// Mini memory editor for Dear ImGui (to embed in your game/tools) // Animated GIF: https://twitter.com/ocornut/status/894242704317530112 // Get latest version at http://www.github.com/ocornut/imgui_club // // You can adjust the keyboard repeat delay/rate in ImGuiIO. // The code assume a mono-space font for simplicity! If you don't use the default font, use ImGui.PushFont()/PopFont() to switch to a mono-space font before caling this. // // Usage: // static MemoryEditor mem_edit_1; // store your state somewhere // mem_edit_1.DrawWindow("Memory Editor", mem_block, mem_block_size, 0x0000); // create a window and draw memory editor (if you already have a window, use DrawContents()) // // Usage: // static MemoryEditor mem_edit_2; // ImGui.Begin("MyWindow") // mem_edit_2.DrawContents(this, sizeof(*this), (size_t)this); // ImGui.End(); // // Changelog: // - v0.10: initial version // - v0.11: always refresh active text input with the latest byte from source memory if it's not being edited. // - v0.12: added this.OptMidRowsCount to allow extra spacing every XX rows. // - v0.13: added optional ReadFn/WriteFn handlers to access memory via a function. various warning fixes for 64-bits. // - v0.14: added GotoAddr member, added GotoAddrAndHighlight() and highlighting. fixed minor scrollbar glitch when resizing. // - v0.15: added maximum window width. minor optimization. // - v0.16: added OptGreyOutZeroes option. various sizing fixes when resizing using the "Rows" drag. // - v0.17: added HighlightFn handler for optional non-contiguous highlighting. // - v0.18: fixes for displaying 64-bits addresses, fixed mouse click gaps introduced in recent changes, cursor tracking scrolling fixes. // - v0.19: fixed auto-focus of next byte leaving WantCaptureKeyboard=false for one frame. we now capture the keyboard during that transition. // - v0.20: added options menu. added this.OptShowAscii checkbox. added optional HexII display. split Draw() in DrawWindow()/DrawContents(). fixing glyph width. refactoring/cleaning code. // - v0.21: fixes for using DrawContents() in our own window. fixed HexII to actually be useful and not on the wrong side. // - v0.22: clicking Ascii view select the byte in the Hex view. Ascii view highlight selection. // - v0.23: fixed right-arrow triggering a byte write // // Todo/Bugs: // - Arrows are being sent to the InputText() about to disappear which for LeftArrow makes the text cursor appear at position 1 for one frame. // #pragma once // #include <stdio.h> // sprintf, scanf import * as ImGui from "./imgui"; import { ImGuiCol } from "./imgui"; import { ImGuiWindowFlags } from "./imgui"; import { ImGuiHoveredFlags } from "./imgui"; import { ImStringBuffer } from "./imgui"; import { ImU32 } from "./imgui"; import { ImVec2 } from "./imgui"; import { ImGuiStyle } from "./imgui"; import { ImGuiListClipper } from "./imgui"; import { ImDrawList } from "./imgui"; import { ImGuiInputTextCallbackData } from "./imgui"; export class MemoryEditor { // typedef unsigned char u8; // Settings // bool Open; // = true // set to false when DrawWindow() was closed. ignore if not using DrawWindow public Open: boolean = false; // bool ReadOnly; // = false // set to true to disable any editing public ReadOnly: boolean = false; // int Rows; // = 16 // public Rows: number = 16; // bool OptShowAscii; // = true // public OptShowAscii: boolean = true; // bool OptShowHexII; // = false // public OptShowHexII: boolean = false; // bool OptGreyOutZeroes; // = true // public OptGreyOutZeroes: boolean = true; // int OptMidRowsCount; // = 8 // set to 0 to disable extra spacing between every mid-rows public OptMidRowsCount: number = 8; // int OptAddrDigitsCount; // = 0 // number of addr digits to display (default calculated based on maximum displayed addr) public OptAddrDigitsCount: number = 0; // ImU32 HighlightColor; // // color of highlight public HighlightColor: ImU32 = ImGui.IM_COL32(255, 255, 255, 40); // u8 (*ReadFn)(u8* data, size_t off); // = NULL // optional handler to read bytes public ReadFn: ((data: ArrayBuffer, off: number) => number) | null = null // void (*WriteFn)(u8* data, size_t off, u8 d); // = NULL // optional handler to write bytes public WriteFn: ((data: ArrayBuffer, off: number, d: number) => void) | null = null // bool (*HighlightFn)(u8* data, size_t off); // = NULL // optional handler to return Highlight property (to support non-contiguous highlighting) public HighlightFn: ((data: ArrayBuffer, off: number) => boolean) | null = null; // State/Internals // bool ContentsWidthChanged; public ContentsWidthChanged: boolean = false; // size_t DataEditingAddr; public DataEditingAddr: number = -1; // bool DataEditingTakeFocus; public DataEditingTakeFocus: boolean = false; // char DataInputBuf[32]; public DataInputBuf: ImStringBuffer = new ImStringBuffer(32, ""); // char AddrInputBuf[32]; public AddrInputBuf: ImStringBuffer = new ImStringBuffer(32, ""); // size_t GotoAddr; public GotoAddr: number = -1; // size_t HighlightMin, HighlightMax; public HighlightMin: number = -1; public HighlightMax: number = -1; public GotoAddrAndHighlight(addr_min: number, addr_max: number): void { this.GotoAddr = addr_min; this.HighlightMin = addr_min; this.HighlightMax = addr_max; } // struct Sizes // { // int AddrDigitsCount; // float LineHeight; // float GlyphWidth; // float HexCellWidth; // float SpacingBetweenMidRows; // float PosHexStart; // float PosHexEnd; // float PosAsciiStart; // float PosAsciiEnd; // float WindowWidth; // }; public CalcSizes(s: MemoryEditor.Sizes, mem_size: number, base_display_addr: number): void { const style: ImGuiStyle = ImGui.GetStyle(); s.AddrDigitsCount = this.OptAddrDigitsCount; if (s.AddrDigitsCount === 0) for (let n = base_display_addr + mem_size - 1; n > 0; n >>= 4) s.AddrDigitsCount++; s.LineHeight = ImGui.GetTextLineHeight(); s.GlyphWidth = ImGui.CalcTextSize("F").x + 1; // We assume the font is mono-space s.HexCellWidth = Math.floor(s.GlyphWidth * 2.5); // "FF " we include trailing space in the width to easily catch clicks everywhere s.SpacingBetweenMidRows = Math.floor(s.HexCellWidth * 0.25); // Every this.OptMidRowsCount columns we add a bit of extra spacing s.PosHexStart = (s.AddrDigitsCount + 2) * s.GlyphWidth; s.PosHexEnd = s.PosHexStart + (s.HexCellWidth * this.Rows); s.PosAsciiStart = s.PosAsciiEnd = s.PosHexEnd; if (this.OptShowAscii) { s.PosAsciiStart = s.PosHexEnd + s.GlyphWidth * 1; if (this.OptMidRowsCount > 0) s.PosAsciiStart += ((this.Rows + this.OptMidRowsCount - 1) / this.OptMidRowsCount) * s.SpacingBetweenMidRows; s.PosAsciiEnd = s.PosAsciiStart + this.Rows * s.GlyphWidth; } s.WindowWidth = s.PosAsciiEnd + style.ScrollbarSize + style.WindowPadding.x * 2 + s.GlyphWidth; } // #ifdef _MSC_VER // #define _PRISizeT "IX" // #else // #define _PRISizeT "zX" // #endif static sprintf_PRISizeT(n: number, pad: number = 0): string { return ("0".repeat(pad) + n.toString(16).toUpperCase()).substr(-pad); } static sscanf_PRISizeT(s: string): number { return parseInt(s, 16); } // Standalone Memory Editor window public DrawWindow(title: string, mem_data: ArrayBuffer, mem_size: number = mem_data.byteLength, base_display_addr: number = 0x000): void { const s: MemoryEditor.Sizes = new MemoryEditor.Sizes(); this.CalcSizes(s, mem_size, base_display_addr); // ImGui.SetNextWindowSizeConstraints(new ImVec2(0.0, 0.0), new ImVec2(s.WindowWidth, FLT_MAX)); ImGui.SetNextWindowSizeConstraints(new ImVec2(0.0, 0.0), new ImVec2(s.WindowWidth, Number.MAX_VALUE)); // this.Open = true; // if (ImGui.Begin(title, &Open, ImGuiWindowFlags_NoScrollbar)) if (ImGui.Begin(title, (value = this.Open) => this.Open = value, ImGuiWindowFlags.NoScrollbar)) { if (ImGui.IsWindowHovered(ImGuiHoveredFlags.RootAndChildWindows) && ImGui.IsMouseClicked(1)) ImGui.OpenPopup("context"); this.DrawContents(mem_data, mem_size, base_display_addr); if (this.ContentsWidthChanged) { this.CalcSizes(s, mem_size, base_display_addr); ImGui.SetWindowSize(new ImVec2(s.WindowWidth, ImGui.GetWindowSize().y)); } } ImGui.End(); } // Memory Editor contents only public DrawContents(mem_data: ArrayBuffer, mem_size: number = mem_data.byteLength, base_display_addr: number = 0x0000): void { const s: MemoryEditor.Sizes = new MemoryEditor.Sizes(); this.CalcSizes(s, mem_size, base_display_addr); const style: ImGuiStyle = ImGui.GetStyle(); const footer_height_to_reserve: number = ImGui.GetStyle().ItemSpacing.y + ImGui.GetFrameHeightWithSpacing(); // 1 separator, 1 input text ImGui.BeginChild("##scrolling", new ImVec2(0, -footer_height_to_reserve)); const draw_list: ImDrawList = ImGui.GetWindowDrawList(); ImGui.PushStyleVar(ImGui.StyleVar.FramePadding, new ImVec2(0, 0)); ImGui.PushStyleVar(ImGui.StyleVar.ItemSpacing, new ImVec2(0, 0)); const line_total_count: number = 0|((mem_size + this.Rows - 1) / this.Rows); const clipper: ImGuiListClipper = new ImGuiListClipper(line_total_count, s.LineHeight); const visible_start_addr: number = clipper.DisplayStart * this.Rows; const visible_end_addr: number = clipper.DisplayEnd * this.Rows; let data_next: boolean = false; if (this.ReadOnly || this.DataEditingAddr >= mem_size) this.DataEditingAddr = -1; const data_editing_addr_backup: number = this.DataEditingAddr; let data_editing_addr_next: number = -1; if (this.DataEditingAddr !== -1) { // Move cursor but only apply on next frame so scrolling with be synchronized (because currently we can't change the scrolling while the window is being rendered) if (ImGui.IsKeyPressed(ImGui.GetKeyIndex(ImGui.Key.UpArrow)) && this.DataEditingAddr >= this.Rows) { data_editing_addr_next = this.DataEditingAddr - this.Rows; this.DataEditingTakeFocus = true; } else if (ImGui.IsKeyPressed(ImGui.GetKeyIndex(ImGui.Key.DownArrow)) && this.DataEditingAddr < mem_size - this.Rows) { data_editing_addr_next = this.DataEditingAddr + this.Rows; this.DataEditingTakeFocus = true; } else if (ImGui.IsKeyPressed(ImGui.GetKeyIndex(ImGui.Key.LeftArrow)) && this.DataEditingAddr > 0) { data_editing_addr_next = this.DataEditingAddr - 1; this.DataEditingTakeFocus = true; } else if (ImGui.IsKeyPressed(ImGui.GetKeyIndex(ImGui.Key.RightArrow)) && this.DataEditingAddr < mem_size - 1) { data_editing_addr_next = this.DataEditingAddr + 1; this.DataEditingTakeFocus = true; } } if (data_editing_addr_next !== -1 && (data_editing_addr_next / this.Rows) !== (data_editing_addr_backup / this.Rows)) { // Track cursor movements const scroll_offset: number = (0|(data_editing_addr_next / this.Rows) - 0|(data_editing_addr_backup / this.Rows)); const scroll_desired: boolean = (scroll_offset < 0 && data_editing_addr_next < visible_start_addr + this.Rows * 2) || (scroll_offset > 0 && data_editing_addr_next > visible_end_addr - this.Rows * 2); if (scroll_desired) ImGui.SetScrollY(ImGui.GetScrollY() + scroll_offset * s.LineHeight); } // Draw vertical separator const window_pos: ImVec2 = ImGui.GetWindowPos(); if (this.OptShowAscii) draw_list.AddLine(new ImVec2(window_pos.x + s.PosAsciiStart - s.GlyphWidth, window_pos.y), new ImVec2(window_pos.x + s.PosAsciiStart - s.GlyphWidth, window_pos.y + 9999), ImGui.GetColorU32(ImGuiCol.Border)); const color_text: ImU32 = ImGui.GetColorU32(ImGuiCol.Text); const color_disabled: ImU32 = this.OptGreyOutZeroes ? ImGui.GetColorU32(ImGuiCol.TextDisabled) : color_text; for (let line_i = clipper.DisplayStart; line_i < clipper.DisplayEnd; line_i++) // display only visible lines { let addr: number = (line_i * this.Rows); // ImGui.Text("%0*" _PRISizeT ": ", s.AddrDigitsCount, base_display_addr + addr); ImGui.Text(`${MemoryEditor.sprintf_PRISizeT(base_display_addr + addr, s.AddrDigitsCount)}: `); // Draw Hexadecimal for (let n = 0; n < this.Rows && addr < mem_size; n++, addr++) { let byte_pos_x: number = s.PosHexStart + s.HexCellWidth * n; if (this.OptMidRowsCount > 0) byte_pos_x += (n / this.OptMidRowsCount) * s.SpacingBetweenMidRows; ImGui.SameLine(byte_pos_x); // Draw highlight if ((addr >= this.HighlightMin && addr < this.HighlightMax) || (this.HighlightFn && this.HighlightFn(mem_data, addr))) { const pos: ImVec2 = ImGui.GetCursorScreenPos(); let highlight_width: number = s.GlyphWidth * 2; const is_next_byte_highlighted: boolean = (addr + 1 < mem_size) && ((this.HighlightMax !== -1 && addr + 1 < this.HighlightMax) || (this.HighlightFn && this.HighlightFn(mem_data, addr + 1) || false)); if (is_next_byte_highlighted || (n + 1 === this.Rows)) { highlight_width = s.HexCellWidth; if (this.OptMidRowsCount > 0 && n > 0 && (n + 1) < this.Rows && ((n + 1) % this.OptMidRowsCount) === 0) highlight_width += s.SpacingBetweenMidRows; } draw_list.AddRectFilled(pos, new ImVec2(pos.x + highlight_width, pos.y + s.LineHeight), this.HighlightColor); } if (this.DataEditingAddr === addr) { // Display text input on current byte let data_write: boolean = false; ImGui.PushID(addr); // sprintf(AddrInputBuf, "%0*" _PRISizeT, s.AddrDigitsCount, base_display_addr + addr); this.AddrInputBuf.buffer = MemoryEditor.sprintf_PRISizeT(base_display_addr + addr, s.AddrDigitsCount); // sprintf(DataInputBuf, "%02X", ReadFn ? ReadFn(mem_data, addr) : mem_data[addr]); this.DataInputBuf.buffer = MemoryEditor.sprintf_PRISizeT(this.ReadFn ? this.ReadFn(mem_data, addr) : new Uint8Array(mem_data)[addr], 2); if (this.DataEditingTakeFocus) { ImGui.SetKeyboardFocusHere(); ImGui.CaptureKeyboardFromApp(true); // sprintf(AddrInputBuf, "%0*" _PRISizeT, s.AddrDigitsCount, base_display_addr + addr); // this.AddrInputBuf.buffer = MemoryEditor.sprintf_PRISizeT(base_display_addr + addr, s.AddrDigitsCount); // sprintf(DataInputBuf, "%02X", ReadFn ? ReadFn(mem_data, addr) : mem_data[addr]); // this.DataInputBuf.buffer = MemoryEditor.sprintf_PRISizeT(this.ReadFn ? this.ReadFn(mem_data, addr) : new Uint8Array(mem_data)[addr], 2); } ImGui.PushItemWidth(s.GlyphWidth * 2); // struct UserData // { // // FIXME: We should have a way to retrieve the text edit cursor position more easily in the API, this is rather tedious. This is such a ugly mess we may be better off not using InputText() at all here. // static int Callback(ImGuiTextEditCallbackData* data) // { // UserData* user_data = (UserData*)data->UserData; // if (!data->HasSelection()) // user_data->CursorPos = data->CursorPos; // if (data->SelectionStart === 0 && data->SelectionEnd === data->BufTextLen) // { // // When not editing a byte, always rewrite its content (this is a bit tricky, since InputText technically "owns" the master copy of the buffer we edit it in there) // data->DeleteChars(0, data->BufTextLen); // data->InsertChars(0, user_data->CurrentBufOverwrite); // data->SelectionStart = 0; // data->SelectionEnd = data->CursorPos = 2; // } // return 0; // } // char CurrentBufOverwrite[3]; // Input // int CursorPos; // Output // }; // FIXME: We should have a way to retrieve the text edit cursor position more easily in the API, this is rather tedious. This is such a ugly mess we may be better off not using InputText() at all here. function UserData_Callback(data: ImGuiInputTextCallbackData): number { const user_data: UserData = data.UserData; if (!data.HasSelection()) user_data.CursorPos = data.CursorPos; if (data.SelectionStart === 0 && data.SelectionEnd === data.BufTextLen) { // When not editing a byte, always rewrite its content (this is a bit tricky, since InputText technically "owns" the master copy of the buffer we edit it in there) data.DeleteChars(0, data.BufTextLen); data.InsertChars(0, user_data.CurrentBufOverwrite); data.SelectionStart = 0; data.SelectionEnd = data.CursorPos = 2; } return 0; } interface UserData { CurrentBufOverwrite: string; // Input CursorPos: number; // Output } // UserData user_data; // user_data.CursorPos = -1; const user_data: UserData = { CurrentBufOverwrite: "", CursorPos: -1 }; // sprintf(user_data.CurrentBufOverwrite, "%02X", ReadFn ? ReadFn(mem_data, addr) : mem_data[addr]); user_data.CurrentBufOverwrite = MemoryEditor.sprintf_PRISizeT(this.ReadFn ? this.ReadFn(mem_data, addr) : new Uint8Array(mem_data)[addr], 2); const flags: ImGui.InputTextFlags = ImGui.InputTextFlags.CharsHexadecimal | ImGui.InputTextFlags.EnterReturnsTrue | ImGui.InputTextFlags.AutoSelectAll | ImGui.InputTextFlags.NoHorizontalScroll | ImGui.InputTextFlags.AlwaysInsertMode | ImGui.InputTextFlags.CallbackAlways; // if (ImGui.InputText("##data", DataInputBuf, 32, flags, UserData::Callback, &user_data)) if (ImGui.InputText("##data", this.DataInputBuf, this.DataInputBuf.size, flags, UserData_Callback, user_data)) data_write = data_next = true; else if (!this.DataEditingTakeFocus && !ImGui.IsItemActive()) this.DataEditingAddr = data_editing_addr_next = -1; this.DataEditingTakeFocus = false; ImGui.PopItemWidth(); if (user_data.CursorPos >= 2) data_write = data_next = true; if (data_editing_addr_next !== -1) data_write = data_next = false; // int data_input_value; // if (data_write && sscanf(DataInputBuf, "%X", &data_input_value) === 1) if (data_write) { let data_input_value: number = MemoryEditor.sscanf_PRISizeT(this.DataInputBuf.buffer); if (this.WriteFn) // WriteFn(mem_data, addr, (u8)data_input_value); this.WriteFn(mem_data, addr, data_input_value); else // mem_data[addr] = (u8)data_input_value; new Uint8Array(mem_data)[addr] = data_input_value; } ImGui.PopID(); } else { // NB: The trailing space is not visible but ensure there's no gap that the mouse cannot click on. // u8 b = ReadFn ? ReadFn(mem_data, addr) : mem_data[addr]; const b: number = this.ReadFn ? this.ReadFn(mem_data, addr) : new Uint8Array(mem_data)[addr]; if (this.OptShowHexII) { if ((b >= 32 && b < 128)) // ImGui.Text(".%c ", b); ImGui.Text(`.${String.fromCharCode(b)} `); else if (b === 0xFF && this.OptGreyOutZeroes) ImGui.TextDisabled("## "); else if (b === 0x00) ImGui.Text(" "); else // ImGui.Text("%02X ", b); // ImGui.Text(`${("00" + b.toString(16).toUpperCase()).substr(-2)} `); ImGui.Text(`${MemoryEditor.sprintf_PRISizeT(b, 2)} `); } else { if (b === 0 && this.OptGreyOutZeroes) ImGui.TextDisabled("00 "); else // ImGui.Text("%02X ", b); // ImGui.Text(`${("00" + b.toString(16).toUpperCase()).substr(-2)} `); ImGui.Text(`${MemoryEditor.sprintf_PRISizeT(b, 2)} `); } if (!this.ReadOnly && ImGui.IsItemHovered() && ImGui.IsMouseClicked(0)) { this.DataEditingTakeFocus = true; data_editing_addr_next = addr; } } } if (this.OptShowAscii) { // Draw ASCII values ImGui.SameLine(s.PosAsciiStart); const pos: ImVec2 = ImGui.GetCursorScreenPos(); addr = line_i * this.Rows; ImGui.PushID(line_i); if (ImGui.InvisibleButton("ascii", new ImVec2(s.PosAsciiEnd - s.PosAsciiStart, s.LineHeight))) { this.DataEditingAddr = addr + ((ImGui.GetIO().MousePos.x - pos.x) / s.GlyphWidth); this.DataEditingTakeFocus = true; } ImGui.PopID(); for (let n = 0; n < this.Rows && addr < mem_size; n++, addr++) { if (addr === this.DataEditingAddr) { draw_list.AddRectFilled(pos, new ImVec2(pos.x + s.GlyphWidth, pos.y + s.LineHeight), ImGui.GetColorU32(ImGuiCol.FrameBg)); draw_list.AddRectFilled(pos, new ImVec2(pos.x + s.GlyphWidth, pos.y + s.LineHeight), ImGui.GetColorU32(ImGuiCol.TextSelectedBg)); } // unsigned char c = ReadFn ? ReadFn(mem_data, addr) : mem_data[addr]; const c: number = this.ReadFn ? this.ReadFn(mem_data, addr) : new Uint8Array(mem_data)[addr]; // char display_c = (c < 32 || c >= 128) ? '.' : c; const display_c: string = (c < 32 || c >= 128) ? "." : String.fromCharCode(c); // draw_list->AddText(pos, (display_c === '.') ? color_disabled : color_text, &display_c, &display_c + 1); draw_list.AddText(pos, (display_c === ".") ? color_disabled : color_text, display_c); pos.x += s.GlyphWidth; } } } clipper.End(); clipper.delete(); ImGui.PopStyleVar(2); ImGui.EndChild(); if (data_next && this.DataEditingAddr < mem_size) { this.DataEditingAddr = this.DataEditingAddr + 1; this.DataEditingTakeFocus = true; } else if (data_editing_addr_next !== -1) { this.DataEditingAddr = data_editing_addr_next; } ImGui.Separator(); // Options menu if (ImGui.Button("Options")) ImGui.OpenPopup("context"); if (ImGui.BeginPopup("context")) { ImGui.PushItemWidth(56); // if (ImGui.DragInt("##rows", &Rows, 0.2f, 4, 32, "%.0f rows")) ContentsWidthChanged = true; if (ImGui.DragInt("##rows", (_ = this.Rows) => this.Rows = _, 0.2, 4, 32, "%.0f rows")) this.ContentsWidthChanged = true; ImGui.PopItemWidth(); // ImGui.Checkbox("Show HexII", &OptShowHexII); ImGui.Checkbox("Show HexII", (_ = this.OptShowHexII) => this.OptShowHexII = _); // if (ImGui.Checkbox("Show Ascii", &this.OptShowAscii)) ContentsWidthChanged = true; if (ImGui.Checkbox("Show Ascii", (_ = this.OptShowAscii) => this.OptShowAscii = _)) this.ContentsWidthChanged = true; // ImGui.Checkbox("Grey out zeroes", &OptGreyOutZeroes); ImGui.Checkbox("Grey out zeroes", (_ = this.OptGreyOutZeroes) => this.OptGreyOutZeroes = _); ImGui.EndPopup(); } ImGui.SameLine(); // ImGui.Text("Range %0*" _PRISizeT "..%0*" _PRISizeT, s.AddrDigitsCount, base_display_addr, s.AddrDigitsCount, base_display_addr + mem_size - 1); ImGui.Text(`Range ${MemoryEditor.sprintf_PRISizeT(base_display_addr, s.AddrDigitsCount)}..${MemoryEditor.sprintf_PRISizeT(base_display_addr + mem_size - 1, s.AddrDigitsCount)}`); ImGui.SameLine(); ImGui.PushItemWidth((s.AddrDigitsCount + 1) * s.GlyphWidth + style.FramePadding.x * 2.0); // if (ImGui.InputText("##addr", AddrInputBuf, 32, ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_EnterReturnsTrue)) if (ImGui.InputText("##addr", this.AddrInputBuf, this.AddrInputBuf.size, ImGui.InputTextFlags.CharsHexadecimal | ImGui.InputTextFlags.EnterReturnsTrue)) { // size_t goto_addr; const goto_addr: number = MemoryEditor.sscanf_PRISizeT(this.AddrInputBuf.buffer); console.log("goto_addr", goto_addr.toString(16)); // if (sscanf(AddrInputBuf, "%" _PRISizeT, &goto_addr) === 1) // { this.GotoAddr = goto_addr - base_display_addr; this.HighlightMin = this.HighlightMax = -1; // } } ImGui.PopItemWidth(); if (this.GotoAddr !== -1) { if (this.GotoAddr < mem_size) { ImGui.BeginChild("##scrolling"); ImGui.SetScrollFromPosY(ImGui.GetCursorStartPos().y + (this.GotoAddr / this.Rows) * ImGui.GetTextLineHeight()); ImGui.EndChild(); this.DataEditingAddr = this.GotoAddr; this.DataEditingTakeFocus = true; } this.GotoAddr = -1; } // Notify the main window of our ideal child content size (FIXME: we are missing an API to get the contents size from the child) ImGui.SetCursorPosX(s.WindowWidth); } } export namespace MemoryEditor { export class Sizes { public AddrDigitsCount: number /* int */ = 0; public LineHeight: number /* float */ = 0.0; public GlyphWidth: number /* float */ = 0.0; public HexCellWidth: number /* float */ = 0.0; public SpacingBetweenMidRows: number /* float */ = 0.0; public PosHexStart: number /* float */ = 0.0; public PosHexEnd: number /* float */ = 0.0; public PosAsciiStart: number /* float */ = 0.0; public PosAsciiEnd: number /* float */ = 0.0; public WindowWidth: number /* float */ = 0.0; } } // #undef _PRISizeT