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fall / Build / fall_Data / Managed / UnityEngine.ClusterInputModule.xml
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<doc>
  <members>
    <assembly>
      <name>UnityEngine.ClusterInputModule</name>
    </assembly>
    <member name="T:UnityEngine.ClusterInput">
      <summary>
        <para>Interface for reading and writing inputs in a Unity Cluster.</para>
      </summary>
    </member>
    <member name="M:UnityEngine.ClusterInput.AddInput(System.String,System.String,System.String,System.Int32,UnityEngine.ClusterInputType)">
      <summary>
        <para>Add a new VRPN input entry.</para>
      </summary>
      <param name="name">Name of the input entry. This has to be unique.</param>
      <param name="deviceName">Device name registered to VRPN server.</param>
      <param name="serverUrl">URL to the vrpn server.</param>
      <param name="index">Index of the Input entry, refer to vrpn.cfg if unsure.</param>
      <param name="type">Type of the input.</param>
      <returns>
        <para>True if the operation succeed.</para>
      </returns>
    </member>
    <member name="M:UnityEngine.ClusterInput.CheckConnectionToServer(System.String)">
      <summary>
        <para>Check the connection status of the device to the VRPN server it connected to.</para>
      </summary>
      <param name="name">Name of the input entry.</param>
    </member>
    <member name="M:UnityEngine.ClusterInput.EditInput(System.String,System.String,System.String,System.Int32,UnityEngine.ClusterInputType)">
      <summary>
        <para>Edit an input entry which added via ClusterInput.AddInput.</para>
      </summary>
      <param name="name">Name of the input entry. This has to be unique.</param>
      <param name="deviceName">Device name registered to VRPN server.</param>
      <param name="serverUrl">URL to the vrpn server.</param>
      <param name="index">Index of the Input entry, refer to vrpn.cfg if unsure.</param>
      <param name="type">Type of the ClusterInputType as follow.</param>
    </member>
    <member name="M:UnityEngine.ClusterInput.GetAxis(System.String)">
      <summary>
        <para>Returns the axis value as a continous float.</para>
      </summary>
      <param name="name">Name of input to poll.c.</param>
    </member>
    <member name="M:UnityEngine.ClusterInput.GetButton(System.String)">
      <summary>
        <para>Returns the binary value of a button.</para>
      </summary>
      <param name="name">Name of input to poll.</param>
    </member>
    <member name="M:UnityEngine.ClusterInput.GetTrackerPosition(System.String)">
      <summary>
        <para>Return the position of a tracker as a Vector3.</para>
      </summary>
      <param name="name">Name of input to poll.</param>
    </member>
    <member name="M:UnityEngine.ClusterInput.GetTrackerRotation(System.String)">
      <summary>
        <para>Returns the rotation of a tracker as a Quaternion.</para>
      </summary>
      <param name="name">Name of input to poll.</param>
    </member>
    <member name="M:UnityEngine.ClusterInput.SetAxis(System.String,System.Single)">
      <summary>
        <para>Sets the axis value for this input. Only works for input typed Custom.</para>
      </summary>
      <param name="name">Name of input to modify.</param>
      <param name="value">Value to set.</param>
    </member>
    <member name="M:UnityEngine.ClusterInput.SetButton(System.String,System.Boolean)">
      <summary>
        <para>Sets the button value for this input. Only works for input typed Custom.</para>
      </summary>
      <param name="name">Name of input to modify.</param>
      <param name="value">Value to set.</param>
    </member>
    <member name="M:UnityEngine.ClusterInput.SetTrackerPosition(System.String,UnityEngine.Vector3)">
      <summary>
        <para>Sets the tracker position for this input. Only works for input typed Custom.</para>
      </summary>
      <param name="name">Name of input to modify.</param>
      <param name="value">Value to set.</param>
    </member>
    <member name="M:UnityEngine.ClusterInput.SetTrackerRotation(System.String,UnityEngine.Quaternion)">
      <summary>
        <para>Sets the tracker rotation for this input. Only works for input typed Custom.</para>
      </summary>
      <param name="name">Name of input to modify.</param>
      <param name="value">Value to set.</param>
    </member>
    <member name="T:UnityEngine.ClusterInputType">
      <summary>
        <para>Values to determine the type of input value to be expect from one entry of ClusterInput.</para>
      </summary>
    </member>
    <member name="F:UnityEngine.ClusterInputType.Axis">
      <summary>
        <para>Device is an analog axis that provides continuous value represented by a float.</para>
      </summary>
    </member>
    <member name="F:UnityEngine.ClusterInputType.Button">
      <summary>
        <para>Device that return a binary result of pressed or not pressed.</para>
      </summary>
    </member>
    <member name="F:UnityEngine.ClusterInputType.CustomProvidedInput">
      <summary>
        <para>A user customized input.</para>
      </summary>
    </member>
    <member name="F:UnityEngine.ClusterInputType.Tracker">
      <summary>
        <para>Device that provide position and orientation values.</para>
      </summary>
    </member>
  </members>
</doc>