<?xml version="1.0" encoding="utf-8" standalone="yes"?> <doc> <members> <assembly> <name>UnityEngine.GameCenterModule</name> </assembly> <member name="T:UnityEngine.Social"> <summary> <para>Generic access to the Social API.</para> </summary> </member> <member name="P:UnityEngine.Social.localUser"> <summary> <para>The local user (potentially not logged in).</para> </summary> </member> <member name="P:UnityEngine.Social.Active"> <summary> <para>This is the currently active social platform. </para> </summary> </member> <member name="M:UnityEngine.Social.CreateAchievement"> <summary> <para>Create an IAchievement instance.</para> </summary> </member> <member name="M:UnityEngine.Social.CreateLeaderboard"> <summary> <para>Create an ILeaderboard instance.</para> </summary> </member> <member name="M:UnityEngine.Social.LoadAchievementDescriptions(System.Action`1<UnityEngine.SocialPlatforms.IAchievementDescription[]>)"> <summary> <para>Loads the achievement descriptions accociated with this application.</para> </summary> <param name="callback"></param> </member> <member name="M:UnityEngine.Social.LoadAchievements(System.Action`1<UnityEngine.SocialPlatforms.IAchievement[]>)"> <summary> <para>Load the achievements the logged in user has already achieved or reported progress on.</para> </summary> <param name="callback"></param> </member> <member name="M:UnityEngine.Social.LoadScores(System.String,System.Action`1<UnityEngine.SocialPlatforms.IScore[]>)"> <summary> <para>Load a default set of scores from the given leaderboard.</para> </summary> <param name="leaderboardID"></param> <param name="callback"></param> </member> <member name="M:UnityEngine.Social.LoadUsers(System.String[],System.Action`1<UnityEngine.SocialPlatforms.IUserProfile[]>)"> <summary> <para>Load the user profiles accociated with the given array of user IDs.</para> </summary> <param name="userIDs"></param> <param name="callback"></param> </member> <member name="M:UnityEngine.Social.ReportProgress(System.String,System.Double,System.Action`1<System.Boolean>)"> <summary> <para>Reports the progress of an achievement.</para> </summary> <param name="achievementID"></param> <param name="progress"></param> <param name="callback"></param> </member> <member name="M:UnityEngine.Social.ReportScore(System.Int64,System.String,System.Action`1<System.Boolean>)"> <summary> <para>Report a score to a specific leaderboard.</para> </summary> <param name="score"></param> <param name="board"></param> <param name="callback"></param> </member> <member name="M:UnityEngine.Social.ShowAchievementsUI"> <summary> <para>Show a default/system view of the games achievements.</para> </summary> </member> <member name="M:UnityEngine.Social.ShowLeaderboardUI"> <summary> <para>Show a default/system view of the games leaderboards.</para> </summary> </member> <member name="?:UnityEngine.SocialPlatforms.IAchievement"> <summary> <para>Information for a user's achievement.</para> </summary> </member> <member name="P:UnityEngine.SocialPlatforms.IAchievement.completed"> <summary> <para>Set to true when percentCompleted is 100.0.</para> </summary> </member> <member name="P:UnityEngine.SocialPlatforms.IAchievement.hidden"> <summary> <para>This achievement is currently hidden from the user.</para> </summary> </member> <member name="P:UnityEngine.SocialPlatforms.IAchievement.id"> <summary> <para>The unique identifier of this achievement.</para> </summary> </member> <member name="P:UnityEngine.SocialPlatforms.IAchievement.lastReportedDate"> <summary> <para>Set by server when percentCompleted is updated.</para> </summary> </member> <member name="P:UnityEngine.SocialPlatforms.IAchievement.percentCompleted"> <summary> <para>Progress for this achievement.</para> </summary> </member> <member name="M:UnityEngine.SocialPlatforms.IAchievement.ReportProgress(System.Action`1<System.Boolean>)"> <summary> <para>Send notification about progress on this achievement.</para> </summary> <param name="callback"></param> </member> <member name="?:UnityEngine.SocialPlatforms.IAchievementDescription"> <summary> <para>Static data describing an achievement.</para> </summary> </member> <member name="P:UnityEngine.SocialPlatforms.IAchievementDescription.achievedDescription"> <summary> <para>Description when the achivement is completed.</para> </summary> </member> <member name="P:UnityEngine.SocialPlatforms.IAchievementDescription.hidden"> <summary> <para>Hidden achievement are not shown in the list until the percentCompleted has been touched (even if it's 0.0).</para> </summary> </member> <member name="P:UnityEngine.SocialPlatforms.IAchievementDescription.id"> <summary> <para>Unique identifier for this achievement description.</para> </summary> </member> <member name="P:UnityEngine.SocialPlatforms.IAchievementDescription.image"> <summary> <para>Image representation of the achievement.</para> </summary> </member> <member name="P:UnityEngine.SocialPlatforms.IAchievementDescription.points"> <summary> <para>Point value of this achievement.</para> </summary> </member> <member name="P:UnityEngine.SocialPlatforms.IAchievementDescription.title"> <summary> <para>Human readable title.</para> </summary> </member> <member name="P:UnityEngine.SocialPlatforms.IAchievementDescription.unachievedDescription"> <summary> <para>Description when the achivement has not been completed.</para> </summary> </member> <member name="?:UnityEngine.SocialPlatforms.ILeaderboard"> <summary> <para>The leaderboard contains the scores of all players for a particular game.</para> </summary> </member> <member name="P:UnityEngine.SocialPlatforms.ILeaderboard.id"> <summary> <para>Unique identifier for this leaderboard.</para> </summary> </member> <member name="P:UnityEngine.SocialPlatforms.ILeaderboard.loading"> <summary> <para>The leaderboad is in the process of loading scores.</para> </summary> </member> <member name="P:UnityEngine.SocialPlatforms.ILeaderboard.localUserScore"> <summary> <para>The leaderboard score of the logged in user.</para> </summary> </member> <member name="P:UnityEngine.SocialPlatforms.ILeaderboard.maxRange"> <summary> <para>The total amount of scores the leaderboard contains.</para> </summary> </member> <member name="P:UnityEngine.SocialPlatforms.ILeaderboard.range"> <summary> <para>The rank range this leaderboard returns.</para> </summary> </member> <member name="P:UnityEngine.SocialPlatforms.ILeaderboard.scores"> <summary> <para>The leaderboard scores returned by a query.</para> </summary> </member> <member name="P:UnityEngine.SocialPlatforms.ILeaderboard.timeScope"> <summary> <para>The time period/scope searched by this leaderboard.</para> </summary> </member> <member name="P:UnityEngine.SocialPlatforms.ILeaderboard.title"> <summary> <para>The human readable title of this leaderboard.</para> </summary> </member> <member name="P:UnityEngine.SocialPlatforms.ILeaderboard.userScope"> <summary> <para>The users scope searched by this leaderboard.</para> </summary> </member> <member name="M:UnityEngine.SocialPlatforms.ILeaderboard.LoadScores(System.Action`1<System.Boolean>)"> <summary> <para>Load scores according to the filters set on this leaderboard.</para> </summary> <param name="callback"></param> </member> <member name="M:UnityEngine.SocialPlatforms.ILeaderboard.SetUserFilter(System.String[])"> <summary> <para>Only search for these user IDs.</para> </summary> <param name="userIDs">List of user ids.</param> </member> <member name="?:UnityEngine.SocialPlatforms.ILocalUser"> <summary> <para>Represents the local or currently logged in user.</para> </summary> </member> <member name="P:UnityEngine.SocialPlatforms.ILocalUser.authenticated"> <summary> <para>Checks if the current user has been authenticated.</para> </summary> </member> <member name="P:UnityEngine.SocialPlatforms.ILocalUser.friends"> <summary> <para>The users friends list.</para> </summary> </member> <member name="P:UnityEngine.SocialPlatforms.ILocalUser.underage"> <summary> <para>Is the user underage?</para> </summary> </member> <member name="M:UnityEngine.SocialPlatforms.ILocalUser.Authenticate(System.Action`1<System.Boolean>)"> <summary> <para>Authenticate the local user to the current active Social API implementation and fetch his profile data.</para> </summary> <param name="callback">Callback that is called whenever the authentication operation is finished. The first parameter is a Boolean identifying whether the authentication operation was successful. The optional second argument contains a string identifying any errors (if available) if the operation was unsuccessful.</param> </member> <member name="M:UnityEngine.SocialPlatforms.ILocalUser.Authenticate(System.Action`2<System.Boolean,System.String>)"> <summary> <para>Authenticate the local user to the current active Social API implementation and fetch his profile data.</para> </summary> <param name="callback">Callback that is called whenever the authentication operation is finished. The first parameter is a Boolean identifying whether the authentication operation was successful. The optional second argument contains a string identifying any errors (if available) if the operation was unsuccessful.</param> </member> <member name="M:UnityEngine.SocialPlatforms.ILocalUser.LoadFriends(System.Action`1<System.Boolean>)"> <summary> <para>Fetches the friends list of the logged in user. The friends list on the ISocialPlatform.localUser|Social.localUser instance is populated if this call succeeds.</para> </summary> <param name="callback"></param> </member> <member name="?:UnityEngine.SocialPlatforms.IScore"> <summary> <para>A game score.</para> </summary> </member> <member name="P:UnityEngine.SocialPlatforms.IScore.date"> <summary> <para>The date the score was achieved.</para> </summary> </member> <member name="P:UnityEngine.SocialPlatforms.IScore.formattedValue"> <summary> <para>The correctly formatted value of the score, like X points or X kills.</para> </summary> </member> <member name="P:UnityEngine.SocialPlatforms.IScore.leaderboardID"> <summary> <para>The ID of the leaderboard this score belongs to.</para> </summary> </member> <member name="P:UnityEngine.SocialPlatforms.IScore.rank"> <summary> <para>The rank or position of the score in the leaderboard. </para> </summary> </member> <member name="P:UnityEngine.SocialPlatforms.IScore.userID"> <summary> <para>The user who owns this score.</para> </summary> </member> <member name="P:UnityEngine.SocialPlatforms.IScore.value"> <summary> <para>The score value achieved.</para> </summary> </member> <member name="M:UnityEngine.SocialPlatforms.IScore.ReportScore(System.Action`1<System.Boolean>)"> <summary> <para>Report this score instance.</para> </summary> <param name="callback"></param> </member> <member name="?:UnityEngine.SocialPlatforms.ISocialPlatform"> <summary> <para>The generic Social API interface which implementations must inherit.</para> </summary> </member> <member name="P:UnityEngine.SocialPlatforms.ISocialPlatform.localUser"> <summary> <para>See Social.localUser.</para> </summary> </member> <member name="M:UnityEngine.SocialPlatforms.ISocialPlatform.CreateAchievement"> <summary> <para>See Social.CreateAchievement..</para> </summary> </member> <member name="M:UnityEngine.SocialPlatforms.ISocialPlatform.CreateLeaderboard"> <summary> <para>See Social.CreateLeaderboard.</para> </summary> </member> <member name="M:UnityEngine.SocialPlatforms.ISocialPlatform.LoadAchievementDescriptions(System.Action`1<UnityEngine.SocialPlatforms.IAchievementDescription[]>)"> <summary> <para>See Social.LoadAchievementDescriptions.</para> </summary> <param name="callback"></param> </member> <member name="M:UnityEngine.SocialPlatforms.ISocialPlatform.LoadAchievements(System.Action`1<UnityEngine.SocialPlatforms.IAchievement[]>)"> <summary> <para>See Social.LoadAchievements.</para> </summary> <param name="callback"></param> </member> <member name="M:UnityEngine.SocialPlatforms.ISocialPlatform.LoadScores(System.String,System.Action`1<UnityEngine.SocialPlatforms.IScore[]>)"> <summary> <para>See Social.LoadScores.</para> </summary> <param name="leaderboardID"></param> <param name="callback"></param> <param name="board"></param> </member> <member name="M:UnityEngine.SocialPlatforms.ISocialPlatform.LoadScores(UnityEngine.SocialPlatforms.ILeaderboard,System.Action`1<System.Boolean>)"> <summary> <para>See Social.LoadScores.</para> </summary> <param name="leaderboardID"></param> <param name="callback"></param> <param name="board"></param> </member> <member name="M:UnityEngine.SocialPlatforms.ISocialPlatform.LoadUsers(System.String[],System.Action`1<UnityEngine.SocialPlatforms.IUserProfile[]>)"> <summary> <para>See Social.LoadUsers.</para> </summary> <param name="userIDs"></param> <param name="callback"></param> </member> <member name="M:UnityEngine.SocialPlatforms.ISocialPlatform.ReportProgress(System.String,System.Double,System.Action`1<System.Boolean>)"> <summary> <para>See Social.ReportProgress.</para> </summary> <param name="achievementID"></param> <param name="progress"></param> <param name="callback"></param> </member> <member name="M:UnityEngine.SocialPlatforms.ISocialPlatform.ReportScore(System.Int64,System.String,System.Action`1<System.Boolean>)"> <summary> <para>See Social.ReportScore.</para> </summary> <param name="score"></param> <param name="board"></param> <param name="callback"></param> </member> <member name="M:UnityEngine.SocialPlatforms.ISocialPlatform.ShowAchievementsUI"> <summary> <para>See Social.ShowAchievementsUI.</para> </summary> </member> <member name="M:UnityEngine.SocialPlatforms.ISocialPlatform.ShowLeaderboardUI"> <summary> <para>See Social.ShowLeaderboardUI.</para> </summary> </member> <member name="?:UnityEngine.SocialPlatforms.IUserProfile"> <summary> <para>Represents generic user instances, like friends of the local user.</para> </summary> </member> <member name="P:UnityEngine.SocialPlatforms.IUserProfile.id"> <summary> <para>This users unique identifier.</para> </summary> </member> <member name="P:UnityEngine.SocialPlatforms.IUserProfile.image"> <summary> <para>Avatar image of the user.</para> </summary> </member> <member name="P:UnityEngine.SocialPlatforms.IUserProfile.isFriend"> <summary> <para>Is this user a friend of the current logged in user?</para> </summary> </member> <member name="P:UnityEngine.SocialPlatforms.IUserProfile.state"> <summary> <para>Presence state of the user.</para> </summary> </member> <member name="P:UnityEngine.SocialPlatforms.IUserProfile.userName"> <summary> <para>This user's username or alias.</para> </summary> </member> <member name="T:UnityEngine.SocialPlatforms.Range"> <summary> <para>The score range a leaderboard query should include.</para> </summary> </member> <member name="F:UnityEngine.SocialPlatforms.Range.count"> <summary> <para>The total amount of scores retreived.</para> </summary> </member> <member name="F:UnityEngine.SocialPlatforms.Range.from"> <summary> <para>The rank of the first score which is returned.</para> </summary> </member> <member name="M:UnityEngine.SocialPlatforms.Range.#ctor(System.Int32,System.Int32)"> <summary> <para>Constructor for a score range, the range starts from a specific value and contains a maxium score count.</para> </summary> <param name="fromValue">The minimum allowed value.</param> <param name="valueCount">The number of possible values.</param> </member> <member name="T:UnityEngine.SocialPlatforms.TimeScope"> <summary> <para>The scope of time searched through when querying the leaderboard.</para> </summary> </member> <member name="T:UnityEngine.SocialPlatforms.UserScope"> <summary> <para>The scope of the users searched through when querying the leaderboard.</para> </summary> </member> <member name="T:UnityEngine.SocialPlatforms.UserState"> <summary> <para>User presence state.</para> </summary> </member> <member name="F:UnityEngine.SocialPlatforms.UserState.Offline"> <summary> <para>The user is offline.</para> </summary> </member> <member name="F:UnityEngine.SocialPlatforms.UserState.Online"> <summary> <para>The user is online.</para> </summary> </member> <member name="F:UnityEngine.SocialPlatforms.UserState.OnlineAndAway"> <summary> <para>The user is online but away from their computer.</para> </summary> </member> <member name="F:UnityEngine.SocialPlatforms.UserState.OnlineAndBusy"> <summary> <para>The user is online but set their status to busy.</para> </summary> </member> <member name="F:UnityEngine.SocialPlatforms.UserState.Playing"> <summary> <para>The user is playing a game.</para> </summary> </member> </members> </doc>