<?xml version="1.0" encoding="utf-8" standalone="yes"?> <doc> <members> <assembly> <name>UnityEngine.UnityAnalyticsModule</name> </assembly> <member name="T:UnityEngine.Analytics.Analytics"> <summary> <para>Unity Analytics provides insight into your game users e.g. DAU, MAU.</para> </summary> </member> <member name="P:UnityEngine.Analytics.Analytics.deviceStatsEnabled"> <summary> <para>Controls whether the sending of device stats at runtime is enabled.</para> </summary> </member> <member name="P:UnityEngine.Analytics.Analytics.enabled"> <summary> <para>Controls whether the Analytics service is enabled at runtime.</para> </summary> </member> <member name="P:UnityEngine.Analytics.Analytics.limitUserTracking"> <summary> <para>Controls whether to limit user tracking at runtime.</para> </summary> </member> <member name="M:UnityEngine.Analytics.Analytics.CustomEvent(System.String,System.Collections.Generic.IDictionary`2<System.String,System.Object>)"> <summary> <para>Custom Events (optional).</para> </summary> <param name="customEventName">Name of custom event. Name cannot include the prefix "unity." - This is a reserved keyword.</param> <param name="eventData">Additional parameters sent to Unity Analytics at the time the custom event was triggered. Dictionary key cannot include the prefix "unity." - This is a reserved keyword.</param> </member> <member name="M:UnityEngine.Analytics.Analytics.CustomEvent(System.String)"> <summary> <para>Custom Events (optional).</para> </summary> <param name="customEventName"></param> </member> <member name="M:UnityEngine.Analytics.Analytics.CustomEvent(System.String,UnityEngine.Vector3)"> <summary> <para>Custom Events (optional).</para> </summary> <param name="customEventName"></param> <param name="position"></param> </member> <member name="M:UnityEngine.Analytics.Analytics.FlushEvents"> <summary> <para>Attempts to flush immediately all queued analytics events to the network and filesystem cache if possible (optional).</para> </summary> </member> <member name="M:UnityEngine.Analytics.Analytics.SetUserBirthYear(System.Int32)"> <summary> <para>User Demographics (optional).</para> </summary> <param name="birthYear">Birth year of user. Must be 4-digit year format, only.</param> </member> <member name="M:UnityEngine.Analytics.Analytics.SetUserGender(UnityEngine.Analytics.Gender)"> <summary> <para>User Demographics (optional).</para> </summary> <param name="gender">Gender of user can be "Female", "Male", or "Unknown".</param> </member> <member name="M:UnityEngine.Analytics.Analytics.SetUserId(System.String)"> <summary> <para>User Demographics (optional).</para> </summary> <param name="userId">User id.</param> </member> <member name="M:UnityEngine.Analytics.Analytics.Transaction(System.String,System.Decimal,System.String)"> <summary> <para>Tracking Monetization (optional).</para> </summary> <param name="productId">The id of the purchased item.</param> <param name="amount">The price of the item.</param> <param name="currency">Abbreviation of the currency used for the transaction. For example “USD” (United States Dollars). See http:en.wikipedia.orgwikiISO_4217 for a standardized list of currency abbreviations.</param> <param name="receiptPurchaseData">Receipt data (iOS) receipt ID (android) for in-app purchases to verify purchases with Apple iTunes / Google Play. Use null in the absence of receipts.</param> <param name="signature">Android receipt signature. If using native Android use the INAPP_DATA_SIGNATURE string containing the signature of the purchase data that was signed with the private key of the developer. The data signature uses the RSASSA-PKCS1-v1_5 scheme. Pass in null in absence of a signature.</param> <param name="usingIAPService">Set to true when using UnityIAP.</param> </member> <member name="M:UnityEngine.Analytics.Analytics.Transaction(System.String,System.Decimal,System.String,System.String,System.String)"> <summary> <para>Tracking Monetization (optional).</para> </summary> <param name="productId">The id of the purchased item.</param> <param name="amount">The price of the item.</param> <param name="currency">Abbreviation of the currency used for the transaction. For example “USD” (United States Dollars). See http:en.wikipedia.orgwikiISO_4217 for a standardized list of currency abbreviations.</param> <param name="receiptPurchaseData">Receipt data (iOS) receipt ID (android) for in-app purchases to verify purchases with Apple iTunes / Google Play. Use null in the absence of receipts.</param> <param name="signature">Android receipt signature. If using native Android use the INAPP_DATA_SIGNATURE string containing the signature of the purchase data that was signed with the private key of the developer. The data signature uses the RSASSA-PKCS1-v1_5 scheme. Pass in null in absence of a signature.</param> <param name="usingIAPService">Set to true when using UnityIAP.</param> </member> <member name="M:UnityEngine.Analytics.Analytics.Transaction(System.String,System.Decimal,System.String,System.String,System.String,System.Boolean)"> <summary> <para>Tracking Monetization (optional).</para> </summary> <param name="productId">The id of the purchased item.</param> <param name="amount">The price of the item.</param> <param name="currency">Abbreviation of the currency used for the transaction. For example “USD” (United States Dollars). See http:en.wikipedia.orgwikiISO_4217 for a standardized list of currency abbreviations.</param> <param name="receiptPurchaseData">Receipt data (iOS) receipt ID (android) for in-app purchases to verify purchases with Apple iTunes / Google Play. Use null in the absence of receipts.</param> <param name="signature">Android receipt signature. If using native Android use the INAPP_DATA_SIGNATURE string containing the signature of the purchase data that was signed with the private key of the developer. The data signature uses the RSASSA-PKCS1-v1_5 scheme. Pass in null in absence of a signature.</param> <param name="usingIAPService">Set to true when using UnityIAP.</param> </member> <member name="T:UnityEngine.Analytics.AnalyticsResult"> <summary> <para>Analytics API result.</para> </summary> </member> <member name="F:UnityEngine.Analytics.AnalyticsResult.AnalyticsDisabled"> <summary> <para>Analytics API result: Analytics is disabled.</para> </summary> </member> <member name="F:UnityEngine.Analytics.AnalyticsResult.InvalidData"> <summary> <para>Analytics API result: Invalid argument value.</para> </summary> </member> <member name="F:UnityEngine.Analytics.AnalyticsResult.NotInitialized"> <summary> <para>Analytics API result: Analytics not initialized.</para> </summary> </member> <member name="F:UnityEngine.Analytics.AnalyticsResult.Ok"> <summary> <para>Analytics API result: Success.</para> </summary> </member> <member name="F:UnityEngine.Analytics.AnalyticsResult.SizeLimitReached"> <summary> <para>Analytics API result: Argument size limit.</para> </summary> </member> <member name="F:UnityEngine.Analytics.AnalyticsResult.TooManyItems"> <summary> <para>Analytics API result: Too many parameters.</para> </summary> </member> <member name="F:UnityEngine.Analytics.AnalyticsResult.TooManyRequests"> <summary> <para>Analytics API result: Too many requests.</para> </summary> </member> <member name="F:UnityEngine.Analytics.AnalyticsResult.UnsupportedPlatform"> <summary> <para>Analytics API result: This platform doesn't support Analytics.</para> </summary> </member> <member name="T:UnityEngine.Analytics.Gender"> <summary> <para>User Demographics: Gender of a user.</para> </summary> </member> <member name="F:UnityEngine.Analytics.Gender.Female"> <summary> <para>User Demographics: Female Gender of a user.</para> </summary> </member> <member name="F:UnityEngine.Analytics.Gender.Male"> <summary> <para>User Demographics: Male Gender of a user.</para> </summary> </member> <member name="F:UnityEngine.Analytics.Gender.Unknown"> <summary> <para>User Demographics: Unknown Gender of a user.</para> </summary> </member> </members> </doc>