Newer
Older
fall / FallUnity / Assets / Ground / Materials / ground.mat
@Mark Mark on 26 Oct 2019 758 bytes Failed UV approach
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_Name: ground
  m_Shader: {fileID: 4800000, guid: 219eb327d7dce1348ab44ae9dc7f06aa, type: 3}
  m_ShaderKeywords: 
  m_LightmapFlags: 4
  m_EnableInstancingVariants: 0
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: -1
  stringTagMap: {}
  disabledShaderPasses: []
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _MainTex:
        m_Texture: {fileID: 2800000, guid: 52d9e4c5ed1ec784c9ffb3750610c8f6, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Floats:
    - _Cutoff: 0.5
    m_Colors:
    - _Bounds: {r: 0, g: 0, b: 0, a: 0}