<?xml version="1.0" encoding="utf-8" standalone="yes"?> <doc> <members> <assembly> <name>UnityEngine.ClusterInputModule</name> </assembly> <member name="T:UnityEngine.ClusterInput"> <summary> <para>Interface for reading and writing inputs in a Unity Cluster.</para> </summary> </member> <member name="M:UnityEngine.ClusterInput.AddInput(System.String,System.String,System.String,System.Int32,UnityEngine.ClusterInputType)"> <summary> <para>Add a new VRPN input entry.</para> </summary> <param name="name">Name of the input entry. This has to be unique.</param> <param name="deviceName">Device name registered to VRPN server.</param> <param name="serverUrl">URL to the vrpn server.</param> <param name="index">Index of the Input entry, refer to vrpn.cfg if unsure.</param> <param name="type">Type of the input.</param> <returns> <para>True if the operation succeed.</para> </returns> </member> <member name="M:UnityEngine.ClusterInput.CheckConnectionToServer(System.String)"> <summary> <para>Check the connection status of the device to the VRPN server it connected to.</para> </summary> <param name="name">Name of the input entry.</param> </member> <member name="M:UnityEngine.ClusterInput.EditInput(System.String,System.String,System.String,System.Int32,UnityEngine.ClusterInputType)"> <summary> <para>Edit an input entry which added via ClusterInput.AddInput.</para> </summary> <param name="name">Name of the input entry. This has to be unique.</param> <param name="deviceName">Device name registered to VRPN server.</param> <param name="serverUrl">URL to the vrpn server.</param> <param name="index">Index of the Input entry, refer to vrpn.cfg if unsure.</param> <param name="type">Type of the ClusterInputType as follow.</param> </member> <member name="M:UnityEngine.ClusterInput.GetAxis(System.String)"> <summary> <para>Returns the axis value as a continous float.</para> </summary> <param name="name">Name of input to poll.c.</param> </member> <member name="M:UnityEngine.ClusterInput.GetButton(System.String)"> <summary> <para>Returns the binary value of a button.</para> </summary> <param name="name">Name of input to poll.</param> </member> <member name="M:UnityEngine.ClusterInput.GetTrackerPosition(System.String)"> <summary> <para>Return the position of a tracker as a Vector3.</para> </summary> <param name="name">Name of input to poll.</param> </member> <member name="M:UnityEngine.ClusterInput.GetTrackerRotation(System.String)"> <summary> <para>Returns the rotation of a tracker as a Quaternion.</para> </summary> <param name="name">Name of input to poll.</param> </member> <member name="M:UnityEngine.ClusterInput.SetAxis(System.String,System.Single)"> <summary> <para>Sets the axis value for this input. Only works for input typed Custom.</para> </summary> <param name="name">Name of input to modify.</param> <param name="value">Value to set.</param> </member> <member name="M:UnityEngine.ClusterInput.SetButton(System.String,System.Boolean)"> <summary> <para>Sets the button value for this input. Only works for input typed Custom.</para> </summary> <param name="name">Name of input to modify.</param> <param name="value">Value to set.</param> </member> <member name="M:UnityEngine.ClusterInput.SetTrackerPosition(System.String,UnityEngine.Vector3)"> <summary> <para>Sets the tracker position for this input. Only works for input typed Custom.</para> </summary> <param name="name">Name of input to modify.</param> <param name="value">Value to set.</param> </member> <member name="M:UnityEngine.ClusterInput.SetTrackerRotation(System.String,UnityEngine.Quaternion)"> <summary> <para>Sets the tracker rotation for this input. Only works for input typed Custom.</para> </summary> <param name="name">Name of input to modify.</param> <param name="value">Value to set.</param> </member> <member name="T:UnityEngine.ClusterInputType"> <summary> <para>Values to determine the type of input value to be expect from one entry of ClusterInput.</para> </summary> </member> <member name="F:UnityEngine.ClusterInputType.Axis"> <summary> <para>Device is an analog axis that provides continuous value represented by a float.</para> </summary> </member> <member name="F:UnityEngine.ClusterInputType.Button"> <summary> <para>Device that return a binary result of pressed or not pressed.</para> </summary> </member> <member name="F:UnityEngine.ClusterInputType.CustomProvidedInput"> <summary> <para>A user customized input.</para> </summary> </member> <member name="F:UnityEngine.ClusterInputType.Tracker"> <summary> <para>Device that provide position and orientation values.</para> </summary> </member> </members> </doc>