History for imgui / examples / opengl3_example / imgui_impl_glfw_gl3.cpp
2016-10-15
@ocornut
Added a void* user_data parameter to Clipboard function handlers. (#875)
ocornut committed on 15 Oct 2016
2016-10-01
@ocornut
Examples: GLFW+OpenGL3: Fixed Shutdown() calling GL functions with NULL parameters if NewFrame was never called (#800)
ocornut committed on 1 Oct 2016
2016-09-10
@ocornut
Examples: OpenGL2: Uploading font texture as RGBA32 to increase compatibility with users shaders for beginners (#824)
ocornut committed on 10 Sep 2016
2016-09-05
@ocornut
Examples: OpenGL*: Savnig/restoring existing scissor rectangle for completeness (#807)
ocornut committed on 5 Sep 2016
2016-09-03
@ocornut
Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810)
ocornut committed on 3 Sep 2016
2016-04-30
@ocornut
Examples: OpenGL3: Saving/restoring glActiveTexture() state (#602)
ocornut committed on 30 Apr 2016
2016-04-02
@ocornut
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473) ...
ocornut committed on 2 Apr 2016
2016-03-24
@ocornut
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
ocornut committed on 24 Mar 2016
2016-03-06
@ocornut
Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547)
ocornut committed on 6 Mar 2016
2016-02-16
@ocornut
Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486)
ocornut committed on 16 Feb 2016
2016-02-15
@ocornut
Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527)
ocornut committed on 15 Feb 2016
2015-12-19
@ocornut
Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens (#441) ...
ocornut committed on 19 Dec 2015
2015-11-29
@ocornut
Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples. ...
ocornut committed on 29 Nov 2015
@ocornut
Examples: Header comments.
ocornut committed on 29 Nov 2015
2015-11-08
@ocornut
Examples: OpenGL3: Implement ImGui_ImplGlfwGL3_InvalidateDeviceObjects() like other examples.
ocornut committed on 8 Nov 2015
@ocornut
Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16
ocornut committed on 8 Nov 2015
2015-10-30
@ocornut
Tabs to spaces
ocornut committed on 30 Oct 2015
@ocornut
Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. (fix #392)
ocornut committed on 30 Oct 2015
2015-10-13
@ocornut
Examples: Possibly clarified the intent of imgui_impl_* files.
ocornut committed on 13 Oct 2015
2015-09-27
@ocornut
Examples: OpenGL3: saving more of blend state (#347)
ocornut committed on 27 Sep 2015
2015-09-23
@ocornut
Examples: OpenGL3: Saving/restoring the Enable state, better than nothing (#347)
ocornut committed on 23 Sep 2015
2015-09-09
@ocornut
Comments
ocornut committed on 9 Sep 2015
2015-09-07
@ocornut
Examples: comment on setting the RenderDrawListsFn function.
ocornut committed on 7 Sep 2015
2015-08-29
@ocornut
Examples: OpenGL2/3: save/restore some more state correctly. ...
ocornut committed on 29 Aug 2015
2015-08-27
@ocornut
Examples: OpenGL: fix for retina screens + io.DisplayFramebufferScale storage (#287)
ocornut committed on 27 Aug 2015
2015-08-20
@ocornut
Revert "Examples: GLFW: using glfwSetCharModsCallback() to ensure characters aren't passed when using mods (fix #279)" ...
ocornut committed on 20 Aug 2015
@ocornut
Examples: GLFW: using glfwSetCharModsCallback() to ensure characters aren't passed when using mods (fix #279)
ocornut committed on 20 Aug 2015
2015-08-09
@Thomas Pöchtrager
Minor Windows adjustments
Thomas Pöchtrager committed on 9 Aug 2015
2015-07-19
@ocornut
Examples: OpenGL3: simplified code using glBufferData for vertices as well (#277, #278)
ocornut committed on 19 Jul 2015
@ocornut
Tweak
ocornut committed on 19 Jul 2015