2018-04-10 |
Viewport: Popups, Tooltips can individually request no task bar icons to the platform layer. (#1542)
omar
committed
on 10 Apr 2018
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2018-04-09 |
Examples, Platform, Viewport: Fixed inconsistent window ownership issues. Added comments. Made Win32/SDL back-ends track ownership.
omar
committed
on 9 Apr 2018
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Examples: Added missing calls for ::DestroyWindow, glfwDestroyWindow() + fix old comments.
omar
committed
on 9 Apr 2018
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Fixed erroneous call to io.Fonts->ClearInputData() + ClearTexData() that was left in DX10 example but removed in 1.47 (Nov 2015) in every other back-ends. (fixes
6cee2fc ) (#1733, ~#1731) + assert
omar
committed
on 9 Apr 2018
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2018-04-06 |
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Renamed ImGuiConfigFlags_NoSetMouseCursor to ImGuiConfigFlags_NoMouseCursorChange. Followup to
75c3793 two weeks ago. (#787, #1495, #1202) + comments
omar
committed
on 6 Apr 2018
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2018-04-05 |
Viewport, Platform, Examples: Added support for transparent window via PlatformIO Platform_SetWindowAlpha (#1542) + fixes for GLFW 3.3
omar
committed
on 5 Apr 2018
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Viewport: Comments about honoring ImGuiViewportFlags_NoInputs and MouseHoveredViewport. (#1542)
omar
committed
on 5 Apr 2018
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Viewport: Renamed RenderPlatformWindows() to RenderPlatformWindowsDefault(), tweaked examples and emphasis optional Viewport code path. (#1542)
omar
committed
on 5 Apr 2018
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2018-04-04 |
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2018-04-02 |
Examples: Tweak comments. (#1704, #1708).
omar
committed
on 2 Apr 2018
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2018-03-28 |
Examples: Win32: Fixes for MingW which doesn't support a 2007 define? I have no idea why people still use MingW (#1704, #1463)
omar
committed
on 28 Mar 2018
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2018-03-23 |
Examples: SDL: Note about SDL breaking the IME under Windows (I can't seem a way SDL2 Windows IME implementation can possibly work, the functions are never called/referenced).
omar
committed
on 23 Mar 2018
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2018-03-20 |
Examples: GLFW: Don't alter cursor mode if GLFW_CURSOR input mode is GLFW_CURSOR_DISABLED. (#1202) [@PhilCK]
omar
committed
on 20 Mar 2018
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Examples: GLFW: Don't alter cursor mode if GLFW_CURSOR input mode is GLFW_CURSOR_DISABLED. (#1202) [@PhilCK]
omar
committed
on 20 Mar 2018
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Examples: OpenGL2: Added multi-viewport support in the OpenGL2 back-end. (#1542) + Metrics: Fix undisplayed flag.
omar
committed
on 20 Mar 2018
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IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. (#787, #1495, #1202)
omar
committed
on 20 Mar 2018
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Added ImGuiBackendFlags for backend to expose its capabilities. Added ImGuiBackendFlags_HasGamepad. (#787, #1542)
omar
committed
on 20 Mar 2018
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IO: Renamed io.WantMoveMouse to io.WantSetMousePos (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch) + internal renaming (#787)
omar
committed
on 20 Mar 2018
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Examples: Renamed applications to emphasis on use of GLFW as a platform framework + minor local tweaks
omar
committed
on 20 Mar 2018
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2018-03-19 |
Examples: Vulkan: Fix missing subpass dependency
...
Christian Forfang
authored
on 19 Mar 2018
omar
committed
on 19 Mar 2018
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Examples: Vulkan: Using VK_PRESENT_MODE_MAILBOX_KHR. Disable IMGUI_UNLIMITED_FRAME_RATE by default. Fixed warnings. (#1042)
omar
committed
on 19 Mar 2018
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Viewport, Platform: Added void* to render/swap buffer functions. Comments. (#1542, #1042)
omar
committed
on 19 Mar 2018
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2018-03-18 |
Viewport, Examples: Renamed types used by examples. (#1542)
omar
committed
on 18 Mar 2018
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Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. (#1542, #1042)
omar
committed
on 18 Mar 2018
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2018-03-15 |
Viewport, Platform: Internal renaming to use more consistent (OsDesktopPos > PlatformPos). (#1542)
omar
committed
on 15 Mar 2018
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Viewport, Platform: SDL: Makes the CreateViewport function restore current GL context so in theory it is free from side-effect. That said, it seems like there is a bug in SDL because our CreateViewport (currently in Render(), not for long) have affect a jerky side-effect if SDL_GL_MakeCurrent() is called before Render(). (#1542)
omar
committed
on 15 Mar 2018
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