#include "imgui.h" #ifndef __FLT_MAX__ #define __FLT_MAX__ 3.40282346638528859812e+38F #endif #if defined(IMGUI_DISABLE_DEMO_WINDOWS) // warning: unresolved symbol: _ZN5ImGui17ShowStyleSelectorEPKc bool ImGui::ShowStyleSelector(const char*) { return false; } // warning: unresolved symbol: _ZN5ImGui16ShowFontSelectorEPKc void ImGui::ShowFontSelector(const char*) {} #endif #include <emscripten/bind.h> #define FUNCTION(RET, ARGS, CODE...) \ emscripten::optional_override([] ARGS -> RET { CODE }) #define CLASS_MEMBER(CLASS, MEMBER) \ .property(#MEMBER, &CLASS::MEMBER) #define CLASS_MEMBER_GET(CLASS, MEMBER, GET) \ .property(#MEMBER, FUNCTION(emscripten::val, (const CLASS& that), GET)) #define CLASS_MEMBER_SET(CLASS, MEMBER, SET) \ .property(#MEMBER, NULL, FUNCTION(void, (CLASS& that, emscripten::val value), SET)) #define CLASS_MEMBER_GET_SET(CLASS, MEMBER, GET, SET) \ .property(#MEMBER, \ FUNCTION(emscripten::val, (const CLASS& that), GET), \ FUNCTION(void, (CLASS& that, emscripten::val value), SET)) #define CLASS_MEMBER_GET_RAW_POINTER(CLASS, MEMBER) \ .property(#MEMBER, FUNCTION(emscripten::val, (const CLASS& that), { \ auto p = that.MEMBER; return p == NULL ? emscripten::val::null() : emscripten::val(p); \ })) #define CLASS_MEMBER_GET_SET_RAW_POINTER(CLASS, MEMBER) \ .property(#MEMBER, FUNCTION(emscripten::val, (const CLASS& that), { \ auto p = that.MEMBER; return p == NULL ? emscripten::val::null() : emscripten::val(p); \ }), FUNCTION(void, (CLASS& that, emscripten::val value), { \ that.MEMBER = value.isNull() ? NULL : value.as<decltype(that.MEMBER)>(emscripten::allow_raw_pointers()); \ })) #define CLASS_MEMBER_GET_RAW_REFERENCE(CLASS, MEMBER) \ .property(#MEMBER, FUNCTION(emscripten::val, (const CLASS& that), { \ auto p = &that.MEMBER; return emscripten::val(p); \ })) #define CLASS_METHOD(CLASS, METHOD) \ .function(#METHOD, &CLASS::METHOD) #include <malloc.h> emscripten::val get_mallinfo() { const auto& i = mallinfo(); emscripten::val rv(emscripten::val::object()); rv.set("arena", emscripten::val(i.arena)); rv.set("ordblks", emscripten::val(i.ordblks)); rv.set("smblks", emscripten::val(i.smblks)); rv.set("hblks", emscripten::val(i.hblks)); rv.set("hblkhd", emscripten::val(i.hblkhd)); rv.set("usmblks", emscripten::val(i.usmblks)); rv.set("fsmblks", emscripten::val(i.fsmblks)); rv.set("uordblks", emscripten::val(i.uordblks)); rv.set("fordblks", emscripten::val(i.fordblks)); rv.set("keepcost", emscripten::val(i.keepcost)); return rv; } EMSCRIPTEN_BINDINGS(mallinfo) { emscripten::function("mallinfo", &get_mallinfo); } #define TODO() printf("TODO: %s\n", __PRETTY_FUNCTION__) class WrapImGuiContext { private: static WrapImGuiContext* _current_wrap; public: static WrapImGuiContext* CreateContext(ImFontAtlas* shared_font_atlas = NULL) { return new WrapImGuiContext(shared_font_atlas); } static void DestroyContext(WrapImGuiContext* wrap) { delete wrap; } static void SetCurrentContext(WrapImGuiContext* wrap) { _current_wrap = wrap; ImGui::SetCurrentContext(wrap == NULL ? NULL : wrap->ctx); } static WrapImGuiContext* GetCurrentContext() { return _current_wrap; } private: static const char* _GetClipboardText(void* user_data) { WrapImGuiContext* wrap_ctx = WrapImGuiContext::GetCurrentContext(); if (!wrap_ctx->_ImGuiIO_GetClipboardTextFn.isNull()) { wrap_ctx->_ImGuiIO_ClipboardText = wrap_ctx->_ImGuiIO_GetClipboardTextFn(wrap_ctx->_ImGuiIO_ClipboardUserData).as<std::string>(); } return wrap_ctx->_ImGuiIO_ClipboardText.c_str(); } static void _SetClipboardText(void* user_data, const char* text) { WrapImGuiContext* wrap_ctx = WrapImGuiContext::GetCurrentContext(); wrap_ctx->_ImGuiIO_ClipboardText = text; if (!wrap_ctx->_ImGuiIO_SetClipboardTextFn.isNull()) { wrap_ctx->_ImGuiIO_SetClipboardTextFn(wrap_ctx->_ImGuiIO_ClipboardUserData, wrap_ctx->_ImGuiIO_ClipboardText); } } private: ImGuiContext* ctx; public: std::string _ImGuiIO_IniFilename = ""; std::string _ImGuiIO_LogFilename = ""; emscripten::val _ImGuiIO_UserData = emscripten::val::null(); emscripten::val _ImGuiIO_BackendPlatformName = emscripten::val::null(); emscripten::val _ImGuiIO_BackendRendererName = emscripten::val::null(); emscripten::val _ImGuiIO_BackendPlatformUserData = emscripten::val::null(); emscripten::val _ImGuiIO_BackendRendererUserData = emscripten::val::null(); emscripten::val _ImGuiIO_BackendLanguageUserData = emscripten::val::null(); std::string _ImGuiIO_ClipboardText = ""; emscripten::val _ImGuiIO_GetClipboardTextFn = emscripten::val::null(); emscripten::val _ImGuiIO_SetClipboardTextFn = emscripten::val::null(); emscripten::val _ImGuiIO_ClipboardUserData = emscripten::val::null(); emscripten::val _ImGui_SetNextWindowSizeConstraints_custom_callback = emscripten::val::undefined(); emscripten::val _ImGui_PlotLines_values_getter = emscripten::val::undefined(); emscripten::val _ImGui_PlotLines_data = emscripten::val::undefined(); emscripten::val _ImGui_PlotHistogram_values_getter = emscripten::val::undefined(); emscripten::val _ImGui_PlotHistogram_data = emscripten::val::undefined(); emscripten::val _ImGui_Combo_items_getter = emscripten::val::undefined(); emscripten::val _ImGui_Combo_data = emscripten::val::undefined(); int _ImGui_Combo_items_count = 0; std::string _ImGui_Combo_text = ""; emscripten::val _ImGui_InputText_callback = emscripten::val::undefined(); emscripten::val _ImGui_InputTextMultiline_callback = emscripten::val::undefined(); emscripten::val _ImGui_ListBox_A_items = emscripten::val::undefined(); int _ImGui_ListBox_A_items_count = 0; std::string _ImGui_ListBox_A_text = ""; emscripten::val _ImGui_ListBox_B_items_getter = emscripten::val::undefined(); emscripten::val _ImGui_ListBox_B_data = emscripten::val::undefined(); int _ImGui_ListBox_B_items_count = 0; std::string _ImGui_ListBox_B_text = ""; emscripten::val _ImGui_SetAllocatorFunctions_alloc_func = emscripten::val::undefined(); emscripten::val _ImGui_SetAllocatorFunctions_free_func = emscripten::val::undefined(); emscripten::val _ImGui_SetAllocatorFunctions_user_data = emscripten::val::undefined(); public: WrapImGuiContext(ImFontAtlas* shared_font_atlas = NULL): ctx(ImGui::CreateContext(shared_font_atlas)) { ImGuiContext* prev_ctx = ImGui::GetCurrentContext(); ImGui::SetCurrentContext(ctx); ImGuiIO& io = ImGui::GetIO(); io.IniFilename = NULL; io.LogFilename = NULL; io.GetClipboardTextFn = WrapImGuiContext::_GetClipboardText; io.SetClipboardTextFn = WrapImGuiContext::_SetClipboardText; io.ClipboardUserData = NULL; ImGui::SetCurrentContext(prev_ctx); } ~WrapImGuiContext() { ImGuiContext* prev_ctx = ImGui::GetCurrentContext(); ImGui::SetCurrentContext(ctx); ImGuiIO& io = ImGui::GetIO(); io.IniFilename = NULL; io.LogFilename = NULL; io.GetClipboardTextFn = NULL; io.SetClipboardTextFn = NULL; io.ClipboardUserData = NULL; ImGui::SetCurrentContext(prev_ctx); ImGui::DestroyContext(ctx); ctx = NULL; } }; WrapImGuiContext* WrapImGuiContext::_current_wrap = NULL; EMSCRIPTEN_BINDINGS(WrapImGuiContext) { emscripten::class_<WrapImGuiContext>("WrapImGuiContext") ; } template <typename T> T import_value(const emscripten::val& value) { return value.as<T>(); } template <typename T> emscripten::val export_value(const T& value) { return emscripten::val(value); } template <> float import_value(const emscripten::val& value) { // return __import_float(value); const double _value = value.as<double>(); if (double(+FLT_MAX) <= _value) return +FLT_MAX; if (_value <= double(-FLT_MAX)) return -FLT_MAX; return float(_value); } template <typename T> class import_maybe_null_value { protected: T _value; const emscripten::val& _import; public: import_maybe_null_value(const emscripten::val& _import) : _import(_import) { if (!_import.isNull()) { _import_value(); } } virtual void _import_value() { _value = import_value<T>(_import); } operator T*() { return _import.isNull() ? NULL : &_value; } operator const T*() const { return _import.isNull() ? NULL : &_value; } }; class import_maybe_null_string : public import_maybe_null_value<std::string> { public: import_maybe_null_string(const emscripten::val& _import) : import_maybe_null_value(_import) {} operator const char*() const { return _import.isNull() ? NULL : _value.c_str(); } }; emscripten::val export_maybe_null_string(const char* value) { return value == NULL ? emscripten::val::null() : emscripten::val(value); } template <typename T, size_t N = 1> class access_value { protected: T _value[N]; emscripten::val& _access; public: access_value(emscripten::val& _access) : _access(_access) { _import_value(); } virtual ~access_value() { _export_value(); } virtual void _import_value() { for (size_t i = 0; i < N; ++i) { _value[i] = import_value<T>(_access[i]); } } virtual void _export_value() { for (size_t i = 0; i < N; ++i) { _access.set(i, export_value<T>(_value[i])); } } operator T&() { return _value[0]; } operator const T&() const { return _value[0]; } operator T*() { return &_value[0]; } operator const T*() const { return &_value[0]; } }; template <typename T, size_t N = 1> class access_maybe_null_value { protected: T _value[N]; emscripten::val& _access; public: access_maybe_null_value(emscripten::val& _access) : _access(_access) { if (!_access.isNull()) { _import_value(); } } virtual ~access_maybe_null_value() { if (!_access.isNull()) { _export_value(); } } virtual void _import_value() { for (size_t i = 0; i < N; ++i) { _value[i] = import_value<T>(_access[i]); } } virtual void _export_value() { for (size_t i = 0; i < N; ++i) { _access.set(i, export_value<T>(_value[i])); } } operator T*() { return _access.isNull() ? NULL : &_value[0]; } operator const T*() const { return _access.isNull() ? NULL : &_value[0]; } }; template <typename T> class access_typed_array { protected: std::vector<T> _value; emscripten::val& _access; public: access_typed_array(emscripten::val& access): _access(access) { _value.resize(_access["length"].template as<size_t>()); emscripten::val(emscripten::typed_memory_view<T>(_value.size(), _value.data())).call<void>("set", _access); } ~access_typed_array() { _access.call<void>("set", emscripten::typed_memory_view<T>(_value.size(), _value.data())); } T* data() { return _value.data(); } const T* data() const { return _value.data(); } size_t size() { return _value.size(); } operator std::vector<T>&() { return _value; } operator const std::vector<T>&() const { return _value; } }; ImVec2& import_ImVec2(const emscripten::val& value, ImVec2& out) { out.x = import_value<float>(value["x"]); out.y = import_value<float>(value["y"]); return out; } ImVec2 import_ImVec2(const emscripten::val& value) { ImVec2 out; import_ImVec2(value, out); return out; } emscripten::val export_ImVec2(const ImVec2& value, emscripten::val out) { out.set("x", export_value<float>(value.x)); out.set("y", export_value<float>(value.y)); return out; } emscripten::val export_ImVec2(const ImVec2& value) { return export_ImVec2(value, emscripten::val::object()); } template <> ImVec2 import_value(const emscripten::val& value) { return import_ImVec2(value); } emscripten::val ImVec2_Set(emscripten::val that, emscripten::val x, emscripten::val y) { that.set("x", x); that.set("y", y); return that; } emscripten::val ImVec2_Copy(emscripten::val that, emscripten::val other) { that.set("x", other["x"]); that.set("y", other["y"]); return that; } bool ImVec2_Equals(const emscripten::val that, emscripten::val other) { if (!that["x"].strictlyEquals(other["x"])) { return false; } if (!that["y"].strictlyEquals(other["y"])) { return false; } return true; } EMSCRIPTEN_BINDINGS(ImVec2) { emscripten::class_<ImVec2>("ImVec2") // no constructors for EmscriptenClassReference // .constructor() // .constructor<float, float>() CLASS_MEMBER(ImVec2, x) CLASS_MEMBER(ImVec2, y) .function("Set", &ImVec2_Set) .function("Copy", &ImVec2_Copy) .function("Equals", &ImVec2_Equals) ; } ImVec4& import_ImVec4(const emscripten::val& value, ImVec4& out) { out.x = import_value<float>(value["x"]); out.y = import_value<float>(value["y"]); out.z = import_value<float>(value["z"]); out.w = import_value<float>(value["w"]); return out; } ImVec4 import_ImVec4(const emscripten::val& value) { ImVec4 out; import_ImVec4(value, out); return out; } emscripten::val export_ImVec4(const ImVec4& value, emscripten::val out) { out.set("x", export_value<float>(value.x)); out.set("y", export_value<float>(value.y)); out.set("z", export_value<float>(value.z)); out.set("w", export_value<float>(value.w)); return out; } emscripten::val export_ImVec4(const ImVec4& value) { return export_ImVec4(value, emscripten::val::object()); } template <> ImVec4 import_value(const emscripten::val& value) { return import_ImVec4(value); } emscripten::val ImVec4_Set(emscripten::val that, const emscripten::val x, const emscripten::val y, const emscripten::val z, const emscripten::val w) { that.set("x", x); that.set("y", y); that.set("z", z); that.set("w", w); return that; } emscripten::val ImVec4_Copy(emscripten::val that, emscripten::val other) { that.set("x", other["x"]); that.set("y", other["y"]); that.set("z", other["z"]); that.set("w", other["w"]); return that; } bool ImVec4_Equals(const emscripten::val that, emscripten::val other) { if (!that["x"].strictlyEquals(other["x"])) { return false; } if (!that["y"].strictlyEquals(other["y"])) { return false; } if (!that["z"].strictlyEquals(other["z"])) { return false; } if (!that["w"].strictlyEquals(other["w"])) { return false; } return true; } EMSCRIPTEN_BINDINGS(ImVec4) { emscripten::class_<ImVec4>("ImVec4") // no constructors for EmscriptenClassReference // .constructor() // .constructor<float, float, float, float>() CLASS_MEMBER(ImVec4, x) CLASS_MEMBER(ImVec4, y) CLASS_MEMBER(ImVec4, z) CLASS_MEMBER(ImVec4, w) .function("Set", &ImVec4_Set) .function("Copy", &ImVec4_Copy) .function("Equals", &ImVec4_Equals) ; } // Shared state of InputText(), passed to callback when a ImGuiInputTextFlags_Callback* flag is used and the corresponding callback is triggered. // struct ImGuiInputTextCallbackData EMSCRIPTEN_BINDINGS(ImGuiInputTextCallbackData) { emscripten::class_<ImGuiInputTextCallbackData>("ImGuiInputTextCallbackData") // ImGuiInputTextFlags EventFlag; // One of ImGuiInputTextFlags_Callback* // Read-only CLASS_MEMBER(ImGuiInputTextCallbackData, EventFlag) // ImGuiInputTextFlags Flags; // What user passed to InputText() // Read-only CLASS_MEMBER(ImGuiInputTextCallbackData, Flags) // void* UserData; // What user passed to InputText() // Read-only // bool ReadOnly; // Read-only mode // Read-only // CLASS_MEMBER(ImGuiInputTextCallbackData, ReadOnly) // CharFilter event: // ImWchar EventChar; // Character input // Read-write (replace character or set to zero) CLASS_MEMBER(ImGuiInputTextCallbackData, EventChar) // Completion,History,Always events: // If you modify the buffer contents make sure you update 'BufTextLen' and set 'BufDirty' to true. // ImGuiKey EventKey; // Key pressed (Up/Down/TAB) // Read-only CLASS_MEMBER(ImGuiInputTextCallbackData, EventKey) // char* Buf; // Current text buffer // Read-write (pointed data only, can't replace the actual pointer) CLASS_MEMBER_GET_SET(ImGuiInputTextCallbackData, Buf, { return emscripten::val(std::string(that.Buf)); }, { strncpy(that.Buf, value.as<std::string>().c_str(), that.BufSize - 1); } ) // int BufTextLen; // Current text length in bytes // Read-write CLASS_MEMBER(ImGuiInputTextCallbackData, BufTextLen) // int BufSize; // Maximum text length in bytes // Read-only CLASS_MEMBER(ImGuiInputTextCallbackData, BufSize) // bool BufDirty; // Set if you modify Buf/BufTextLen!! // Write CLASS_MEMBER(ImGuiInputTextCallbackData, BufDirty) // int CursorPos; // // Read-write CLASS_MEMBER(ImGuiInputTextCallbackData, CursorPos) // int SelectionStart; // // Read-write (== to SelectionEnd when no selection) CLASS_MEMBER(ImGuiInputTextCallbackData, SelectionStart) // int SelectionEnd; // // Read-write CLASS_MEMBER(ImGuiInputTextCallbackData, SelectionEnd) // NB: Helper functions for text manipulation. Calling those function loses selection. // IMGUI_API void DeleteChars(int pos, int bytes_count); CLASS_METHOD(ImGuiInputTextCallbackData, DeleteChars) // IMGUI_API void InsertChars(int pos, const char* text, const char* text_end = NULL); .function("InsertChars", FUNCTION(void, (ImGuiInputTextCallbackData& that, int pos, std::string text), { that.InsertChars(pos, text.c_str(), NULL); })) // bool HasSelection() const { return SelectionStart != SelectionEnd; } CLASS_METHOD(ImGuiInputTextCallbackData, HasSelection) ; } // Resizing callback data to apply custom constraint. As enabled by SetNextWindowSizeConstraints(). Callback is called during the next Begin(). // NB: For basic min/max size constraint on each axis you don't need to use the callback! The SetNextWindowSizeConstraints() parameters are enough. // struct ImGuiSizeCallbackData // { // void* UserData; // Read-only. What user passed to SetNextWindowSizeConstraints() // ImVec2 Pos; // Read-only. Window position, for reference. // ImVec2 CurrentSize; // Read-only. Current window size. // ImVec2 DesiredSize; // Read-write. Desired size, based on user's mouse position. Write to this field to restrain resizing. // }; EMSCRIPTEN_BINDINGS(ImGuiSizeCallbackData) { emscripten::class_<ImGuiSizeCallbackData>("ImGuiSizeCallbackData") CLASS_MEMBER_GET_RAW_REFERENCE(ImGuiSizeCallbackData, Pos) CLASS_MEMBER_GET_RAW_REFERENCE(ImGuiSizeCallbackData, CurrentSize) CLASS_MEMBER_GET_RAW_REFERENCE(ImGuiSizeCallbackData, DesiredSize) ; } EMSCRIPTEN_BINDINGS(ImGuiListClipper) { emscripten::class_<ImGuiListClipper>("ImGuiListClipper") .constructor() .constructor<int>() .constructor<int, float>() CLASS_MEMBER(ImGuiListClipper, StartPosY) CLASS_MEMBER(ImGuiListClipper, ItemsHeight) CLASS_MEMBER(ImGuiListClipper, ItemsCount) CLASS_MEMBER(ImGuiListClipper, StepNo) CLASS_MEMBER(ImGuiListClipper, DisplayStart) CLASS_MEMBER(ImGuiListClipper, DisplayEnd) CLASS_METHOD(ImGuiListClipper, Step) CLASS_METHOD(ImGuiListClipper, Begin) CLASS_METHOD(ImGuiListClipper, End) ; } EMSCRIPTEN_BINDINGS(ImDrawCmd) { emscripten::class_<ImDrawCmd>("ImDrawCmd") CLASS_MEMBER(ImDrawCmd, ElemCount) CLASS_MEMBER_GET_RAW_REFERENCE(ImDrawCmd, ClipRect) CLASS_MEMBER_GET(ImDrawCmd, TextureId, { return emscripten::val((int) that.TextureId); }) CLASS_MEMBER(ImDrawCmd, VtxOffset) CLASS_MEMBER(ImDrawCmd, IdxOffset) ; } EMSCRIPTEN_BINDINGS(ImDrawList) { emscripten::class_<ImDrawList>("ImDrawList") .function("IterateDrawCmds", FUNCTION(void, (const ImDrawList* that, emscripten::val callback), { unsigned int ElemStart = 0; for (const ImDrawCmd* pcmd = that->CmdBuffer.begin(); pcmd != that->CmdBuffer.end(); pcmd++) { callback(emscripten::val(pcmd), emscripten::val(ElemStart)); ElemStart += pcmd->ElemCount; } }), emscripten::allow_raw_pointers()) // This is what you have to render // ImVector<ImDrawCmd> CmdBuffer; // Draw commands. Typically 1 command = 1 GPU draw call, unless the command is a callback. // ImVector<ImDrawIdx> IdxBuffer; // Index buffer. Each command consume ImDrawCmd::ElemCount of those CLASS_MEMBER_GET(ImDrawList, IdxBuffer, { return emscripten::val(emscripten::typed_memory_view((size_t)(that.IdxBuffer.size() * sizeof(ImDrawIdx)), (char *) &that.IdxBuffer.front())); }) CLASS_MEMBER_GET(ImDrawList, VtxBuffer, { return emscripten::val(emscripten::typed_memory_view((size_t)(that.VtxBuffer.size() * sizeof(ImDrawVert)), (char *) &that.VtxBuffer.front())); }) // ImDrawListFlags Flags; // Flags, you may poke into these to adjust anti-aliasing settings per-primitive. CLASS_MEMBER(ImDrawList, Flags) // [Internal, used while building lists] // const ImDrawListSharedData* _Data; // Pointer to shared draw data (you can use ImGui::GetDrawListSharedData() to get the one from current ImGui context) // const char* _OwnerName; // Pointer to owner window's name for debugging // unsigned int _VtxCurrentIdx; // [Internal] == VtxBuffer.Size // ImDrawVert* _VtxWritePtr; // [Internal] point within VtxBuffer.Data after each add command (to avoid using the ImVector<> operators too much) // ImDrawIdx* _IdxWritePtr; // [Internal] point within IdxBuffer.Data after each add command (to avoid using the ImVector<> operators too much) // ImVector<ImVec4> _ClipRectStack; // [Internal] // ImVector<ImTextureID> _TextureIdStack; // [Internal] // ImVector<ImVec2> _Path; // [Internal] current path building // int _ChannelsCurrent; // [Internal] current channel number (0) // int _ChannelsCount; // [Internal] number of active channels (1+) // ImVector<ImDrawChannel> _Channels; // [Internal] draw channels for columns API (not resized down so _ChannelsCount may be smaller than _Channels.Size) // ImDrawList(const ImDrawListSharedData* shared_data) { _Data = shared_data; _OwnerName = NULL; Clear(); } // ~ImDrawList() { ClearFreeMemory(); } // IMGUI_API void PushClipRect(ImVec2 clip_rect_min, ImVec2 clip_rect_max, bool intersect_with_current_clip_rect = false); // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling) .function("PushClipRect", FUNCTION(void, (ImDrawList& that, emscripten::val clip_rect_min, emscripten::val clip_rect_max, bool intersect_with_current_clip_rect), { that.PushClipRect(import_ImVec2(clip_rect_min), import_ImVec2(clip_rect_max), intersect_with_current_clip_rect); })) // IMGUI_API void PushClipRectFullScreen(); CLASS_METHOD(ImDrawList, PushClipRectFullScreen) // IMGUI_API void PopClipRect(); CLASS_METHOD(ImDrawList, PopClipRect) // IMGUI_API void PushTextureID(const ImTextureID& texture_id); .function("PushTextureID", FUNCTION(void, (ImDrawList& that, emscripten::val texture_id), { that.PushTextureID((ImTextureID) texture_id.as<int>()); })) // IMGUI_API void PopTextureID(); CLASS_METHOD(ImDrawList, PopTextureID) // inline ImVec2 GetClipRectMin() const { const ImVec4& cr = _ClipRectStack.back(); return ImVec2(cr.x, cr.y); } .function("GetClipRectMin", FUNCTION(emscripten::val, (ImDrawList& that, emscripten::val out), { return export_ImVec2(that.GetClipRectMin(), out); })) // inline ImVec2 GetClipRectMax() const { const ImVec4& cr = _ClipRectStack.back(); return ImVec2(cr.z, cr.w); } .function("GetClipRectMax", FUNCTION(emscripten::val, (ImDrawList& that, emscripten::val out), { return export_ImVec2(that.GetClipRectMax(), out); })) // Primitives // IMGUI_API void AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness = 1.0f); .function("AddLine", FUNCTION(void, (ImDrawList& that, emscripten::val a, emscripten::val b, ImU32 col, float thickness), { that.AddLine(import_ImVec2(a), import_ImVec2(b), col, thickness); })) // IMGUI_API void AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners_flags = ImDrawCornerFlags_All, float thickness = 1.0f); // a: upper-left, b: lower-right, rounding_corners_flags: 4-bits corresponding to which corner to round .function("AddRect", FUNCTION(void, (ImDrawList& that, emscripten::val a, emscripten::val b, ImU32 col, float rounding, int rounding_corners_flags, float thickness), { that.AddRect(import_ImVec2(a), import_ImVec2(b), col, rounding, rounding_corners_flags, thickness); })) // IMGUI_API void AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners_flags = ImDrawCornerFlags_All); // a: upper-left, b: lower-right .function("AddRectFilled", FUNCTION(void, (ImDrawList& that, emscripten::val a, emscripten::val b, ImU32 col, float rounding, int rounding_corners_flags), { that.AddRectFilled(import_ImVec2(a), import_ImVec2(b), col, rounding, rounding_corners_flags); })) // IMGUI_API void AddRectFilledMultiColor(const ImVec2& a, const ImVec2& b, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left); .function("AddRectFilledMultiColor", FUNCTION(void, (ImDrawList& that, emscripten::val a, emscripten::val b, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left), { that.AddRectFilledMultiColor(import_ImVec2(a), import_ImVec2(b), col_upr_left, col_upr_right, col_bot_right, col_bot_left); })) // IMGUI_API void AddQuad(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col, float thickness = 1.0f); .function("AddQuad", FUNCTION(void, (ImDrawList& that, emscripten::val a, emscripten::val b, emscripten::val c, emscripten::val d, ImU32 col, float thickness), { that.AddQuad(import_ImVec2(a), import_ImVec2(b), import_ImVec2(c), import_ImVec2(d), col, thickness); })) // IMGUI_API void AddQuadFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col); .function("AddQuadFilled", FUNCTION(void, (ImDrawList& that, emscripten::val a, emscripten::val b, emscripten::val c, emscripten::val d, ImU32 col), { that.AddQuadFilled(import_ImVec2(a), import_ImVec2(b), import_ImVec2(c), import_ImVec2(d), col); })) // IMGUI_API void AddTriangle(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col, float thickness = 1.0f); .function("AddTriangle", FUNCTION(void, (ImDrawList& that, emscripten::val a, emscripten::val b, emscripten::val c, ImU32 col, float thickness), { that.AddTriangle(import_ImVec2(a), import_ImVec2(b), import_ImVec2(c), col, thickness); })) // IMGUI_API void AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col); .function("AddTriangleFilled", FUNCTION(void, (ImDrawList& that, emscripten::val a, emscripten::val b, emscripten::val c, ImU32 col), { that.AddTriangleFilled(import_ImVec2(a), import_ImVec2(b), import_ImVec2(c), col); })) // IMGUI_API void AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12, float thickness = 1.0f); .function("AddCircle", FUNCTION(void, (ImDrawList& that, emscripten::val centre, float radius, ImU32 col, int num_segments, float thickness), { that.AddCircle(import_ImVec2(centre), radius, col, num_segments, thickness); })) // IMGUI_API void AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12); .function("AddCircleFilled", FUNCTION(void, (ImDrawList& that, emscripten::val centre, float radius, ImU32 col, int num_segments), { that.AddCircleFilled(import_ImVec2(centre), radius, col, num_segments); })) // IMGUI_API void AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL); .function("AddText_A", FUNCTION(void, (ImDrawList& that, emscripten::val pos, ImU32 col, std::string text_begin), { that.AddText(import_ImVec2(pos), col, text_begin.c_str(), NULL); })) // IMGUI_API void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL); .function("AddText_B", FUNCTION(void, (ImDrawList& that, emscripten::val font, float font_size, emscripten::val pos, ImU32 col, std::string text_begin, float wrap_width, emscripten::val cpu_fine_clip_rect), { ImFont* _font = font.as<ImFont*>(emscripten::allow_raw_pointers()); that.AddText(_font, font_size, import_ImVec2(pos), col, text_begin.c_str(), NULL, wrap_width, import_maybe_null_value<ImVec4>(cpu_fine_clip_rect)); })) // IMGUI_API void AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a = ImVec2(0,0), const ImVec2& uv_b = ImVec2(1,1), ImU32 col = 0xFFFFFFFF); .function("AddImage", FUNCTION(void, (ImDrawList& that, emscripten::val user_texture_id, emscripten::val a, emscripten::val b, emscripten::val uv_a, emscripten::val uv_b, ImU32 col), { that.AddImage((ImTextureID) user_texture_id.as<int>(), import_ImVec2(a), import_ImVec2(b), import_ImVec2(uv_a), import_ImVec2(uv_b), col); })) // IMGUI_API void AddImageQuad(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a = ImVec2(0,0), const ImVec2& uv_b = ImVec2(1,0), const ImVec2& uv_c = ImVec2(1,1), const ImVec2& uv_d = ImVec2(0,1), ImU32 col = 0xFFFFFFFF); .function("AddImageQuad", FUNCTION(void, (ImDrawList& that, emscripten::val user_texture_id, emscripten::val a, emscripten::val b, emscripten::val c, emscripten::val d, emscripten::val uv_a, emscripten::val uv_b, emscripten::val uv_c, emscripten::val uv_d, ImU32 col), { that.AddImageQuad((ImTextureID) user_texture_id.as<int>(), import_ImVec2(a), import_ImVec2(b), import_ImVec2(c), import_ImVec2(d), import_ImVec2(uv_a), import_ImVec2(uv_b), import_ImVec2(uv_c), import_ImVec2(uv_d), col); })) // IMGUI_API void AddImageRounded(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col, float rounding, int rounding_corners = ImDrawCornerFlags_All); .function("AddImageRounded", FUNCTION(void, (ImDrawList& that, emscripten::val user_texture_id, emscripten::val a, emscripten::val b, emscripten::val uv_a, emscripten::val uv_b, ImU32 col, float rounding, int rounding_corners), { that.AddImageRounded((ImTextureID) user_texture_id.as<int>(), import_ImVec2(a), import_ImVec2(b), import_ImVec2(uv_a), import_ImVec2(uv_b), col, rounding, rounding_corners); })) // IMGUI_API void AddPolyline(const ImVec2* points, const int num_points, ImU32 col, bool closed, float thickness); .function("AddPolyline", FUNCTION(void, (ImDrawList& that, emscripten::val points, const int num_points, ImU32 col, bool closed, float thickness), { ImVec2 _points[num_points]; for (int i = 0; i < num_points; ++i) { _points[i] = import_ImVec2(points[i]); } that.AddPolyline(_points, num_points, col, closed, thickness); })) // IMGUI_API void AddConvexPolyFilled(const ImVec2* points, const int num_points, ImU32 col); .function("AddConvexPolyFilled", FUNCTION(void, (ImDrawList& that, emscripten::val points, const int num_points, ImU32 col), { ImVec2 _points[num_points]; for (int i = 0; i < num_points; ++i) { _points[i] = import_ImVec2(points[i]); } that.AddConvexPolyFilled(_points, num_points, col); })) // IMGUI_API void AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments = 0); .function("AddBezierCurve", FUNCTION(void, (ImDrawList& that, emscripten::val pos0, emscripten::val cp0, emscripten::val cp1, emscripten::val pos1, ImU32 col, float thickness, int num_segments), { that.AddBezierCurve(import_ImVec2(pos0), import_ImVec2(cp0), import_ImVec2(cp1), import_ImVec2(pos1), col, thickness, num_segments); })) // Stateful path API, add points then finish with PathFill() or PathStroke() // inline void PathClear() { _Path.resize(0); } CLASS_METHOD(ImDrawList, PathClear) // inline void PathLineTo(const ImVec2& pos) { _Path.push_back(pos); } .function("PathLineTo", FUNCTION(void, (ImDrawList& that, emscripten::val pos), { that.PathLineTo(import_ImVec2(pos)); })) // inline void PathLineToMergeDuplicate(const ImVec2& pos) { if (_Path.Size == 0 || memcmp(&_Path[_Path.Size-1], &pos, 8) != 0) _Path.push_back(pos); } .function("PathLineToMergeDuplicate", FUNCTION(void, (ImDrawList& that, emscripten::val pos), { that.PathLineToMergeDuplicate(import_ImVec2(pos)); })) // inline void PathFillConvex(ImU32 col) { AddConvexPolyFilled(_Path.Data, _Path.Size, col); PathClear(); } .function("PathFillConvex", FUNCTION(void, (ImDrawList& that, ImU32 col), { that.PathFillConvex(col); })) // inline void PathStroke(ImU32 col, bool closed, float thickness = 1.0f) { AddPolyline(_Path.Data, _Path.Size, col, closed, thickness); PathClear(); } .function("PathStroke", FUNCTION(void, (ImDrawList& that, ImU32 col, bool closed, float thickness), { that.PathStroke(col, closed, thickness); })) // IMGUI_API void PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments = 10); .function("PathArcTo", FUNCTION(void, (ImDrawList& that, emscripten::val centre, float radius, float a_min, float a_max, int num_segments), { that.PathArcTo(import_ImVec2(centre), radius, a_min, a_max, num_segments); })) // IMGUI_API void PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle .function("PathArcToFast", FUNCTION(void, (ImDrawList& that, emscripten::val centre, float radius, int a_min_of_12, int a_max_of_12), { that.PathArcToFast(import_ImVec2(centre), radius, a_min_of_12, a_max_of_12); })) // IMGUI_API void PathBezierCurveTo(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, int num_segments = 0); .function("PathBezierCurveTo", FUNCTION(void, (ImDrawList& that, emscripten::val p1, emscripten::val p2, emscripten::val p3, int num_segments), { that.PathBezierCurveTo(import_ImVec2(p1), import_ImVec2(p2), import_ImVec2(p3), num_segments); })) // IMGUI_API void PathRect(const ImVec2& rect_min, const ImVec2& rect_max, float rounding = 0.0f, int rounding_corners_flags = ImDrawCornerFlags_All); .function("PathRect", FUNCTION(void, (ImDrawList& that, emscripten::val rect_min, emscripten::val rect_max, float rounding, int rounding_corners_flags), { that.PathRect(import_ImVec2(rect_min), import_ImVec2(rect_max), rounding, rounding_corners_flags); })) // Channels // - Use to simulate layers. By switching channels to can render out-of-order (e.g. submit foreground primitives before background primitives) // - Use to minimize draw calls (e.g. if going back-and-forth between multiple non-overlapping clipping rectangles, prefer to append into separate channels then merge at the end) // IMGUI_API void ChannelsSplit(int channels_count); CLASS_METHOD(ImDrawList, ChannelsSplit) // IMGUI_API void ChannelsMerge(); CLASS_METHOD(ImDrawList, ChannelsMerge) // IMGUI_API void ChannelsSetCurrent(int channel_index); CLASS_METHOD(ImDrawList, ChannelsSetCurrent) // Advanced // IMGUI_API void AddCallback(ImDrawCallback callback, void* callback_data); // Your rendering function must check for 'UserCallback' in ImDrawCmd and call the function instead of rendering triangles. .function("AddCallback", FUNCTION(void, (ImDrawList& that, emscripten::val callback, emscripten::val callback_data), { // TODO })) // IMGUI_API void AddDrawCmd(); // This is useful if you need to forcefully create a new draw call (to allow for dependent rendering / blending). Otherwise primitives are merged into the same draw-call as much as possible CLASS_METHOD(ImDrawList, AddDrawCmd) // IMGUI_API ImDrawList* CloneOutput() const; // Create a clone of the CmdBuffer/IdxBuffer/VtxBuffer. // Internal helpers // NB: all primitives needs to be reserved via PrimReserve() beforehand! // IMGUI_API void Clear(); CLASS_METHOD(ImDrawList, Clear) // IMGUI_API void ClearFreeMemory(); CLASS_METHOD(ImDrawList, ClearFreeMemory) // IMGUI_API void PrimReserve(int idx_count, int vtx_count); CLASS_METHOD(ImDrawList, PrimReserve) // IMGUI_API void PrimRect(const ImVec2& a, const ImVec2& b, ImU32 col); // Axis aligned rectangle (composed of two triangles) .function("PrimRect", FUNCTION(void, (ImDrawList& that, emscripten::val a, emscripten::val b, ImU32 col), { that.PrimRect(import_ImVec2(a), import_ImVec2(b), col); })) // IMGUI_API void PrimRectUV(const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col); .function("PrimRectUV", FUNCTION(void, (ImDrawList& that, emscripten::val a, emscripten::val b, emscripten::val uv_a, emscripten::val uv_b, ImU32 col), { that.PrimRectUV(import_ImVec2(a), import_ImVec2(b), import_ImVec2(uv_a), import_ImVec2(uv_b), col); })) // IMGUI_API void PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col); .function("PrimQuadUV", FUNCTION(void, (ImDrawList& that, emscripten::val a, emscripten::val b, emscripten::val c, emscripten::val d, emscripten::val uv_a, emscripten::val uv_b, emscripten::val uv_c, emscripten::val uv_d, ImU32 col), { that.PrimQuadUV(import_ImVec2(a), import_ImVec2(b), import_ImVec2(c), import_ImVec2(d), import_ImVec2(uv_a), import_ImVec2(uv_b), import_ImVec2(uv_c), import_ImVec2(uv_d), col); })) // inline void PrimWriteVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col){ _VtxWritePtr->pos = pos; _VtxWritePtr->uv = uv; _VtxWritePtr->col = col; _VtxWritePtr++; _VtxCurrentIdx++; } .function("PrimWriteVtx", FUNCTION(void, (ImDrawList& that, emscripten::val pos, emscripten::val uv, ImU32 col), { that.PrimWriteVtx(import_ImVec2(pos), import_ImVec2(uv), col); })) // inline void PrimWriteIdx(ImDrawIdx idx) { *_IdxWritePtr = idx; _IdxWritePtr++; } .function("PrimWriteIdx", FUNCTION(void, (ImDrawList& that, ImDrawIdx idx), { that.PrimWriteIdx(idx); })) // inline void PrimVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col) { PrimWriteIdx((ImDrawIdx)_VtxCurrentIdx); PrimWriteVtx(pos, uv, col); } .function("PrimVtx", FUNCTION(void, (ImDrawList& that, emscripten::val pos, emscripten::val uv, ImU32 col), { that.PrimVtx(import_ImVec2(pos), import_ImVec2(uv), col); })) // IMGUI_API void UpdateClipRect(); CLASS_METHOD(ImDrawList, UpdateClipRect) // IMGUI_API void UpdateTextureID(); CLASS_METHOD(ImDrawList, UpdateTextureID) ; } EMSCRIPTEN_BINDINGS(ImDrawData) { emscripten::class_<ImDrawData>("ImDrawData") .function("IterateDrawLists", FUNCTION(void, (const ImDrawData* that, emscripten::val callback), { for (int n = 0; n < that->CmdListsCount; n++) { const ImDrawList* cmd_list = that->CmdLists[n]; callback(emscripten::val(cmd_list)); } }), emscripten::allow_raw_pointers()) // bool Valid; // Only valid after Render() is called and before the next NewFrame() is called. CLASS_MEMBER(ImDrawData, Valid) // ImDrawList** CmdLists; // int CmdListsCount; CLASS_MEMBER(ImDrawData, CmdListsCount) // int TotalIdxCount; // For convenience, sum of all cmd_lists idx_buffer.Size CLASS_MEMBER(ImDrawData, TotalIdxCount) // int TotalVtxCount; // For convenience, sum of all cmd_lists vtx_buffer.Size CLASS_MEMBER(ImDrawData, TotalVtxCount) // ImVec2 DisplayPos; // Upper-left position of the viewport to render (== upper-left of the orthogonal projection matrix to use) CLASS_MEMBER_GET_RAW_REFERENCE(ImDrawData, DisplayPos) // ImVec2 DisplaySize; // Size of the viewport to render (== io.DisplaySize for the main viewport) (DisplayPos + DisplaySize == lower-right of the orthogonal projection matrix to use) CLASS_MEMBER_GET_RAW_REFERENCE(ImDrawData, DisplaySize) // ImVec2 FramebufferScale; // Amount of pixels for each unit of DisplaySize. Based on io.DisplayFramebufferScale. Generally (1,1) on normal display, (2,2) on OSX with Retina display. CLASS_MEMBER_GET_RAW_REFERENCE(ImDrawData, FramebufferScale) // Functions // ImDrawData() { Valid = false; CmdLists = NULL; CmdListsCount = TotalVtxCount = TotalIdxCount = 0; } // IMGUI_API void DeIndexAllBuffers(); // For backward compatibility or convenience: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering! CLASS_METHOD(ImDrawData, DeIndexAllBuffers) // IMGUI_API void ScaleClipRects(const ImVec2& fb_scale); // Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than ImGui expects, or if there is a difference between your window resolution and framebuffer resolution. .function("ScaleClipRects", FUNCTION(void, (ImDrawData& that, emscripten::val fb_scale), { that.ScaleClipRects(import_ImVec2(fb_scale)); })) ; } EMSCRIPTEN_BINDINGS(ImFontGlyph) { emscripten::class_<ImFontGlyph>("ImFontGlyph") // ImWchar Codepoint; // 0x0000..0xFFFF CLASS_MEMBER(ImFontGlyph, Codepoint) // float AdvanceX; // Distance to next character (= data from font + ImFontConfig::GlyphExtraSpacing.x baked in) CLASS_MEMBER(ImFontGlyph, AdvanceX) // float X0, Y0, X1, Y1; // Glyph corners CLASS_MEMBER(ImFontGlyph, X0) CLASS_MEMBER(ImFontGlyph, Y0) CLASS_MEMBER(ImFontGlyph, X1) CLASS_MEMBER(ImFontGlyph, Y1) // float U0, V0, U1, V1; // Texture coordinates CLASS_MEMBER(ImFontGlyph, U0) CLASS_MEMBER(ImFontGlyph, V0) CLASS_MEMBER(ImFontGlyph, U1) CLASS_MEMBER(ImFontGlyph, V1) ; } EMSCRIPTEN_BINDINGS(ImFontConfig) { emscripten::class_<ImFontConfig>("ImFontConfig") // void* FontData; // // TTF/OTF data // int FontDataSize; // // TTF/OTF data size // FontData: DataView | null; CLASS_MEMBER_GET_SET(ImFontConfig, FontData, { TODO(); return emscripten::val::null(); }, { TODO(); } ) // bool FontDataOwnedByAtlas; // true // TTF/OTF data ownership taken by the container ImFontAtlas (will delete memory itself). CLASS_MEMBER(ImFontConfig, FontDataOwnedByAtlas) // int FontNo; // 0 // Index of font within TTF/OTF file CLASS_MEMBER(ImFontConfig, FontNo) // float SizePixels; // // Size in pixels for rasterizer. CLASS_MEMBER(ImFontConfig, SizePixels) // int OversampleH, OversampleV; // 3, 1 // Rasterize at higher quality for sub-pixel positioning. We don't use sub-pixel positions on the Y axis. CLASS_MEMBER(ImFontConfig, OversampleH) CLASS_MEMBER(ImFontConfig, OversampleV) // bool PixelSnapH; // false // Align every glyph to pixel boundary. Useful e.g. if you are merging a non-pixel aligned font with the default font. If enabled, you can set OversampleH/V to 1. CLASS_MEMBER(ImFontConfig, PixelSnapH) // ImVec2 GlyphExtraSpacing; // 0, 0 // Extra spacing (in pixels) between glyphs. Only X axis is supported for now. CLASS_MEMBER_GET_RAW_REFERENCE(ImFontConfig, GlyphExtraSpacing) // ImVec2 GlyphOffset; // 0, 0 // Offset all glyphs from this font input. CLASS_MEMBER_GET_RAW_REFERENCE(ImFontConfig, GlyphOffset) // const ImWchar* GlyphRanges; // NULL // Pointer to a user-provided list of Unicode range (2 value per range, values are inclusive, zero-terminated list). THE ARRAY DATA NEEDS TO PERSIST AS LONG AS THE FONT IS ALIVE. CLASS_MEMBER_GET(ImFontConfig, GlyphRanges, { return that.GlyphRanges == NULL ? emscripten::val::null() : emscripten::val((intptr_t) that.GlyphRanges); }) // float GlyphMinAdvanceX; // 0 // Minimum AdvanceX for glyphs, set Min to align font icons, set both Min/Max to enforce mono-space font CLASS_MEMBER(ImFontConfig, GlyphMinAdvanceX) // float GlyphMaxAdvanceX; // FLT_MAX // Maximum AdvanceX for glyphs CLASS_MEMBER(ImFontConfig, GlyphMaxAdvanceX) // bool MergeMode; // false // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs). You may want to use GlyphOffset.y when merge font of different heights. CLASS_MEMBER(ImFontConfig, MergeMode) // unsigned int RasterizerFlags; // 0x00 // Settings for custom font rasterizer (e.g. ImGuiFreeType). Leave as zero if you aren't using one. CLASS_MEMBER(ImFontConfig, RasterizerFlags) // float RasterizerMultiply; // 1.0f // Brighten (>1.0f) or darken (<1.0f) font output. Brightening small fonts may be a good workaround to make them more readable. CLASS_MEMBER(ImFontConfig, RasterizerMultiply) // [Internal] // char Name[32]; // Name (strictly to ease debugging) CLASS_MEMBER_GET_SET(ImFontConfig, Name, { return emscripten::val(std::string(that.Name)); }, { strncpy(that.Name, value.as<std::string>().c_str(), sizeof(that.Name) - 1); } ) // ImFont* DstFont; CLASS_MEMBER_GET_RAW_POINTER(ImFontConfig, DstFont) // IMGUI_API ImFontConfig(); ; } EMSCRIPTEN_BINDINGS(ImFont) { emscripten::class_<ImFont>("ImFont") // Members: Hot ~62/78 bytes // float FontSize; // <user set> // Height of characters, set during loading (don't change after loading) CLASS_MEMBER(ImFont, FontSize) // float Scale; // = 1.f // Base font scale, multiplied by the per-window font scale which you can adjust with SetFontScale() CLASS_MEMBER(ImFont, Scale) // ImVec2 DisplayOffset; // = (0.f,1.f) // Offset font rendering by xx pixels CLASS_MEMBER_GET_RAW_REFERENCE(ImFont, DisplayOffset) // ImVector<ImFontGlyph> Glyphs; // // All glyphs. // CLASS_MEMBER(ImFont, Glyphs) .function("IterateGlyphs", FUNCTION(void, (ImFont* that, emscripten::val callback), { for (int n = 0; n < that->Glyphs.Size; n++) { auto glyph = &that->Glyphs[n]; callback(emscripten::val(glyph)); } }), emscripten::allow_raw_pointers()) // ImVector<float> IndexAdvanceX; // // Sparse. Glyphs->AdvanceX in a directly indexable way (more cache-friendly, for CalcTextSize functions which are often bottleneck in large UI). // CLASS_MEMBER(ImFont, IndexAdvanceX) // ImVector<unsigned short> IndexLookup; // // Sparse. Index glyphs by Unicode code-point. // CLASS_MEMBER(ImFont, IndexLookup) // const ImFontGlyph* FallbackGlyph; // == FindGlyph(FontFallbackChar) // CLASS_MEMBER(ImFont, FallbackGlyph) CLASS_MEMBER_GET_SET_RAW_POINTER(ImFont, FallbackGlyph) // float FallbackAdvanceX; // == FallbackGlyph->AdvanceX CLASS_MEMBER(ImFont, FallbackAdvanceX) // ImWchar FallbackChar; // = '?' // Replacement glyph if one isn't found. Only set via SetFallbackChar() CLASS_MEMBER(ImFont, FallbackChar) // Members: Cold ~18/26 bytes // short ConfigDataCount; // ~ 1 // Number of ImFontConfig involved in creating this font. Bigger than 1 when merging multiple font sources into one ImFont. CLASS_MEMBER(ImFont, ConfigDataCount) // ImFontConfig* ConfigData; // // Pointer within ContainerAtlas->ConfigData // CLASS_MEMBER(ImFont, ConfigData) .function("IterateConfigData", FUNCTION(void, (ImFont* that, emscripten::val callback), { for (int n = 0; n < that->ConfigDataCount; n++) { auto cfg = &that->ConfigData[n]; callback(emscripten::val(cfg)); } }), emscripten::allow_raw_pointers()) // ImFontAtlas* ContainerAtlas; // // What we has been loaded into // CLASS_MEMBER(ImFont, ContainerAtlas) // float Ascent, Descent; // // Ascent: distance from top to bottom of e.g. 'A' [0..FontSize] CLASS_MEMBER(ImFont, Ascent) CLASS_MEMBER(ImFont, Descent) // int MetricsTotalSurface;// // Total surface in pixels to get an idea of the font rasterization/texture cost (not exact, we approximate the cost of padding between glyphs) CLASS_MEMBER(ImFont, MetricsTotalSurface) // Methods // IMGUI_API ImFont(); // IMGUI_API ~ImFont(); // IMGUI_API void ClearOutputData(); CLASS_METHOD(ImFont, ClearOutputData) // IMGUI_API void BuildLookupTable(); CLASS_METHOD(ImFont, BuildLookupTable) // IMGUI_API const ImFontGlyph*FindGlyph(ImWchar c) const; .function("FindGlyph", FUNCTION(emscripten::val, (const ImFont& that, ImWchar c), { const ImFontGlyph* glyph = that.FindGlyph(c); return glyph == NULL ? emscripten::val::null() : emscripten::val(glyph); }), emscripten::allow_raw_pointers()) // IMGUI_API const ImFontGlyph*FindGlyphNoFallback(ImWchar c) const; .function("FindGlyphNoFallback", FUNCTION(emscripten::val, (const ImFont& that, ImWchar c), { const ImFontGlyph* glyph = that.FindGlyphNoFallback(c); return glyph == NULL ? emscripten::val::null() : emscripten::val(glyph); }), emscripten::allow_raw_pointers()) // IMGUI_API void SetFallbackChar(ImWchar c); CLASS_METHOD(ImFont, SetFallbackChar) // float GetCharAdvance(ImWchar c) const { return ((int)c < IndexAdvanceX.Size) ? IndexAdvanceX[(int)c] : FallbackAdvanceX; } CLASS_METHOD(ImFont, GetCharAdvance) // bool IsLoaded() const { return ContainerAtlas != NULL; } CLASS_METHOD(ImFont, IsLoaded) // const char* GetDebugName() const { return ConfigData ? ConfigData->Name : "<unknown>"; } .function("GetDebugName", FUNCTION(std::string, (const ImFont& that), { return that.GetDebugName(); })) // 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable. // 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable. // IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL) const; // utf8 .function("CalcTextSizeA", FUNCTION(emscripten::val, (const ImFont& that, float size, float max_width, float wrap_width, std::string text_begin, emscripten::val remaining, emscripten::val out), { const char* _text_begin = text_begin.c_str(); const char* _remaining = NULL; const ImVec2 text_size = that.CalcTextSizeA(size, max_width, wrap_width, _text_begin, NULL, &_remaining); if (!remaining.isNull()) { remaining.set(0, (int)(_remaining - _text_begin)); } return export_ImVec2(text_size, out); })) // IMGUI_API const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const; .function("CalcWordWrapPositionA", FUNCTION(int, (const ImFont& that, float scale, std::string text, float wrap_width), { const char* _text = text.c_str(); const char* pos = that.CalcWordWrapPositionA(scale, _text, NULL, wrap_width); return (int)(pos - _text); })) // IMGUI_API void RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, unsigned short c) const; .function("RenderChar", FUNCTION(void, (const ImFont& that, emscripten::val draw_list, float size, emscripten::val pos, ImU32 col, unsigned short c), { that.RenderChar(draw_list.as<ImDrawList*>(emscripten::allow_raw_pointers()), size, import_ImVec2(pos), col, c); })) // IMGUI_API void RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, bool cpu_fine_clip = false) const; // [Internal] // IMGUI_API void GrowIndex(int new_size); // IMGUI_API void AddGlyph(ImWchar c, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x); // IMGUI_API void AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst = true); // Makes 'dst' character/glyph points to 'src' character/glyph. Currently needs to be called AFTER fonts have been built. // #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS // typedef ImFontGlyph Glyph; // OBSOLETE 1.52+ // #endif ; } ImFontConfig import_ImFontConfig(emscripten::val value) { ImFontConfig font_cfg; // void* FontData; // // TTF/OTF data // int FontDataSize; // // TTF/OTF data size const emscripten::val FontData = value["FontData"]; if (FontData.isNull()) { font_cfg.FontData = NULL; font_cfg.FontDataSize = 0; } else { const emscripten::val buffer = FontData["buffer"]; const size_t byteOffset = FontData["byteOffset"].as<size_t>(); const size_t byteLength = FontData["byteLength"].as<size_t>(); font_cfg.FontData = NULL; // TODO font_cfg.FontDataSize = 0; // TODO printf("TODO: FontData %zu %zu\n", byteOffset, byteLength); } // bool FontDataOwnedByAtlas; // true // TTF/OTF data ownership taken by the container ImFontAtlas (will delete memory itself). font_cfg.FontDataOwnedByAtlas = value["FontDataOwnedByAtlas"].as<bool>(); // int FontNo; // 0 // Index of font within TTF/OTF file font_cfg.FontNo = value["FontNo"].as<int>(); // float SizePixels; // // Size in pixels for rasterizer. font_cfg.SizePixels = import_value<float>(value["SizePixels"]); // int OversampleH, OversampleV; // 3, 1 // Rasterize at higher quality for sub-pixel positioning. We don't use sub-pixel positions on the Y axis. font_cfg.OversampleH = value["OversampleH"].as<int>(); font_cfg.OversampleV = value["OversampleV"].as<int>(); // bool PixelSnapH; // false // Align every glyph to pixel boundary. Useful e.g. if you are merging a non-pixel aligned font with the default font. If enabled, you can set OversampleH/V to 1. font_cfg.PixelSnapH = value["PixelSnapH"].as<bool>(); // ImVec2 GlyphExtraSpacing; // 0, 0 // Extra spacing (in pixels) between glyphs. Only X axis is supported for now. font_cfg.GlyphExtraSpacing = import_ImVec2(value["GlyphExtraSpacing"]); // ImVec2 GlyphOffset; // 0, 0 // Offset all glyphs from this font input. font_cfg.GlyphOffset = import_ImVec2(value["GlyphOffset"]); // const ImWchar* GlyphRanges; // NULL // Pointer to a user-provided list of Unicode range (2 value per range, values are inclusive, zero-terminated list). THE ARRAY DATA NEEDS TO PERSIST AS LONG AS THE FONT IS ALIVE. const emscripten::val GlyphRanges = value["GlyphRanges"]; font_cfg.GlyphRanges = GlyphRanges.isNull() ? NULL : (const ImWchar*) GlyphRanges.as<intptr_t>(); // float GlyphMinAdvanceX; // 0 // Minimum AdvanceX for glyphs, set Min to align font icons, set both Min/Max to enforce mono-space font font_cfg.GlyphMinAdvanceX = import_value<float>(value["GlyphMinAdvanceX"]); // float GlyphMaxAdvanceX; // FLT_MAX // Maximum AdvanceX for glyphs font_cfg.GlyphMaxAdvanceX = import_value<float>(value["GlyphMaxAdvanceX"]); // bool MergeMode; // false // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs). You may want to use GlyphOffset.y when merge font of different heights. font_cfg.MergeMode = value["MergeMode"].as<bool>(); // unsigned int RasterizerFlags; // 0x00 // Settings for custom font rasterizer (e.g. ImGuiFreeType). Leave as zero if you aren't using one. font_cfg.RasterizerFlags = value["RasterizerFlags"].as<unsigned int>(); // float RasterizerMultiply; // 1.0f // Brighten (>1.0f) or darken (<1.0f) font output. Brightening small fonts may be a good workaround to make them more readable. font_cfg.RasterizerMultiply = import_value<float>(value["RasterizerMultiply"]); // [Internal] // char Name[32]; // Name (strictly to ease debugging) strncpy(font_cfg.Name, value["Name"].as<std::string>().c_str(), sizeof(font_cfg.Name) - 1); // ImFont* DstFont; return font_cfg; } EMSCRIPTEN_BINDINGS(ImFontAtlas) { emscripten::class_<ImFontAtlas>("ImFontAtlas") // IMGUI_API ImFontAtlas(); // IMGUI_API ~ImFontAtlas(); // IMGUI_API ImFont* AddFont(const ImFontConfig* font_cfg); // IMGUI_API ImFont* AddFontDefault(const ImFontConfig* font_cfg = NULL); .function("AddFontDefault", FUNCTION(emscripten::val, (ImFontAtlas& that, emscripten::val font_cfg), { ImFontConfig _font_cfg = font_cfg.isNull() ? ImFontConfig() : import_ImFontConfig(font_cfg); ImFont* font = that.AddFontDefault(font_cfg.isNull() ? NULL : &_font_cfg); return emscripten::val(font); }), emscripten::allow_raw_pointers()) // IMGUI_API ImFont* AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // IMGUI_API ImFont* AddFontFromMemoryTTF(void* font_data, int font_size, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // Note: Transfer ownership of 'ttf_data' to ImFontAtlas! Will be deleted after Build(). Set font_cfg->FontDataOwnedByAtlas to false to keep ownership. .function("AddFontFromMemoryTTF", FUNCTION(emscripten::val, (ImFontAtlas& that, emscripten::val data, float size_pixels, emscripten::val font_cfg, emscripten::val glyph_ranges), { std::vector<unsigned char> _data; _data.resize(data["length"].as<size_t>()); emscripten::val(emscripten::typed_memory_view<unsigned char>(_data.size(), _data.data())).call<void>("set", data); size_t _data_size = _data.size(); void* _data_copy = ImGui::MemAlloc(_data_size); memcpy(_data_copy, _data.data(), _data_size); ImFontConfig _font_cfg = font_cfg.isNull() ? ImFontConfig() : import_ImFontConfig(font_cfg); ImWchar* _glyph_ranges = glyph_ranges.isNull() ? NULL : (ImWchar*) glyph_ranges.as<intptr_t>(); ImFont* font = that.AddFontFromMemoryTTF(_data_copy, _data_size, size_pixels, font_cfg.isNull() ? NULL : &_font_cfg, _glyph_ranges); return emscripten::val(font); }), emscripten::allow_raw_pointers()) // IMGUI_API ImFont* AddFontFromMemoryCompressedTTF(const void* compressed_font_data, int compressed_font_size, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data' still owned by caller. Compress with binary_to_compressed_c.cpp. // IMGUI_API ImFont* AddFontFromMemoryCompressedBase85TTF(const char* compressed_font_data_base85, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data_base85' still owned by caller. Compress with binary_to_compressed_c.cpp with -base85 parameter. // IMGUI_API void ClearTexData(); // Clear the CPU-side texture data. Saves RAM once the texture has been copied to graphics memory. CLASS_METHOD(ImFontAtlas, ClearTexData) // IMGUI_API void ClearInputData(); // Clear the input TTF data (inc sizes, glyph ranges) CLASS_METHOD(ImFontAtlas, ClearInputData) // IMGUI_API void ClearFonts(); // Clear the ImGui-side font data (glyphs storage, UV coordinates) CLASS_METHOD(ImFontAtlas, ClearFonts) // IMGUI_API void Clear(); // Clear all CLASS_METHOD(ImFontAtlas, Clear) // Build atlas, retrieve pixel data. // User is in charge of copying the pixels into graphics memory (e.g. create a texture with your engine). Then store your texture handle with SetTexID(). // RGBA32 format is provided for convenience and compatibility, but note that unless you use CustomRect to draw color data, the RGB pixels emitted from Fonts will all be white (~75% of waste). // Pitch = Width * BytesPerPixels // IMGUI_API bool Build(); // Build pixels data. This is called automatically for you by the GetTexData*** functions. CLASS_METHOD(ImFontAtlas, Build) // IMGUI_API bool IsBuilt() { return Fonts.Size > 0 && (TexPixelsAlpha8 != NULL || TexPixelsRGBA32 != NULL); } CLASS_METHOD(ImFontAtlas, IsBuilt) // IMGUI_API void GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel = NULL); // 1 byte per-pixel .function("GetTexDataAsAlpha8", FUNCTION(emscripten::val, (ImFontAtlas& that), { unsigned char* pixels = NULL; int width = -1; int height = -1; int bytes_per_pixel = -1; that.GetTexDataAsAlpha8(&pixels, &width, &height, &bytes_per_pixel); emscripten::val tex_data = emscripten::val::object(); tex_data.set(emscripten::val("pixels"), emscripten::val(emscripten::typed_memory_view(width * height * bytes_per_pixel, pixels))); tex_data.set(emscripten::val("width"), emscripten::val(width)); tex_data.set(emscripten::val("height"), emscripten::val(height)); tex_data.set(emscripten::val("bytes_per_pixel"), emscripten::val(bytes_per_pixel)); return tex_data; })) // IMGUI_API void GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel = NULL); // 4 bytes-per-pixel .function("GetTexDataAsRGBA32", FUNCTION(emscripten::val, (ImFontAtlas& that), { unsigned char* pixels = NULL; int width = -1; int height = -1; int bytes_per_pixel = -1; that.GetTexDataAsRGBA32(&pixels, &width, &height, &bytes_per_pixel); emscripten::val tex_data = emscripten::val::object(); tex_data.set(emscripten::val("pixels"), emscripten::val(emscripten::typed_memory_view(width * height * bytes_per_pixel, pixels))); tex_data.set(emscripten::val("width"), emscripten::val(width)); tex_data.set(emscripten::val("height"), emscripten::val(height)); tex_data.set(emscripten::val("bytes_per_pixel"), emscripten::val(bytes_per_pixel)); return tex_data; })) // void SetTexID(ImTextureID id) { TexID = id; } //------------------------------------------- // Glyph Ranges //------------------------------------------- // Helpers to retrieve list of common Unicode ranges (2 value per range, values are inclusive, zero-terminated list) // NB: Make sure that your string are UTF-8 and NOT in your local code page. In C++11, you can create UTF-8 string literal using the u8"Hello world" syntax. See FAQ for details. // IMGUI_API const ImWchar* GetGlyphRangesDefault(); // Basic Latin, Extended Latin .function("GetGlyphRangesDefault", FUNCTION(emscripten::val, (ImFontAtlas& that), { return emscripten::val((intptr_t) that.GetGlyphRangesDefault()); })) // IMGUI_API const ImWchar* GetGlyphRangesKorean(); // Default + Korean characters .function("GetGlyphRangesKorean", FUNCTION(emscripten::val, (ImFontAtlas& that), { return emscripten::val((intptr_t) that.GetGlyphRangesKorean()); })) // IMGUI_API const ImWchar* GetGlyphRangesJapanese(); // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs .function("GetGlyphRangesJapanese", FUNCTION(emscripten::val, (ImFontAtlas& that), { return emscripten::val((intptr_t) that.GetGlyphRangesJapanese()); })) // IMGUI_API const ImWchar* GetGlyphRangesChineseFull(); // Default + Half-Width + Japanese Hiragana/Katakana + full set of about 21000 CJK Unified Ideographs .function("GetGlyphRangesChineseFull", FUNCTION(emscripten::val, (ImFontAtlas& that), { return emscripten::val((intptr_t) that.GetGlyphRangesChineseFull()); })) // IMGUI_API const ImWchar* GetGlyphRangesChineseSimplifiedCommon();// Default + Half-Width + Japanese Hiragana/Katakana + set of 2500 CJK Unified Ideographs for common simplified Chinese .function("GetGlyphRangesChineseSimplifiedCommon", FUNCTION(emscripten::val, (ImFontAtlas& that), { return emscripten::val((intptr_t) that.GetGlyphRangesChineseSimplifiedCommon()); })) // IMGUI_API const ImWchar* GetGlyphRangesCyrillic(); // Default + about 400 Cyrillic characters .function("GetGlyphRangesCyrillic", FUNCTION(emscripten::val, (ImFontAtlas& that), { return emscripten::val((intptr_t) that.GetGlyphRangesCyrillic()); })) // IMGUI_API const ImWchar* GetGlyphRangesThai(); // Default + Thai characters .function("GetGlyphRangesThai", FUNCTION(emscripten::val, (ImFontAtlas& that), { return emscripten::val((intptr_t) that.GetGlyphRangesThai()); })) // IMGUI_API const ImWchar* GetGlyphRangesVietnamese(); // Default + Vietnamese characters .function("GetGlyphRangesVietnamese", FUNCTION(emscripten::val, (ImFontAtlas& that), { return emscripten::val((intptr_t) that.GetGlyphRangesVietnamese()); })) // Helpers to build glyph ranges from text data. Feed your application strings/characters to it then call BuildRanges(). // struct GlyphRangesBuilder // { // ImVector<unsigned char> UsedChars; // Store 1-bit per Unicode code point (0=unused, 1=used) // GlyphRangesBuilder() { UsedChars.resize(0x10000 / 8); memset(UsedChars.Data, 0, 0x10000 / 8); } // bool GetBit(int n) { return (UsedChars[n >> 3] & (1 << (n & 7))) != 0; } // void SetBit(int n) { UsedChars[n >> 3] |= 1 << (n & 7); } // Set bit 'c' in the array // void AddChar(ImWchar c) { SetBit(c); } // Add character // IMGUI_API void AddText(const char* text, const char* text_end = NULL); // Add string (each character of the UTF-8 string are added) // IMGUI_API void AddRanges(const ImWchar* ranges); // Add ranges, e.g. builder.AddRanges(ImFontAtlas::GetGlyphRangesDefault) to force add all of ASCII/Latin+Ext // IMGUI_API void BuildRanges(ImVector<ImWchar>* out_ranges); // Output new ranges // }; //------------------------------------------- // Custom Rectangles/Glyphs API //------------------------------------------- // You can request arbitrary rectangles to be packed into the atlas, for your own purposes. After calling Build(), you can query the rectangle position and render your pixels. // You can also request your rectangles to be mapped as font glyph (given a font + Unicode point), so you can render e.g. custom colorful icons and use them as regular glyphs. // struct CustomRect // { // unsigned int ID; // Input // User ID. Use <0x10000 to map into a font glyph, >=0x10000 for other/internal/custom texture data. // unsigned short Width, Height; // Input // Desired rectangle dimension // unsigned short X, Y; // Output // Packed position in Atlas // float GlyphAdvanceX; // Input // For custom font glyphs only (ID<0x10000): glyph xadvance // ImVec2 GlyphOffset; // Input // For custom font glyphs only (ID<0x10000): glyph display offset // ImFont* Font; // Input // For custom font glyphs only (ID<0x10000): target font // CustomRect() { ID = 0xFFFFFFFF; Width = Height = 0; X = Y = 0xFFFF; GlyphAdvanceX = 0.0f; GlyphOffset = ImVec2(0,0); Font = NULL; } // bool IsPacked() const { return X != 0xFFFF; } // }; // IMGUI_API int AddCustomRectRegular(unsigned int id, int width, int height); // Id needs to be >= 0x10000. Id >= 0x80000000 are reserved for ImGui and ImDrawList // IMGUI_API int AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset = ImVec2(0,0)); // Id needs to be < 0x10000 to register a rectangle to map into a specific font. // IMGUI_API void CalcCustomRectUV(const CustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max); // const CustomRect* GetCustomRectByIndex(int index) const { if (index < 0) return NULL; return &CustomRects[index]; } //------------------------------------------- // Members //------------------------------------------- // bool Locked; // Marked as Locked by ImGui::NewFrame() so attempt to modify the atlas will assert. CLASS_MEMBER(ImFontAtlas, Locked) // ImFontAtlasFlags Flags; // Build flags (see ImFontAtlasFlags_) CLASS_MEMBER(ImFontAtlas, Flags) // ImTextureID TexID; // User data to refer to the texture once it has been uploaded to user's graphic systems. It is passed back to you during rendering via the ImDrawCmd structure. CLASS_MEMBER_GET_SET(ImFontAtlas, TexID, { return emscripten::val((int) that.TexID); }, { that.TexID = (ImTextureID) value.as<int>(); } ) // int TexDesiredWidth; // Texture width desired by user before Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height. CLASS_MEMBER(ImFontAtlas, TexDesiredWidth) // int TexGlyphPadding; // Padding between glyphs within texture in pixels. Defaults to 1. CLASS_MEMBER(ImFontAtlas, TexGlyphPadding) // [Internal] // NB: Access texture data via GetTexData*() calls! Which will setup a default font for you. // unsigned char* TexPixelsAlpha8; // 1 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight // unsigned int* TexPixelsRGBA32; // 4 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight * 4 // int TexWidth; // Texture width calculated during Build(). CLASS_MEMBER(ImFontAtlas, TexWidth) // int TexHeight; // Texture height calculated during Build(). CLASS_MEMBER(ImFontAtlas, TexHeight) // ImVec2 TexUvScale; // = (1.0f/TexWidth, 1.0f/TexHeight) CLASS_MEMBER_GET_RAW_REFERENCE(ImFontAtlas, TexUvScale) // ImVec2 TexUvWhitePixel; // Texture coordinates to a white pixel CLASS_MEMBER_GET_RAW_REFERENCE(ImFontAtlas, TexUvWhitePixel) // ImVector<ImFont*> Fonts; // Hold all the fonts returned by AddFont*. Fonts[0] is the default font upon calling ImGui::NewFrame(), use ImGui::PushFont()/PopFont() to change the current font. .function("IterateFonts", FUNCTION(void, (ImFontAtlas* that, emscripten::val callback), { for (int n = 0; n < that->Fonts.Size; n++) { ImFont* font = that->Fonts.Data[n]; callback(emscripten::val(font)); } }), emscripten::allow_raw_pointers()) // ImVector<CustomRect> CustomRects; // Rectangles for packing custom texture data into the atlas. // ImVector<ImFontConfig> ConfigData; // Internal data // int CustomRectIds[1]; // Identifiers of custom texture rectangle used by ImFontAtlas/ImDrawList ; } EMSCRIPTEN_BINDINGS(ImGuiIO) { emscripten::class_<ImGuiIO>("ImGuiIO") //------------------------------------------------------------------ // Settings (fill once) // Default value: //------------------------------------------------------------------ // ImGuiConfigFlags ConfigFlags; // = 0 // See ImGuiConfigFlags_. Gamepad/keyboard navigation options. CLASS_MEMBER(ImGuiIO, ConfigFlags) // ImGuiConfigFlags BackendFlags; // = 0 // Set ImGuiBackendFlags_ enum. Set by imgui_impl_xxx files or custom back-end. CLASS_MEMBER(ImGuiIO, BackendFlags) // ImVec2 DisplaySize; // <unset> // Display size, in pixels. For clamping windows positions. CLASS_MEMBER_GET_RAW_REFERENCE(ImGuiIO, DisplaySize) // float DeltaTime; // = 1.0f/60.0f // Time elapsed since last frame, in seconds. CLASS_MEMBER(ImGuiIO, DeltaTime) // float IniSavingRate; // = 5.0f // Maximum time between saving positions/sizes to .ini file, in seconds. CLASS_MEMBER(ImGuiIO, IniSavingRate) // const char* IniFilename; // = "imgui.ini" // Path to .ini file. NULL to disable .ini saving. CLASS_MEMBER_GET_SET(ImGuiIO, IniFilename, { return that.IniFilename == NULL ? emscripten::val::null() : emscripten::val(that.IniFilename); }, { WrapImGuiContext* ctx = WrapImGuiContext::GetCurrentContext(); ctx->_ImGuiIO_IniFilename = value.as<std::string>(); that.IniFilename = value.isNull() ? NULL : ctx->_ImGuiIO_IniFilename.c_str(); } ) // const char* LogFilename; // = "imgui_log.txt" // Path to .log file (default parameter to ImGui::LogToFile when no file is specified). CLASS_MEMBER_GET_SET(ImGuiIO, LogFilename, { return that.LogFilename == NULL ? emscripten::val::null() : emscripten::val(that.LogFilename); }, { WrapImGuiContext* ctx = WrapImGuiContext::GetCurrentContext(); ctx->_ImGuiIO_LogFilename = value.as<std::string>(); that.LogFilename = value.isNull() ? NULL : ctx->_ImGuiIO_LogFilename.c_str(); } ) // float MouseDoubleClickTime; // = 0.30f // Time for a double-click, in seconds. CLASS_MEMBER(ImGuiIO, MouseDoubleClickTime) // float MouseDoubleClickMaxDist; // = 6.0f // Distance threshold to stay in to validate a double-click, in pixels. CLASS_MEMBER(ImGuiIO, MouseDoubleClickMaxDist) // float MouseDragThreshold; // = 6.0f // Distance threshold before considering we are dragging CLASS_MEMBER(ImGuiIO, MouseDragThreshold) // int KeyMap[ImGuiKey_COUNT]; // <unset> // Map of indices into the KeysDown[512] entries array .function("_getAt_KeyMap", FUNCTION(int, (const ImGuiIO& that, ImGuiKey index), { return (0 <= index && index < ImGuiKey_COUNT) ? that.KeyMap[index] : -1; })) .function("_setAt_KeyMap", FUNCTION(bool, (ImGuiIO& that, ImGuiKey index, int value), { if (0 <= index && index < ImGuiKey_COUNT) { that.KeyMap[index] = value; return true; } return false; })) // float KeyRepeatDelay; // = 0.250f // When holding a key/button, time before it starts repeating, in seconds (for buttons in Repeat mode, etc.). CLASS_MEMBER(ImGuiIO, KeyRepeatDelay) // float KeyRepeatRate; // = 0.050f // When holding a key/button, rate at which it repeats, in seconds. CLASS_MEMBER(ImGuiIO, KeyRepeatRate) // void* UserData; // = NULL // Store your own data for retrieval by callbacks. CLASS_MEMBER_GET_SET(ImGuiIO, UserData, { return WrapImGuiContext::GetCurrentContext()->_ImGuiIO_UserData; }, { WrapImGuiContext::GetCurrentContext()->_ImGuiIO_UserData = value; }) // ImFontAtlas* Fonts; // <auto> // Load and assemble one or more fonts into a single tightly packed texture. Output to Fonts array. CLASS_MEMBER_GET_RAW_POINTER(ImGuiIO, Fonts) // float FontGlobalScale; // = 1.0f // Global scale all fonts CLASS_MEMBER(ImGuiIO, FontGlobalScale) // bool FontAllowUserScaling; // = false // Allow user scaling text of individual window with CTRL+Wheel. CLASS_MEMBER(ImGuiIO, FontAllowUserScaling) // ImFont* FontDefault; // = NULL // Font to use on NewFrame(). Use NULL to uses Fonts->Fonts[0]. CLASS_MEMBER_GET_SET_RAW_POINTER(ImGuiIO, FontDefault) // ImVec2 DisplayFramebufferScale; // = (1.0f,1.0f) // For retina display or other situations where window coordinates are different from framebuffer coordinates. User storage only, presently not used by ImGui. CLASS_MEMBER_GET_RAW_REFERENCE(ImGuiIO, DisplayFramebufferScale) // Advanced/subtle behaviors // bool MouseDrawCursor; // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor). CLASS_MEMBER(ImGuiIO, MouseDrawCursor) // bool ConfigMacOSXBehaviors; // = defined(__APPLE__) // OS X style: Text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl CLASS_MEMBER(ImGuiIO, ConfigMacOSXBehaviors) // bool ConfigInputTextCursorBlink; // = true // Enable blinking cursor, for users who consider it annoying. CLASS_MEMBER(ImGuiIO, ConfigInputTextCursorBlink) // bool ConfigWindowsResizeFromEdges; // = false // [BETA] Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback. (This used to be the ImGuiWindowFlags_ResizeFromAnySide flag) CLASS_MEMBER(ImGuiIO, ConfigWindowsResizeFromEdges) // bool ConfigWindowsMoveFromTitleBarOnly;// = false // [BETA] Set to true to only allow moving windows when clicked+dragged from the title bar. Windows without a title bar are not affected. CLASS_MEMBER(ImGuiIO, ConfigWindowsMoveFromTitleBarOnly) //------------------------------------------------------------------ // Settings (User Functions) //------------------------------------------------------------------ CLASS_MEMBER_GET_SET(ImGuiIO, BackendPlatformName, { return WrapImGuiContext::GetCurrentContext()->_ImGuiIO_BackendPlatformName; }, { WrapImGuiContext::GetCurrentContext()->_ImGuiIO_BackendPlatformName = value; } ) CLASS_MEMBER_GET_SET(ImGuiIO, BackendRendererName, { return WrapImGuiContext::GetCurrentContext()->_ImGuiIO_BackendRendererName; }, { WrapImGuiContext::GetCurrentContext()->_ImGuiIO_BackendRendererName = value; } ) CLASS_MEMBER_GET_SET(ImGuiIO, BackendPlatformUserData, { return WrapImGuiContext::GetCurrentContext()->_ImGuiIO_BackendPlatformUserData; }, { WrapImGuiContext::GetCurrentContext()->_ImGuiIO_BackendPlatformUserData = value; } ) CLASS_MEMBER_GET_SET(ImGuiIO, BackendRendererUserData, { return WrapImGuiContext::GetCurrentContext()->_ImGuiIO_BackendRendererUserData; }, { WrapImGuiContext::GetCurrentContext()->_ImGuiIO_BackendRendererUserData = value; } ) CLASS_MEMBER_GET_SET(ImGuiIO, BackendLanguageUserData, { return WrapImGuiContext::GetCurrentContext()->_ImGuiIO_BackendLanguageUserData; }, { WrapImGuiContext::GetCurrentContext()->_ImGuiIO_BackendLanguageUserData = value; } ) // Optional: access OS clipboard // (default to use native Win32 clipboard on Windows, otherwise uses a private clipboard. Override to access OS clipboard on other architectures) // const char* (*GetClipboardTextFn)(void* user_data); CLASS_MEMBER_GET_SET(ImGuiIO, GetClipboardTextFn, { return WrapImGuiContext::GetCurrentContext()->_ImGuiIO_GetClipboardTextFn; }, { WrapImGuiContext::GetCurrentContext()->_ImGuiIO_GetClipboardTextFn = value; } ) // void (*SetClipboardTextFn)(void* user_data, const char* text); CLASS_MEMBER_GET_SET(ImGuiIO, SetClipboardTextFn, { return WrapImGuiContext::GetCurrentContext()->_ImGuiIO_SetClipboardTextFn; }, { WrapImGuiContext::GetCurrentContext()->_ImGuiIO_SetClipboardTextFn = value; } ) // void* ClipboardUserData; CLASS_MEMBER_GET_SET(ImGuiIO, ClipboardUserData, { return WrapImGuiContext::GetCurrentContext()->_ImGuiIO_ClipboardUserData; }, { WrapImGuiContext::GetCurrentContext()->_ImGuiIO_ClipboardUserData = value; } ) // Optional: override memory allocations. MemFreeFn() may be called with a NULL pointer. // (default to posix malloc/free) // void* (*MemAllocFn)(size_t sz); // void (*MemFreeFn)(void* ptr); // Optional: notify OS Input Method Editor of the screen position of your cursor for text input position (e.g. when using Japanese/Chinese IME in Windows) // (default to use native imm32 api on Windows) // void (*ImeSetInputScreenPosFn)(int x, int y); // void* ImeWindowHandle; // (Windows) Set this to your HWND to get automatic IME cursor positioning. //------------------------------------------------------------------ // Input - Fill before calling NewFrame() //------------------------------------------------------------------ // ImVec2 MousePos; // Mouse position, in pixels. Set to ImVec2(-FLT_MAX,-FLT_MAX) if mouse is unavailable (on another screen, etc.) CLASS_MEMBER_GET_RAW_REFERENCE(ImGuiIO, MousePos) // bool MouseDown[5]; // Mouse buttons: left, right, middle + extras. ImGui itself mostly only uses left button (BeginPopupContext** are using right button). Others buttons allows us to track if the mouse is being used by your application + available to user as a convenience via IsMouse** API. .function("_getAt_MouseDown", FUNCTION(bool, (const ImGuiIO& that, int index), { return (0 <= index && index < IM_ARRAYSIZE(that.MouseDown)) ? that.MouseDown[index] : false; }), emscripten::allow_raw_pointers()) .function("_setAt_MouseDown", FUNCTION(bool, (ImGuiIO& that, int index, bool value), { if (0 <= index && index < IM_ARRAYSIZE(that.MouseDown)) { that.MouseDown[index] = value; return true; } return false; }), emscripten::allow_raw_pointers()) // float MouseWheel; // Mouse wheel: 1 unit scrolls about 5 lines text. CLASS_MEMBER(ImGuiIO, MouseWheel) // bool KeyCtrl; // Keyboard modifier pressed: Control CLASS_MEMBER(ImGuiIO, KeyCtrl) // bool KeyShift; // Keyboard modifier pressed: Shift CLASS_MEMBER(ImGuiIO, KeyShift) // bool KeyAlt; // Keyboard modifier pressed: Alt CLASS_MEMBER(ImGuiIO, KeyAlt) // bool KeySuper; // Keyboard modifier pressed: Cmd/Super/Windows CLASS_MEMBER(ImGuiIO, KeySuper) // bool KeysDown[512]; // Keyboard keys that are pressed (in whatever storage order you naturally have access to keyboard data) .function("_getAt_KeysDown", FUNCTION(bool, (const ImGuiIO& that, int index), { return (0 <= index && index < IM_ARRAYSIZE(that.KeysDown)) ? that.KeysDown[index] : false; }), emscripten::allow_raw_pointers()) .function("_setAt_KeysDown", FUNCTION(bool, (ImGuiIO& that, int index, bool value), { if (0 <= index && index < IM_ARRAYSIZE(that.KeysDown)) { that.KeysDown[index] = value; return true; } return false; }), emscripten::allow_raw_pointers()) // float NavInputs[ImGuiNavInput_COUNT]; // Gamepad inputs (keyboard keys will be auto-mapped and be written here by ImGui::NewFrame) .function("_getAt_NavInputs", FUNCTION(float, (const ImGuiIO& that, ImGuiNavInput index), { return (0 <= index && index < ImGuiNavInput_COUNT) ? that.NavInputs[index] : 0.0f; }), emscripten::allow_raw_pointers()) .function("_setAt_NavInputs", FUNCTION(bool, (ImGuiIO& that, ImGuiNavInput index, float value), { if (0 <= index && index < ImGuiNavInput_COUNT) { that.NavInputs[index] = value; return true; } return false; }), emscripten::allow_raw_pointers()) // Functions // IMGUI_API void AddInputCharacter(ImWchar c); // Add new character into InputCharacters[] CLASS_METHOD(ImGuiIO, AddInputCharacter) // IMGUI_API void AddInputCharactersUTF8(const char* utf8_chars); // Add new characters into InputCharacters[] from an UTF-8 string .function("AddInputCharactersUTF8", FUNCTION(void, (ImGuiIO& that, std::string utf8_chars), { that.AddInputCharactersUTF8(utf8_chars.c_str()); }), emscripten::allow_raw_pointers()) // inline void ClearInputCharacters() { InputCharacters[0] = 0; } // Clear the text input buffer manually CLASS_METHOD(ImGuiIO, ClearInputCharacters) //------------------------------------------------------------------ // Output - Retrieve after calling NewFrame() //------------------------------------------------------------------ // bool WantCaptureMouse; // When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application. This is set by ImGui when it wants to use your mouse (e.g. unclicked mouse is hovering a window, or a widget is active). CLASS_MEMBER(ImGuiIO, WantCaptureMouse) // bool WantCaptureKeyboard; // When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. This is set by ImGui when it wants to use your keyboard inputs. CLASS_MEMBER(ImGuiIO, WantCaptureKeyboard) // bool WantTextInput; // Mobile/console: when io.WantTextInput is true, you may display an on-screen keyboard. This is set by ImGui when it wants textual keyboard input to happen (e.g. when a InputText widget is active). CLASS_MEMBER(ImGuiIO, WantTextInput) // bool WantSetMousePos; // [BETA-NAV] MousePos has been altered, back-end should reposition mouse on next frame. Set only when 'NavMovesMouse=true'. CLASS_MEMBER(ImGuiIO, WantSetMousePos) // bool WantSaveIniSettings; // When manual .ini load/save is active (io.IniFilename == NULL), this will be set to notify your application that you can call SaveIniSettingsToMemory() and save yourself. IMPORTANT: You need to clear io.WantSaveIniSettings yourself. CLASS_MEMBER(ImGuiIO, WantSaveIniSettings) // bool NavActive; // Directional navigation is currently allowed (will handle ImGuiKey_NavXXX events) = a window is focused and it doesn't use the ImGuiWindowFlags_NoNavInputs flag. CLASS_MEMBER(ImGuiIO, NavActive) // bool NavVisible; // Directional navigation is visible and allowed (will handle ImGuiKey_NavXXX events). CLASS_MEMBER(ImGuiIO, NavVisible) // float Framerate; // Application framerate estimation, in frame per second. Solely for convenience. Rolling average estimation based on IO.DeltaTime over 120 frames CLASS_MEMBER(ImGuiIO, Framerate) // int MetricsRenderVertices; // Vertices output during last call to Render() CLASS_MEMBER(ImGuiIO, MetricsRenderVertices) // int MetricsRenderIndices; // Indices output during last call to Render() = number of triangles * 3 CLASS_MEMBER(ImGuiIO, MetricsRenderIndices) // int MetricsRenderWindows; // Number of visible windows CLASS_MEMBER(ImGuiIO, MetricsRenderWindows) // int MetricsActiveWindows; // Number of visible root windows (exclude child windows) CLASS_MEMBER(ImGuiIO, MetricsActiveWindows) // int MetricsActiveAllocations; // Number of active allocations, updated by MemAlloc/MemFree based on current context. May be off if you have multiple imgui contexts. CLASS_MEMBER(ImGuiIO, MetricsActiveAllocations) // ImVec2 MouseDelta; // Mouse delta. Note that this is zero if either current or previous position are invalid (-FLT_MAX,-FLT_MAX), so a disappearing/reappearing mouse won't have a huge delta. CLASS_MEMBER_GET_RAW_REFERENCE(ImGuiIO, MouseDelta) //------------------------------------------------------------------ // [Internal] ImGui will maintain those fields. Forward compatibility not guaranteed! //------------------------------------------------------------------ // ImVec2 MousePosPrev; // Previous mouse position temporary storage (nb: not for public use, set to MousePos in NewFrame()) // ImVec2 MouseClickedPos[5]; // Position at time of clicking .function("_getAt_MouseClickedPos", FUNCTION(emscripten::val, (const ImGuiIO* that, int index), { if (0 <= index && index < IM_ARRAYSIZE(that->MouseClickedPos)) { const auto p = &that->MouseClickedPos[index]; return emscripten::val(p); } return emscripten::val::undefined(); }), emscripten::allow_raw_pointers()) // float MouseClickedTime[5]; // Time of last click (used to figure out double-click) // bool MouseClicked[5]; // Mouse button went from !Down to Down // bool MouseDoubleClicked[5]; // Has mouse button been double-clicked? // bool MouseReleased[5]; // Mouse button went from Down to !Down // bool MouseDownOwned[5]; // Track if button was clicked inside a window. We don't request mouse capture from the application if click started outside ImGui bounds. // float MouseDownDuration[5]; // Duration the mouse button has been down (0.0f == just clicked) .function("_getAt_MouseDownDuration", FUNCTION(float, (const ImGuiIO& that, int index), { return (0 <= index && index < IM_ARRAYSIZE(that.MouseDownDuration)) ? that.MouseDownDuration[index] : -1.0f; })) // float MouseDownDurationPrev[5]; // Previous time the mouse button has been down // ImVec2 MouseDragMaxDistanceAbs[5]; // Maximum distance, absolute, on each axis, of how much mouse has traveled from the clicking point // float MouseDragMaxDistanceSqr[5]; // Squared maximum distance of how much mouse has traveled from the clicking point // float KeysDownDuration[512]; // Duration the keyboard key has been down (0.0f == just pressed) .function("_getAt_KeysDownDuration", FUNCTION(float, (const ImGuiIO& that, int index), { return (0 <= index && index < IM_ARRAYSIZE(that.KeysDownDuration)) ? that.KeysDownDuration[index] : -1.0f; })) // float KeysDownDurationPrev[512]; // Previous duration the key has been down // float NavInputsDownDuration[ImGuiNavInput_COUNT]; .function("_getAt_NavInputsDownDuration", FUNCTION(float, (const ImGuiIO& that, ImGuiNavInput index), { return (0 <= index && index < ImGuiNavInput_COUNT) ? that.NavInputsDownDuration[index] : -1.0f; })) // float NavInputsDownDurationPrev[ImGuiNavInput_COUNT]; // IMGUI_API ImGuiIO(); ; } EMSCRIPTEN_BINDINGS(ImGuiStyle) { emscripten::class_<ImGuiStyle>("ImGuiStyle") .constructor() // float Alpha; // Global alpha applies to everything in ImGui CLASS_MEMBER(ImGuiStyle, Alpha) // ImVec2 WindowPadding; // Padding within a window CLASS_MEMBER_GET_RAW_REFERENCE(ImGuiStyle, WindowPadding) // float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows CLASS_MEMBER(ImGuiStyle, WindowRounding) // float WindowBorderSize; // Thickness of border around windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly) CLASS_MEMBER(ImGuiStyle, WindowBorderSize) // ImVec2 WindowMinSize; // Minimum window size CLASS_MEMBER_GET_RAW_REFERENCE(ImGuiStyle, WindowMinSize) // ImVec2 WindowTitleAlign; // Alignment for title bar text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered. CLASS_MEMBER_GET_RAW_REFERENCE(ImGuiStyle, WindowTitleAlign) // ImGuiDir WindowMenuButtonPosition; // Side of the collapsing/docking button in the title bar (left/right). Defaults to ImGuiDir_Left. CLASS_MEMBER(ImGuiStyle, WindowMenuButtonPosition) // float ChildRounding; // Radius of child window corners rounding. Set to 0.0f to have rectangular windows. CLASS_MEMBER(ImGuiStyle, ChildRounding) // float ChildBorderSize; // Thickness of border around child windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly) CLASS_MEMBER(ImGuiStyle, ChildBorderSize) // float PopupRounding; // Radius of popup window corners rounding. CLASS_MEMBER(ImGuiStyle, PopupRounding) // float PopupBorderSize; // Thickness of border around popup windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly) CLASS_MEMBER(ImGuiStyle, PopupBorderSize) // ImVec2 FramePadding; // Padding within a framed rectangle (used by most widgets) CLASS_MEMBER_GET_RAW_REFERENCE(ImGuiStyle, FramePadding) // float FrameRounding; // Radius of frame corners rounding. Set to 0.0f to have rectangular frame (used by most widgets). CLASS_MEMBER(ImGuiStyle, FrameRounding) // float FrameBorderSize; // Thickness of border around frames. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly) CLASS_MEMBER(ImGuiStyle, FrameBorderSize) // ImVec2 ItemSpacing; // Horizontal and vertical spacing between widgets/lines CLASS_MEMBER_GET_RAW_REFERENCE(ImGuiStyle, ItemSpacing) // ImVec2 ItemInnerSpacing; // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label) CLASS_MEMBER_GET_RAW_REFERENCE(ImGuiStyle, ItemInnerSpacing) // ImVec2 TouchExtraPadding; // Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much! CLASS_MEMBER_GET_RAW_REFERENCE(ImGuiStyle, TouchExtraPadding) // float IndentSpacing; // Horizontal indentation when e.g. entering a tree node. Generally == (FontSize + FramePadding.x*2). CLASS_MEMBER(ImGuiStyle, IndentSpacing) // float ColumnsMinSpacing; // Minimum horizontal spacing between two columns CLASS_MEMBER(ImGuiStyle, ColumnsMinSpacing) // float ScrollbarSize; // Width of the vertical scrollbar, Height of the horizontal scrollbar CLASS_MEMBER(ImGuiStyle, ScrollbarSize) // float ScrollbarRounding; // Radius of grab corners for scrollbar CLASS_MEMBER(ImGuiStyle, ScrollbarRounding) // float GrabMinSize; // Minimum width/height of a grab box for slider/scrollbar. CLASS_MEMBER(ImGuiStyle, GrabMinSize) // float GrabRounding; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs. CLASS_MEMBER(ImGuiStyle, GrabRounding) // float TabRounding; // Radius of upper corners of a tab. Set to 0.0f to have rectangular tabs. CLASS_MEMBER(ImGuiStyle, TabRounding) // float TabBorderSize; // Thickness of border around tabs. CLASS_MEMBER(ImGuiStyle, TabBorderSize) // ImVec2 ButtonTextAlign; // Alignment of button text when button is larger than text. Defaults to (0.5f,0.5f) for horizontally+vertically centered. CLASS_MEMBER_GET_RAW_REFERENCE(ImGuiStyle, ButtonTextAlign) // ImVec2 SelectableTextAlign; // Alignment of selectable text when selectable is larger than text. Defaults to (0.0f, 0.0f) (top-left aligned). CLASS_MEMBER_GET_RAW_REFERENCE(ImGuiStyle, SelectableTextAlign) // ImVec2 DisplayWindowPadding; // Window positions are clamped to be visible within the display area by at least this amount. Only covers regular windows. CLASS_MEMBER_GET_RAW_REFERENCE(ImGuiStyle, DisplayWindowPadding) // ImVec2 DisplaySafeAreaPadding; // If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows. CLASS_MEMBER_GET_RAW_REFERENCE(ImGuiStyle, DisplaySafeAreaPadding) // float MouseCursorScale; // Scale software rendered mouse cursor (when io.MouseDrawCursor is enabled). May be removed later. CLASS_MEMBER(ImGuiStyle, MouseCursorScale) // bool AntiAliasedLines; // Enable anti-aliasing on lines/borders. Disable if you are really tight on CPU/GPU. CLASS_MEMBER(ImGuiStyle, AntiAliasedLines) // bool AntiAliasedFill; // Enable anti-aliasing on filled shapes (rounded rectangles, circles, etc.) CLASS_MEMBER(ImGuiStyle, AntiAliasedFill) // float CurveTessellationTol; // Tessellation tolerance when using PathBezierCurveTo() without a specific number of segments. Decrease for highly tessellated curves (higher quality, more polygons), increase to reduce quality. CLASS_MEMBER(ImGuiStyle, CurveTessellationTol) // ImVec4 Colors[ImGuiCol_COUNT]; .function("_getAt_Colors", FUNCTION(emscripten::val, (ImGuiStyle* that, ImGuiCol index), { if (0 <= index && index < ImGuiCol_COUNT) { auto p = &that->Colors[index]; return emscripten::val(p); } return emscripten::val::undefined(); }), emscripten::allow_raw_pointers()) .function("_setAt_Colors", FUNCTION(bool, (ImGuiStyle* that, ImGuiCol index, emscripten::val value), { if (0 <= index && index < ImGuiCol_COUNT) { that->Colors[index] = import_ImVec4(value); return true; } return false; }), emscripten::allow_raw_pointers()) // IMGUI_API ImGuiStyle(); // IMGUI_API void ScaleAllSizes(float scale_factor); CLASS_METHOD(ImGuiStyle, ScaleAllSizes) ; } namespace ImGui { template <typename T> bool DragScalarV(const char* label, ImGuiDataType data_type, std::vector<T>& v, float v_speed, const void* v_min = NULL, const void* v_max = NULL, const char* format = NULL, float power = 1.0f) { return ImGui::DragScalarN(label, data_type, v.data(), v.size(), v_speed, v_min, v_max, format, power); } template <typename T> bool InputScalarV(const char* label, ImGuiDataType data_type, std::vector<T>& v, const void* step = NULL, const void* step_fast = NULL, const char* format = NULL, ImGuiInputTextFlags extra_flags = 0) { return ImGui::InputScalarN(label, data_type, v.data(), v.size(), step, step_fast, format, extra_flags); } template <typename T> bool SliderScalarV(const char* label, ImGuiDataType data_type, std::vector<T>& v, const void* v_min, const void* v_max, const char* format = NULL, float power = 1.0f) { return ImGui::SliderScalarN(label, data_type, v.data(), v.size(), v_min, v_max, format, power); } } // namespace ImGui EMSCRIPTEN_BINDINGS(ImGui) { emscripten::constant("IMGUI_VERSION", std::string(IMGUI_VERSION)); emscripten::function("IMGUI_CHECKVERSION", FUNCTION(bool, (), { return IMGUI_CHECKVERSION(); })); emscripten::constant("ImGuiIOSize", sizeof(ImGuiIO)); emscripten::constant("ImGuiStyleSize", sizeof(ImGuiStyle)); emscripten::constant("ImVec2Size", sizeof(ImVec2)); emscripten::constant("ImVec4Size", sizeof(ImVec4)); emscripten::constant("ImDrawVertSize", sizeof(ImDrawVert)); emscripten::constant("ImDrawIdxSize", sizeof(ImDrawIdx)); emscripten::constant("ImDrawVertPosOffset", IM_OFFSETOF(ImDrawVert, pos)); emscripten::constant("ImDrawVertUVOffset", IM_OFFSETOF(ImDrawVert, uv)); emscripten::constant("ImDrawVertColOffset", IM_OFFSETOF(ImDrawVert, col)); // Context creation and access, if you want to use multiple context, share context between modules (e.g. DLL). // All contexts share a same ImFontAtlas by default. If you want different font atlas, you can new() them and overwrite the GetIO().Fonts variable of an ImGui context. // All those functions are not reliant on the current context. // IMGUI_API ImGuiContext* CreateContext(ImFontAtlas* shared_font_atlas = NULL); emscripten::function("CreateContext", FUNCTION(WrapImGuiContext*, (ImFontAtlas* atlas), { return WrapImGuiContext::CreateContext(atlas); // TODO: shared font atlas }), emscripten::allow_raw_pointers()); // IMGUI_API void DestroyContext(ImGuiContext* ctx = NULL); // NULL = Destroy current context emscripten::function("DestroyContext", FUNCTION(void, (WrapImGuiContext* wrap), { WrapImGuiContext::DestroyContext(wrap); }), emscripten::allow_raw_pointers()); // IMGUI_API ImGuiContext* GetCurrentContext(); emscripten::function("GetCurrentContext", FUNCTION(WrapImGuiContext*, (), { return WrapImGuiContext::GetCurrentContext(); }), emscripten::allow_raw_pointers()); // IMGUI_API void SetCurrentContext(ImGuiContext* ctx); emscripten::function("SetCurrentContext", FUNCTION(void, (WrapImGuiContext* wrap), { WrapImGuiContext::SetCurrentContext(wrap); }), emscripten::allow_raw_pointers()); // IMGUI_API bool DebugCheckVersionAndDataLayout(const char* version_str, size_t sz_io, size_t sz_style, size_t sz_vec2, size_t sz_vec4, size_t sz_drawvert, size_t sz_drawidx); emscripten::function("DebugCheckVersionAndDataLayout", FUNCTION(bool, (std::string version_str, size_t sz_io, size_t sz_style, size_t sz_vec2, size_t sz_vec4, size_t sz_drawvert, size_t sz_drawidx), { return ImGui::DebugCheckVersionAndDataLayout(version_str.c_str(), sz_io, sz_style, sz_vec2, sz_vec4, sz_drawvert, sz_drawidx); })); // Main // IMGUI_API ImGuiIO& GetIO(); emscripten::function("GetIO", FUNCTION(emscripten::val, (), { ImGuiIO* p = &ImGui::GetIO(); return emscripten::val(p); }), emscripten::allow_raw_pointers()); // IMGUI_API ImGuiStyle& GetStyle(); emscripten::function("GetStyle", FUNCTION(emscripten::val, (), { ImGuiStyle* p = &ImGui::GetStyle(); return emscripten::val(p); }), emscripten::allow_raw_pointers()); // IMGUI_API ImDrawData* GetDrawData(); // same value as passed to your io.RenderDrawListsFn() function. valid after Render() and until the next call to NewFrame() emscripten::function("GetDrawData", FUNCTION(emscripten::val, (), { ImDrawData* p = ImGui::GetDrawData(); return emscripten::val(p); }), emscripten::allow_raw_pointers()); // IMGUI_API void NewFrame(); // start a new ImGui frame, you can submit any command from this point until Render()/EndFrame(). emscripten::function("NewFrame", &ImGui::NewFrame); // IMGUI_API void Render(); // ends the ImGui frame, finalize the draw data, then call your io.RenderDrawListsFn() function if set. emscripten::function("Render", &ImGui::Render); // IMGUI_API void EndFrame(); // ends the ImGui frame. automatically called by Render(), so most likely don't need to ever call that yourself directly. If you don't need to render you may call EndFrame() but you'll have wasted CPU already. If you don't need to render, better to not create any imgui windows instead! emscripten::function("EndFrame", &ImGui::EndFrame); // Demo, Debug, Informations // IMGUI_API void ShowDemoWindow(bool* p_open = NULL); // create demo/test window (previously called ShowTestWindow). demonstrate most ImGui features. call this to learn about the library! try to make it always available in your application! emscripten::function("ShowDemoWindow", FUNCTION(void, (emscripten::val p_open), { ImGui::ShowDemoWindow(access_maybe_null_value<bool>(p_open)); })); // IMGUI_API void ShowAboutWindow(bool* p_open = NULL); // create about window. display Dear ImGui version, credits and build/system information. emscripten::function("ShowAboutWindow", FUNCTION(void, (emscripten::val p_open), { ImGui::ShowAboutWindow(access_maybe_null_value<bool>(p_open)); })); // IMGUI_API void ShowMetricsWindow(bool* p_open = NULL); // create metrics window. display ImGui internals: draw commands (with individual draw calls and vertices), window list, basic internal state, etc. emscripten::function("ShowMetricsWindow", FUNCTION(void, (emscripten::val p_open), { ImGui::ShowMetricsWindow(access_maybe_null_value<bool>(p_open)); })); // IMGUI_API void ShowStyleEditor(ImGuiStyle* ref = NULL); // add style editor block (not a window). you can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it uses the default style) emscripten::function("ShowStyleEditor", FUNCTION(void, (emscripten::val ref), { ImGui::ShowStyleEditor(ref.isNull() ? NULL : ref.as<ImGuiStyle*>(emscripten::allow_raw_pointers())); })); // IMGUI_API bool ShowStyleSelector(const char* label); emscripten::function("ShowStyleSelector", FUNCTION(void, (std::string label), { ImGui::ShowStyleSelector(label.c_str()); })); // IMGUI_API void ShowFontSelector(const char* label); emscripten::function("ShowFontSelector", FUNCTION(void, (std::string label), { ImGui::ShowFontSelector(label.c_str()); })); // IMGUI_API void ShowUserGuide(); // add basic help/info block (not a window): how to manipulate ImGui as a end-user (mouse/keyboard controls). emscripten::function("ShowUserGuide", &ImGui::ShowUserGuide); // IMGUI_API const char* GetVersion(); emscripten::function("GetVersion", FUNCTION(std::string, (), { return ImGui::GetVersion(); })); // Styles // IMGUI_API void StyleColorsDark(ImGuiStyle* dst = NULL); // New, recommended style emscripten::function("StyleColorsDark", FUNCTION(void, (ImGuiStyle* dst), { ImGui::StyleColorsDark(dst); }), emscripten::allow_raw_pointers()); // IMGUI_API void StyleColorsClassic(ImGuiStyle* dst = NULL); // Classic imgui style (default) emscripten::function("StyleColorsClassic", FUNCTION(void, (ImGuiStyle* dst), { ImGui::StyleColorsClassic(dst); }), emscripten::allow_raw_pointers()); // IMGUI_API void StyleColorsLight(ImGuiStyle* dst = NULL); // Best used with borders and a custom, thicker font emscripten::function("StyleColorsLight", FUNCTION(void, (ImGuiStyle* dst), { ImGui::StyleColorsLight(dst); }), emscripten::allow_raw_pointers()); // Window // IMGUI_API bool Begin(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0); // push window to the stack and start appending to it. see .cpp for details. return false when window is collapsed, so you can early out in your code. 'bool* p_open' creates a widget on the upper-right to close the window (which sets your bool to false). emscripten::function("Begin", FUNCTION(bool, (std::string label, emscripten::val p_open, ImGuiWindowFlags flags), { return ImGui::Begin(label.c_str(), access_maybe_null_value<bool>(p_open), flags); })); // IMGUI_API void End(); // finish appending to current window, pop it off the window stack. emscripten::function("End", &ImGui::End); // IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0); // begin a scrolling region. size==0.0f: use remaining window size, size<0.0f: use remaining window size minus abs(size). size>0.0f: fixed size. each axis can use a different mode, e.g. ImVec2(0,400). // IMGUI_API bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0); // " emscripten::function("BeginChild", FUNCTION(bool, (emscripten::val id, emscripten::val size, bool border, ImGuiWindowFlags extra_flags), { if (id.typeOf().strictlyEquals(emscripten::val("string"))) { return ImGui::BeginChild(id.as<std::string>().c_str(), import_ImVec2(size), border, extra_flags); } else { return ImGui::BeginChild(id.as<ImGuiID>(), import_ImVec2(size), border, extra_flags); } })); // IMGUI_API void EndChild(); emscripten::function("EndChild", &ImGui::EndChild); // IMGUI_API ImVec2 GetContentRegionMax(); // current content boundaries (typically window boundaries including scrolling, or current column boundaries), in windows coordinates emscripten::function("GetContentRegionMax", FUNCTION(emscripten::val, (emscripten::val out), { return export_ImVec2(ImGui::GetContentRegionMax(), out); })); // IMGUI_API ImVec2 GetContentRegionAvail(); // == GetContentRegionMax() - GetCursorPos() emscripten::function("GetContentRegionAvail", FUNCTION(emscripten::val, (emscripten::val out), { return export_ImVec2(ImGui::GetContentRegionAvail(), out); })); // IMGUI_API ImVec2 GetWindowContentRegionMin(); // content boundaries min (roughly (0,0)-Scroll), in window coordinates emscripten::function("GetWindowContentRegionMin", FUNCTION(emscripten::val, (emscripten::val out), { return export_ImVec2(ImGui::GetWindowContentRegionMin(), out); })); // IMGUI_API ImVec2 GetWindowContentRegionMax(); // content boundaries max (roughly (0,0)+Size-Scroll) where Size can be override with SetNextWindowContentSize(), in window coordinates emscripten::function("GetWindowContentRegionMax", FUNCTION(emscripten::val, (emscripten::val out), { return export_ImVec2(ImGui::GetWindowContentRegionMax(), out); })); // IMGUI_API float GetWindowContentRegionWidth(); // emscripten::function("GetWindowContentRegionWidth", &ImGui::GetWindowContentRegionWidth); // IMGUI_API ImDrawList* GetWindowDrawList(); // get rendering command-list if you want to append your own draw primitives emscripten::function("GetWindowDrawList", FUNCTION(emscripten::val, (), { ImDrawList* p = ImGui::GetWindowDrawList(); return emscripten::val(p); }), emscripten::allow_raw_pointers()); // IMGUI_API ImVec2 GetWindowPos(); // get current window position in screen space (useful if you want to do your own drawing via the DrawList api) emscripten::function("GetWindowPos", FUNCTION(emscripten::val, (emscripten::val out), { return export_ImVec2(ImGui::GetWindowPos(), out); })); // IMGUI_API ImVec2 GetWindowSize(); // get current window size emscripten::function("GetWindowSize", FUNCTION(emscripten::val, (emscripten::val out), { return export_ImVec2(ImGui::GetWindowSize(), out); })); // IMGUI_API float GetWindowWidth(); emscripten::function("GetWindowWidth", &ImGui::GetWindowWidth); // IMGUI_API float GetWindowHeight(); emscripten::function("GetWindowHeight", &ImGui::GetWindowHeight); // IMGUI_API bool IsWindowCollapsed(); emscripten::function("IsWindowCollapsed", &ImGui::IsWindowCollapsed); // IMGUI_API bool IsWindowAppearing(); emscripten::function("IsWindowAppearing", &ImGui::IsWindowAppearing); // IMGUI_API void SetWindowFontScale(float scale); // per-window font scale. Adjust IO.FontGlobalScale if you want to scale all windows emscripten::function("SetWindowFontScale", &ImGui::SetWindowFontScale); // IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiCond cond = 0, const ImVec2& pivot = ImVec2(0,0)); // set next window position. call before Begin(). use pivot=(0.5f,0.5f) to center on given point, etc. emscripten::function("SetNextWindowPos", FUNCTION(void, (emscripten::val pos, ImGuiCond cond, emscripten::val pivot), { ImGui::SetNextWindowPos(import_ImVec2(pos), cond, import_ImVec2(pivot)); })); // IMGUI_API void SetNextWindowSize(const ImVec2& size, ImGuiCond cond = 0); // set next window size. set axis to 0.0f to force an auto-fit on this axis. call before Begin() emscripten::function("SetNextWindowSize", FUNCTION(void, (emscripten::val size, ImGuiCond cond), { ImGui::SetNextWindowSize(import_ImVec2(size), cond); })); // IMGUI_API void SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeConstraintCallback custom_callback = NULL, void* custom_callback_data = NULL); // set next window size limits. use -1,-1 on either X/Y axis to preserve the current size. Use callback to apply non-trivial programmatic constraints. emscripten::function("SetNextWindowSizeConstraints", FUNCTION(void, (emscripten::val size_min, emscripten::val size_max, emscripten::val custom_callback, emscripten::val custom_callback_data), { if (!custom_callback.isNull()) { WrapImGuiContext::GetCurrentContext()->_ImGui_SetNextWindowSizeConstraints_custom_callback = custom_callback; ImGui::SetNextWindowSizeConstraints(import_ImVec2(size_min), import_ImVec2(size_max), FUNCTION(void, (ImGuiSizeCallbackData* data), { WrapImGuiContext::GetCurrentContext()->_ImGui_SetNextWindowSizeConstraints_custom_callback(emscripten::val(data)); }), NULL); } else { ImGui::SetNextWindowSizeConstraints(import_ImVec2(size_min), import_ImVec2(size_max)); } })); // IMGUI_API void SetNextWindowContentSize(const ImVec2& size); // set next window content size (~ enforce the range of scrollbars). not including window decorations (title bar, menu bar, etc.). set an axis to 0.0f to leave it automatic. call before Begin() emscripten::function("SetNextWindowContentSize", FUNCTION(void, (emscripten::val size), { ImGui::SetNextWindowContentSize(import_ImVec2(size)); })); // IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiCond cond = 0); // set next window collapsed state. call before Begin() emscripten::function("SetNextWindowCollapsed", &ImGui::SetNextWindowCollapsed); // IMGUI_API void SetNextWindowFocus(); // set next window to be focused / front-most. call before Begin() emscripten::function("SetNextWindowFocus", &ImGui::SetNextWindowFocus); // IMGUI_API void SetNextWindowBgAlpha(float alpha); // set next window background color alpha. helper to easily modify ImGuiCol_WindowBg/ChildBg/PopupBg. emscripten::function("SetNextWindowBgAlpha", &ImGui::SetNextWindowBgAlpha); // IMGUI_API void SetWindowPos(const ImVec2& pos, ImGuiCond cond = 0); // (not recommended) set current window position - call within Begin()/End(). prefer using SetNextWindowPos(), as this may incur tearing and side-effects. emscripten::function("SetWindowPos", FUNCTION(void, (emscripten::val pos, ImGuiCond cond), { ImGui::SetWindowPos(import_ImVec2(pos), cond); })); // IMGUI_API void SetWindowSize(const ImVec2& size, ImGuiCond cond = 0); // (not recommended) set current window size - call within Begin()/End(). set to ImVec2(0,0) to force an auto-fit. prefer using SetNextWindowSize(), as this may incur tearing and minor side-effects. emscripten::function("SetWindowSize", FUNCTION(void, (emscripten::val pos, ImGuiCond cond), { ImGui::SetWindowSize(import_ImVec2(pos), cond); })); // IMGUI_API void SetWindowCollapsed(bool collapsed, ImGuiCond cond = 0); // (not recommended) set current window collapsed state. prefer using SetNextWindowCollapsed(). emscripten::function("SetWindowCollapsed", FUNCTION(void, (bool collapsed, ImGuiCond cond), { ImGui::SetWindowCollapsed(collapsed, cond); })); // IMGUI_API void SetWindowFocus(); // (not recommended) set current window to be focused / front-most. prefer using SetNextWindowFocus(). emscripten::function("SetWindowFocus", FUNCTION(void, (), { ImGui::SetWindowFocus(); })); // IMGUI_API void SetWindowPos(const char* name, const ImVec2& pos, ImGuiCond cond = 0); // set named window position. emscripten::function("SetWindowNamePos", FUNCTION(void, (std::string name, emscripten::val pos, ImGuiCond cond), { ImGui::SetWindowPos(name.c_str(), import_ImVec2(pos), cond); })); // IMGUI_API void SetWindowSize(const char* name, const ImVec2& size, ImGuiCond cond = 0); // set named window size. set axis to 0.0f to force an auto-fit on this axis. emscripten::function("SetWindowNameSize", FUNCTION(void, (std::string name, emscripten::val size, ImGuiCond cond), { ImGui::SetWindowSize(name.c_str(), import_ImVec2(size), cond); })); // IMGUI_API void SetWindowCollapsed(const char* name, bool collapsed, ImGuiCond cond = 0); // set named window collapsed state emscripten::function("SetWindowNameCollapsed", FUNCTION(void, (std::string name, bool collapsed, ImGuiCond cond), { ImGui::SetWindowCollapsed(name.c_str(), collapsed, cond); })); // IMGUI_API void SetWindowFocus(const char* name); // set named window to be focused / front-most. use NULL to remove focus. emscripten::function("SetWindowNameFocus", FUNCTION(void, (std::string name), { ImGui::SetWindowFocus(name.c_str()); })); // IMGUI_API float GetScrollX(); // get scrolling amount [0..GetScrollMaxX()] emscripten::function("GetScrollX", &ImGui::GetScrollX); // IMGUI_API float GetScrollY(); // get scrolling amount [0..GetScrollMaxY()] emscripten::function("GetScrollY", &ImGui::GetScrollY); // IMGUI_API float GetScrollMaxX(); // get maximum scrolling amount ~~ ContentSize.X - WindowSize.X emscripten::function("GetScrollMaxX", &ImGui::GetScrollMaxX); // IMGUI_API float GetScrollMaxY(); // get maximum scrolling amount ~~ ContentSize.Y - WindowSize.Y emscripten::function("GetScrollMaxY", &ImGui::GetScrollMaxY); // IMGUI_API void SetScrollX(float scroll_x); // set scrolling amount [0..GetScrollMaxX()] emscripten::function("SetScrollX", &ImGui::SetScrollX); // IMGUI_API void SetScrollY(float scroll_y); // set scrolling amount [0..GetScrollMaxY()] emscripten::function("SetScrollY", &ImGui::SetScrollY); // IMGUI_API void SetScrollHereY(float center_y_ratio = 0.5f); // adjust scrolling amount to make current cursor position visible. center_y_ratio=0.0: top, 0.5: center, 1.0: bottom. When using to make a "default/current item" visible, consider using SetItemDefaultFocus() instead. emscripten::function("SetScrollHereY", &ImGui::SetScrollHereY); // IMGUI_API void SetScrollFromPosY(float pos_y, float center_y_ratio = 0.5f); // adjust scrolling amount to make given position valid. use GetCursorPos() or GetCursorStartPos()+offset to get valid positions. emscripten::function("SetScrollFromPosY", &ImGui::SetScrollFromPosY); // IMGUI_API void SetStateStorage(ImGuiStorage* tree); // replace tree state storage with our own (if you want to manipulate it yourself, typically clear subsection of it) emscripten::function("SetStateStorage", FUNCTION(void, (emscripten::val tree), { TODO(); })); // IMGUI_API ImGuiStorage* GetStateStorage(); emscripten::function("GetStateStorage", FUNCTION(emscripten::val, (), { TODO(); return emscripten::val::null(); })); // Parameters stacks (shared) // IMGUI_API void PushFont(ImFont* font); // use NULL as a shortcut to push default font emscripten::function("PushFont", FUNCTION(void, (emscripten::val font), { ImFont* _font = font.isNull() ? NULL : font.as<ImFont*>(emscripten::allow_raw_pointers()); ImGui::PushFont(_font); })); // IMGUI_API void PopFont(); emscripten::function("PopFont", FUNCTION(void, (), { ImGui::PopFont(); })); // IMGUI_API void PushStyleColor(ImGuiCol idx, ImU32 col); // IMGUI_API void PushStyleColor(ImGuiCol idx, const ImVec4& col); emscripten::function("PushStyleColor", FUNCTION(void, (ImGuiCol idx, emscripten::val col), { if (col.typeOf().strictlyEquals(emscripten::val("number"))) { ImGui::PushStyleColor(idx, col.as<ImU32>()); } else { ImGui::PushStyleColor(idx, import_ImVec4(col)); } })); // IMGUI_API void PopStyleColor(int count = 1); emscripten::function("PopStyleColor", &ImGui::PopStyleColor); // IMGUI_API void PushStyleVar(ImGuiStyleVar idx, float emscripten::val); // IMGUI_API void PushStyleVar(ImGuiStyleVar idx, const ImVec2& emscripten::val); emscripten::function("PushStyleVar", FUNCTION(void, (ImGuiStyleVar idx, emscripten::val var), { if (var.typeOf().strictlyEquals(emscripten::val("number"))) { ImGui::PushStyleVar(idx, import_value<float>(var)); } else { ImGui::PushStyleVar(idx, import_ImVec2(var)); } })); // IMGUI_API void PopStyleVar(int count = 1); emscripten::function("PopStyleVar", &ImGui::PopStyleVar); // IMGUI_API const ImVec4& GetStyleColorVec4(ImGuiCol idx); // retrieve style color as stored in ImGuiStyle structure. use to feed back into PushStyleColor(), otherwhise use GetColorU32() to get style color + style alpha. emscripten::function("GetStyleColorVec4", FUNCTION(emscripten::val, (ImGuiCol idx), { const ImVec4* p = &ImGui::GetStyleColorVec4(idx); return emscripten::val(p); })); // IMGUI_API ImFont* GetFont(); // get current font emscripten::function("GetFont", FUNCTION(emscripten::val, (), { ImFont* p = ImGui::GetFont(); return emscripten::val(p); }), emscripten::allow_raw_pointers()); // IMGUI_API float GetFontSize(); // get current font size (= height in pixels) of current font with current scale applied emscripten::function("GetFontSize", &ImGui::GetFontSize); // IMGUI_API ImVec2 GetFontTexUvWhitePixel(); // get UV coordinate for a while pixel, useful to draw custom shapes via the ImDrawList API emscripten::function("GetFontTexUvWhitePixel", FUNCTION(emscripten::val, (emscripten::val out), { return export_ImVec2(ImGui::GetFontTexUvWhitePixel(), out); })); // IMGUI_API ImU32 GetColorU32(ImGuiCol idx, float alpha_mul = 1.0f); // retrieve given style color with style alpha applied and optional extra alpha multiplier // IMGUI_API ImU32 GetColorU32(const ImVec4& col); // retrieve given color with style alpha applied // IMGUI_API ImU32 GetColorU32(ImU32 col); // retrieve given color with style alpha applied emscripten::function("GetColorU32_A", FUNCTION(ImU32, (ImGuiCol idx, emscripten::val alpha_mul), { return ImGui::GetColorU32(idx, import_value<float>(alpha_mul)); })); emscripten::function("GetColorU32_B", FUNCTION(ImU32, (emscripten::val col), { return ImGui::GetColorU32(import_ImVec4(col)); })); emscripten::function("GetColorU32_C", FUNCTION(ImU32, (ImU32 col), { return ImGui::GetColorU32(col); })); // Parameters stacks (current window) // IMGUI_API void PushItemWidth(float item_width); // width of items for the common item+label case, pixels. 0.0f = default to ~2/3 of windows width, >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -1.0f always align width to the right side) emscripten::function("PushItemWidth", &ImGui::PushItemWidth); // IMGUI_API void PopItemWidth(); emscripten::function("PopItemWidth", &ImGui::PopItemWidth); // IMGUI_API void SetNextItemWidth(float item_width); // set width of the _next_ common large "item+label" widget. >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -1.0f always align width to the right side) emscripten::function("SetNextItemWidth", &ImGui::SetNextItemWidth); // IMGUI_API float CalcItemWidth(); // width of item given pushed settings and current cursor position emscripten::function("CalcItemWidth", &ImGui::CalcItemWidth); // IMGUI_API void PushTextWrapPos(float wrap_pos_x = 0.0f); // word-wrapping for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space emscripten::function("PushTextWrapPos", &ImGui::PushTextWrapPos); // IMGUI_API void PopTextWrapPos(); emscripten::function("PopTextWrapPos", &ImGui::PopTextWrapPos); // IMGUI_API void PushAllowKeyboardFocus(bool allow_keyboard_focus); // allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets emscripten::function("PushAllowKeyboardFocus", &ImGui::PushAllowKeyboardFocus); // IMGUI_API void PopAllowKeyboardFocus(); emscripten::function("PopAllowKeyboardFocus", &ImGui::PopAllowKeyboardFocus); // IMGUI_API void PushButtonRepeat(bool repeat); // in 'repeat' mode, Button*() functions return repeated true in a typematic manner (using io.KeyRepeatDelay/io.KeyRepeatRate setting). Note that you can call IsItemActive() after any Button() to tell if the button is held in the current frame. emscripten::function("PushButtonRepeat", &ImGui::PushButtonRepeat); // IMGUI_API void PopButtonRepeat(); emscripten::function("PopButtonRepeat", &ImGui::PopButtonRepeat); // Cursor / Layout // IMGUI_API void Separator(); // separator, generally horizontal. inside a menu bar or in horizontal layout mode, this becomes a vertical separator. emscripten::function("Separator", &ImGui::Separator); // IMGUI_API void SameLine(float pos_x = 0.0f, float spacing_w = -1.0f); // call between widgets or groups to layout them horizontally emscripten::function("SameLine", &ImGui::SameLine); // IMGUI_API void NewLine(); // undo a SameLine() emscripten::function("NewLine", &ImGui::NewLine); // IMGUI_API void Spacing(); // add vertical spacing emscripten::function("Spacing", &ImGui::Spacing); // IMGUI_API void Dummy(const ImVec2& size); // add a dummy item of given size emscripten::function("Dummy", FUNCTION(void, (emscripten::val size), { ImGui::Dummy(import_ImVec2(size)); })); // IMGUI_API void Indent(float indent_w = 0.0f); // move content position toward the right, by style.IndentSpacing or indent_w if != 0 emscripten::function("Indent", &ImGui::Indent); // IMGUI_API void Unindent(float indent_w = 0.0f); // move content position back to the left, by style.IndentSpacing or indent_w if != 0 emscripten::function("Unindent", &ImGui::Unindent); // IMGUI_API void BeginGroup(); // lock horizontal starting position + capture group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.) emscripten::function("BeginGroup", &ImGui::BeginGroup); // IMGUI_API void EndGroup(); emscripten::function("EndGroup", &ImGui::EndGroup); // IMGUI_API ImVec2 GetCursorPos(); // cursor position is relative to window position emscripten::function("GetCursorPos", FUNCTION(emscripten::val, (emscripten::val out), { return export_ImVec2(ImGui::GetCursorPos(), out); })); // IMGUI_API float GetCursorPosX(); // " emscripten::function("GetCursorPosX", &ImGui::GetCursorPosX); // IMGUI_API float GetCursorPosY(); // " emscripten::function("GetCursorPosY", &ImGui::GetCursorPosY); // IMGUI_API void SetCursorPos(const ImVec2& local_pos); // " emscripten::function("SetCursorPos", FUNCTION(void, (emscripten::val local_pos), { ImGui::SetCursorPos(import_ImVec2(local_pos)); })); // IMGUI_API void SetCursorPosX(float x); // " emscripten::function("SetCursorPosX", &ImGui::SetCursorPosX); // IMGUI_API void SetCursorPosY(float y); // " emscripten::function("SetCursorPosY", &ImGui::SetCursorPosY); // IMGUI_API ImVec2 GetCursorStartPos(); // initial cursor position emscripten::function("GetCursorStartPos", FUNCTION(emscripten::val, (emscripten::val out), { return export_ImVec2(ImGui::GetCursorStartPos(), out); })); // IMGUI_API ImVec2 GetCursorScreenPos(); // cursor position in absolute screen coordinates [0..io.DisplaySize] (useful to work with ImDrawList API) emscripten::function("GetCursorScreenPos", FUNCTION(emscripten::val, (emscripten::val out), { return export_ImVec2(ImGui::GetCursorScreenPos(), out); })); // IMGUI_API void SetCursorScreenPos(const ImVec2& pos); // cursor position in absolute screen coordinates [0..io.DisplaySize] emscripten::function("SetCursorScreenPos", FUNCTION(void, (emscripten::val pos), { ImGui::SetCursorScreenPos(import_ImVec2(pos)); })); // IMGUI_API void AlignTextToFramePadding(); // vertically align/lower upcoming text to FramePadding.y so that it will aligns to upcoming widgets (call if you have text on a line before regular widgets) emscripten::function("AlignTextToFramePadding", &ImGui::AlignTextToFramePadding); // IMGUI_API float GetTextLineHeight(); // ~ FontSize emscripten::function("GetTextLineHeight", &ImGui::GetTextLineHeight); // IMGUI_API float GetTextLineHeightWithSpacing(); // ~ FontSize + style.ItemSpacing.y (distance in pixels between 2 consecutive lines of text) emscripten::function("GetTextLineHeightWithSpacing", &ImGui::GetTextLineHeightWithSpacing); // IMGUI_API float GetFrameHeight(); // ~ FontSize + style.FramePadding.y * 2 emscripten::function("GetFrameHeight", &ImGui::GetFrameHeight); // IMGUI_API float GetFrameHeightWithSpacing(); // ~ FontSize + style.FramePadding.y * 2 + style.ItemSpacing.y (distance in pixels between 2 consecutive lines of framed widgets) emscripten::function("GetFrameHeightWithSpacing", &ImGui::GetFrameHeightWithSpacing); // Columns // You can also use SameLine(pos_x) for simplified columns. The columns API is still work-in-progress and rather lacking. // IMGUI_API void Columns(int count = 1, const char* id = NULL, bool border = true); emscripten::function("Columns", FUNCTION(void, (int count, emscripten::val id, bool border), { ImGui::Columns(count, import_maybe_null_string(id), border); })); // IMGUI_API void NextColumn(); // next column, defaults to current row or next row if the current row is finished emscripten::function("NextColumn", &ImGui::NextColumn); // IMGUI_API int GetColumnIndex(); // get current column index emscripten::function("GetColumnIndex", &ImGui::GetColumnIndex); // IMGUI_API float GetColumnWidth(int column_index = -1); // get column width (in pixels). pass -1 to use current column emscripten::function("GetColumnWidth", &ImGui::GetColumnWidth); // IMGUI_API void SetColumnWidth(int column_index, float width); // set column width (in pixels). pass -1 to use current column emscripten::function("SetColumnWidth", &ImGui::SetColumnWidth); // IMGUI_API float GetColumnOffset(int column_index = -1); // get position of column line (in pixels, from the left side of the contents region). pass -1 to use current column, otherwise 0..GetColumnsCount() inclusive. column 0 is typically 0.0f emscripten::function("GetColumnOffset", &ImGui::GetColumnOffset); // IMGUI_API void SetColumnOffset(int column_index, float offset_x); // set position of column line (in pixels, from the left side of the contents region). pass -1 to use current column emscripten::function("SetColumnOffset", &ImGui::SetColumnOffset); // IMGUI_API int GetColumnsCount(); emscripten::function("GetColumnsCount", &ImGui::GetColumnsCount); // ID scopes // If you are creating widgets in a loop you most likely want to push a unique identifier (e.g. object pointer, loop index) so ImGui can differentiate them. // You can also use the "##foobar" syntax within widget label to distinguish them from each others. Read "A primer on the use of labels/IDs" in the FAQ for more details. // IMGUI_API void PushID(const char* str_id); // push identifier into the ID stack. IDs are hash of the entire stack! // IMGUI_API void PushID(const char* str_id_begin, const char* str_id_end); // IMGUI_API void PushID(const void* ptr_id); // IMGUI_API void PushID(int int_id); emscripten::function("PushID", FUNCTION(void, (emscripten::val id), { if (id.typeOf().strictlyEquals(emscripten::val("number"))) { return ImGui::PushID(id.as<int>()); } else { return ImGui::PushID(id.as<std::string>().c_str()); } })); // IMGUI_API void PopID(); emscripten::function("PopID", &ImGui::PopID); // IMGUI_API ImGuiID GetID(const char* str_id); // calculate unique ID (hash of whole ID stack + given parameter). e.g. if you want to query into ImGuiStorage yourself // IMGUI_API ImGuiID GetID(const char* str_id_begin, const char* str_id_end); // IMGUI_API ImGuiID GetID(const void* ptr_id); emscripten::function("GetID", FUNCTION(ImGuiID, (emscripten::val id), { if (id.typeOf().strictlyEquals(emscripten::val("number"))) { return ImGui::GetID((const void*) id.as<int>()); } else { return ImGui::GetID(id.as<std::string>().c_str()); } })); // Widgets: Text // IMGUI_API void TextUnformatted(const char* text, const char* text_end = NULL); // raw text without formatting. Roughly equivalent to Text("%s", text) but: A) doesn't require null terminated string if 'text_end' is specified, B) it's faster, no memory copy is done, no buffer size limits, recommended for long chunks of text. emscripten::function("TextUnformatted", FUNCTION(void, (std::string text), { ImGui::TextUnformatted(text.c_str(), NULL); })); // IMGUI_API void Text(const char* fmt, ...) IM_FMTARGS(1); // simple formatted text emscripten::function("Text", FUNCTION(void, (std::string fmt), { ImGui::Text("%s", fmt.c_str()); })); // IMGUI_API void TextV(const char* fmt, va_list args) IM_FMTLIST(1); emscripten::function("TextV", FUNCTION(void, (std::string fmt), { ImGui::Text("%s", fmt.c_str()); })); // IMGUI_API void TextColored(const ImVec4& col, const char* fmt, ...) IM_FMTARGS(2); // shortcut for PushStyleColor(ImGuiCol_Text, col); Text(fmt, ...); PopStyleColor(); emscripten::function("TextColored", FUNCTION(void, (emscripten::val col, std::string fmt), { ImGui::TextColored(import_ImVec4(col), "%s", fmt.c_str()); })); // IMGUI_API void TextColoredV(const ImVec4& col, const char* fmt, va_list args) IM_FMTLIST(2); emscripten::function("TextColoredV", FUNCTION(void, (emscripten::val col, std::string fmt), { ImGui::TextColored(import_ImVec4(col), "%s", fmt.c_str()); })); // IMGUI_API void TextDisabled(const char* fmt, ...) IM_FMTARGS(1); // shortcut for PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]); Text(fmt, ...); PopStyleColor(); emscripten::function("TextDisabled", FUNCTION(void, (std::string fmt), { ImGui::TextDisabled("%s", fmt.c_str()); })); // IMGUI_API void TextDisabledV(const char* fmt, va_list args) IM_FMTLIST(1); emscripten::function("TextDisabledV", FUNCTION(void, (std::string fmt), { ImGui::TextDisabled("%s", fmt.c_str()); })); // IMGUI_API void TextWrapped(const char* fmt, ...) IM_FMTARGS(1); // shortcut for PushTextWrapPos(0.0f); Text(fmt, ...); PopTextWrapPos();. Note that this won't work on an auto-resizing window if there's no other widgets to extend the window width, yoy may need to set a size using SetNextWindowSize(). emscripten::function("TextWrapped", FUNCTION(void, (std::string fmt), { ImGui::TextWrapped("%s", fmt.c_str()); })); // IMGUI_API void TextWrappedV(const char* fmt, va_list args) IM_FMTLIST(1); emscripten::function("TextWrappedV", FUNCTION(void, (std::string fmt), { ImGui::TextWrapped("%s", fmt.c_str()); })); // IMGUI_API void LabelText(const char* label, const char* fmt, ...) IM_FMTARGS(2); // display text+label aligned the same way as value+label widgets emscripten::function("LabelText", FUNCTION(void, (std::string label, std::string fmt), { ImGui::LabelText(label.c_str(), "%s", fmt.c_str()); })); // IMGUI_API void LabelTextV(const char* label, const char* fmt, va_list args) IM_FMTLIST(2); emscripten::function("LabelTextV", FUNCTION(void, (std::string label, std::string fmt), { ImGui::LabelText(label.c_str(), "%s", fmt.c_str()); })); // IMGUI_API void BulletText(const char* fmt, ...) IM_FMTARGS(1); // shortcut for Bullet()+Text() emscripten::function("BulletText", FUNCTION(void, (std::string fmt), { ImGui::BulletText("%s", fmt.c_str()); })); // IMGUI_API void BulletTextV(const char* fmt, va_list args) IM_FMTLIST(1); emscripten::function("BulletTextV", FUNCTION(void, (std::string fmt), { ImGui::BulletText("%s", fmt.c_str()); })); // IMGUI_API void Bullet(); // draw a small circle and keep the cursor on the same line. advance cursor x position by GetTreeNodeToLabelSpacing(), same distance that TreeNode() uses emscripten::function("Bullet", &ImGui::Bullet); // Widgets: Main // IMGUI_API bool Button(const char* label, const ImVec2& size = ImVec2(0,0)); // button emscripten::function("Button", FUNCTION(bool, (std::string label, emscripten::val size), { return ImGui::Button(label.c_str(), import_ImVec2(size)); })); // IMGUI_API bool SmallButton(const char* label); // button with FramePadding=(0,0) to easily embed within text emscripten::function("SmallButton", FUNCTION(bool, (std::string label), { return ImGui::SmallButton(label.c_str()); })); // IMGUI_API bool ArrowButton(const char* str_id, ImGuiDir dir); // square button with an arrow shape emscripten::function("ArrowButton", FUNCTION(bool, (std::string label, int dir), { return ImGui::ArrowButton(label.c_str(), dir); })); // IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size); // button behavior without the visuals, useful to build custom behaviors using the public api (along with IsItemActive, IsItemHovered, etc.) emscripten::function("InvisibleButton", FUNCTION(bool, (std::string str_id, emscripten::val size), { return ImGui::InvisibleButton(str_id.c_str(), import_ImVec2(size)); })); // IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0)); emscripten::function("Image", FUNCTION(void, (emscripten::val user_texture_id, emscripten::val size, emscripten::val uv0, emscripten::val uv1, emscripten::val tint_col, emscripten::val border_col), { ImGui::Image((ImTextureID) user_texture_id.as<int>(), import_ImVec2(size), import_ImVec2(uv0), import_ImVec2(uv1), import_ImVec4(tint_col), import_ImVec4(border_col)); })); // IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,0), const ImVec4& tint_col = ImVec4(1,1,1,1)); // <0 frame_padding uses default frame padding settings. 0 for no padding emscripten::function("ImageButton", FUNCTION(bool, (emscripten::val user_texture_id, emscripten::val size, emscripten::val uv0, emscripten::val uv1, int frame_padding, emscripten::val bg_col, emscripten::val tint_col), { return ImGui::ImageButton((ImTextureID) user_texture_id.as<int>(), import_ImVec2(size), import_ImVec2(uv0), import_ImVec2(uv1), frame_padding, import_ImVec4(bg_col), import_ImVec4(tint_col)); })); // IMGUI_API bool Checkbox(const char* label, bool* v); emscripten::function("Checkbox", FUNCTION(bool, (std::string label, emscripten::val v), { return ImGui::Checkbox(label.c_str(), access_value<bool>(v)); })); // IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value); emscripten::function("CheckboxFlags", FUNCTION(bool, (std::string label, emscripten::val flags, unsigned int flags_value), { return ImGui::CheckboxFlags(label.c_str(), access_value<unsigned int>(flags), flags_value); })); // IMGUI_API bool RadioButton(const char* label, bool active); // IMGUI_API bool RadioButton(const char* label, int* v, int v_button); emscripten::function("RadioButton_A", FUNCTION(bool, (std::string label, bool active), { return ImGui::RadioButton(label.c_str(), active); })); emscripten::function("RadioButton_B", FUNCTION(bool, (std::string label, emscripten::val v, int v_button), { return ImGui::RadioButton(label.c_str(), access_value<int>(v), v_button); })); // IMGUI_API void PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), int stride = sizeof(float)); // IMGUI_API void PlotLines(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0)); emscripten::function("PlotLines", FUNCTION(void, (std::string label, emscripten::val values_getter, emscripten::val data, int values_count, int values_offset, emscripten::val overlay_text, emscripten::val scale_min, emscripten::val scale_max, emscripten::val graph_size), { WrapImGuiContext* ctx = WrapImGuiContext::GetCurrentContext(); ctx->_ImGui_PlotLines_values_getter = values_getter; ctx->_ImGui_PlotLines_data = data; ImGui::PlotLines(label.c_str(), FUNCTION(float, (void* data, int idx), { WrapImGuiContext* ctx = WrapImGuiContext::GetCurrentContext(); return import_value<float>(ctx->_ImGui_PlotLines_values_getter(ctx->_ImGui_PlotLines_data, emscripten::val(idx))); }), NULL, values_count, values_offset, import_maybe_null_string(overlay_text), import_value<float>(scale_min), import_value<float>(scale_max), import_ImVec2(graph_size)); })); // IMGUI_API void PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), int stride = sizeof(float)); // IMGUI_API void PlotHistogram(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0)); emscripten::function("PlotHistogram", FUNCTION(void, (std::string label, emscripten::val values_getter, emscripten::val data, int values_count, int values_offset, emscripten::val overlay_text, emscripten::val scale_min, emscripten::val scale_max, emscripten::val graph_size), { WrapImGuiContext* ctx = WrapImGuiContext::GetCurrentContext(); ctx->_ImGui_PlotHistogram_values_getter = values_getter; ctx->_ImGui_PlotHistogram_data = data; ImGui::PlotHistogram(label.c_str(), FUNCTION(float, (void* data, int idx), { WrapImGuiContext* ctx = WrapImGuiContext::GetCurrentContext(); return import_value<float>(ctx->_ImGui_PlotHistogram_values_getter(ctx->_ImGui_PlotHistogram_data, emscripten::val(idx))); }), NULL, values_count, values_offset, import_maybe_null_string(overlay_text), import_value<float>(scale_min), import_value<float>(scale_max), import_ImVec2(graph_size)); })); // IMGUI_API void ProgressBar(float fraction, const ImVec2& size_arg = ImVec2(-1,0), const char* overlay = NULL); emscripten::function("ProgressBar", FUNCTION(void, (float fraction, emscripten::val size_arg, emscripten::val overlay), { ImGui::ProgressBar(fraction, import_ImVec2(size_arg), import_maybe_null_string(overlay)); })); // Widgets: Combo Box // The new BeginCombo()/EndCombo() api allows you to manage your contents and selection state however you want it. // The old Combo() api are helpers over BeginCombo()/EndCombo() which are kept available for convenience purpose. // IMGUI_API bool BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags = 0); emscripten::function("BeginCombo", FUNCTION(bool, (std::string label, emscripten::val preview_value, ImGuiComboFlags flags), { return ImGui::BeginCombo(label.c_str(), import_maybe_null_string(preview_value), flags); })); // IMGUI_API void EndCombo(); emscripten::function("EndCombo", &ImGui::EndCombo); // IMGUI_API bool Combo(const char* label, int* current_item, const char* const items[], int items_count, int popup_max_height_in_items = -1); // IMGUI_API bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int popup_max_height_in_items = -1); // Separate items with \0 within a string, end item-list with \0\0. e.g. "One\0Two\0Three\0" // IMGUI_API bool Combo(const char* label, int* current_item, bool(*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int popup_max_height_in_items = -1); emscripten::function("Combo", FUNCTION(bool, (std::string label, emscripten::val current_item, emscripten::val items_getter, emscripten::val data, int items_count, int popup_max_height_in_items), { WrapImGuiContext* ctx = WrapImGuiContext::GetCurrentContext(); ctx->_ImGui_Combo_items_getter = items_getter; ctx->_ImGui_Combo_data = data; ctx->_ImGui_Combo_items_count = items_count; return ImGui::Combo(label.c_str(), access_value<int>(current_item), FUNCTION(bool, (void* data, int idx, const char** out_text), { WrapImGuiContext* ctx = WrapImGuiContext::GetCurrentContext(); if (0 <= idx && idx < ctx->_ImGui_Combo_items_count) { ctx->_ImGui_Combo_text = ""; emscripten::val _out_text = emscripten::val::array(); _out_text[0] = emscripten::val(ctx->_ImGui_Combo_text); emscripten::val ret = ctx->_ImGui_Combo_items_getter(ctx->_ImGui_Combo_data, emscripten::val(idx), _out_text); ctx->_ImGui_Combo_text = _out_text[0].as<std::string>(); *out_text = ctx->_ImGui_Combo_text.c_str(); return ret.as<bool>(); } else { return false; } }), NULL, items_count, popup_max_height_in_items); })); // Widgets: Drags (tip: ctrl+click on a drag box to input with keyboard. manually input values aren't clamped, can go off-bounds) // For all the Float2/Float3/Float4/Int2/Int3/Int4 versions of every functions, note that a 'float v[X]' function argument is the same as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible. You can pass address of your first element out of a contiguous set, e.g. &myvector.x // IMGUI_API bool DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", float power = 1.0f); // If v_min >= v_max we have no bound emscripten::function("DragFloat", FUNCTION(bool, (std::string label, emscripten::val v, emscripten::val v_speed, emscripten::val v_min, emscripten::val v_max, emscripten::val format, emscripten::val power), { return ImGui::DragFloat(label.c_str(), access_value<float>(v), import_value<float>(v_speed), import_value<float>(v_min), import_value<float>(v_max), import_maybe_null_string(format), import_value<float>(power)); })); // IMGUI_API bool DragFloat2(const char* label, float v[2], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", float power = 1.0f); emscripten::function("DragFloat2", FUNCTION(bool, (std::string label, emscripten::val v, emscripten::val v_speed, emscripten::val v_min, emscripten::val v_max, emscripten::val format, emscripten::val power), { return ImGui::DragFloat2(label.c_str(), access_value<float, 2>(v), import_value<float>(v_speed), import_value<float>(v_min), import_value<float>(v_max), import_maybe_null_string(format), import_value<float>(power)); })); // IMGUI_API bool DragFloat3(const char* label, float v[3], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", float power = 1.0f); emscripten::function("DragFloat3", FUNCTION(bool, (std::string label, emscripten::val v, emscripten::val v_speed, emscripten::val v_min, emscripten::val v_max, emscripten::val format, emscripten::val power), { return ImGui::DragFloat3(label.c_str(), access_value<float, 3>(v), import_value<float>(v_speed), import_value<float>(v_min), import_value<float>(v_max), import_maybe_null_string(format), import_value<float>(power)); })); // IMGUI_API bool DragFloat4(const char* label, float v[4], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", float power = 1.0f); emscripten::function("DragFloat4", FUNCTION(bool, (std::string label, emscripten::val v, emscripten::val v_speed, emscripten::val v_min, emscripten::val v_max, emscripten::val format, emscripten::val power), { return ImGui::DragFloat4(label.c_str(), access_value<float, 4>(v), import_value<float>(v_speed), import_value<float>(v_min), import_value<float>(v_max), import_maybe_null_string(format), import_value<float>(power)); })); // IMGUI_API bool DragFloatRange2(const char* label, float* v_current_min, float* v_current_max, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", const char* display_format_max = NULL, float power = 1.0f); emscripten::function("DragFloatRange2", FUNCTION(bool, (std::string label, emscripten::val v_current_min, emscripten::val v_current_max, emscripten::val v_speed, emscripten::val v_min, emscripten::val v_max, emscripten::val format, emscripten::val display_format_max, emscripten::val power), { return ImGui::DragFloatRange2(label.c_str(), access_value<float>(v_current_min), access_value<float>(v_current_max), import_value<float>(v_speed), import_value<float>(v_min), import_value<float>(v_max), import_maybe_null_string(format), import_maybe_null_string(display_format_max), import_value<float>(power)); })); // IMGUI_API bool DragInt(const char* label, int* v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%.0f"); // If v_min >= v_max we have no bound emscripten::function("DragInt", FUNCTION(bool, (std::string label, emscripten::val v, emscripten::val v_speed, int v_min, int v_max, emscripten::val format), { return ImGui::DragInt(label.c_str(), access_value<int>(v), import_value<float>(v_speed), v_min, v_max, import_maybe_null_string(format)); })); // IMGUI_API bool DragInt2(const char* label, int v[2], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%.0f"); emscripten::function("DragInt2", FUNCTION(bool, (std::string label, emscripten::val v, emscripten::val v_speed, int v_min, int v_max, emscripten::val format), { return ImGui::DragInt2(label.c_str(), access_value<int, 2>(v), import_value<float>(v_speed), v_min, v_max, import_maybe_null_string(format)); })); // IMGUI_API bool DragInt3(const char* label, int v[3], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%.0f"); emscripten::function("DragInt3", FUNCTION(bool, (std::string label, emscripten::val v, emscripten::val v_speed, int v_min, int v_max, emscripten::val format), { return ImGui::DragInt3(label.c_str(), access_value<int, 3>(v), import_value<float>(v_speed), v_min, v_max, import_maybe_null_string(format)); })); // IMGUI_API bool DragInt4(const char* label, int v[4], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%.0f"); emscripten::function("DragInt4", FUNCTION(bool, (std::string label, emscripten::val v, emscripten::val v_speed, int v_min, int v_max, emscripten::val format), { return ImGui::DragInt4(label.c_str(), access_value<int, 4>(v), import_value<float>(v_speed), v_min, v_max, import_maybe_null_string(format)); })); // IMGUI_API bool DragIntRange2(const char* label, int* v_current_min, int* v_current_max, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%.0f", const char* display_format_max = NULL); emscripten::function("DragIntRange2", FUNCTION(bool, (std::string label, emscripten::val v_current_min, emscripten::val v_current_max, emscripten::val v_speed, emscripten::val v_min, emscripten::val v_max, emscripten::val format, emscripten::val display_format_max), { return ImGui::DragIntRange2(label.c_str(), access_value<int>(v_current_min), access_value<int>(v_current_max), import_value<float>(v_speed), import_value<float>(v_min), import_value<float>(v_max), import_maybe_null_string(format), import_maybe_null_string(display_format_max)); })); // IMGUI_API bool DragScalar(const char* label, ImGuiDataType data_type, void* v, float v_speed, const void* v_min = NULL, const void* v_max = NULL, const char* format = NULL, float power = 1.0f); // IMGUI_API bool DragScalarN(const char* label, ImGuiDataType data_type, void* v, int components, float v_speed, const void* v_min = NULL, const void* v_max = NULL, const char* format = NULL, float power = 1.0f); emscripten::function("DragScalar", FUNCTION(bool, (std::string label, ImGuiDataType data_type, emscripten::val v, emscripten::val v_speed, emscripten::val v_min, emscripten::val v_max, emscripten::val format, emscripten::val power), { switch (data_type) { case ImGuiDataType_S8: return ImGui::DragScalarV<ImS8>(label.c_str(), data_type, access_typed_array<ImS8>(v), import_value<float>(v_speed), import_maybe_null_value<ImS8>(v_min), import_maybe_null_value<ImS8>(v_max), import_maybe_null_string(format), import_value<float>(power)); case ImGuiDataType_U8: return ImGui::DragScalarV<ImU8>(label.c_str(), data_type, access_typed_array<ImU8>(v), import_value<float>(v_speed), import_maybe_null_value<ImU8>(v_min), import_maybe_null_value<ImU8>(v_max), import_maybe_null_string(format), import_value<float>(power)); case ImGuiDataType_S16: return ImGui::DragScalarV<ImS16>(label.c_str(), data_type, access_typed_array<ImS16>(v), import_value<float>(v_speed), import_maybe_null_value<ImS16>(v_min), import_maybe_null_value<ImS16>(v_max), import_maybe_null_string(format), import_value<float>(power)); case ImGuiDataType_U16: return ImGui::DragScalarV<ImU16>(label.c_str(), data_type, access_typed_array<ImU16>(v), import_value<float>(v_speed), import_maybe_null_value<ImU16>(v_min), import_maybe_null_value<ImU16>(v_max), import_maybe_null_string(format), import_value<float>(power)); case ImGuiDataType_S32: return ImGui::DragScalarV<ImS32>(label.c_str(), data_type, access_typed_array<ImS32>(v), import_value<float>(v_speed), import_maybe_null_value<ImS32>(v_min), import_maybe_null_value<ImS32>(v_max), import_maybe_null_string(format), import_value<float>(power)); case ImGuiDataType_U32: return ImGui::DragScalarV<ImU32>(label.c_str(), data_type, access_typed_array<ImU32>(v), import_value<float>(v_speed), import_maybe_null_value<ImU32>(v_min), import_maybe_null_value<ImU32>(v_max), import_maybe_null_string(format), import_value<float>(power)); // case ImGuiDataType_S64: // return ImGui::DragScalarV<ImS64>(label.c_str(), data_type, access_typed_array<ImS64>(v), import_value<float>(v_speed), import_maybe_null_value<ImS64>(v_min), import_maybe_null_value<ImS64>(v_max), import_maybe_null_string(format), import_value<float>(power)); // case ImGuiDataType_U64: // return ImGui::DragScalarV<ImU64>(label.c_str(), data_type, access_typed_array<ImU64>(v), import_value<float>(v_speed), import_maybe_null_value<ImU64>(v_min), import_maybe_null_value<ImU64>(v_max), import_maybe_null_string(format), import_value<float>(power)); case ImGuiDataType_Float: return ImGui::DragScalarV<float>(label.c_str(), data_type, access_typed_array<float>(v), import_value<float>(v_speed), import_maybe_null_value<float>(v_min), import_maybe_null_value<float>(v_max), import_maybe_null_string(format), import_value<float>(power)); case ImGuiDataType_Double: return ImGui::DragScalarV<double>(label.c_str(), data_type, access_typed_array<double>(v), import_value<float>(v_speed), import_maybe_null_value<double>(v_min), import_maybe_null_value<double>(v_max), import_maybe_null_string(format), import_value<float>(power)); } return false; })); // Widgets: Input with Keyboard // IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); emscripten::function("InputText", FUNCTION(bool, (std::string label, emscripten::val buf, size_t buf_size, ImGuiInputTextFlags flags, emscripten::val callback, emscripten::val user_data), { std::string _buf = buf[0].as<std::string>(); _buf.reserve(buf_size); bool ret = false; if (!callback.isNull()) { WrapImGuiContext::GetCurrentContext()->_ImGui_InputText_callback = callback; ret = ImGui::InputText(label.c_str(), (char*) _buf.data(), buf_size, flags, FUNCTION(int, (ImGuiInputTextCallbackData* data), { return WrapImGuiContext::GetCurrentContext()->_ImGui_InputText_callback(emscripten::val(data)).as<int>(); }), NULL); } else { ret = ImGui::InputText(label.c_str(), (char*) _buf.data(), buf_size, flags); } std::string out_buf (_buf.c_str()); buf.set(0, out_buf); return ret; }), emscripten::allow_raw_pointers()); // IMGUI_API bool InputTextWithHint(const char* label, const char* hint, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); emscripten::function("InputTextWithHint", FUNCTION(bool, (std::string label, std::string hint, emscripten::val buf, size_t buf_size, ImGuiInputTextFlags flags, emscripten::val callback, emscripten::val user_data), { std::string _buf = buf[0].as<std::string>(); _buf.reserve(buf_size); bool ret = false; if (!callback.isNull()) { WrapImGuiContext::GetCurrentContext()->_ImGui_InputText_callback = callback; ret = ImGui::InputTextWithHint(label.c_str(), hint.c_str(), (char*) _buf.data(), buf_size, flags, FUNCTION(int, (ImGuiInputTextCallbackData* data), { return WrapImGuiContext::GetCurrentContext()->_ImGui_InputText_callback(emscripten::val(data)).as<int>(); }), NULL); } else { ret = ImGui::InputTextWithHint(label.c_str(), hint.c_str(), (char*) _buf.data(), buf_size, flags); } std::string out_buf (_buf.c_str()); buf.set(0, out_buf); return ret; }), emscripten::allow_raw_pointers()); // IMGUI_API bool InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size = ImVec2(0,0), ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); emscripten::function("InputTextMultiline", FUNCTION(bool, (std::string label, emscripten::val buf, size_t buf_size, emscripten::val size, ImGuiInputTextFlags flags, emscripten::val callback, emscripten::val user_data), { std::string _buf = buf[0].as<std::string>(); _buf.reserve(buf_size); bool ret = false; if (!callback.isNull()) { WrapImGuiContext::GetCurrentContext()->_ImGui_InputTextMultiline_callback = callback; ret = ImGui::InputTextMultiline(label.c_str(), (char*) _buf.data(), buf_size, import_ImVec2(size), flags, FUNCTION(int, (ImGuiInputTextCallbackData* data), { return WrapImGuiContext::GetCurrentContext()->_ImGui_InputTextMultiline_callback(emscripten::val(data)).as<int>(); }), NULL); } else { ret = ImGui::InputTextMultiline(label.c_str(), (char*) _buf.data(), buf_size, import_ImVec2(size), flags); } std::string out_buf (_buf.c_str()); buf.set(0, out_buf); return ret; })); // IMGUI_API bool InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, const char* format = "%.3f", ImGuiInputTextFlags extra_flags = 0); emscripten::function("InputFloat", FUNCTION(bool, (std::string label, emscripten::val v, emscripten::val step, emscripten::val step_fast, emscripten::val format, ImGuiInputTextFlags extra_flags), { return ImGui::InputFloat(label.c_str(), access_value<float>(v), import_value<float>(step), import_value<float>(step_fast), import_maybe_null_string(format), extra_flags); })); // IMGUI_API bool InputFloat2(const char* label, float v[2], const char* format = "%.3f", ImGuiInputTextFlags extra_flags = 0); emscripten::function("InputFloat2", FUNCTION(bool, (std::string label, emscripten::val v, emscripten::val format, ImGuiInputTextFlags extra_flags), { return ImGui::InputFloat2(label.c_str(), access_value<float, 2>(v), import_maybe_null_string(format), extra_flags); })); // IMGUI_API bool InputFloat3(const char* label, float v[3], const char* format = "%.3f", ImGuiInputTextFlags extra_flags = 0); emscripten::function("InputFloat3", FUNCTION(bool, (std::string label, emscripten::val v, emscripten::val format, ImGuiInputTextFlags extra_flags), { return ImGui::InputFloat3(label.c_str(), access_value<float, 3>(v), import_maybe_null_string(format), extra_flags); })); // IMGUI_API bool InputFloat4(const char* label, float v[4], const char* format = "%.3f", ImGuiInputTextFlags extra_flags = 0); emscripten::function("InputFloat4", FUNCTION(bool, (std::string label, emscripten::val v, emscripten::val format, ImGuiInputTextFlags extra_flags), { return ImGui::InputFloat4(label.c_str(), access_value<float, 4>(v), import_maybe_null_string(format), extra_flags); })); // IMGUI_API bool InputInt(const char* label, int* v, int step = 1, int step_fast = 100, ImGuiInputTextFlags extra_flags = 0); emscripten::function("InputInt", FUNCTION(bool, (std::string label, emscripten::val v, int step, int step_fast, ImGuiInputTextFlags extra_flags), { return ImGui::InputInt(label.c_str(), access_value<int>(v), step, step_fast, extra_flags); })); // IMGUI_API bool InputInt2(const char* label, int v[2], ImGuiInputTextFlags extra_flags = 0); emscripten::function("InputInt2", FUNCTION(bool, (std::string label, emscripten::val v, ImGuiInputTextFlags extra_flags), { return ImGui::InputInt2(label.c_str(), access_value<int, 2>(v), extra_flags); })); // IMGUI_API bool InputInt3(const char* label, int v[3], ImGuiInputTextFlags extra_flags = 0); emscripten::function("InputInt3", FUNCTION(bool, (std::string label, emscripten::val v, ImGuiInputTextFlags extra_flags), { return ImGui::InputInt3(label.c_str(), access_value<int, 3>(v), extra_flags); })); // IMGUI_API bool InputInt4(const char* label, int v[4], ImGuiInputTextFlags extra_flags = 0); emscripten::function("InputInt4", FUNCTION(bool, (std::string label, emscripten::val v, ImGuiInputTextFlags extra_flags), { return ImGui::InputInt4(label.c_str(), access_value<int, 4>(v), extra_flags); })); // IMGUI_API bool InputDouble(const char* label, double* v, double step = 0.0f, double step_fast = 0.0f, const char* format = "%.6f", ImGuiInputTextFlags extra_flags = 0); emscripten::function("InputDouble", FUNCTION(bool, (std::string label, emscripten::val v, double step, double step_fast, emscripten::val format, ImGuiInputTextFlags extra_flags), { return ImGui::InputDouble(label.c_str(), access_value<double>(v), step, step_fast, import_maybe_null_string(format), extra_flags); })); // IMGUI_API bool InputScalar(const char* label, ImGuiDataType data_type, void* v, const void* step = NULL, const void* step_fast = NULL, const char* format = NULL, ImGuiInputTextFlags extra_flags = 0); // IMGUI_API bool InputScalarN(const char* label, ImGuiDataType data_type, void* v, int components, const void* step = NULL, const void* step_fast = NULL, const char* format = NULL, ImGuiInputTextFlags extra_flags = 0); emscripten::function("InputScalar", FUNCTION(bool, (std::string label, ImGuiDataType data_type, emscripten::val v, emscripten::val step, emscripten::val step_fast, emscripten::val format, ImGuiInputTextFlags extra_flags), { switch (data_type) { case ImGuiDataType_S8: return ImGui::InputScalarV<ImS8>(label.c_str(), data_type, access_typed_array<ImS8>(v), import_maybe_null_value<ImS8>(step), import_maybe_null_value<ImS8>(step_fast), import_maybe_null_string(format), extra_flags); case ImGuiDataType_U8: return ImGui::InputScalarV<ImU8>(label.c_str(), data_type, access_typed_array<ImU8>(v), import_maybe_null_value<ImU8>(step), import_maybe_null_value<ImU8>(step_fast), import_maybe_null_string(format), extra_flags); case ImGuiDataType_S16: return ImGui::InputScalarV<ImS16>(label.c_str(), data_type, access_typed_array<ImS16>(v), import_maybe_null_value<ImS16>(step), import_maybe_null_value<ImS16>(step_fast), import_maybe_null_string(format), extra_flags); case ImGuiDataType_U16: return ImGui::InputScalarV<ImU16>(label.c_str(), data_type, access_typed_array<ImU16>(v), import_maybe_null_value<ImU16>(step), import_maybe_null_value<ImU16>(step_fast), import_maybe_null_string(format), extra_flags); case ImGuiDataType_S32: return ImGui::InputScalarV<ImS32>(label.c_str(), data_type, access_typed_array<ImS32>(v), import_maybe_null_value<ImS32>(step), import_maybe_null_value<ImS32>(step_fast), import_maybe_null_string(format), extra_flags); case ImGuiDataType_U32: return ImGui::InputScalarV<ImU32>(label.c_str(), data_type, access_typed_array<ImU32>(v), import_maybe_null_value<ImU32>(step), import_maybe_null_value<ImU32>(step_fast), import_maybe_null_string(format), extra_flags); // case ImGuiDataType_S64: // return ImGui::InputScalarV<ImS64>(label.c_str(), data_type, access_typed_array<ImS64>(v), import_maybe_null_value<ImS64>(step), import_maybe_null_value<ImS64>(step_fast), import_maybe_null_string(format), extra_flags); // case ImGuiDataType_U64: // return ImGui::InputScalarV<ImU64>(label.c_str(), data_type, access_typed_array<ImU64>(v), import_maybe_null_value<ImU64>(step), import_maybe_null_value<ImU64>(step_fast), import_maybe_null_string(format), extra_flags); case ImGuiDataType_Float: return ImGui::InputScalarV<float>(label.c_str(), data_type, access_typed_array<float>(v), import_maybe_null_value<float>(step), import_maybe_null_value<float>(step_fast), import_maybe_null_string(format), extra_flags); case ImGuiDataType_Double: return ImGui::InputScalarV<double>(label.c_str(), data_type, access_typed_array<double>(v), import_maybe_null_value<double>(step), import_maybe_null_value<double>(step_fast), import_maybe_null_string(format), extra_flags); } return false; })); // Widgets: Sliders (tip: ctrl+click on a slider to input with keyboard. manually input values aren't clamped, can go off-bounds) // IMGUI_API bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f); // adjust format to decorate the value with a prefix or a suffix for in-slider labels or unit display. Use power!=1.0 for logarithmic sliders emscripten::function("SliderFloat", FUNCTION(bool, (std::string label, emscripten::val v, emscripten::val v_min, emscripten::val v_max, emscripten::val format, emscripten::val power), { return ImGui::SliderFloat(label.c_str(), access_value<float>(v), import_value<float>(v_min), import_value<float>(v_max), import_maybe_null_string(format), import_value<float>(power)); })); // IMGUI_API bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* format = "%.3f", float power = 1.0f); emscripten::function("SliderFloat2", FUNCTION(bool, (std::string label, emscripten::val v, emscripten::val v_min, emscripten::val v_max, emscripten::val format, emscripten::val power), { return ImGui::SliderFloat2(label.c_str(), access_value<float, 2>(v), import_value<float>(v_min), import_value<float>(v_max), import_maybe_null_string(format), import_value<float>(power)); })); // IMGUI_API bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* format = "%.3f", float power = 1.0f); emscripten::function("SliderFloat3", FUNCTION(bool, (std::string label, emscripten::val v, emscripten::val v_min, emscripten::val v_max, emscripten::val format, emscripten::val power), { return ImGui::SliderFloat3(label.c_str(), access_value<float, 3>(v), import_value<float>(v_min), import_value<float>(v_max), import_maybe_null_string(format), import_value<float>(power)); })); // IMGUI_API bool SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* format = "%.3f", float power = 1.0f); emscripten::function("SliderFloat4", FUNCTION(bool, (std::string label, emscripten::val v, emscripten::val v_min, emscripten::val v_max, emscripten::val format, emscripten::val power), { return ImGui::SliderFloat4(label.c_str(), access_value<float, 4>(v), import_value<float>(v_min), import_value<float>(v_max), import_maybe_null_string(format), import_value<float>(power)); })); // IMGUI_API bool SliderAngle(const char* label, float* v_rad, float v_degrees_min = -360.0f, float v_degrees_max = +360.0f); emscripten::function("SliderAngle", FUNCTION(bool, (std::string label, emscripten::val v_rad, emscripten::val v_degrees_min, emscripten::val v_degrees_max), { return ImGui::SliderAngle(label.c_str(), access_value<float>(v_rad), import_value<float>(v_degrees_min), import_value<float>(v_degrees_max)); })); // IMGUI_API bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* format = "%.0f"); emscripten::function("SliderInt", FUNCTION(bool, (std::string label, emscripten::val v, int v_min, int v_max, emscripten::val format), { return ImGui::SliderInt(label.c_str(), access_value<int>(v), v_min, v_max, import_maybe_null_string(format)); })); // IMGUI_API bool SliderInt2(const char* label, int v[2], int v_min, int v_max, const char* format = "%.0f"); emscripten::function("SliderInt2", FUNCTION(bool, (std::string label, emscripten::val v, int v_min, int v_max, emscripten::val format), { return ImGui::SliderInt2(label.c_str(), access_value<int, 2>(v), v_min, v_max, import_maybe_null_string(format)); })); // IMGUI_API bool SliderInt3(const char* label, int v[3], int v_min, int v_max, const char* format = "%.0f"); emscripten::function("SliderInt3", FUNCTION(bool, (std::string label, emscripten::val v, int v_min, int v_max, emscripten::val format), { return ImGui::SliderInt3(label.c_str(), access_value<int, 3>(v), v_min, v_max, import_maybe_null_string(format)); })); // IMGUI_API bool SliderInt4(const char* label, int v[4], int v_min, int v_max, const char* format = "%.0f"); emscripten::function("SliderInt4", FUNCTION(bool, (std::string label, emscripten::val v, int v_min, int v_max, emscripten::val format), { return ImGui::SliderInt4(label.c_str(), access_value<int, 4>(v), v_min, v_max, import_maybe_null_string(format)); })); // IMGUI_API bool SliderScalar(const char* label, ImGuiDataType data_type, void* v, const void* v_min, const void* v_max, const char* format = NULL, float power = 1.0f); // IMGUI_API bool SliderScalarN(const char* label, ImGuiDataType data_type, void* v, int components, const void* v_min, const void* v_max, const char* format = NULL, float power = 1.0f); emscripten::function("SliderScalar", FUNCTION(bool, (std::string label, ImGuiDataType data_type, emscripten::val v, emscripten::val v_min, emscripten::val v_max, emscripten::val format, emscripten::val power), { switch (data_type) { case ImGuiDataType_S8: return ImGui::SliderScalarV<ImS8>(label.c_str(), data_type, access_typed_array<ImS8>(v), import_maybe_null_value<ImS8>(v_min), import_maybe_null_value<ImS8>(v_max), import_maybe_null_string(format), import_value<float>(power)); case ImGuiDataType_U8: return ImGui::SliderScalarV<ImU8>(label.c_str(), data_type, access_typed_array<ImU8>(v), import_maybe_null_value<ImU8>(v_min), import_maybe_null_value<ImU8>(v_max), import_maybe_null_string(format), import_value<float>(power)); case ImGuiDataType_S16: return ImGui::SliderScalarV<ImS16>(label.c_str(), data_type, access_typed_array<ImS16>(v), import_maybe_null_value<ImS16>(v_min), import_maybe_null_value<ImS16>(v_max), import_maybe_null_string(format), import_value<float>(power)); case ImGuiDataType_U16: return ImGui::SliderScalarV<ImU16>(label.c_str(), data_type, access_typed_array<ImU16>(v), import_maybe_null_value<ImU16>(v_min), import_maybe_null_value<ImU16>(v_max), import_maybe_null_string(format), import_value<float>(power)); case ImGuiDataType_S32: return ImGui::SliderScalarV<ImS32>(label.c_str(), data_type, access_typed_array<ImS32>(v), import_maybe_null_value<ImS32>(v_min), import_maybe_null_value<ImS32>(v_max), import_maybe_null_string(format), import_value<float>(power)); case ImGuiDataType_U32: return ImGui::SliderScalarV<ImU32>(label.c_str(), data_type, access_typed_array<ImU32>(v), import_maybe_null_value<ImU32>(v_min), import_maybe_null_value<ImU32>(v_max), import_maybe_null_string(format), import_value<float>(power)); // case ImGuiDataType_S64: // return ImGui::SliderScalarV<ImS64>(label.c_str(), data_type, access_typed_array<ImS64>(v), import_maybe_null_value<ImS64>(v_min), import_maybe_null_value<ImS64>(v_max), import_maybe_null_string(format), import_value<float>(power)); // case ImGuiDataType_U64: // return ImGui::SliderScalarV<ImU64>(label.c_str(), data_type, access_typed_array<ImU64>(v), import_maybe_null_value<ImU64>(v_min), import_maybe_null_value<ImU64>(v_max), import_maybe_null_string(format), import_value<float>(power)); case ImGuiDataType_Float: return ImGui::SliderScalarV<float>(label.c_str(), data_type, access_typed_array<float>(v), import_maybe_null_value<float>(v_min), import_maybe_null_value<float>(v_max), import_maybe_null_string(format), import_value<float>(power)); case ImGuiDataType_Double: return ImGui::SliderScalarV<double>(label.c_str(), data_type, access_typed_array<double>(v), import_maybe_null_value<double>(v_min), import_maybe_null_value<double>(v_max), import_maybe_null_string(format), import_value<float>(power)); } return false; })); // IMGUI_API bool VSliderFloat(const char* label, const ImVec2& size, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f); emscripten::function("VSliderFloat", FUNCTION(bool, (std::string label, emscripten::val size, emscripten::val v, emscripten::val v_min, emscripten::val v_max, emscripten::val format, emscripten::val power), { return ImGui::VSliderFloat(label.c_str(), import_ImVec2(size), access_value<float>(v), import_value<float>(v_min), import_value<float>(v_max), import_maybe_null_string(format), import_value<float>(power)); })); // IMGUI_API bool VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* format = "%.0f"); emscripten::function("VSliderInt", FUNCTION(bool, (std::string label, emscripten::val size, emscripten::val v, int v_min, int v_max, emscripten::val format), { return ImGui::VSliderInt(label.c_str(), import_ImVec2(size), access_value<int>(v), v_min, v_max, import_maybe_null_string(format)); })); // IMGUI_API bool VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType data_type, void* v, const void* v_min, const void* v_max, const char* format = NULL, float power = 1.0f); emscripten::function("VSliderScalar", FUNCTION(bool, (std::string label, emscripten::val size, ImGuiDataType data_type, emscripten::val v, emscripten::val v_min, emscripten::val v_max, emscripten::val format, emscripten::val power), { switch (data_type) { case ImGuiDataType_S8: return ImGui::VSliderScalar(label.c_str(), import_ImVec2(size), data_type, access_typed_array<ImS8>(v).data(), import_maybe_null_value<ImS8>(v_min), import_maybe_null_value<ImS8>(v_max), import_maybe_null_string(format), import_value<float>(power)); case ImGuiDataType_U8: return ImGui::VSliderScalar(label.c_str(), import_ImVec2(size), data_type, access_typed_array<ImU8>(v).data(), import_maybe_null_value<ImU8>(v_min), import_maybe_null_value<ImU8>(v_max), import_maybe_null_string(format), import_value<float>(power)); case ImGuiDataType_S16: return ImGui::VSliderScalar(label.c_str(), import_ImVec2(size), data_type, access_typed_array<ImS16>(v).data(), import_maybe_null_value<ImS16>(v_min), import_maybe_null_value<ImS16>(v_max), import_maybe_null_string(format), import_value<float>(power)); case ImGuiDataType_U16: return ImGui::VSliderScalar(label.c_str(), import_ImVec2(size), data_type, access_typed_array<ImU16>(v).data(), import_maybe_null_value<ImU16>(v_min), import_maybe_null_value<ImU16>(v_max), import_maybe_null_string(format), import_value<float>(power)); case ImGuiDataType_S32: return ImGui::VSliderScalar(label.c_str(), import_ImVec2(size), data_type, access_typed_array<ImS32>(v).data(), import_maybe_null_value<ImS32>(v_min), import_maybe_null_value<ImS32>(v_max), import_maybe_null_string(format), import_value<float>(power)); case ImGuiDataType_U32: return ImGui::VSliderScalar(label.c_str(), import_ImVec2(size), data_type, access_typed_array<ImU32>(v).data(), import_maybe_null_value<ImU32>(v_min), import_maybe_null_value<ImU32>(v_max), import_maybe_null_string(format), import_value<float>(power)); // case ImGuiDataType_S64: // return ImGui::VSliderScalar(label.c_str(), import_ImVec2(size), data_type, access_typed_array<ImS64>(v).data(), import_maybe_null_value<ImS64>(v_min), import_maybe_null_value<ImS64>(v_max), import_maybe_null_string(format), import_value<float>(power)); // case ImGuiDataType_U64: // return ImGui::VSliderScalar(label.c_str(), import_ImVec2(size), data_type, access_typed_array<ImU64>(v).data(), import_maybe_null_value<ImU64>(v_min), import_maybe_null_value<ImU64>(v_max), import_maybe_null_string(format), import_value<float>(power)); case ImGuiDataType_Float: return ImGui::VSliderScalar(label.c_str(), import_ImVec2(size), data_type, access_typed_array<float>(v).data(), import_maybe_null_value<float>(v_min), import_maybe_null_value<float>(v_max), import_maybe_null_string(format), import_value<float>(power)); case ImGuiDataType_Double: return ImGui::VSliderScalar(label.c_str(), import_ImVec2(size), data_type, access_typed_array<double>(v).data(), import_maybe_null_value<double>(v_min), import_maybe_null_value<double>(v_max), import_maybe_null_string(format), import_value<float>(power)); } return false; })); // Widgets: Color Editor/Picker (tip: the ColorEdit* functions have a little colored preview square that can be left-clicked to open a picker, and right-clicked to open an option menu.) // Note that a 'float v[X]' function argument is the same as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible. You can the pass the address of a first float element out of a contiguous structure, e.g. &myvector.x // IMGUI_API bool ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flags = 0); emscripten::function("ColorEdit3", FUNCTION(bool, (std::string label, emscripten::val col, ImGuiColorEditFlags flags), { return ImGui::ColorEdit3(label.c_str(), access_value<float, 3>(col), flags); })); // IMGUI_API bool ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags = 0); emscripten::function("ColorEdit4", FUNCTION(bool, (std::string label, emscripten::val col, ImGuiColorEditFlags flags), { return ImGui::ColorEdit4(label.c_str(), access_value<float, 4>(col), flags); })); // IMGUI_API bool ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags flags = 0); emscripten::function("ColorPicker3", FUNCTION(bool, (std::string label, emscripten::val col, ImGuiColorEditFlags flags), { return ImGui::ColorPicker3(label.c_str(), access_value<float, 3>(col), flags); })); // IMGUI_API bool ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags = 0, const float* ref_col = NULL); emscripten::function("ColorPicker4", FUNCTION(bool, (std::string label, emscripten::val col, ImGuiColorEditFlags flags, emscripten::val ref_col), { return ImGui::ColorPicker4(label.c_str(), access_value<float, 4>(col), flags, access_maybe_null_value<float, 4>(ref_col)); })); // IMGUI_API bool ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags flags = 0, ImVec2 size = ImVec2(0,0)); // display a colored square/button, hover for details, return true when pressed. emscripten::function("ColorButton", FUNCTION(bool, (std::string label, emscripten::val col, ImGuiColorEditFlags flags, emscripten::val size), { return ImGui::ColorButton(label.c_str(), import_ImVec4(col), flags, import_ImVec2(size)); })); // IMGUI_API void SetColorEditOptions(ImGuiColorEditFlags flags); // initialize current options (generally on application startup) if you want to select a default format, picker type, etc. User will be able to change many settings, unless you pass the _NoOptions flag to your calls. emscripten::function("SetColorEditOptions", &ImGui::SetColorEditOptions); // Widgets: Trees // IMGUI_API bool TreeNode(const char* label); // if returning 'true' the node is open and the tree id is pushed into the id stack. user is responsible for calling TreePop(). // IMGUI_API bool TreeNode(const char* str_id, const char* fmt, ...) IM_FMTARGS(2); // read the FAQ about why and how to use ID. to align arbitrary text at the same level as a TreeNode() you can use Bullet(). // IMGUI_API bool TreeNode(const void* ptr_id, const char* fmt, ...) IM_FMTARGS(2); // " // IMGUI_API bool TreeNodeV(const char* str_id, const char* fmt, va_list args) IM_FMTLIST(2); // IMGUI_API bool TreeNodeV(const void* ptr_id, const char* fmt, va_list args) IM_FMTLIST(2); emscripten::function("TreeNode_A", FUNCTION(bool, (std::string label), { return ImGui::TreeNode(label.c_str()); })); emscripten::function("TreeNode_B", FUNCTION(bool, (std::string str_id, std::string fmt), { return ImGui::TreeNode(str_id.c_str(), "%s", fmt.c_str()); })); emscripten::function("TreeNode_C", FUNCTION(bool, (int ptr_id, std::string fmt), { return ImGui::TreeNode((const void*) ptr_id, "%s", fmt.c_str()); })); // IMGUI_API bool TreeNodeEx(const char* label, ImGuiTreeNodeFlags flags = 0); // IMGUI_API bool TreeNodeEx(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) IM_FMTARGS(3); // IMGUI_API bool TreeNodeEx(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) IM_FMTARGS(3); // IMGUI_API bool TreeNodeExV(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) IM_FMTLIST(3); // IMGUI_API bool TreeNodeExV(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) IM_FMTLIST(3); emscripten::function("TreeNodeEx_A", FUNCTION(bool, (std::string label, ImGuiTreeNodeFlags flags), { return ImGui::TreeNodeEx(label.c_str(), flags); })); emscripten::function("TreeNodeEx_B", FUNCTION(bool, (std::string str_id, ImGuiTreeNodeFlags flags, std::string fmt), { return ImGui::TreeNodeEx(str_id.c_str(), flags, "%s", fmt.c_str()); })); emscripten::function("TreeNodeEx_C", FUNCTION(bool, (int ptr_id, ImGuiTreeNodeFlags flags, std::string fmt), { return ImGui::TreeNodeEx((const void*) ptr_id, flags, "%s", fmt.c_str()); })); // IMGUI_API void TreePush(const char* str_id); // ~ Indent()+PushId(). Already called by TreeNode() when returning true, but you can call Push/Pop yourself for layout purpose // IMGUI_API void TreePush(const void* ptr_id = NULL); // " emscripten::function("TreePush_A", FUNCTION(void, (std::string str_id), { ImGui::TreePush(str_id.c_str()); })); emscripten::function("TreePush_B", FUNCTION(void, (int ptr_id), { ImGui::TreePush((const void*) ptr_id); })); // IMGUI_API void TreePop(); // ~ Unindent()+PopId() emscripten::function("TreePop", &ImGui::TreePop); // IMGUI_API float GetTreeNodeToLabelSpacing(); // horizontal distance preceding label when using TreeNode*() or Bullet() == (g.FontSize + style.FramePadding.x*2) for a regular unframed TreeNode emscripten::function("GetTreeNodeToLabelSpacing", &ImGui::GetTreeNodeToLabelSpacing); // IMGUI_API bool CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags = 0); // if returning 'true' the header is open. doesn't indent nor push on ID stack. user doesn't have to call TreePop(). // IMGUI_API bool CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags flags = 0); // when 'p_open' isn't NULL, display an additional small close button on upper right of the header emscripten::function("CollapsingHeader_A", FUNCTION(bool, (std::string label, ImGuiTreeNodeFlags flags), { return ImGui::CollapsingHeader(label.c_str(), flags); })); emscripten::function("CollapsingHeader_B", FUNCTION(bool, (std::string label, emscripten::val p_open, ImGuiTreeNodeFlags flags), { return ImGui::CollapsingHeader(label.c_str(), access_maybe_null_value<bool>(p_open), flags); })); // IMGUI_API void SetNextItemOpen(bool is_open, ImGuiCond cond = 0); // set next TreeNode/CollapsingHeader open state. emscripten::function("SetNextItemOpen", &ImGui::SetNextItemOpen); // Widgets: Selectable / Lists // IMGUI_API bool Selectable(const char* label, bool selected = false, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0,0)); // size.x==0.0: use remaining width, size.x>0.0: specify width. size.y==0.0: use label height, size.y>0.0: specify height // IMGUI_API bool Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0,0)); emscripten::function("Selectable_A", FUNCTION(bool, (std::string label, bool selected, ImGuiSelectableFlags flags, emscripten::val size), { return ImGui::Selectable(label.c_str(), selected, flags, import_ImVec2(size)); })); emscripten::function("Selectable_B", FUNCTION(bool, (std::string label, emscripten::val p_selected, ImGuiSelectableFlags flags, emscripten::val size), { return ImGui::Selectable(label.c_str(), access_maybe_null_value<bool>(p_selected), flags, import_ImVec2(size)); })); // IMGUI_API bool ListBox(const char* label, int* current_item, const char* const* items, int items_count, int height_in_items = -1); // IMGUI_API bool ListBox(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1); emscripten::function("ListBox_A", FUNCTION(bool, (std::string label, emscripten::val current_item, emscripten::val items, int items_count, int height_in_items), { WrapImGuiContext* ctx = WrapImGuiContext::GetCurrentContext(); ctx->_ImGui_ListBox_A_items = items; ctx->_ImGui_ListBox_A_items_count = items_count; return ImGui::ListBox(label.c_str(), access_value<int>(current_item), FUNCTION(bool, (void* data, int idx, const char** out_text), { WrapImGuiContext* ctx = WrapImGuiContext::GetCurrentContext(); if (0 <= idx && idx <= ctx->_ImGui_ListBox_A_items_count) { ctx->_ImGui_ListBox_A_text = ctx->_ImGui_ListBox_A_items[idx].as<std::string>(); *out_text = ctx->_ImGui_ListBox_A_text.c_str(); return true; } else { return false; } }), NULL, items_count, height_in_items); })); emscripten::function("ListBox_B", FUNCTION(bool, (std::string label, emscripten::val current_item, emscripten::val items_getter, emscripten::val data, int items_count, int height_in_items), { WrapImGuiContext* ctx = WrapImGuiContext::GetCurrentContext(); ctx->_ImGui_ListBox_B_items_getter = items_getter; ctx->_ImGui_ListBox_B_data = data; ctx->_ImGui_ListBox_B_items_count = items_count; return ImGui::ListBox(label.c_str(), access_value<int>(current_item), FUNCTION(bool, (void* data, int idx, const char** out_text), { WrapImGuiContext* ctx = WrapImGuiContext::GetCurrentContext(); if (0 <= idx && idx <= ctx->_ImGui_ListBox_B_items_count) { ctx->_ImGui_ListBox_B_text = ""; emscripten::val _out_text = emscripten::val::array(); _out_text[0] = emscripten::val(ctx->_ImGui_ListBox_B_text); emscripten::val ret = ctx->_ImGui_ListBox_B_items_getter(ctx->_ImGui_ListBox_B_data, emscripten::val(idx), _out_text); ctx->_ImGui_ListBox_B_text = _out_text[0].as<std::string>(); *out_text = ctx->_ImGui_ListBox_B_text.c_str(); return ret.as<bool>(); } else { return false; } }), NULL, items_count, height_in_items); })); // IMGUI_API bool ListBoxHeader(const char* label, const ImVec2& size = ImVec2(0,0)); // use if you want to reimplement ListBox() will custom data or interactions. make sure to call ListBoxFooter() afterwards. // IMGUI_API bool ListBoxHeader(const char* label, int items_count, int height_in_items = -1); // " emscripten::function("ListBoxHeader_A", FUNCTION(bool, (std::string label, emscripten::val size), { return ImGui::ListBoxHeader(label.c_str(), import_ImVec2(size)); })); emscripten::function("ListBoxHeader_B", FUNCTION(bool, (std::string label, int items_count, int height_in_items), { return ImGui::ListBoxHeader(label.c_str(), items_count, height_in_items); })); // IMGUI_API void ListBoxFooter(); // terminate the scrolling region emscripten::function("ListBoxFooter", &ImGui::ListBoxFooter); // Widgets: Value() Helpers. Output single value in "name: value" format (tip: freely declare more in your code to handle your types. you can add functions to the ImGui namespace) // IMGUI_API void Value(const char* prefix, bool b); // IMGUI_API void Value(const char* prefix, int v); // IMGUI_API void Value(const char* prefix, unsigned int v); // IMGUI_API void Value(const char* prefix, float v, const char* float_format = NULL); emscripten::function("Value_A", FUNCTION(void, (std::string prefix, bool b), { ImGui::Value(prefix.c_str(), b); })); emscripten::function("Value_B", FUNCTION(void, (std::string prefix, int v), { ImGui::Value(prefix.c_str(), v); })); emscripten::function("Value_C", FUNCTION(void, (std::string prefix, unsigned int v), { ImGui::Value(prefix.c_str(), v); })); emscripten::function("Value_D", FUNCTION(void, (std::string prefix, float v, emscripten::val float_format), { ImGui::Value(prefix.c_str(), v, import_maybe_null_string(float_format)); })); // Tooltips // IMGUI_API void SetTooltip(const char* fmt, ...) IM_FMTARGS(1); // set text tooltip under mouse-cursor, typically use with ImGui::IsItemHovered(). overidde any previous call to SetTooltip(). // IMGUI_API void SetTooltipV(const char* fmt, va_list args) IM_FMTLIST(1); emscripten::function("SetTooltip", FUNCTION(void, (std::string fmt), { ImGui::SetTooltip("%s", fmt.c_str()); })); // IMGUI_API void BeginTooltip(); // begin/append a tooltip window. to create full-featured tooltip (with any kind of contents). emscripten::function("BeginTooltip", &ImGui::BeginTooltip); // IMGUI_API void EndTooltip(); emscripten::function("EndTooltip", &ImGui::EndTooltip); // Menus // IMGUI_API bool BeginMainMenuBar(); // create and append to a full screen menu-bar. only call EndMainMenuBar() if this returns true! emscripten::function("BeginMainMenuBar", &ImGui::BeginMainMenuBar); // IMGUI_API void EndMainMenuBar(); emscripten::function("EndMainMenuBar", &ImGui::EndMainMenuBar); // IMGUI_API bool BeginMenuBar(); // append to menu-bar of current window (requires ImGuiWindowFlags_MenuBar flag set on parent window). only call EndMenuBar() if this returns true! emscripten::function("BeginMenuBar", &ImGui::BeginMenuBar); // IMGUI_API void EndMenuBar(); emscripten::function("EndMenuBar", &ImGui::EndMenuBar); // IMGUI_API bool BeginMenu(const char* label, bool enabled = true); // create a sub-menu entry. only call EndMenu() if this returns true! emscripten::function("BeginMenu", FUNCTION(bool, (std::string label, bool enabled), { return ImGui::BeginMenu(label.c_str(), enabled); })); // IMGUI_API void EndMenu(); emscripten::function("EndMenu", &ImGui::EndMenu); // IMGUI_API bool MenuItem(const char* label, const char* shortcut = NULL, bool selected = false, bool enabled = true); // return true when activated. shortcuts are displayed for convenience but not processed by ImGui at the moment // IMGUI_API bool MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled = true); // return true when activated + toggle (*p_selected) if p_selected != NULL emscripten::function("MenuItem_A", FUNCTION(bool, (std::string label, emscripten::val shortcut, bool selected, bool enabled), { return ImGui::MenuItem(label.c_str(), import_maybe_null_string(shortcut), selected, enabled); })); emscripten::function("MenuItem_B", FUNCTION(bool, (std::string label, emscripten::val shortcut, emscripten::val p_selected, bool enabled), { return ImGui::MenuItem(label.c_str(), import_maybe_null_string(shortcut), access_maybe_null_value<bool>(p_selected), enabled); })); // Popups // IMGUI_API void OpenPopup(const char* str_id); // call to mark popup as open (don't call every frame!). popups are closed when user click outside, or if CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block. By default, Selectable()/MenuItem() are calling CloseCurrentPopup(). Popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level). emscripten::function("OpenPopup", FUNCTION(void, (std::string str_id), { ImGui::OpenPopup(str_id.c_str()); })); // IMGUI_API bool OpenPopupOnItemClick(const char* str_id = NULL, int mouse_button = 1); // helper to open popup when clicked on last item. return true when just opened. emscripten::function("OpenPopupOnItemClick", FUNCTION(bool, (emscripten::val str_id, int mouse_button), { return ImGui::OpenPopupOnItemClick(import_maybe_null_string(str_id), mouse_button); })); // IMGUI_API bool BeginPopup(const char* str_id); // return true if the popup is open, and you can start outputting to it. only call EndPopup() if BeginPopup() returned true! emscripten::function("BeginPopup", FUNCTION(bool, (std::string str_id), { return ImGui::BeginPopup(str_id.c_str()); })); // IMGUI_API bool BeginPopupModal(const char* name, bool* p_open = NULL, ImGuiWindowFlags extra_flags = 0); // modal dialog (block interactions behind the modal window, can't close the modal window by clicking outside) emscripten::function("BeginPopupModal", FUNCTION(bool, (std::string name, emscripten::val p_open, ImGuiWindowFlags extra_flags), { return ImGui::BeginPopupModal(name.c_str(), access_maybe_null_value<bool>(p_open), extra_flags); })); // IMGUI_API bool BeginPopupContextItem(const char* str_id = NULL, int mouse_button = 1); // helper to open and begin popup when clicked on last item. if you can pass a NULL str_id only if the previous item had an id. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp! emscripten::function("BeginPopupContextItem", FUNCTION(bool, (emscripten::val str_id, int mouse_button), { return ImGui::BeginPopupContextItem(import_maybe_null_string(str_id), mouse_button); })); // IMGUI_API bool BeginPopupContextWindow(const char* str_id = NULL, int mouse_button = 1, bool also_over_items = true); // helper to open and begin popup when clicked on current window. emscripten::function("BeginPopupContextWindow", FUNCTION(bool, (emscripten::val str_id, int mouse_button, bool also_over_items), { return ImGui::BeginPopupContextWindow(import_maybe_null_string(str_id), mouse_button, also_over_items); })); // IMGUI_API bool BeginPopupContextVoid(const char* str_id = NULL, int mouse_button = 1); // helper to open and begin popup when clicked in void (where there are no imgui windows). emscripten::function("BeginPopupContextVoid", FUNCTION(bool, (emscripten::val str_id, int mouse_button), { return ImGui::BeginPopupContextVoid(import_maybe_null_string(str_id), mouse_button); })); // IMGUI_API void EndPopup(); emscripten::function("EndPopup", &ImGui::EndPopup); // IMGUI_API bool IsPopupOpen(const char* str_id); // return true if the popup is open emscripten::function("IsPopupOpen", FUNCTION(bool, (std::string str_id), { return ImGui::IsPopupOpen(str_id.c_str()); })); // IMGUI_API void CloseCurrentPopup(); // close the popup we have begin-ed into. clicking on a MenuItem or Selectable automatically close the current popup. emscripten::function("CloseCurrentPopup", &ImGui::CloseCurrentPopup); // Tab Bars, Tabs // [BETA API] API may evolve! // IMGUI_API bool BeginTabBar(const char* str_id, ImGuiTabBarFlags flags = 0); // create and append into a TabBar // BeginTabBar(str_id: string, flags: ImGuiTabBarFlags): boolean; emscripten::function("BeginTabBar", FUNCTION(bool, (std::string str_id, int flags), { return ImGui::BeginTabBar(str_id.c_str(), flags); })); // IMGUI_API void EndTabBar(); // only call EndTabBar() if BeginTabBar() returns true! // EndTabBar(): void; emscripten::function("EndTabBar", &ImGui::EndTabBar); // IMGUI_API bool BeginTabItem(const char* label, bool* p_open = NULL, ImGuiTabItemFlags flags = 0);// create a Tab. Returns true if the Tab is selected. // BeginTabItem(label: string, p_open: ImScalar<boolean> | null, flags: ImGuiTabBarFlags): boolean; emscripten::function("BeginTabItem", FUNCTION(bool, (std::string label, emscripten::val p_open, int flags), { return ImGui::BeginTabItem(label.c_str(), access_maybe_null_value<bool>(p_open), flags); })); // IMGUI_API void EndTabItem(); // only call EndTabItem() if BeginTabItem() returns true! // EndTabItem(): void; emscripten::function("EndTabItem", &ImGui::EndTabItem); // IMGUI_API void SetTabItemClosed(const char* tab_or_docked_window_label); // notify TabBar or Docking system of a closed tab/window ahead (useful to reduce visual flicker on reorderable tab bars). For tab-bar: call after BeginTabBar() and before Tab submissions. Otherwise call with a window name. // SetTabItemClosed(tab_or_docked_window_label: string): void; emscripten::function("SetTabItemClosed", FUNCTION(void, (std::string tab_or_docked_window_label), { ImGui::SetTabItemClosed(tab_or_docked_window_label.c_str()); })); // Logging/Capture: all text output from interface is captured to tty/file/clipboard. By default, tree nodes are automatically opened during logging. // IMGUI_API void LogToTTY(int max_depth = -1); // start logging to tty emscripten::function("LogToTTY", &ImGui::LogToTTY); // IMGUI_API void LogToFile(int max_depth = -1, const char* filename = NULL); // start logging to file emscripten::function("LogToFile", FUNCTION(void, (int max_depth, emscripten::val filename), { ImGui::LogToFile(max_depth, import_maybe_null_string(filename)); })); // IMGUI_API void LogToClipboard(int max_depth = -1); // start logging to OS clipboard emscripten::function("LogToClipboard", &ImGui::LogToClipboard); // IMGUI_API void LogFinish(); // stop logging (close file, etc.) emscripten::function("LogFinish", &ImGui::LogFinish); // IMGUI_API void LogButtons(); // helper to display buttons for logging to tty/file/clipboard emscripten::function("LogButtons", &ImGui::LogButtons); // IMGUI_API void LogText(const char* fmt, ...) IM_FMTARGS(1); // pass text data straight to log (without being displayed) emscripten::function("LogText", FUNCTION(void, (std::string fmt), { ImGui::LogText("%s", fmt.c_str()); })); // Drag and Drop // [BETA API] Missing Demo code. API may evolve. // IMGUI_API bool BeginDragDropSource(ImGuiDragDropFlags flags = 0, int mouse_button = 0); // call when the current item is active. If this return true, you can call SetDragDropPayload() + EndDragDropSource() emscripten::function("BeginDragDropSource", &ImGui::BeginDragDropSource); // IMGUI_API bool SetDragDropPayload(const char* type, const void* data, size_t size, ImGuiCond cond = 0);// type is a user defined string of maximum 8 characters. Strings starting with '_' are reserved for dear imgui internal types. Data is copied and held by imgui. emscripten::function("SetDragDropPayload", FUNCTION(bool, (std::string type, emscripten::val data, size_t size, ImGuiCond cond), { return ImGui::SetDragDropPayload(type.c_str(), NULL, 0, cond); })); // IMGUI_API void EndDragDropSource(); emscripten::function("EndDragDropSource", &ImGui::EndDragDropSource); // IMGUI_API bool BeginDragDropTarget(); // call after submitting an item that may receive an item. If this returns true, you can call AcceptDragDropPayload() + EndDragDropTarget() emscripten::function("BeginDragDropTarget", &ImGui::BeginDragDropTarget); // IMGUI_API const ImGuiPayload* AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags = 0); // accept contents of a given type. If ImGuiDragDropFlags_AcceptBeforeDelivery is set you can peek into the payload before the mouse button is released. emscripten::function("AcceptDragDropPayload", FUNCTION(bool, (std::string type, ImGuiDragDropFlags flags), { return ImGui::AcceptDragDropPayload(type.c_str(), flags) != NULL; })); // IMGUI_API void EndDragDropTarget(); emscripten::function("EndDragDropTarget", &ImGui::EndDragDropTarget); // IMGUI_API const ImGuiPayload* GetDragDropPayload(); // peek directly into the current payload from anywhere. may return NULL. use ImGuiPayload::IsDataType() to test for the payload type. emscripten::function("GetDragDropPayload", FUNCTION(emscripten::val, (), { return emscripten::val::null(); // TODO })); // Clipping // IMGUI_API void PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect); emscripten::function("PushClipRect", FUNCTION(void, (emscripten::val clip_rect_min, emscripten::val clip_rect_max, bool intersect_with_current_clip_rect), { return ImGui::PushClipRect(import_ImVec2(clip_rect_min), import_ImVec2(clip_rect_max), intersect_with_current_clip_rect); })); // IMGUI_API void PopClipRect(); emscripten::function("PopClipRect", &ImGui::PopClipRect); // Focus // (FIXME: Those functions will be reworked after we merge the navigation branch + have a pass at focusing/tabbing features.) // (Prefer using "SetItemDefaultFocus()" over "if (IsWindowAppearing()) SetScrollHere()" when applicable, to make your code more forward compatible when navigation branch is merged) // IMGUI_API void SetItemDefaultFocus(); // make last item the default focused item of a window (WIP navigation branch only). Pleaase use instead of SetScrollHere(). emscripten::function("SetItemDefaultFocus", &ImGui::SetItemDefaultFocus); // IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget. Use -1 to access previous widget. emscripten::function("SetKeyboardFocusHere", &ImGui::SetKeyboardFocusHere); // Utilities // IMGUI_API bool IsItemHovered(ImGuiHoveredFlags flags = 0); // is the last item hovered? (and usable, aka not blocked by a popup, etc.). See ImGuiHoveredFlags for more options. emscripten::function("IsItemHovered", &ImGui::IsItemHovered); // IMGUI_API bool IsItemActive(); // is the last item active? (e.g. button being held, text field being edited- items that don't interact will always return false) emscripten::function("IsItemActive", &ImGui::IsItemActive); // IMGUI_API bool IsItemEdited(); emscripten::function("IsItemEdited", &ImGui::IsItemEdited); // IMGUI_API bool IsItemFocused(); // is the last item focused for keyboard/gamepad navigation? emscripten::function("IsItemFocused", &ImGui::IsItemFocused); // IMGUI_API bool IsItemClicked(int mouse_button = 0); // is the last item clicked? (e.g. button/node just clicked on) emscripten::function("IsItemClicked", &ImGui::IsItemClicked); // IMGUI_API bool IsItemVisible(); // is the last item visible? (aka not out of sight due to clipping/scrolling.) emscripten::function("IsItemVisible", &ImGui::IsItemVisible); // IMGUI_API bool IsItemActivated(); // was the last item just made active (item was previously inactive). emscripten::function("IsItemActivated", &ImGui::IsItemActivated); // IMGUI_API bool IsItemDeactivated(); // was the last item just made inactive (item was previously active). Useful for Undo/Redo patterns with widgets that requires continuous editing. emscripten::function("IsItemDeactivated", &ImGui::IsItemDeactivated); // IMGUI_API bool IsItemDeactivatedAfterEdit(); // was the last item just made inactive and made a value change when it was active? (e.g. Slider/Drag moved). Useful for Undo/Redo patterns with widgets that requires continuous editing. Note that you may get false positives (some widgets such as Combo()/ListBox()/Selectable() will return true even when clicking an already selected item). emscripten::function("IsItemDeactivatedAfterEdit", &ImGui::IsItemDeactivatedAfterEdit); // IMGUI_API bool IsAnyItemHovered(); emscripten::function("IsAnyItemHovered", &ImGui::IsAnyItemHovered); // IMGUI_API bool IsAnyItemActive(); emscripten::function("IsAnyItemActive", &ImGui::IsAnyItemActive); // IMGUI_API bool IsAnyItemFocused(); emscripten::function("IsAnyItemFocused", &ImGui::IsAnyItemFocused); // IMGUI_API ImVec2 GetItemRectMin(); // get bounding rectangle of last item, in screen space emscripten::function("GetItemRectMin", FUNCTION(emscripten::val, (emscripten::val out), { return export_ImVec2(ImGui::GetItemRectMin(), out); })); // IMGUI_API ImVec2 GetItemRectMax(); // " emscripten::function("GetItemRectMax", FUNCTION(emscripten::val, (emscripten::val out), { return export_ImVec2(ImGui::GetItemRectMax(), out); })); // IMGUI_API ImVec2 GetItemRectSize(); // get size of last item, in screen space emscripten::function("GetItemRectSize", FUNCTION(emscripten::val, (emscripten::val out), { return export_ImVec2(ImGui::GetItemRectSize(), out); })); // IMGUI_API void SetItemAllowOverlap(); // allow last item to be overlapped by a subsequent item. sometimes useful with invisible buttons, selectables, etc. to catch unused area. emscripten::function("SetItemAllowOverlap", &ImGui::SetItemAllowOverlap); // IMGUI_API bool IsWindowFocused(ImGuiFocusedFlags flags = 0); // is current window focused? or its root/child, depending on flags. see flags for options. emscripten::function("IsWindowFocused", &ImGui::IsWindowFocused); // IMGUI_API bool IsWindowHovered(ImGuiHoveredFlags flags = 0); // is current window hovered (and typically: not blocked by a popup/modal)? see flags for options. emscripten::function("IsWindowHovered", &ImGui::IsWindowHovered); // IMGUI_API bool IsRectVisible(const ImVec2& size); // test if rectangle (of given size, starting from cursor position) is visible / not clipped. // IMGUI_API bool IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max); // test if rectangle (in screen space) is visible / not clipped. to perform coarse clipping on user's side. emscripten::function("IsRectVisible_A", FUNCTION(bool, (emscripten::val size), { return ImGui::IsRectVisible(import_ImVec2(size)); })); emscripten::function("IsRectVisible_B", FUNCTION(bool, (emscripten::val rect_min, emscripten::val rect_max), { return ImGui::IsRectVisible(import_ImVec2(rect_min), import_ImVec2(rect_max)); })); // IMGUI_API float GetTime(); emscripten::function("GetTime", &ImGui::GetTime); // IMGUI_API int GetFrameCount(); emscripten::function("GetFrameCount", &ImGui::GetFrameCount); emscripten::function("GetBackgroundDrawList", FUNCTION(emscripten::val, (), { ImDrawList* p = ImGui::GetBackgroundDrawList(); return emscripten::val(p); }), emscripten::allow_raw_pointers()); emscripten::function("GetForegroundDrawList", FUNCTION(emscripten::val, (), { ImDrawList* p = ImGui::GetForegroundDrawList(); return emscripten::val(p); }), emscripten::allow_raw_pointers()); // IMGUI_API ImDrawListSharedData* GetDrawListSharedData(); emscripten::function("GetDrawListSharedData", FUNCTION(emscripten::val, (), { ImDrawListSharedData* p = ImGui::GetDrawListSharedData(); return emscripten::val(p); }), emscripten::allow_raw_pointers()); // IMGUI_API const char* GetStyleColorName(ImGuiCol idx); emscripten::function("GetStyleColorName", FUNCTION(std::string, (ImGuiCol idx), { return std::string(ImGui::GetStyleColorName(idx)); })); // IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f); emscripten::function("CalcTextSize", FUNCTION(emscripten::val, (std::string text, bool hide_text_after_double_hash, float wrap_width, emscripten::val out), { return export_ImVec2(ImGui::CalcTextSize(text.c_str(), NULL, hide_text_after_double_hash, wrap_width), out); })); // IMGUI_API void CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end); // calculate coarse clipping for large list of evenly sized items. Prefer using the ImGuiListClipper higher-level helper if you can. emscripten::function("CalcListClipping", FUNCTION(void, (int items_count, float items_height, emscripten::val out_items_display_start, emscripten::val out_items_display_end), { ImGui::CalcListClipping(items_count, items_height, access_value<int>(out_items_display_start), access_value<int>(out_items_display_end)); })); // IMGUI_API bool BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags extra_flags = 0); // helper to create a child window / scrolling region that looks like a normal widget frame emscripten::function("BeginChildFrame", &ImGui::BeginChildFrame); // IMGUI_API void EndChildFrame(); emscripten::function("EndChildFrame", &ImGui::EndChildFrame); // IMGUI_API ImVec4 ColorConvertU32ToFloat4(ImU32 in); emscripten::function("ColorConvertU32ToFloat4", FUNCTION(emscripten::val, (ImU32 in, emscripten::val out), { return export_ImVec4(ImGui::ColorConvertU32ToFloat4(in), out); })); // IMGUI_API ImU32 ColorConvertFloat4ToU32(const ImVec4& in); emscripten::function("ColorConvertFloat4ToU32", FUNCTION(ImU32, (emscripten::val in), { return ImGui::ColorConvertFloat4ToU32(import_ImVec4(in)); })); // IMGUI_API void ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v); emscripten::function("ColorConvertRGBtoHSV", FUNCTION(void, (float r, float g, float b, emscripten::val out_h, emscripten::val out_s, emscripten::val out_v), { ImGui::ColorConvertRGBtoHSV(r, g, b, access_value<float>(out_h), access_value<float>(out_s), access_value<float>(out_v)); })); // IMGUI_API void ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b); emscripten::function("ColorConvertHSVtoRGB", FUNCTION(void, (float h, float s, float v, emscripten::val out_r, emscripten::val out_g, emscripten::val out_b), { ImGui::ColorConvertHSVtoRGB(h, s, v, access_value<float>(out_r), access_value<float>(out_g), access_value<float>(out_b)); })); // Inputs // IMGUI_API int GetKeyIndex(ImGuiKey imgui_key); // map ImGuiKey_* values into user's key index. == io.KeyMap[key] emscripten::function("GetKeyIndex", &ImGui::GetKeyIndex); // IMGUI_API bool IsKeyDown(int user_key_index); // is key being held. == io.KeysDown[user_key_index]. note that imgui doesn't know the semantic of each entry of io.KeyDown[]. Use your own indices/enums according to how your backend/engine stored them into KeyDown[]! emscripten::function("IsKeyDown", &ImGui::IsKeyDown); // IMGUI_API bool IsKeyPressed(int user_key_index, bool repeat = true); // was key pressed (went from !Down to Down). if repeat=true, uses io.KeyRepeatDelay / KeyRepeatRate emscripten::function("IsKeyPressed", &ImGui::IsKeyPressed); // IMGUI_API bool IsKeyReleased(int user_key_index); // was key released (went from Down to !Down).. emscripten::function("IsKeyReleased", &ImGui::IsKeyReleased); // IMGUI_API int GetKeyPressedAmount(int key_index, float repeat_delay, float rate); // uses provided repeat rate/delay. return a count, most often 0 or 1 but might be >1 if RepeatRate is small enough that DeltaTime > RepeatRate emscripten::function("GetKeyPressedAmount", &ImGui::GetKeyPressedAmount); // IMGUI_API bool IsMouseDown(int button); // is mouse button held emscripten::function("IsMouseDown", &ImGui::IsMouseDown); // IMGUI_API bool IsAnyMouseDown(); // is any mouse button held emscripten::function("IsAnyMouseDown", &ImGui::IsAnyMouseDown); // IMGUI_API bool IsMouseClicked(int button, bool repeat = false); // did mouse button clicked (went from !Down to Down) emscripten::function("IsMouseClicked", &ImGui::IsMouseClicked); // IMGUI_API bool IsMouseDoubleClicked(int button); // did mouse button double-clicked. a double-click returns false in IsMouseClicked(). uses io.MouseDoubleClickTime. emscripten::function("IsMouseDoubleClicked", &ImGui::IsMouseDoubleClicked); // IMGUI_API bool IsMouseReleased(int button); // did mouse button released (went from Down to !Down) emscripten::function("IsMouseReleased", &ImGui::IsMouseReleased); // IMGUI_API bool IsMouseDragging(int button = 0, float lock_threshold = -1.0f); // is mouse dragging. if lock_threshold < -1.0f uses io.MouseDraggingThreshold emscripten::function("IsMouseDragging", &ImGui::IsMouseDragging); // IMGUI_API bool IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip = true); // is mouse hovering given bounding rect (in screen space). clipped by current clipping settings. disregarding of consideration of focus/window ordering/blocked by a popup. emscripten::function("IsMouseHoveringRect", FUNCTION(bool, (emscripten::val r_min, emscripten::val r_max, bool clip), { return ImGui::IsMouseHoveringRect(import_ImVec2(r_min), import_ImVec2(r_max), clip); })); // IMGUI_API bool IsMousePosValid(const ImVec2* mouse_pos = NULL); // emscripten::function("IsMousePosValid", FUNCTION(bool, (emscripten::val mouse_pos), { return ImGui::IsMousePosValid(import_maybe_null_value<ImVec2>(mouse_pos)); })); // IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls emscripten::function("GetMousePos", FUNCTION(emscripten::val, (emscripten::val out), { return export_ImVec2(ImGui::GetMousePos(), out); })); // IMGUI_API ImVec2 GetMousePosOnOpeningCurrentPopup(); // retrieve backup of mouse positioning at the time of opening popup we have BeginPopup() into emscripten::function("GetMousePosOnOpeningCurrentPopup", FUNCTION(emscripten::val, (emscripten::val out), { return export_ImVec2(ImGui::GetMousePosOnOpeningCurrentPopup(), out); })); // IMGUI_API ImVec2 GetMouseDragDelta(int button = 0, float lock_threshold = -1.0f); // dragging amount since clicking. if lock_threshold < -1.0f uses io.MouseDraggingThreshold emscripten::function("GetMouseDragDelta", FUNCTION(emscripten::val, (int button, float lock_threshold, emscripten::val out), { return export_ImVec2(ImGui::GetMouseDragDelta(button, lock_threshold), out); })); // IMGUI_API void ResetMouseDragDelta(int button = 0); // emscripten::function("ResetMouseDragDelta", &ImGui::ResetMouseDragDelta); // IMGUI_API ImGuiMouseCursor GetMouseCursor(); // get desired cursor type, reset in ImGui::NewFrame(), this is updated during the frame. valid before Render(). If you use software rendering by setting io.MouseDrawCursor ImGui will render those for you emscripten::function("GetMouseCursor", &ImGui::GetMouseCursor); // IMGUI_API void SetMouseCursor(ImGuiMouseCursor type); // set desired cursor type emscripten::function("SetMouseCursor", &ImGui::SetMouseCursor); // IMGUI_API void CaptureKeyboardFromApp(bool capture = true); // manually override io.WantCaptureKeyboard flag next frame (said flag is entirely left for your application handle). e.g. force capture keyboard when your widget is being hovered. emscripten::function("CaptureKeyboardFromApp", &ImGui::CaptureKeyboardFromApp); // IMGUI_API void CaptureMouseFromApp(bool capture = true); // manually override io.WantCaptureMouse flag next frame (said flag is entirely left for your application handle). emscripten::function("CaptureMouseFromApp", &ImGui::CaptureMouseFromApp); // Clipboard Utilities (also see the LogToClipboard() function to capture or output text data to the clipboard) // IMGUI_API const char* GetClipboardText(); emscripten::function("GetClipboardText", FUNCTION(std::string, (), { const char* text = ImGui::GetClipboardText(); return (text != NULL) ? text : ""; })); // IMGUI_API void SetClipboardText(const char* text); emscripten::function("SetClipboardText", FUNCTION(void, (emscripten::val text), { ImGui::SetClipboardText(text.as<std::string>().c_str()); })); // Settings/.Ini Utilities // The disk functions are automatically called if io.IniFilename != NULL (default is "imgui.ini"). // Set io.IniFilename to NULL to load/save manually. Read io.WantSaveIniSettings description about handling .ini saving manually. // IMGUI_API void LoadIniSettingsFromDisk(const char* ini_filename); // call after CreateContext() and before the first call to NewFrame(). NewFrame() automatically calls LoadIniSettingsFromDisk(io.IniFilename). // IMGUI_API void LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size=0); // call after CreateContext() and before the first call to NewFrame() to provide .ini data from your own data source. emscripten::function("LoadIniSettingsFromMemory", FUNCTION(void, (std::string ini_data), { ImGui::LoadIniSettingsFromMemory(ini_data.c_str()); })); // IMGUI_API void SaveIniSettingsToDisk(const char* ini_filename); // IMGUI_API const char* SaveIniSettingsToMemory(size_t* out_ini_size = NULL); // return a zero-terminated string with the .ini data which you can save by your own mean. call when io.WantSaveIniSettings is set, then save data by your own mean and clear io.WantSaveIniSettings. emscripten::function("SaveIniSettingsToMemory", FUNCTION(std::string, (), { return ImGui::SaveIniSettingsToMemory(); })); // Memory Utilities // All those functions are not reliant on the current context. // If you reload the contents of imgui.cpp at runtime, you may need to call SetCurrentContext() + SetAllocatorFunctions() again. // IMGUI_API void SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void(*free_func)(void* ptr, void* user_data), void* user_data = NULL); emscripten::function("SetAllocatorFunctions", FUNCTION(void, (emscripten::val alloc_func, emscripten::val free_func, emscripten::val user_data), { WrapImGuiContext* ctx = WrapImGuiContext::GetCurrentContext(); ctx->_ImGui_SetAllocatorFunctions_alloc_func = alloc_func; ctx->_ImGui_SetAllocatorFunctions_free_func = free_func; ctx->_ImGui_SetAllocatorFunctions_user_data = user_data; if (alloc_func.isNull() || free_func.isNull()) { ImGui::SetAllocatorFunctions(NULL, NULL, NULL); } else { ImGui::SetAllocatorFunctions( FUNCTION(void*, (size_t sz, void* user_data), { WrapImGuiContext* ctx = WrapImGuiContext::GetCurrentContext(); return ctx->_ImGui_SetAllocatorFunctions_alloc_func(emscripten::val(sz), ctx->_ImGui_SetAllocatorFunctions_user_data).as<void*>(emscripten::allow_raw_pointers()); }), FUNCTION(void, (void* ptr, void* user_data), { WrapImGuiContext* ctx = WrapImGuiContext::GetCurrentContext(); ctx->_ImGui_SetAllocatorFunctions_free_func(emscripten::val(ptr), ctx->_ImGui_SetAllocatorFunctions_user_data); }), NULL); } })); // IMGUI_API void* MemAlloc(size_t sz); emscripten::function("MemAlloc", FUNCTION(emscripten::val, (size_t sz), { void* p = ImGui::MemAlloc(sz); return emscripten::val(p); }), emscripten::allow_raw_pointers()); // IMGUI_API void MemFree(void* ptr); emscripten::function("MemFree", FUNCTION(void, (emscripten::val ptr), { void* _ptr = ptr.as<void*>(emscripten::allow_raw_pointers()); ImGui::MemFree(_ptr); })); }