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fall / FallUnity / Assets / Game / LeafSpawner.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

public class LeafSpawner : MonoBehaviour {
    public Radius Radius = new Radius { Radius = 1 };
	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		
	}
    void OnSceneGUI()
    {
        Handles.matrix = transform.localToWorldMatrix;
        Radius = Handles.RadiusHandle(Quaternion.identity, Vector3.zero, Radius);
    }

}

[CustomEditor(typeof(Radius)]
public class RadiusEditor : Editor
{

}

public struct Radius
{
    public float Radius;
}