<?xml version="1.0" encoding="utf-8" standalone="yes"?> <doc> <members> <assembly> <name>UnityEngine.UnityWebRequestTextureModule</name> </assembly> <member name="T:UnityEngine.Networking.DownloadHandlerTexture"> <summary> <para>A DownloadHandler subclass specialized for downloading images for use as Texture objects.</para> </summary> </member> <member name="P:UnityEngine.Networking.DownloadHandlerTexture.texture"> <summary> <para>Returns the downloaded Texture, or null. (Read Only)</para> </summary> </member> <member name="M:UnityEngine.Networking.DownloadHandlerTexture.#ctor"> <summary> <para>Default constructor.</para> </summary> </member> <member name="M:UnityEngine.Networking.DownloadHandlerTexture.#ctor(System.Boolean)"> <summary> <para>Constructor, allows TextureImporter.isReadable property to be set.</para> </summary> <param name="readable">Value to set for TextureImporter.isReadable.</param> </member> <member name="M:UnityEngine.Networking.DownloadHandlerTexture.GetContent(UnityEngine.Networking.UnityWebRequest)"> <summary> <para>Returns the downloaded Texture, or null.</para> </summary> <param name="www">A finished UnityWebRequest object with DownloadHandlerTexture attached.</param> <returns> <para>The same as DownloadHandlerTexture.texture</para> </returns> </member> <member name="M:UnityEngine.Networking.DownloadHandlerTexture.GetData"> <summary> <para>Called by DownloadHandler.data. Returns a copy of the downloaded image data as raw bytes.</para> </summary> <returns> <para>A copy of the downloaded data.</para> </returns> </member> <member name="T:UnityEngine.Networking.UnityWebRequestTexture"> <summary> <para>Helpers for downloading image files into Textures using UnityWebRequest.</para> </summary> </member> <member name="M:UnityEngine.Networking.UnityWebRequestTexture.GetTexture(System.String)"> <summary> <para>Create a UnityWebRequest intended to download an image via HTTP GET and create a Texture based on the retrieved data.</para> </summary> <param name="uri">The URI of the image to download.</param> <param name="nonReadable">If true, the texture's raw data will not be accessible to script. This can conserve memory. Default: false.</param> <returns> <para>A UnityWebRequest properly configured to download an image and convert it to a Texture.</para> </returns> </member> <member name="M:UnityEngine.Networking.UnityWebRequestTexture.GetTexture(System.String,System.Boolean)"> <summary> <para>Create a UnityWebRequest intended to download an image via HTTP GET and create a Texture based on the retrieved data.</para> </summary> <param name="uri">The URI of the image to download.</param> <param name="nonReadable">If true, the texture's raw data will not be accessible to script. This can conserve memory. Default: false.</param> <returns> <para>A UnityWebRequest properly configured to download an image and convert it to a Texture.</para> </returns> </member> </members> </doc>