<?xml version="1.0" encoding="utf-8" standalone="yes"?> <doc> <members> <assembly> <name>UnityEngine.SpriteMaskModule</name> </assembly> <member name="T:UnityEngine.SpriteMask"> <summary> <para>A component for masking Sprites and Particles.</para> </summary> </member> <member name="P:UnityEngine.SpriteMask.alphaCutoff"> <summary> <para>The minimum alpha value used by the mask to select the area of influence defined over the mask's sprite.</para> </summary> </member> <member name="P:UnityEngine.SpriteMask.backSortingLayerID"> <summary> <para>Unique ID of the sorting layer defining the end of the custom range.</para> </summary> </member> <member name="P:UnityEngine.SpriteMask.backSortingOrder"> <summary> <para>Order within the back sorting layer defining the end of the custom range.</para> </summary> </member> <member name="P:UnityEngine.SpriteMask.frontSortingLayerID"> <summary> <para>Unique ID of the sorting layer defining the start of the custom range.</para> </summary> </member> <member name="P:UnityEngine.SpriteMask.frontSortingOrder"> <summary> <para>Order within the front sorting layer defining the start of the custom range.</para> </summary> </member> <member name="P:UnityEngine.SpriteMask.isCustomRangeActive"> <summary> <para>Mask sprites from front to back sorting values only.</para> </summary> </member> <member name="P:UnityEngine.SpriteMask.sprite"> <summary> <para>The Sprite used to define the mask.</para> </summary> </member> </members> </doc>