using System.Collections; using System.Collections.Generic; using UnityEngine; public class IsoPiece : MonoBehaviour { public bool ManualDepth = false; public float Depth = 0; public GameObject LinkedImage; internal List<IsoSprite> Behind = new List<IsoSprite>(); internal float CameraDepth; void Start() { IsoHandler iso = GameObject.FindObjectOfType<IsoHandler>(); iso.AddIsoPiece(this); } void Destroy() { IsoHandler iso = GameObject.FindObjectOfType<IsoHandler>(); iso.RemoveIsoPiece(this); } // Update is called once per frame void Update () { } }