<?xml version="1.0" encoding="utf-8" standalone="yes"?> <doc> <members> <assembly> <name>UnityEngine.ARModule</name> </assembly> <member name="T:UnityEngine.XR.ARBackgroundRenderer"> <summary> <para>Class used to override a camera's default background rendering path to instead render a given Texture and/or Material. This will typically be used with images from the color camera for rendering the AR background on mobile devices.</para> </summary> </member> <member name="P:UnityEngine.XR.ARBackgroundRenderer.backgroundMaterial"> <summary> <para>The Material used for AR rendering.</para> </summary> </member> <member name="?:UnityEngine.XR.ARBackgroundRenderer.backgroundRendererChanged(System.Action)"> <summary> <para>Called when any of the public properties of this class have been changed.</para> </summary> <param name="value"></param> </member> <member name="P:UnityEngine.XR.ARBackgroundRenderer.backgroundTexture"> <summary> <para>An optional Texture used for AR rendering. If this property is not set then the texture set in XR.ARBackgroundRenderer._backgroundMaterial as "_MainTex" is used.</para> </summary> </member> <member name="P:UnityEngine.XR.ARBackgroundRenderer.camera"> <summary> <para>An optional Camera whose background rendering will be overridden by this class. If this property is not set then the main Camera in the scene is used.</para> </summary> </member> <member name="P:UnityEngine.XR.ARBackgroundRenderer.mode"> <summary> <para>When set to XR.ARRenderMode.StandardBackground (default) the camera is not overridden to display the background image. Setting this property to XR.ARRenderMode.MaterialAsBackground will render the texture specified by XR.ARBackgroundRenderer._backgroundMaterial and or XR.ARBackgroundRenderer._backgroundTexture as the background.</para> </summary> </member> <member name="M:UnityEngine.XR.ARBackgroundRenderer.DisableARBackgroundRendering"> <summary> <para>Disables AR background rendering. This method is called internally but can be overridden by users who wish to subclass XR.ARBackgroundRenderer to customize handling of AR background rendering.</para> </summary> </member> <member name="T:UnityEngine.XR.ARRenderMode"> <summary> <para>Enumeration describing the AR rendering mode used with XR.ARBackgroundRenderer.</para> </summary> </member> <member name="F:UnityEngine.XR.ARRenderMode.MaterialAsBackground"> <summary> <para>The material associated with XR.ARBackgroundRenderer is being rendered as the background.</para> </summary> </member> <member name="F:UnityEngine.XR.ARRenderMode.StandardBackground"> <summary> <para>The standard background is rendered. (Skybox, Solid Color, etc.)</para> </summary> </member> </members> </doc>