Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x)
|
---|
|
examples/vulkan_example/gen_spv.sh |
---|
examples/vulkan_example/glsl_shader.frag |
---|
examples/vulkan_example/glsl_shader.vert |
---|
examples/vulkan_example/imgui_impl_glfw_vulkan.cpp |
---|