocevar
authored
on 22 Oct 2016
omar
committed
on 1 Mar 2018
|
|
Use make variables $@ and $^ where appropriate.
Sam Hocevar
authored
on 22 Oct 2016
omar
committed
on 1 Mar 2018
|
|
Ensure `make clean` is idempotent.
...
Sam Hocevar
authored
on 22 Oct 2016
omar
committed
on 1 Mar 2018
|
|
2018-02-28 |
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
omar
committed
on 28 Feb 2018
|
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
omar
committed
on 28 Feb 2018
|
|
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
omar
committed
on 28 Feb 2018
|
|
2018-02-27 |
Examples: GLFW + OpenGL3: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542)
omar
committed
on 27 Feb 2018
|
2018-02-23 |
|
Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. (#1217)
omar
committed
on 23 Feb 2018
|
|
2018-02-20 |
Examples: OpenGL: Cast call to glPolygonMode(). (#1628).
omar
committed
on 20 Feb 2018
|
Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495)
omar
committed
on 20 Feb 2018
|
|
Examples: GLFW: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
omar
committed
on 20 Feb 2018
|
|
Examples: GLFW*: Renamed GLFW callbacks exposed in .h to not include GL2/GL3/Vulkan in their name.
omar
committed
on 20 Feb 2018
|
|
2018-02-18 |
Examples: GLFW+GL2: Moved glfw, gl2 files to root folder, split imgui_impl_glfw_gl2 into _opengl2 and reused imgui_impl_glfw
omar
committed
on 18 Feb 2018
|
Examples: GLFW+GL3: Split imgui_impl_glfw_gl3 into imgui_impl_glfw and imgui_impl_gl3 (wip)
omar
committed
on 18 Feb 2018
|
|
2018-02-16 |
Examples: GLFW+GL2/GL3: Added glPixelStorei() calls borrowed from SDL examples.
omar
committed
on 16 Feb 2018
|
Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
...
omar
committed
on 16 Feb 2018
|
|
Examples: Added Changelog to make updates easier.
omar
committed
on 16 Feb 2018
|
|
2018-02-06 |
|
Nav: Examples: Added commented out io.NavFlags |= ImGuiNavFlags_EnableKeyboard to all examples. (#787)
omar
committed
on 6 Feb 2018
|
|
Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
omar
committed
on 6 Feb 2018
|