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imgui / examples / allegro5_example / imgui_impl_a5.cpp
// ImGui Allegro 5 bindings
// https://github.com/ocornut/imgui
// by @birthggd, public domain

#include <stdint.h>     // uint64_t
#include <cstring>      // memcpy
#include <imgui.h>
#include "imgui_impl_a5.h"
#include <allegro5/allegro.h>
#include <allegro5/allegro_primitives.h>

#ifdef _WIN32
#include <allegro5/allegro_windows.h>
#endif

// Data
static ALLEGRO_DISPLAY* g_Display = NULL;
static ALLEGRO_BITMAP*  g_Surface = NULL;
static double           g_Time = 0.0;

static void ImGui_ImplA5_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_count)
{
    const float width = ImGui::GetIO().DisplaySize.x;
    const float height = ImGui::GetIO().DisplaySize.y;

    const float bw = al_get_bitmap_width(g_Surface);
    const float bh = al_get_bitmap_height(g_Surface);

    int op, src, dst;
    al_get_blender(&op, &src, &dst);
    al_set_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA);

    #define OFFSETOF(TYPE, ELEMENT) ((size_t)&(((TYPE *)0)->Element))
    for (int n=0; n < cmd_lists_count; ++n) 
    {
        const ImDrawList* cmd_list = cmd_lists[n];
        static ImVector<ALLEGRO_VERTEX> vertices;
        vertices.reserve(cmd_list->vtx_buffer.size());
        vertices.clear();
        for (int i = 0; i < cmd_list->vtx_buffer.size(); ++i) 
        {
            ALLEGRO_VERTEX v;
            const ImDrawVert &dv = cmd_list->vtx_buffer[i];
            v.x = dv.pos.x;
            v.y = dv.pos.y;
            v.z = 0;
            v.u = dv.uv.x * bw;
            v.v = dv.uv.y * bh;
            unsigned char *c = (unsigned char*)&dv.col;
            v.color = al_map_rgba(c[0], c[1], c[2], c[3]);
            vertices.push_back(v);
        }
        int vtx_offset = 0;
        for (size_t cmd_i=0; cmd_i < cmd_list->commands.size(); ++cmd_i) 
        {
            const ImDrawCmd *pcmd = &cmd_list->commands[cmd_i];
            if (pcmd->user_callback) 
            {
                pcmd->user_callback(cmd_list, pcmd);
            }
            else 
            {
                ALLEGRO_BITMAP *tex = (ALLEGRO_BITMAP*)pcmd->texture_id;
                al_set_clipping_rectangle(pcmd->clip_rect.x, pcmd->clip_rect.y, pcmd->clip_rect.z, pcmd->clip_rect.w);
                al_draw_prim(&vertices[0], NULL, tex, vtx_offset, vtx_offset+pcmd->vtx_count, ALLEGRO_PRIM_TRIANGLE_LIST);
            }
            vtx_offset += pcmd->vtx_count;
        }
    }
    #undef OFFSETOF

    // restore state
    al_set_blender(op, src, dst);
    al_set_clipping_rectangle(0, 0, al_get_display_width(g_Display), al_get_display_height(g_Display));
}

bool Imgui_ImplA5_CreateDeviceObjects()
{
    ImGuiIO &io = ImGui::GetIO();

    // Build texture
    unsigned char *pixels;
    int width, height;
    io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);

    // Create texture
    int flags = al_get_new_bitmap_flags();
    int fmt = al_get_new_bitmap_format();
    al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP|ALLEGRO_MIN_LINEAR|ALLEGRO_MAG_LINEAR);
    al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE);
    ALLEGRO_BITMAP* img = al_create_bitmap(width, height);
    al_set_new_bitmap_flags(flags);
    al_set_new_bitmap_format(fmt);
    if (!img) 
        return false;

    ALLEGRO_LOCKED_REGION *locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY);
    if (!locked_img) 
    {
        al_destroy_bitmap(img);
        return false;
    }
    memcpy(locked_img->data, pixels, sizeof(int)*width*height);
    al_unlock_bitmap(img);

    // Convert software texture to hardware texture.
    ALLEGRO_BITMAP* cloned_img = al_clone_bitmap(img);
    al_destroy_bitmap(img);
    if (!cloned_img) 
        return false;

    // Store our identifier
    io.Fonts->TexID = (void*)cloned_img;
    g_Surface = cloned_img;

    // Cleanup (don't clear the input data if you want to append new fonts later)
    io.Fonts->ClearInputData();
    io.Fonts->ClearTexData();

    return true;
}

void ImGui_ImplA5_InvalidateDeviceObjects()
{
    if (g_Surface) 
    {
        al_destroy_bitmap(g_Surface);
        ImGui::GetIO().Fonts->TexID = NULL;
        g_Surface = NULL;
    }
}

bool ImGui_ImplA5_Init(ALLEGRO_DISPLAY* display)
{
    g_Display = display;

    ImGuiIO& io = ImGui::GetIO();
    io.KeyMap[ImGuiKey_Tab] = ALLEGRO_KEY_TAB;
    io.KeyMap[ImGuiKey_LeftArrow] = ALLEGRO_KEY_LEFT;
    io.KeyMap[ImGuiKey_RightArrow] = ALLEGRO_KEY_RIGHT;
    io.KeyMap[ImGuiKey_UpArrow] = ALLEGRO_KEY_UP;
    io.KeyMap[ImGuiKey_DownArrow] = ALLEGRO_KEY_DOWN;
    io.KeyMap[ImGuiKey_Home] = ALLEGRO_KEY_HOME;
    io.KeyMap[ImGuiKey_End] = ALLEGRO_KEY_END;
    io.KeyMap[ImGuiKey_Delete] = ALLEGRO_KEY_DELETE;
    io.KeyMap[ImGuiKey_Backspace] = ALLEGRO_KEY_BACKSPACE;
    io.KeyMap[ImGuiKey_Enter] = ALLEGRO_KEY_ENTER;
    io.KeyMap[ImGuiKey_Escape] = ALLEGRO_KEY_ESCAPE;
    io.KeyMap[ImGuiKey_A] = ALLEGRO_KEY_A;
    io.KeyMap[ImGuiKey_C] = ALLEGRO_KEY_C;
    io.KeyMap[ImGuiKey_V] = ALLEGRO_KEY_V;
    io.KeyMap[ImGuiKey_X] = ALLEGRO_KEY_X;
    io.KeyMap[ImGuiKey_Y] = ALLEGRO_KEY_Y;
    io.KeyMap[ImGuiKey_Z] = ALLEGRO_KEY_Z;

    io.RenderDrawListsFn = ImGui_ImplA5_RenderDrawLists;
#ifdef _WIN32
    io.ImeWindowHandle = al_get_win_window_handle(g_Display);
#endif

    return true;
}

void ImGui_ImplA5_Shutdown()
{
    ImGui_ImplA5_InvalidateDeviceObjects();
    ImGui::Shutdown();
}

bool ImGui_ImplA5_ProcessEvent(ALLEGRO_EVENT *ev)
{
    ImGuiIO &io = ImGui::GetIO();

    switch (ev->type) 
    {
    case ALLEGRO_EVENT_MOUSE_AXES:
        io.MouseWheel += ev->mouse.dz;
        return true;
    case ALLEGRO_EVENT_KEY_CHAR:
        if (ev->keyboard.display == g_Display) 
        {
            io.KeysDown[ev->keyboard.keycode] = true;
            if (ev->keyboard.unichar > 0 && ev->keyboard.unichar < 0x10000)
                io.AddInputCharacter((unsigned short)ev->keyboard.unichar);
        }
        return true;
    case ALLEGRO_EVENT_KEY_UP:
        if (ev->keyboard.display == g_Display)
            io.KeysDown[ev->keyboard.keycode] = false;
        return true;
    }
    return false;
}


void ImGui_ImplA5_NewFrame()
{
    if (!g_Surface) 
        Imgui_ImplA5_CreateDeviceObjects();

    ImGuiIO &io = ImGui::GetIO();

    // Setup display size (every frame to accommodate for window resizing)
    int w, h;
    w = al_get_display_width(g_Display);
    h = al_get_display_height(g_Display);
    io.DisplaySize = ImVec2((float)w, (float)h);

    // Setup time step
    double current_time = al_get_time();
    io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f);
    g_Time = current_time;

    // Setup inputs
    ALLEGRO_KEYBOARD_STATE keys;
    al_get_keyboard_state(&keys);
    io.KeyCtrl = al_key_down(&keys, ALLEGRO_KEYMOD_CTRL);
    io.KeyShift = al_key_down(&keys, ALLEGRO_KEYMOD_SHIFT);
    io.KeyAlt = al_key_down(&keys, ALLEGRO_KEYMOD_ALT);

    ALLEGRO_MOUSE_STATE mouse;
    if (keys.display == g_Display) 
    {
        al_get_mouse_state(&mouse);
        io.MousePos = ImVec2((float)mouse.x, (float)mouse.y);
    }
    else 
    {
        io.MousePos = ImVec2(-1, -1);
    }

    al_get_mouse_state(&mouse);
    io.MouseDown[0] = mouse.buttons & (1 << 0);
    io.MouseDown[1] = mouse.buttons & (1 << 1);
    io.MouseDown[2] = mouse.buttons & (1 << 2);

    // Start the frame
    ImGui::NewFrame();
}