<?xml version="1.0" encoding="utf-8" standalone="yes"?> <doc> <members> <assembly> <name>UnityEngine.WindModule</name> </assembly> <member name="T:UnityEngine.WindZone"> <summary> <para>Wind Zones add realism to the trees you create by making them wave their branches and leaves as if blown by the wind.</para> </summary> </member> <member name="P:UnityEngine.WindZone.mode"> <summary> <para>Defines the type of wind zone to be used (Spherical or Directional).</para> </summary> </member> <member name="P:UnityEngine.WindZone.radius"> <summary> <para>Radius of the Spherical Wind Zone (only active if the WindZoneMode is set to Spherical).</para> </summary> </member> <member name="P:UnityEngine.WindZone.windMain"> <summary> <para>The primary wind force.</para> </summary> </member> <member name="P:UnityEngine.WindZone.windPulseFrequency"> <summary> <para>Defines the frequency of the wind changes.</para> </summary> </member> <member name="P:UnityEngine.WindZone.windPulseMagnitude"> <summary> <para>Defines how much the wind changes over time.</para> </summary> </member> <member name="P:UnityEngine.WindZone.windTurbulence"> <summary> <para>The turbulence wind force.</para> </summary> </member> <member name="M:UnityEngine.WindZone.#ctor"> <summary> <para>The constructor.</para> </summary> </member> <member name="T:UnityEngine.WindZoneMode"> <summary> <para>Modes a Wind Zone can have, either Spherical or Directional.</para> </summary> </member> <member name="F:UnityEngine.WindZoneMode.Directional"> <summary> <para>Wind zone affects the entire scene in one direction.</para> </summary> </member> <member name="F:UnityEngine.WindZoneMode.Spherical"> <summary> <para>Wind zone only has an effect inside the radius, and has a falloff from the center towards the edge.</para> </summary> </member> </members> </doc>