<?xml version="1.0" encoding="utf-8" standalone="yes"?> <doc> <members> <assembly> <name>UnityEngine.VehiclesModule</name> </assembly> <member name="T:UnityEngine.WheelCollider"> <summary> <para>A special collider for vehicle wheels.</para> </summary> </member> <member name="P:UnityEngine.WheelCollider.brakeTorque"> <summary> <para>Brake torque expressed in Newton metres.</para> </summary> </member> <member name="P:UnityEngine.WheelCollider.center"> <summary> <para>The center of the wheel, measured in the object's local space.</para> </summary> </member> <member name="P:UnityEngine.WheelCollider.forceAppPointDistance"> <summary> <para>Application point of the suspension and tire forces measured from the base of the resting wheel.</para> </summary> </member> <member name="P:UnityEngine.WheelCollider.forwardFriction"> <summary> <para>Properties of tire friction in the direction the wheel is pointing in.</para> </summary> </member> <member name="P:UnityEngine.WheelCollider.isGrounded"> <summary> <para>Indicates whether the wheel currently collides with something (Read Only).</para> </summary> </member> <member name="P:UnityEngine.WheelCollider.mass"> <summary> <para>The mass of the wheel, expressed in kilograms. Must be larger than zero. Typical values would be in range (20,80).</para> </summary> </member> <member name="P:UnityEngine.WheelCollider.motorTorque"> <summary> <para>Motor torque on the wheel axle expressed in Newton metres. Positive or negative depending on direction.</para> </summary> </member> <member name="P:UnityEngine.WheelCollider.radius"> <summary> <para>The radius of the wheel, measured in local space.</para> </summary> </member> <member name="P:UnityEngine.WheelCollider.rpm"> <summary> <para>Current wheel axle rotation speed, in rotations per minute (Read Only).</para> </summary> </member> <member name="P:UnityEngine.WheelCollider.sidewaysFriction"> <summary> <para>Properties of tire friction in the sideways direction.</para> </summary> </member> <member name="P:UnityEngine.WheelCollider.sprungMass"> <summary> <para>The mass supported by this WheelCollider.</para> </summary> </member> <member name="P:UnityEngine.WheelCollider.steerAngle"> <summary> <para>Steering angle in degrees, always around the local y-axis.</para> </summary> </member> <member name="P:UnityEngine.WheelCollider.suspensionDistance"> <summary> <para>Maximum extension distance of wheel suspension, measured in local space.</para> </summary> </member> <member name="P:UnityEngine.WheelCollider.suspensionSpring"> <summary> <para>The parameters of wheel's suspension. The suspension attempts to reach a target position by applying a linear force and a damping force.</para> </summary> </member> <member name="P:UnityEngine.WheelCollider.wheelDampingRate"> <summary> <para>The damping rate of the wheel. Must be larger than zero.</para> </summary> </member> <member name="M:UnityEngine.WheelCollider.ConfigureVehicleSubsteps(System.Single,System.Int32,System.Int32)"> <summary> <para>Configure vehicle sub-stepping parameters.</para> </summary> <param name="speedThreshold">The speed threshold of the sub-stepping algorithm.</param> <param name="stepsBelowThreshold">Amount of simulation sub-steps when vehicle's speed is below speedThreshold.</param> <param name="stepsAboveThreshold">Amount of simulation sub-steps when vehicle's speed is above speedThreshold.</param> </member> <member name="M:UnityEngine.WheelCollider.GetGroundHit(UnityEngine.WheelHit&)"> <summary> <para>Gets ground collision data for the wheel.</para> </summary> <param name="hit"></param> </member> <member name="M:UnityEngine.WheelCollider.GetWorldPose(UnityEngine.Vector3&,UnityEngine.Quaternion&)"> <summary> <para>Gets the world space pose of the wheel accounting for ground contact, suspension limits, steer angle, and rotation angle (angles in degrees).</para> </summary> <param name="pos">Position of the wheel in world space.</param> <param name="quat">Rotation of the wheel in world space.</param> </member> <member name="T:UnityEngine.WheelHit"> <summary> <para>Contact information for the wheel, reported by WheelCollider.</para> </summary> </member> <member name="P:UnityEngine.WheelHit.collider"> <summary> <para>The other Collider the wheel is hitting.</para> </summary> </member> <member name="P:UnityEngine.WheelHit.force"> <summary> <para>The magnitude of the force being applied for the contact.</para> </summary> </member> <member name="P:UnityEngine.WheelHit.forwardDir"> <summary> <para>The direction the wheel is pointing in.</para> </summary> </member> <member name="P:UnityEngine.WheelHit.forwardSlip"> <summary> <para>Tire slip in the rolling direction. Acceleration slip is negative, braking slip is positive.</para> </summary> </member> <member name="P:UnityEngine.WheelHit.normal"> <summary> <para>The normal at the point of contact.</para> </summary> </member> <member name="P:UnityEngine.WheelHit.point"> <summary> <para>The point of contact between the wheel and the ground.</para> </summary> </member> <member name="P:UnityEngine.WheelHit.sidewaysDir"> <summary> <para>The sideways direction of the wheel.</para> </summary> </member> <member name="P:UnityEngine.WheelHit.sidewaysSlip"> <summary> <para>Tire slip in the sideways direction.</para> </summary> </member> </members> </doc>