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fall / FallUnity / Assets / IsoSorting / IsoSprite.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class IsoSprite : MonoBehaviour {
    internal float CameraDepth;
    public GameObject Mesh;
    void Start()
    {
        IsoHandler iso = GameObject.FindObjectOfType<IsoHandler>();
        iso.AddIsoSprite(this);
    }
    
    void Destroy()
    {
        IsoHandler iso = GameObject.FindObjectOfType<IsoHandler>();
        iso.RemoveIsoSprite(this);
    }

    // Update is called once per frame
    void Update () {
		
	}
}