2018-03-25 |
Comments (#1695)
omar
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on 25 Mar 2018
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2018-03-22 |
Viewport: Moved OverlayDrawList to be a per-viewport instead of being global + fix overlay clipping glitch during viewport creation frame + support for software mouse cursor stradding over multiple viewport. The overlay draw list move is rather important as draw lists are not shared among viewports anymore and we can do a swap of their data without copying it. (#1542)
omar
committed
on 22 Mar 2018
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Viewport: Avoid modifying MousePos in UpdateWindowViewport just for the sake of docking test, sheering MousePos during the frame is problematic + minor renaming. (#1542)
omar
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on 22 Mar 2018
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Internals: Removed ImGuiDataType_Float2.
omar
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on 22 Mar 2018
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Added InputDouble() function. We use a format string instead of a decimal_precision parameter to also for "%e" and variants. (#1011) May transition the other InputXXX function to use format strings as well.
omar
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on 22 Mar 2018
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InputFloat: Scientific input. InputText: Added ImGuiInputTextFlags_CharsScientific to add 'e' 'E' to list of characters that can be input. (later useful for #1011)
omar
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on 22 Mar 2018
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Nav: Fixed a crash with IMGUI_DEBUG_NAV_SCORING enabled + added info to Metrics.
omar
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on 22 Mar 2018
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2018-03-21 |
Nav: Fixed a crash with IMGUI_DEBUG_NAV_SCORING enabled + added info to Metrics.
omar
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on 21 Mar 2018
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2018-03-20 |
Examples: OpenGL2: Added multi-viewport support in the OpenGL2 back-end. (#1542) + Metrics: Fix undisplayed flag.
omar
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on 20 Mar 2018
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IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. (#787, #1495, #1202)
omar
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on 20 Mar 2018
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Added ImGuiBackendFlags for backend to expose its capabilities. Added ImGuiBackendFlags_HasGamepad. (#787, #1542)
omar
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on 20 Mar 2018
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IO: Renamed io.WantMoveMouse to io.WantSetMousePos (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch) + internal renaming (#787)
omar
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on 20 Mar 2018
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2018-03-19 |
Viewport: Changelog + Internals: Renamed viewport mouse fields for consistency (going to add more). (#1542)
omar
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on 19 Mar 2018
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Fixed enum typo.
omar
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on 19 Mar 2018
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Viewport: Added extra Metrics and debug features.
omar
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on 19 Mar 2018
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Viewport, Platform: Update the contents of GetPlatformData() in EndFrame() so back-end can access it even if UpdatePlatformWindows hasn't been called. (#1542)
omar
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on 19 Mar 2018
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Viewport, Platform: Added void* to render/swap buffer functions. Comments. (#1542, #1042)
omar
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on 19 Mar 2018
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Nav: InputText: Allow editing text input fields with NavActivate (space). Not sure about that, on one hand it feels more consistent but you can't finish the editing with space to double space (activate + input space) could feel inconsistent. (#787)
omar
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on 19 Mar 2018
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Nav: Track nav input source more generally (gamepad vs keyboard) (#787) + update todos and demo tweaks
omar
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on 19 Mar 2018
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2018-03-18 |
Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. (#1542, #1042)
omar
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on 18 Mar 2018
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2018-03-15 |
Viewport, Platform: Internal renaming to use more consistent (OsDesktopPos > PlatformPos). (#1542)
omar
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on 15 Mar 2018
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Viewport: Removed back-end renderer code that implied we need to clear with WindowBg color. Added NoRendererClear flag. (#1542, #1042)
omar
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on 15 Mar 2018
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Viewport, Platform, Examples: Changes to resizing flow + restored support for Platform events affecting the ImGui windows (so Decorated windows are functional). (#1542, #1042) ..
...
omar
committed
on 15 Mar 2018
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2018-03-14 |
Metrics: Displaying all draw lists of a window (if it uses layer 0 and has already been appended to earlier in the frame).
omar
committed
on 14 Mar 2018
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2018-03-13 |
Viewport: Fixed software mouse cursor from appearing in all multiple lists simultaneously. (#1542)
omar
committed
on 13 Mar 2018
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Viewport: Obsoleted io.DisplayPos (which was a Viewport branch thing), added ImDrawData::DisplayPos, DisplaySize (#1542) wip
omar
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on 13 Mar 2018
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Viewport: Removed unnecessary function hoop.
omar
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on 13 Mar 2018
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2018-03-12 |
Merge branch 'master' into viewport (inc Vulkan resize fix merge #1042)
omar
committed
on 12 Mar 2018
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