<?xml version="1.0" encoding="utf-8" standalone="yes"?> <doc> <members> <assembly> <name>UnityEngine.GridModule</name> </assembly> <member name="T:UnityEngine.Grid"> <summary> <para>Grid is the base class for plotting a layout of uniformly spaced points and lines.</para> </summary> </member> <member name="P:UnityEngine.Grid.cellGap"> <summary> <para>The size of the gap between each cell in the Grid.</para> </summary> </member> <member name="P:UnityEngine.Grid.cellLayout"> <summary> <para>The layout of the cells in the Grid.</para> </summary> </member> <member name="P:UnityEngine.Grid.cellSize"> <summary> <para>The size of each cell in the Grid.</para> </summary> </member> <member name="P:UnityEngine.Grid.cellSwizzle"> <summary> <para>The cell swizzle for the Grid.</para> </summary> </member> <member name="M:UnityEngine.Grid.GetCellCenterLocal(UnityEngine.Vector3Int)"> <summary> <para>Get the logical center coordinate of a grid cell in local space.</para> </summary> <param name="position">Grid cell position.</param> <returns> <para>Center of the cell transformed into local space coordinates.</para> </returns> </member> <member name="M:UnityEngine.Grid.GetCellCenterWorld(UnityEngine.Vector3Int)"> <summary> <para>Get the logical center coordinate of a grid cell in world space.</para> </summary> <param name="position">Grid cell position.</param> <returns> <para>Center of the cell transformed into world space coordinates.</para> </returns> </member> <member name="M:UnityEngine.Grid.InverseSwizzle(UnityEngine.GridLayout/CellSwizzle,UnityEngine.Vector3)"> <summary> <para>Does the inverse swizzle of the given position for given swizzle order.</para> </summary> <param name="swizzle">Determines the rearrangement order for the inverse swizzle.</param> <param name="position">Position to inverse swizzle.</param> <returns> <para>The inversed swizzled position.</para> </returns> </member> <member name="M:UnityEngine.Grid.Swizzle(UnityEngine.GridLayout/CellSwizzle,UnityEngine.Vector3)"> <summary> <para>Swizzles the given position with the given swizzle order.</para> </summary> <param name="swizzle">Determines the rearrangement order for the swizzle.</param> <param name="position">Position to swizzle.</param> <returns> <para>The swizzled position.</para> </returns> </member> <member name="T:UnityEngine.GridLayout"> <summary> <para>An abstract class that defines a grid layout.</para> </summary> </member> <member name="P:UnityEngine.GridLayout.cellGap"> <summary> <para>The size of the gap between each cell in the layout.</para> </summary> </member> <member name="P:UnityEngine.GridLayout.cellLayout"> <summary> <para>The layout of the cells.</para> </summary> </member> <member name="P:UnityEngine.GridLayout.cellSize"> <summary> <para>The size of each cell in the layout.</para> </summary> </member> <member name="P:UnityEngine.GridLayout.cellSwizzle"> <summary> <para>The cell swizzle for the layout.</para> </summary> </member> <member name="T:UnityEngine.GridLayout.CellLayout"> <summary> <para>The layout of the GridLayout.</para> </summary> </member> <member name="F:UnityEngine.GridLayout.CellLayout.Rectangle"> <summary> <para>Rectangular layout for cells in the GridLayout.</para> </summary> </member> <member name="T:UnityEngine.GridLayout.CellSwizzle"> <summary> <para>Swizzles cell positions to other positions.</para> </summary> </member> <member name="F:UnityEngine.GridLayout.CellSwizzle.XYZ"> <summary> <para>Keeps the cell positions at XYZ.</para> </summary> </member> <member name="F:UnityEngine.GridLayout.CellSwizzle.XZY"> <summary> <para>Swizzles the cell positions from XYZ to XZY.</para> </summary> </member> <member name="F:UnityEngine.GridLayout.CellSwizzle.YXZ"> <summary> <para>Swizzles the cell positions from XYZ to YXZ.</para> </summary> </member> <member name="F:UnityEngine.GridLayout.CellSwizzle.YZX"> <summary> <para>Swizzles the cell positions from XYZ to YZX.</para> </summary> </member> <member name="F:UnityEngine.GridLayout.CellSwizzle.ZXY"> <summary> <para>Swizzles the cell positions from XYZ to ZXY.</para> </summary> </member> <member name="F:UnityEngine.GridLayout.CellSwizzle.ZYX"> <summary> <para>Swizzles the cell positions from XYZ to ZYX.</para> </summary> </member> <member name="M:UnityEngine.GridLayout.CellToLocal(UnityEngine.Vector3Int)"> <summary> <para>Converts a cell position to local position space.</para> </summary> <param name="cellPosition">Cell position to convert.</param> <returns> <para>Local position of the cell position.</para> </returns> </member> <member name="M:UnityEngine.GridLayout.CellToLocalInterpolated(UnityEngine.Vector3)"> <summary> <para>Converts an interpolated cell position in floats to local position space.</para> </summary> <param name="cellPosition">Interpolated cell position to convert.</param> <returns> <para>Local position of the cell position.</para> </returns> </member> <member name="M:UnityEngine.GridLayout.CellToWorld(UnityEngine.Vector3Int)"> <summary> <para>Converts a cell position to world position space.</para> </summary> <param name="cellPosition">Cell position to convert.</param> <returns> <para>World position of the cell position.</para> </returns> </member> <member name="M:UnityEngine.GridLayout.GetBoundsLocal(UnityEngine.Vector3Int)"> <summary> <para>Returns the local bounds for a cell at the location.</para> </summary> <param name="localPosition">Location of the cell.</param> <param name="cellPosition"></param> <returns> <para>Local bounds of cell at the position.</para> </returns> </member> <member name="M:UnityEngine.GridLayout.GetLayoutCellCenter"> <summary> <para>Get the default center coordinate of a cell for the set layout of the Grid.</para> </summary> <returns> <para>Cell Center coordinate.</para> </returns> </member> <member name="M:UnityEngine.GridLayout.LocalToCell(UnityEngine.Vector3)"> <summary> <para>Converts a local position to cell position.</para> </summary> <param name="localPosition">Local Position to convert.</param> <returns> <para>Cell position of the local position.</para> </returns> </member> <member name="M:UnityEngine.GridLayout.LocalToCellInterpolated(UnityEngine.Vector3)"> <summary> <para>Converts a local position to cell position.</para> </summary> <param name="localPosition">Local Position to convert.</param> <returns> <para>Interpolated cell position of the local position.</para> </returns> </member> <member name="M:UnityEngine.GridLayout.LocalToWorld(UnityEngine.Vector3)"> <summary> <para>Converts a local position to world position.</para> </summary> <param name="localPosition">Local Position to convert.</param> <returns> <para>World position of the local position.</para> </returns> </member> <member name="M:UnityEngine.GridLayout.WorldToCell(UnityEngine.Vector3)"> <summary> <para>Converts a world position to cell position.</para> </summary> <param name="worldPosition">World Position to convert.</param> <returns> <para>Cell position of the world position.</para> </returns> </member> <member name="M:UnityEngine.GridLayout.WorldToLocal(UnityEngine.Vector3)"> <summary> <para>Converts a world position to local position.</para> </summary> <param name="worldPosition">World Position to convert.</param> <returns> <para>Local position of the world position.</para> </returns> </member> </members> </doc>