<?xml version="1.0" encoding="utf-8" standalone="yes"?> <doc> <members> <assembly> <name>UnityEngine.UnityWebRequestAudioModule</name> </assembly> <member name="T:UnityEngine.Networking.DownloadHandlerAudioClip"> <summary> <para>A DownloadHandler subclass specialized for downloading audio data for use as AudioClip objects.</para> </summary> </member> <member name="P:UnityEngine.Networking.DownloadHandlerAudioClip.audioClip"> <summary> <para>Returns the downloaded AudioClip, or null. (Read Only)</para> </summary> </member> <member name="M:UnityEngine.Networking.DownloadHandlerAudioClip.#ctor(System.String,UnityEngine.AudioType)"> <summary> <para>Constructor, specifies what kind of audio data is going to be downloaded.</para> </summary> <param name="url">The nominal (pre-redirect) URL at which the audio clip is located.</param> <param name="audioType">Value to set for AudioClip type.</param> </member> <member name="M:UnityEngine.Networking.DownloadHandlerAudioClip.GetContent(UnityEngine.Networking.UnityWebRequest)"> <summary> <para>Returns the downloaded AudioClip, or null.</para> </summary> <param name="www">A finished UnityWebRequest object with DownloadHandlerAudioClip attached.</param> <returns> <para>The same as DownloadHandlerAudioClip.audioClip</para> </returns> </member> <member name="M:UnityEngine.Networking.DownloadHandlerAudioClip.GetData"> <summary> <para>Called by DownloadHandler.data. Returns a copy of the downloaded clip data as raw bytes.</para> </summary> <returns> <para>A copy of the downloaded data.</para> </returns> </member> <member name="T:UnityEngine.Networking.DownloadHandlerMovieTexture"> <summary> <para>A specialized DownloadHandler for creating MovieTexture out of downloaded bytes.</para> </summary> </member> <member name="P:UnityEngine.Networking.DownloadHandlerMovieTexture.movieTexture"> <summary> <para>A MovieTexture created out of downloaded bytes.</para> </summary> </member> <member name="M:UnityEngine.Networking.DownloadHandlerMovieTexture.#ctor"> <summary> <para>Create new DownloadHandlerMovieTexture.</para> </summary> </member> <member name="M:UnityEngine.Networking.DownloadHandlerMovieTexture.GetContent(UnityEngine.Networking.UnityWebRequest)"> <summary> <para>A convenience (helper) method for casting DownloadHandler to DownloadHandlerMovieTexture and accessing its movieTexture property.</para> </summary> <param name="uwr">A UnityWebRequest with attached DownloadHandlerMovieTexture.</param> <returns> <para>A MovieTexture created out of downloaded bytes.</para> </returns> </member> <member name="M:UnityEngine.Networking.DownloadHandlerMovieTexture.GetData"> <summary> <para>Raw downloaded data.</para> </summary> <returns> <para>Raw downloaded bytes.</para> </returns> </member> <member name="T:UnityEngine.Networking.UnityWebRequestMultimedia"> <summary> <para>Helpers for downloading multimedia files using UnityWebRequest.</para> </summary> </member> <member name="M:UnityEngine.Networking.UnityWebRequestMultimedia.GetAudioClip(System.String,UnityEngine.AudioType)"> <summary> <para>Create a UnityWebRequest to download an audio clip via HTTP GET and create an AudioClip based on the retrieved data.</para> </summary> <param name="uri">The URI of the audio clip to download.</param> <param name="audioType">The type of audio encoding for the downloaded audio clip. See AudioType.</param> <returns> <para>A UnityWebRequest properly configured to download an audio clip and convert it to an AudioClip.</para> </returns> </member> <member name="M:UnityEngine.Networking.UnityWebRequestMultimedia.GetMovieTexture(System.String)"> <summary> <para>Create a UnityWebRequest intended to download a movie clip via HTTP GET and create an MovieTexture based on the retrieved data.</para> </summary> <param name="uri">The URI of the movie clip to download.</param> <returns> <para>A UnityWebRequest properly configured to download a movie clip and convert it to a MovieTexture.</para> </returns> </member> </members> </doc>