<?xml version="1.0" encoding="utf-8" standalone="yes"?> <doc> <members> <assembly> <name>UnityEngine.ParticlesLegacyModule</name> </assembly> <member name="T:UnityEngine.EllipsoidParticleEmitter"> <summary> <para>Class used to allow GameObject.AddComponent / GameObject.GetComponent to be used.</para> </summary> </member> <member name="T:UnityEngine.MeshParticleEmitter"> <summary> <para>Class used to allow GameObject.AddComponent / GameObject.GetComponent to be used.</para> </summary> </member> <member name="T:UnityEngine.Particle"> <summary> <para>(Legacy Particle system).</para> </summary> </member> <member name="P:UnityEngine.Particle.angularVelocity"> <summary> <para>The angular velocity of the particle.</para> </summary> </member> <member name="P:UnityEngine.Particle.color"> <summary> <para>The color of the particle.</para> </summary> </member> <member name="P:UnityEngine.Particle.energy"> <summary> <para>The energy of the particle.</para> </summary> </member> <member name="P:UnityEngine.Particle.position"> <summary> <para>The position of the particle.</para> </summary> </member> <member name="P:UnityEngine.Particle.rotation"> <summary> <para>The rotation of the particle.</para> </summary> </member> <member name="P:UnityEngine.Particle.size"> <summary> <para>The size of the particle.</para> </summary> </member> <member name="P:UnityEngine.Particle.startEnergy"> <summary> <para>The starting energy of the particle.</para> </summary> </member> <member name="P:UnityEngine.Particle.velocity"> <summary> <para>The velocity of the particle.</para> </summary> </member> <member name="T:UnityEngine.ParticleAnimator"> <summary> <para>(Legacy Particles) Particle animators move your particles over time, you use them to apply wind, drag & color cycling to your particle emitters.</para> </summary> </member> <member name="P:UnityEngine.ParticleAnimator.autodestruct"> <summary> <para>Does the GameObject of this particle animator auto destructs?</para> </summary> </member> <member name="P:UnityEngine.ParticleAnimator.colorAnimation"> <summary> <para>Colors the particles will cycle through over their lifetime.</para> </summary> </member> <member name="P:UnityEngine.ParticleAnimator.damping"> <summary> <para>How much particles are slowed down every frame.</para> </summary> </member> <member name="P:UnityEngine.ParticleAnimator.doesAnimateColor"> <summary> <para>Do particles cycle their color over their lifetime?</para> </summary> </member> <member name="P:UnityEngine.ParticleAnimator.force"> <summary> <para>The force being applied to particles every frame.</para> </summary> </member> <member name="P:UnityEngine.ParticleAnimator.localRotationAxis"> <summary> <para>Local space axis the particles rotate around.</para> </summary> </member> <member name="P:UnityEngine.ParticleAnimator.rndForce"> <summary> <para>A random force added to particles every frame.</para> </summary> </member> <member name="P:UnityEngine.ParticleAnimator.sizeGrow"> <summary> <para>How the particle sizes grow over their lifetime.</para> </summary> </member> <member name="P:UnityEngine.ParticleAnimator.worldRotationAxis"> <summary> <para>World space axis the particles rotate around.</para> </summary> </member> <member name="T:UnityEngine.ParticleEmitter"> <summary> <para>(Legacy Particles) Script interface for particle emitters.</para> </summary> </member> <member name="P:UnityEngine.ParticleEmitter.angularVelocity"> <summary> <para>The angular velocity of new particles in degrees per second.</para> </summary> </member> <member name="P:UnityEngine.ParticleEmitter.emit"> <summary> <para>Should particles be automatically emitted each frame?</para> </summary> </member> <member name="P:UnityEngine.ParticleEmitter.emitterVelocityScale"> <summary> <para>The amount of the emitter's speed that the particles inherit.</para> </summary> </member> <member name="P:UnityEngine.ParticleEmitter.enabled"> <summary> <para>Turns the ParticleEmitter on or off.</para> </summary> </member> <member name="P:UnityEngine.ParticleEmitter.localVelocity"> <summary> <para>The starting speed of particles along X, Y, and Z, measured in the object's orientation.</para> </summary> </member> <member name="P:UnityEngine.ParticleEmitter.maxEmission"> <summary> <para>The maximum number of particles that will be spawned every second.</para> </summary> </member> <member name="P:UnityEngine.ParticleEmitter.maxEnergy"> <summary> <para>The maximum lifetime of each particle, measured in seconds.</para> </summary> </member> <member name="P:UnityEngine.ParticleEmitter.maxSize"> <summary> <para>The maximum size each particle can be at the time when it is spawned.</para> </summary> </member> <member name="P:UnityEngine.ParticleEmitter.minEmission"> <summary> <para>The minimum number of particles that will be spawned every second.</para> </summary> </member> <member name="P:UnityEngine.ParticleEmitter.minEnergy"> <summary> <para>The minimum lifetime of each particle, measured in seconds.</para> </summary> </member> <member name="P:UnityEngine.ParticleEmitter.minSize"> <summary> <para>The minimum size each particle can be at the time when it is spawned.</para> </summary> </member> <member name="P:UnityEngine.ParticleEmitter.particleCount"> <summary> <para>The current number of particles (Read Only).</para> </summary> </member> <member name="P:UnityEngine.ParticleEmitter.particles"> <summary> <para>Returns a copy of all particles and assigns an array of all particles to be the current particles.</para> </summary> </member> <member name="P:UnityEngine.ParticleEmitter.rndAngularVelocity"> <summary> <para>A random angular velocity modifier for new particles.</para> </summary> </member> <member name="P:UnityEngine.ParticleEmitter.rndRotation"> <summary> <para>If enabled, the particles will be spawned with random rotations.</para> </summary> </member> <member name="P:UnityEngine.ParticleEmitter.rndVelocity"> <summary> <para>A random speed along X, Y, and Z that is added to the velocity.</para> </summary> </member> <member name="P:UnityEngine.ParticleEmitter.useWorldSpace"> <summary> <para>If enabled, the particles don't move when the emitter moves. If false, when you move the emitter, the particles follow it around.</para> </summary> </member> <member name="P:UnityEngine.ParticleEmitter.worldVelocity"> <summary> <para>The starting speed of particles in world space, along X, Y, and Z.</para> </summary> </member> <member name="M:UnityEngine.ParticleEmitter.ClearParticles"> <summary> <para>Removes all particles from the particle emitter.</para> </summary> </member> <member name="M:UnityEngine.ParticleEmitter.Emit"> <summary> <para>Emit a number of particles.</para> </summary> </member> <member name="M:UnityEngine.ParticleEmitter.Emit(System.Int32)"> <summary> <para>Emit count particles immediately.</para> </summary> <param name="count"></param> </member> <member name="M:UnityEngine.ParticleEmitter.Emit(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Single,UnityEngine.Color)"> <summary> <para>Emit a single particle with given parameters.</para> </summary> <param name="pos">The position of the particle.</param> <param name="velocity">The velocity of the particle.</param> <param name="size">The size of the particle.</param> <param name="energy">The remaining lifetime of the particle.</param> <param name="color">The color of the particle.</param> </member> <member name="M:UnityEngine.ParticleEmitter.Emit(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Single,UnityEngine.Color,System.Single,System.Single)"> <summary> <para></para> </summary> <param name="rotation">The initial rotation of the particle in degrees.</param> <param name="angularVelocity">The angular velocity of the particle in degrees per second.</param> <param name="pos"></param> <param name="velocity"></param> <param name="size"></param> <param name="energy"></param> <param name="color"></param> </member> <member name="M:UnityEngine.ParticleEmitter.Simulate(System.Single)"> <summary> <para>Advance particle simulation by given time.</para> </summary> <param name="deltaTime"></param> </member> <member name="T:UnityEngine.ParticleRenderer"> <summary> <para>(Legacy Particles) Renders particles on to the screen.</para> </summary> </member> <member name="P:UnityEngine.ParticleRenderer.cameraVelocityScale"> <summary> <para>How much are the particles strected depending on the Camera's speed.</para> </summary> </member> <member name="P:UnityEngine.ParticleRenderer.lengthScale"> <summary> <para>How much are the particles stretched in their direction of motion.</para> </summary> </member> <member name="P:UnityEngine.ParticleRenderer.maxParticleSize"> <summary> <para>Clamp the maximum particle size.</para> </summary> </member> <member name="P:UnityEngine.ParticleRenderer.particleRenderMode"> <summary> <para>How particles are drawn.</para> </summary> </member> <member name="P:UnityEngine.ParticleRenderer.uvAnimationCycles"> <summary> <para>Set uv animation cycles.</para> </summary> </member> <member name="P:UnityEngine.ParticleRenderer.uvAnimationXTile"> <summary> <para>Set horizontal tiling count.</para> </summary> </member> <member name="P:UnityEngine.ParticleRenderer.uvAnimationYTile"> <summary> <para>Set vertical tiling count.</para> </summary> </member> <member name="P:UnityEngine.ParticleRenderer.velocityScale"> <summary> <para>How much are the particles strectched depending on "how fast they move".</para> </summary> </member> <member name="T:UnityEngine.ParticleRenderMode"> <summary> <para>The rendering mode for legacy particles.</para> </summary> </member> <member name="F:UnityEngine.ParticleRenderMode.Billboard"> <summary> <para>Render the particles as billboards facing the player. (Default)</para> </summary> </member> <member name="F:UnityEngine.ParticleRenderMode.HorizontalBillboard"> <summary> <para>Render the particles as billboards always facing up along the y-Axis.</para> </summary> </member> <member name="F:UnityEngine.ParticleRenderMode.SortedBillboard"> <summary> <para>Sort the particles back-to-front and render as billboards.</para> </summary> </member> <member name="F:UnityEngine.ParticleRenderMode.Stretch"> <summary> <para>Stretch particles in the direction of motion.</para> </summary> </member> <member name="F:UnityEngine.ParticleRenderMode.VerticalBillboard"> <summary> <para>Render the particles as billboards always facing the player, but not pitching along the x-Axis.</para> </summary> </member> </members> </doc>