using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WorldRenderHelper : MonoBehaviour {
private MeshRenderer render;
private MeshFilter filter;
// Use this for initialization
void Start () {
filter = GetComponent<MeshFilter>();
render = GetComponent<MeshRenderer>();
}
[ExecuteInEditMode]
void Update()
{
Rect bounds = Utils.ScreenSpaceBounds(transform, filter.sharedMesh, GameObject.Find("Main Camera").GetComponentInChildren<Camera>());
render.materials[0].SetVector("_Bounds", new Vector4(bounds.xMin, bounds.yMin, bounds.width, bounds.height));
}
}