History for imgui / imgui.cpp
2018-03-25
@omar
Comments (#1695)
omar committed on 25 Mar 2018
2018-03-22
@omar
Viewport: Moved OverlayDrawList to be a per-viewport instead of being global + fix overlay clipping glitch during viewport creation frame + support for software mouse cursor stradding over multiple viewport. The overlay draw list move is rather important as draw lists are not shared among viewports anymore and we can do a swap of their data without copying it. (#1542)
omar committed on 22 Mar 2018
@omar
Viewport: Avoid modifying MousePos in UpdateWindowViewport just for the sake of docking test, sheering MousePos during the frame is problematic + minor renaming. (#1542)
omar committed on 22 Mar 2018
@omar
Internals: Removed ImGuiDataType_Float2.
omar committed on 22 Mar 2018
@omar
Added InputDouble() function. We use a format string instead of a decimal_precision parameter to also for "%e" and variants. (#1011) May transition the other InputXXX function to use format strings as well.
omar committed on 22 Mar 2018
@omar
InputFloat: Scientific input. InputText: Added ImGuiInputTextFlags_CharsScientific to add 'e' 'E' to list of characters that can be input. (later useful for #1011)
omar committed on 22 Mar 2018
@omar
Nav: Fixed a crash with IMGUI_DEBUG_NAV_SCORING enabled + added info to Metrics.
omar committed on 22 Mar 2018
2018-03-21
@omar
Nav: Fixed a crash with IMGUI_DEBUG_NAV_SCORING enabled + added info to Metrics.
omar committed on 21 Mar 2018
2018-03-20
@omar
Examples: OpenGL2: Added multi-viewport support in the OpenGL2 back-end. (#1542) + Metrics: Fix undisplayed flag.
omar committed on 20 Mar 2018
@omar
Merge branch 'master' into viewport ...
omar committed on 20 Mar 2018
@omar
IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. (#787, #1495, #1202)
omar committed on 20 Mar 2018
@omar
Added ImGuiBackendFlags for backend to expose its capabilities. Added ImGuiBackendFlags_HasGamepad. (#787, #1542)
omar committed on 20 Mar 2018
@omar
IO: Renamed io.WantMoveMouse to io.WantSetMousePos (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch) + internal renaming (#787)
omar committed on 20 Mar 2018
@omar
Merge branch 'master' into viewport ...
omar committed on 20 Mar 2018
2018-03-19
@omar
Viewport: Changelog + Internals: Renamed viewport mouse fields for consistency (going to add more). (#1542)
omar committed on 19 Mar 2018
@omar
Fixed enum typo.
omar committed on 19 Mar 2018
@omar
Viewport: Added extra Metrics and debug features.
omar committed on 19 Mar 2018
@omar
Viewport, Platform: Update the contents of GetPlatformData() in EndFrame() so back-end can access it even if UpdatePlatformWindows hasn't been called. (#1542)
omar committed on 19 Mar 2018
@omar
Viewport, Platform: Added void* to render/swap buffer functions. Comments. (#1542, #1042)
omar committed on 19 Mar 2018
@omar
Nav: InputText: Allow editing text input fields with NavActivate (space). Not sure about that, on one hand it feels more consistent but you can't finish the editing with space to double space (activate + input space) could feel inconsistent. (#787)
omar committed on 19 Mar 2018
@omar
Nav: Track nav input source more generally (gamepad vs keyboard) (#787) + update todos and demo tweaks
omar committed on 19 Mar 2018
2018-03-18
@omar
Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. (#1542, #1042)
omar committed on 18 Mar 2018
2018-03-15
@omar
Viewport, Platform: Internal renaming to use more consistent (OsDesktopPos > PlatformPos). (#1542)
omar committed on 15 Mar 2018
@omar
Viewport: Removed back-end renderer code that implied we need to clear with WindowBg color. Added NoRendererClear flag. (#1542, #1042)
omar committed on 15 Mar 2018
@omar
Viewport, Platform, Examples: Changes to resizing flow + restored support for Platform events affecting the ImGui windows (so Decorated windows are functional). (#1542, #1042) .. ...
omar committed on 15 Mar 2018
2018-03-14
@omar
Metrics: Displaying all draw lists of a window (if it uses layer 0 and has already been appended to earlier in the frame).
omar committed on 14 Mar 2018
2018-03-13
@omar
Viewport: Fixed software mouse cursor from appearing in all multiple lists simultaneously. (#1542)
omar committed on 13 Mar 2018
@omar
Viewport: Obsoleted io.DisplayPos (which was a Viewport branch thing), added ImDrawData::DisplayPos, DisplaySize (#1542) wip
omar committed on 13 Mar 2018
@omar
Viewport: Removed unnecessary function hoop.
omar committed on 13 Mar 2018
2018-03-12
@omar
Merge branch 'master' into viewport (inc Vulkan resize fix merge #1042)
omar committed on 12 Mar 2018