using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LeafHandler : MonoBehaviour {
private int numLeaves = 0;
public int NumLeaves { get { return numLeaves; } }
public int MaxLeaves = 700;
public void AddLeaf()
{
numLeaves++;
}
public void RemoveLeaf()
{
numLeaves--;
}
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}