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fall / Build / fall_Data / Managed / UnityEngine.UnityWebRequestAudioModule.xml
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<doc>
  <members>
    <assembly>
      <name>UnityEngine.UnityWebRequestAudioModule</name>
    </assembly>
    <member name="T:UnityEngine.Networking.DownloadHandlerAudioClip">
      <summary>
        <para>A DownloadHandler subclass specialized for downloading audio data for use as AudioClip objects.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Networking.DownloadHandlerAudioClip.audioClip">
      <summary>
        <para>Returns the downloaded AudioClip, or null. (Read Only)</para>
      </summary>
    </member>
    <member name="M:UnityEngine.Networking.DownloadHandlerAudioClip.#ctor(System.String,UnityEngine.AudioType)">
      <summary>
        <para>Constructor, specifies what kind of audio data is going to be downloaded.</para>
      </summary>
      <param name="url">The nominal (pre-redirect) URL at which the audio clip is located.</param>
      <param name="audioType">Value to set for AudioClip type.</param>
    </member>
    <member name="M:UnityEngine.Networking.DownloadHandlerAudioClip.GetContent(UnityEngine.Networking.UnityWebRequest)">
      <summary>
        <para>Returns the downloaded AudioClip, or null.</para>
      </summary>
      <param name="www">A finished UnityWebRequest object with DownloadHandlerAudioClip attached.</param>
      <returns>
        <para>The same as DownloadHandlerAudioClip.audioClip</para>
      </returns>
    </member>
    <member name="M:UnityEngine.Networking.DownloadHandlerAudioClip.GetData">
      <summary>
        <para>Called by DownloadHandler.data. Returns a copy of the downloaded clip data as raw bytes.</para>
      </summary>
      <returns>
        <para>A copy of the downloaded data.</para>
      </returns>
    </member>
    <member name="T:UnityEngine.Networking.DownloadHandlerMovieTexture">
      <summary>
        <para>A specialized DownloadHandler for creating MovieTexture out of downloaded bytes.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Networking.DownloadHandlerMovieTexture.movieTexture">
      <summary>
        <para>A MovieTexture created out of downloaded bytes.</para>
      </summary>
    </member>
    <member name="M:UnityEngine.Networking.DownloadHandlerMovieTexture.#ctor">
      <summary>
        <para>Create new DownloadHandlerMovieTexture.</para>
      </summary>
    </member>
    <member name="M:UnityEngine.Networking.DownloadHandlerMovieTexture.GetContent(UnityEngine.Networking.UnityWebRequest)">
      <summary>
        <para>A convenience (helper) method for casting DownloadHandler to DownloadHandlerMovieTexture and accessing its movieTexture property.</para>
      </summary>
      <param name="uwr">A UnityWebRequest with attached DownloadHandlerMovieTexture.</param>
      <returns>
        <para>A MovieTexture created out of downloaded bytes.</para>
      </returns>
    </member>
    <member name="M:UnityEngine.Networking.DownloadHandlerMovieTexture.GetData">
      <summary>
        <para>Raw downloaded data.</para>
      </summary>
      <returns>
        <para>Raw downloaded bytes.</para>
      </returns>
    </member>
    <member name="T:UnityEngine.Networking.UnityWebRequestMultimedia">
      <summary>
        <para>Helpers for downloading multimedia files using UnityWebRequest.</para>
      </summary>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequestMultimedia.GetAudioClip(System.String,UnityEngine.AudioType)">
      <summary>
        <para>Create a UnityWebRequest to download an audio clip via HTTP GET and create an AudioClip based on the retrieved data.</para>
      </summary>
      <param name="uri">The URI of the audio clip to download.</param>
      <param name="audioType">The type of audio encoding for the downloaded audio clip. See AudioType.</param>
      <returns>
        <para>A UnityWebRequest properly configured to download an audio clip and convert it to an AudioClip.</para>
      </returns>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequestMultimedia.GetMovieTexture(System.String)">
      <summary>
        <para>Create a UnityWebRequest intended to download a movie clip via HTTP GET and create an MovieTexture based on the retrieved data.</para>
      </summary>
      <param name="uri">The URI of the movie clip to download.</param>
      <returns>
        <para>A UnityWebRequest properly configured to download a movie clip and convert it to a MovieTexture.</para>
      </returns>
    </member>
  </members>
</doc>