<?xml version="1.0" encoding="utf-8" standalone="yes"?> <doc> <members> <assembly> <name>UnityEngine.DirectorModule</name> </assembly> <member name="T:UnityEngine.Playables.DirectorWrapMode"> <summary> <para>Wrap mode for Playables.</para> </summary> </member> <member name="F:UnityEngine.Playables.DirectorWrapMode.Hold"> <summary> <para>Hold the last frame when the playable time reaches it's duration.</para> </summary> </member> <member name="F:UnityEngine.Playables.DirectorWrapMode.Loop"> <summary> <para>Loop back to zero time and continue playing.</para> </summary> </member> <member name="F:UnityEngine.Playables.DirectorWrapMode.None"> <summary> <para>Do not keep playing when the time reaches the duration.</para> </summary> </member> <member name="T:UnityEngine.Playables.PlayableDirector"> <summary> <para>Instantiates a PlayableAsset and controls playback of Playable objects.</para> </summary> </member> <member name="P:UnityEngine.Playables.PlayableDirector.duration"> <summary> <para>The duration of the Playable in seconds.</para> </summary> </member> <member name="P:UnityEngine.Playables.PlayableDirector.extrapolationMode"> <summary> <para>Controls how the time is incremented when it goes beyond the duration of the playable.</para> </summary> </member> <member name="P:UnityEngine.Playables.PlayableDirector.initialTime"> <summary> <para>The time at which the Playable should start when first played.</para> </summary> </member> <member name="P:UnityEngine.Playables.PlayableDirector.playableAsset"> <summary> <para>The PlayableAsset that is used to instantiate a playable for playback.</para> </summary> </member> <member name="P:UnityEngine.Playables.PlayableDirector.playableGraph"> <summary> <para>The PlayableGraph created by the PlayableDirector.</para> </summary> </member> <member name="P:UnityEngine.Playables.PlayableDirector.playOnAwake"> <summary> <para>Whether the playable asset will start playing back as soon as the component awakes.</para> </summary> </member> <member name="P:UnityEngine.Playables.PlayableDirector.state"> <summary> <para>The current playing state of the component. (Read Only)</para> </summary> </member> <member name="P:UnityEngine.Playables.PlayableDirector.time"> <summary> <para>The component's current time. This value is incremented according to the PlayableDirector.timeUpdateMode when it is playing. You can also change this value manually.</para> </summary> </member> <member name="P:UnityEngine.Playables.PlayableDirector.timeUpdateMode"> <summary> <para>Controls how time is incremented when playing back.</para> </summary> </member> <member name="M:UnityEngine.Playables.PlayableDirector.ClearReferenceValue(UnityEngine.PropertyName)"> <summary> <para>Clears an exposed reference value.</para> </summary> <param name="id">Identifier of the ExposedReference.</param> </member> <member name="M:UnityEngine.Playables.PlayableDirector.DeferredEvaluate"> <summary> <para>Tells the PlayableDirector to evaluate it's PlayableGraph on the next update.</para> </summary> </member> <member name="M:UnityEngine.Playables.PlayableDirector.Evaluate"> <summary> <para>Evaluates the currently playing Playable at the current time.</para> </summary> </member> <member name="M:UnityEngine.Playables.PlayableDirector.GetGenericBinding(UnityEngine.Object)"> <summary> <para>Returns a binding to a reference object.</para> </summary> <param name="key">The object that acts as a key.</param> </member> <member name="M:UnityEngine.Playables.PlayableDirector.GetReferenceValue(UnityEngine.PropertyName,System.Boolean&)"> <summary> <para>Retreives an ExposedReference binding.</para> </summary> <param name="id">Identifier of the ExposedReference.</param> <param name="idValid">Whether the reference was found.</param> </member> <member name="M:UnityEngine.Playables.PlayableDirector.Pause"> <summary> <para>Pauses playback of the currently running playable.</para> </summary> </member> <member name="M:UnityEngine.Playables.PlayableDirector.Play(UnityEngine.Playables.PlayableAsset,UnityEngine.Playables.DirectorWrapMode)"> <summary> <para>Instatiates a Playable using the provided PlayableAsset and starts playback.</para> </summary> <param name="asset">An asset to instantiate a playable from.</param> <param name="mode">What to do when the time passes the duration of the playable.</param> </member> <member name="M:UnityEngine.Playables.PlayableDirector.Play(UnityEngine.Playables.PlayableAsset)"> <summary> <para>Instatiates a Playable using the provided PlayableAsset and starts playback.</para> </summary> <param name="asset">An asset to instantiate a playable from.</param> <param name="mode">What to do when the time passes the duration of the playable.</param> </member> <member name="M:UnityEngine.Playables.PlayableDirector.Play"> <summary> <para>Instatiates a Playable using the provided PlayableAsset and starts playback.</para> </summary> <param name="asset">An asset to instantiate a playable from.</param> <param name="mode">What to do when the time passes the duration of the playable.</param> </member> <member name="M:UnityEngine.Playables.PlayableDirector.RebuildGraph"> <summary> <para>Discards the existing PlayableGraph and creates a new instance.</para> </summary> </member> <member name="M:UnityEngine.Playables.PlayableDirector.Resume"> <summary> <para>Resume playing a paused playable.</para> </summary> </member> <member name="M:UnityEngine.Playables.PlayableDirector.SetGenericBinding(UnityEngine.Object,UnityEngine.Object)"> <summary> <para>Sets the binding of a reference object from a PlayableBinding.</para> </summary> <param name="key">The source object in the PlayableBinding.</param> <param name="value">The object to bind to the key.</param> </member> <member name="M:UnityEngine.Playables.PlayableDirector.SetReferenceValue(UnityEngine.PropertyName,UnityEngine.Object)"> <summary> <para>Sets an ExposedReference value.</para> </summary> <param name="id">Identifier of the ExposedReference.</param> <param name="value">The object to bind to set the reference value to.</param> </member> <member name="M:UnityEngine.Playables.PlayableDirector.Stop"> <summary> <para>Stops playback of the current Playable and destroys the corresponding graph.</para> </summary> </member> </members> </doc>